Magic
Magic Name: Flame God Slayer, 2nd Gen
Magic Type: Slayer
Lacrima Proof: Trading, Post 397
Benefits:
Cetus uses this magic carefully. When he needs a boost to his destructive capabilities or hit a wider area, this is the magic he uses to accomplish that. Otherwise, he keeps the magic as under wraps as possible. The other exception is when he’s facing a god or their servants. Then he unleashes its full might upon them.
Unique Abilities:
~Furnace of the Flame God: The slayer gains a bonus 55% mana reserve. This reserve is only available once per thread and can only be used if the wielder has only 1/4 of their total MP left. This reserve is only based off unmodified base MP and cannot be modified by mana buffs.
~Ever-flickering Flame: The flame of gods burns within the slayer. 5% of their HP is regained every post due to this ember of power.
Spells:
Signature Spells:
D Rank:
C Rank:
B Rank:
A Rank:
S Rank:
Magic Name: Flame God Slayer, 2nd Gen
Magic Type: Slayer
Lacrima Proof: Trading, Post 397
Benefits:
- Slayer:
Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it.
+25% Strength, Speed, HP.
Greatly enhanced Hearing, Sight, and Smell.
Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
Resistance to their slayer element based on strength of spell/ability as follows:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
Disadvantages: Unable to consume Demon/God Slayer magic.
Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force (Max. H rank), but must have at least 50% of their total MP to be able to enter.
~Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
~The base spell damage is increased to 150%.
~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.), which adds a base of 20 melee damage onto their strikes.
~During force spells cost no MP to cast.
~To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
Cetus uses this magic carefully. When he needs a boost to his destructive capabilities or hit a wider area, this is the magic he uses to accomplish that. Otherwise, he keeps the magic as under wraps as possible. The other exception is when he’s facing a god or their servants. Then he unleashes its full might upon them.
Unique Abilities:
~Furnace of the Flame God: The slayer gains a bonus 55% mana reserve. This reserve is only available once per thread and can only be used if the wielder has only 1/4 of their total MP left. This reserve is only based off unmodified base MP and cannot be modified by mana buffs.
~Ever-flickering Flame: The flame of gods burns within the slayer. 5% of their HP is regained every post due to this ember of power.
Spells:
Signature Spells:
- Fire God’s Bellow:
Name: Fire God’s Bellow
Rank: A
Category: Offensive
Type: Multiple Target
Damage: 75 HP
Range: 225 meters
Speed: 165 MPS
Duration: 1 post
Downside:
Description: The caster unleashes a horizontal column of dark fire with a 10 meter radius from their mouth out to spell range. The column disintegrates any large objects directly in its path and deals spell damage to any person it hits. Small smoldering fires might be left behind but these are merely for plot.
- Fire God’s Seraphic Conflagration:
Name: Fire God’s Seraphic Conflagration
Rank: A
Category: Offensive
Type: Area of Effect
Damage: 50 HP
Range: 150 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The caster sets an invisible ring of fire out to spell range. While within this ring, opponents that attack the caster are lashed at by black fire. If they are hit, they take spell damage. In addition, black fire begins to burn along their skin and they lose 5% MP per post for spell duration.
D Rank:
C Rank:
- Fire God’s Solar Flare:
Name: Fire God’s Solar Flare
Rank: C
Category: Auxiliary
Type: Multi Target
Damage: - HP
Range: 90 meters
Speed: 65 MPS
Duration: 5 posts
Downside:
Description: The caster creates a bright flare within range. If the flare hits opponents, they lose 1% MP per post for spell duration. They also have a 25% debuff to speed and a 30% debuff to spell damage. The debuffs last for spell duration. The caster can repeat this attack once per post.
- Fire God’s Heavenly Avion:
Name: Fire God’s Heavenly Avion
Rank: C
Category: Offensive
Type: Multi Target
Damage: 45 HP
Range: 90 meters
Speed: 65 MPS
Duration: 5 posts
Downside:
Description: The caster creates fiery arrows, firing them at opponents in range. If the arrows hit, they deal spell damage and wrap around the opponent’s wrist. The fiery wrist ornament denotes a spell damage debuff of 55%. This debuff lasts for spell duration. The caster can make this attack once per post.
B Rank:
- Fire God’s Celestial Gluttony:
Name: Fire God’s Celestial Gluttony
Rank: B
Category: Offensive
Type: Area of Effect
Damage: 20 HP
Range: 100 meters
Speed: 50 MPS
Duration: 5 posts
Downside:
Description: A black ring of fire spreads out from the caster to spell range. Opponents within the affected area have black fire mouths attack them. The mouths do 50% spell damage for 5 posts, maxing at 2.5x spell damage. Opponents within the ring of fire have 5% MP per post drained from them for spell duration.
- Fire God’s Explosive Flame:
Name: Fire God’s Explosive Flame
Rank: B
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: 200 meters
Speed: 200 MPS
Duration: 6 post
Downside:
Description: The caster throws a small spark at a person in range. If it hits them, the spark explodes outward repeatedly dealing spell damage. The area around the person is usually damaged in some way as a result of the spell. The target is then afflicted by a 30% speed debuff and a 30% spell damage debuff for spell duration. These debuffs appear as small explosions at critical moments during spell casting or walking/running (plot only)
- Fire God’s Brilliant Crescent:
Name: Fire God’s Brilliant Crescent
Rank: B
Category: Offensive
Type: Multi Target
Damage: 30 HP
Range: 150 meters
Speed: 110 MPS
Duration: 5 posts
Downside:
Description: The caster creates a large black crescent 20 meters long. The crescent shimmers and cuts through large inanimate objects. If opponents are struck by the crescent, it passes right through them. It leaves behind a small amount of black fire. This fire does 50% spell damage for 5 posts, capping at 2.5x spell damage.
- Fire God’s Devouring Storm:
Name: Fire God’s Devouring Storm
Rank: B
Category: Offensive
Type: Area of Effect
Damage: 20 HP
Range: 100 meters
Speed: 50 MPS
Duration: 5 posts
Downside:
Description: The caster changes the sky into a massive black fire storm out to spell range. The storm spits fire down upon whatever is below. Those opponents within the affected area take 50% spell damage for 5 posts, maxing at 2.5x spell damage. They also have a 30% debuff to their magical resistance and a 30% debuff to their spell damage.
- Fire God’s Divine Horn:
Name: Fire God’s Divine Horn
Rank: B
Category: Offensive
Type: Burst
Damage: 80 HP
Range: 50 meters
Speed: 50 MPS
Duration: 6 posts
Downside:
Description: The caster launches themselves forward, a horn of fire growing from their forehead. They move at spell speed to spell range aimed at a single opponent. If they hit the desired opponent, they deal spell damage. This attack can be repeated once per post.
- Fire God’s Incandescent Fissure:
Name: Fire God’s Incandescent Fissure
Rank: B+
Category: Offensive
Type: Multiple Target
Damage: 45 HP
Range: 225 meters
Speed: 165 MPS
Duration: 8 posts
Downside:
Description: The caster sends fire into the earth. A fissure breaks open out to spell range. Fire is belched from the fissure into the sky. Those caught by the fissure or the fire take 50% spell damage for 5 posts, capping at 2.5x damage. They are also debuffed 45% for spell speed and 45% for spell range. These debuffs last for spell duration. Each post, the caster can spread the fissure or create a new fissure from their current position out to spell range.
- Fire God’s Hellblazer:
Name: Fire God’s Hellblazer
Rank: B+
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 75 meters
Speed: 75 MPS
Duration: 8 posts
Downside:
Description: The caster wreathes themselves in black fire. Once per post, they teleport in a burst of flame out to spell range. When they reappear, they can strike an opponent for spell damage. A little of the fire on their body leaps over to the opponent to start burning away their MP. The burn is 5% MP per post for spell duration.
A Rank:
- Fire God’s Kagutsuchi:
Name: Fire God’s Kagutsuchi
Rank: A
Category: Defensive
Type: Burst
Durability: 100 HP
Range: 75 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The caster creates a whirling wall of black flame within spell range. The flame can be used to negate a spell entirely if the caster spends the mana equal to the spell hitting the wall. This may only effect spells of the same rank or lower and can only be used to affect one spell per post. The flaming wall buffs the caster’s spell damage by 30% and reduces their spell mana cost by 35%.
- Fire God’s Ebony Inferno:
Name: Fire God’s Ebony Inferno
Rank: A
Category: Offensive
Type: Area of Effect
Damage: 25 HP
Range: 150 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The caster creates a small vortex in their hands. The vortex rapidly expands until it covers the area within spell range. Opponents caught by the vortex or inside the vortex take 50% spell damage for 5 posts, capping at 2.5x damage. The fire also eats away at their flesh, doing 5% HP burn once per post for spell duration. Buildings and large inanimate objects caught in the vortex are set on fire, burning to the ground over spell duration.
- Fire God’s Angelic Comet:
Name: Fire God’s Angelic Comet
Rank: A
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 MPS
Duration: 1 post
Downside:
Description: The caster sends a small stream of black fire into the sky. The fire coalesces into a massive fireball in the sky. It streaks toward a target in range. If it hits, it does spell damage and burns away 5% MP. The target is also immobilized for one post.
- Fire God’s Seraphic Cloud:
Name: Fire God’s Seraphic Cloud
Rank: A
Category: Auxiliary
Type: Area of Effect
Damage: -
Range: 150 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The caster creates a black fog that spread around to spell range. Allies within the fog gain a 30% magical damage buff. The buff lasts while they’re in the fog and only 1 post outside of it. Enemies lose 5% MP the post they start in or enter the fog and 5% additional MP for every post they remain in the fog. They also are hit with a 35% magical damage debuff. These debuffs last for spell duration.
- Fire God’s Sky Radiance:
Name: Fire God’s Sky Radiance
Rank: A
Category: Supportive
Type: Multiple Target
Healing: 37 HP
Range: 225 meters
Speed: 165 MPS
Duration: 7 posts
Downside:
Description: The caster creates a ribbon of black fire within the sky. It lowers itself onto the battlefield, twisting and turning to affect only those the caster designates. Those touched by the ribbon are healed for 50% spell healing for 5 posts, capping at 2.5x spell healing. They also gain a 20% buff to speed, 20% buff to spell damage and a 25% reduction of spell costs for the duration of the spell.
- Fire God’s Divine Overdrive:
Name: Fire God’s Divine Overdrive
Rank: A+
Category: Auxiliary
Type: Burst
Damage: -
Range: 110 meters
Speed: 110 MPS
Duration: 9 posts
Downside:
Description: The caster wreathes their body in black flame. The flame enters into their body imparting several benefits. Once per post, they can move at spell speed to spell distance. Their speed is increased by 20%, their magic damage by 40%, their strength by 10%, their magic costs are reduced by 20%, and their magical resistance is increased by 10%. The caster can also strike an opponent, doing no more damage than their strength allows, once every other post to immobilize them for one post. Their MP regenerates by 5% per post while this spell is active.
- Fire God’s Descending Judgement:
Name: Fire God’s Descending Judgement
Rank: A+
Category: Offensive
Type: Multiple Target
Damage: 56 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: The caster unleashes small black balls of fire into the sky. Each disappears briefly before reappearing as massive meteors. The meteors crash into the ground below where the caster directs them. Inanimate objects not worn or used by an PC, player NPC or event NPC burst into flame upon being struck (plot only). If anyone is hit by the falling meteors, they are dealt 50% spell damage for 5 posts, capping at 2.5x spell damage. They are also hit with a 5% MP burn once per post. Their speed, magic resistance, and spell damage are all reduced by 25%. Their magic costs are increased by 25%. All these debuffs last for spell duration.
S Rank:
Last edited by Cetus on 27th October 2019, 11:28 am; edited 2 times in total