Proof I have the position.
Magic Name: Will of Erebus (1st Gen. Fallen God Slayer Magic)
Magic Type: Slayer
Description: Named after his mentor's true name, Will of Erebus is God Slayer Magic that utilizes a corrupted version of shadow magic. Due to the corruption, the shadows formed from this magic appear much more darker and sinister than normal as if it were pure dark magic. Just like other forms of slayer magic, this magic has given Hans a bit of resistance towards other forms of shadow magic and can consume said element whether it is normal or corrupted. As the name "God Slayer" suggests, this form of magic works really well against god-like and holy beings, making this a good counter against them.
Hans can perform a wide variety of uses with this magic such as manifesting his own shadows or using the shadows within the area to his advantage. He can slip into shadows, or even become one himself with this corrupted magic. Hans has even learned how to use his sword as a medium for a lot of his spells due to how exceptional he is in sword-based combat. With his skills in swordsmanship mixed with his still developing God Slayer Magic, Hans is a force to be reckoned with in his own right.
Unique Abilities:
Spells
Magic
Magic Name: Will of Erebus (1st Gen. Fallen God Slayer Magic)
Magic Type: Slayer
Description: Named after his mentor's true name, Will of Erebus is God Slayer Magic that utilizes a corrupted version of shadow magic. Due to the corruption, the shadows formed from this magic appear much more darker and sinister than normal as if it were pure dark magic. Just like other forms of slayer magic, this magic has given Hans a bit of resistance towards other forms of shadow magic and can consume said element whether it is normal or corrupted. As the name "God Slayer" suggests, this form of magic works really well against god-like and holy beings, making this a good counter against them.
Hans can perform a wide variety of uses with this magic such as manifesting his own shadows or using the shadows within the area to his advantage. He can slip into shadows, or even become one himself with this corrupted magic. Hans has even learned how to use his sword as a medium for a lot of his spells due to how exceptional he is in sword-based combat. With his skills in swordsmanship mixed with his still developing God Slayer Magic, Hans is a force to be reckoned with in his own right.
Unique Abilities:
- Ability 1: Shadow Step - Hans gains a passive 40% increase to speed.
- Ability 2:
- Ability 3:
- Slayer Benefits:
- +50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
- 1st Gen. Slayer Force:
- A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- God Slayer Benefits:
- God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Spells
- D Rank Spells:
Name: Shadow Blade
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40 HP
Range: Melee
Speed: 60mps
Duration: 3 posts
Downside: N/A
Description: Either using a bladed weapon or their own arm as a medium, Hans coats said medium in corrupted shadow magic, making the medium sharper, and proceeds to slash at their target with it, dealing cutting damage. The shadow element remains coated around the medium for the remainder of the spell's duration without an additional cost.
Name: Shadow Sneak
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Burst, Teleport
Damage: N/A
Range: 15 meters
Speed: 15 mps
Duration: 3 posts
Downside: N/A
Description: Transforming himself into a shadow, Hans sinks into the surface of the ground like one and quickly moves forward from where they were facing, reaching up to their maximum range at most before rising back from the ground. This spell can be really useful with either quickly getting away from an incoming attack/spell or sneaking behind their target, being able to perform these bursts once per post for the remainder of the spell's duration without an additional cost.
Name: Sinister Skulls
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Multi Target, Homing
Damage: 30 HP
Range: 45 meters
Speed: 30mps
Duration: 3 posts
Downside: N/A
Description: Either drawing from nearby shadows or using his own shadow magic, Hans can construct four human-like skulls made out of corrupted shadows that will remain floating idly by him until they are either used or they reach the max of their duration. Hans launches the skulls at its targets, homing in on them and exploding on contact, dealing blunt damage. The skulls will follow their targets either until they make contact or if they reach the maximum range in which they will fade away. After the initial cost, Hans can cast this spell once per post without an additional cost for the remainder of its duration.
- D Rank Advanced Spell:
Name: Flying Shadow Slash
Rank: Advanced D Rank
MP Cost: 30 MP
Category: Offensive
Type: Single Target, Homing
Damage: 60HP
Range: 90 meters
Speed: 90mps
Duration: 5 posts
Downside: N/A
Description: Drawing from nearby shadows or using his own element, Hans coats a bladed weapon or one of his arms with corrupted shadows. He then makes a slashing motion that launches a crescent moon-like wave of shadow magic at his target, locking onto them and dealing cutting damage once it makes contact before fading. The flying slash will pursue its target either until contact is made or it passes its maximum range where it will then fade. After the initial cost, Hans can perform this spell once per post without an additional cost until it reaches its maximum duration.
Last edited by Remnant on 30th July 2021, 3:53 pm; edited 1 time in total