✧ B L O O M S O F C H R Y S A L I S ✧
☽ gen ii crystal rose demon slayer ☾
overview
✧ magic: blooms of chrysalis | crystal rose demon slayer ✧
✧ type: second-generation demon slayer magic ✧
✧ proof of lacrima: here ✧
✧ description: interwoven throughout with the holy elements of crystals, light, and pink-hued flowers, the ethereal aspects of crystal rose demon slayer magic are just as flashy as they are mystical to the human eye. granted to the queen of the crystalline realm upon accepting her crown and throne, diamandis' style of utilizing this form of magic can be described as unique and magnificent, taking to the skies upon fluctuating bright pink and white lights; the technique of the blooms of chrysalis harnesses the magical powers of the stellar galaxies above, firing endless mystical barrages of light, crystals, and decadent glowing roses while flying and maintaining a large gap between the caster and their target. what one could consider an extremely mobile dps, wielding the otherworldly magic of the hidden atmospheric realm of gemstones calls for a certain gracefulness while in use. the holy lights that shine from the crystalline formations, flora, and fluctuating arrays of illumination are extremely bright and are bound to light up dark spaces like a glowing ball of pink starlight, resonating with the structure of crystals that rests on the wielder's forehead. ✧
✧ channeling the gracefulness that comes from the ethereal otherworld of an all feminine species of gems, wielding the demon-slaying magic of holy crystals and roses grants the slayer the ability to consume both magical, holy, and natural forms of crystals, light, and exclusively pink-colored flowers to recover magical power- when doing so diamandis appears to pull the manifestations or other occurrences into her mouth like smoke, typically through the air into where she is floating in the sky. however, any of these things tainted by evil will cause harm to the caster upon the attempt to consume. being a rapid-fire mobile floating cannon, the wielder is weak to physical attacks when exposed, but uses their ability of flight to their advantage- taking to the skies and having immensely magical brawls is the common way of settling noble affairs in the realm of gemstones, alongside harnessing the technique of constant movement throughout the clouds above while firing barrages of stunning ethereality of the most vibrant of pink hues. ✰ speed is key, ethereality is forever ♡
✧ magic: blooms of chrysalis | crystal rose demon slayer ✧
✧ type: second-generation demon slayer magic ✧
✧ proof of lacrima: here ✧
✧ description: interwoven throughout with the holy elements of crystals, light, and pink-hued flowers, the ethereal aspects of crystal rose demon slayer magic are just as flashy as they are mystical to the human eye. granted to the queen of the crystalline realm upon accepting her crown and throne, diamandis' style of utilizing this form of magic can be described as unique and magnificent, taking to the skies upon fluctuating bright pink and white lights; the technique of the blooms of chrysalis harnesses the magical powers of the stellar galaxies above, firing endless mystical barrages of light, crystals, and decadent glowing roses while flying and maintaining a large gap between the caster and their target. what one could consider an extremely mobile dps, wielding the otherworldly magic of the hidden atmospheric realm of gemstones calls for a certain gracefulness while in use. the holy lights that shine from the crystalline formations, flora, and fluctuating arrays of illumination are extremely bright and are bound to light up dark spaces like a glowing ball of pink starlight, resonating with the structure of crystals that rests on the wielder's forehead. ✧
✧ channeling the gracefulness that comes from the ethereal otherworld of an all feminine species of gems, wielding the demon-slaying magic of holy crystals and roses grants the slayer the ability to consume both magical, holy, and natural forms of crystals, light, and exclusively pink-colored flowers to recover magical power- when doing so diamandis appears to pull the manifestations or other occurrences into her mouth like smoke, typically through the air into where she is floating in the sky. however, any of these things tainted by evil will cause harm to the caster upon the attempt to consume. being a rapid-fire mobile floating cannon, the wielder is weak to physical attacks when exposed, but uses their ability of flight to their advantage- taking to the skies and having immensely magical brawls is the common way of settling noble affairs in the realm of gemstones, alongside harnessing the technique of constant movement throughout the clouds above while firing barrages of stunning ethereality of the most vibrant of pink hues. ✰ speed is key, ethereality is forever ♡
- slayer stuffs:
Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separately from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Hybrid Slayers: Hybrid Slayers have learned the magic from the Dragon/God/Demon of their respective element as well as imbued themselves with Lacrima from another Slayer Element, or alternatively, have absorbed multiple different Lacrimas of either different Slayer types or elements. These unique Slayers do not use regular Dragon/God/Demon Force, but possess their own version called Hybrid Force. To be classed as a Hybrid Slayer, one must share between their first gen slayer magic and second gen slayer magic, or alternatively, between their two second gen slayer magics, either an element (For example, Ice Dragon Slayer and Ice Demon Slayer) or a slayer type (For example, Fire God Slayer and Poison God Slayer).
Hybrid Force: Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Hybrid force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
unique abilities
✧ fluctuation: flying + spell speed buff ✧
✧ cloudbusting: projectile at max speed + speed buff ✧
✧ lustrous: super bright/sky stuff + spell damage buff ✧
✧ fluctuation: flying + spell speed buff ✧
✧ cloudbusting: projectile at max speed + speed buff ✧
✧ lustrous: super bright/sky stuff + spell damage buff ✧