Guild Overview
Established to act as the security force among port towns of Fiore, the Scarlet Frontier is granted the authority by the Magic Council to act against hostile powers beyond its shallow shores. Specializing in privateering, they have the authority to prevent any hostile forces from coming to land before they could start acting on their assault, as a pre-emptive strike to circumvent damage from being dealt against the motherland. As the guild prides itself as the leading maritime force among the legal and independent guilds, they have the necessary seafaring vessels to traverse the open waters in their efforts to capture and take hold of enemy warships, and in some cases, pirate galleons and frigates. While Fiore’s seas are the guild’s domain, the Scarlet Frontier’s operations may stretch far beyond it, even so far as uncharted waters or unknown frontiers.While the guild is recognized as a maritime force, the Scarlet Frontier has another endeavor - entertainment.
Standing in the middle of the guild grounds atop the shores of Hargeon is the Crimson Court, an amphitheatre established to act as a massive advertising campaign to showcase its member’s feats of strength and magic in hopes of attracting potential wizards to their cause. Once a week, the Facet of Marvel would put up a spectacle with their magics and other skills, and members of the Facet of War would challenge their peers in contests of strength and speed. Such acts would not only attract newer guild members, but also to line their coffers with bountiful jewels for the sustained operation of the guild.
With the guild participating in both endeavors, the members’ skills are kept in top shape, while advertising itself to rake in new members among the guild’s ranks as well as providing purpose and a home for mages seeking the glory of combat and the cool breeze of the sea.
The Guild Mark
The guild’s insignia bears an imposing aura to those who see it, bearing a pair of axes and a flame enclosed in a circle. These are not only for show, but also bear a symbolism behind it.The Two Axes I Traditionally a symbol of battle, the two axes imposed an aura of fear due to its association with barbarism from tribes of the olden days, when conquerors would brave new frontiers and annex land as part of their territory. This doesn’t hold true as much as it is in the modern world, and in the guild itself, as the Scarlet Frontier’s domain is on the sea.
The Flame I This represents the guild’s passion to protect Fiore, though the flame would also be interpreted differently in each facet’s context.
Virtues
Control and Discipline in both mind and body, magic and martial, as well as Restraint over their own strength to avoid collateral damage that incriminates the guild, or escalating fights to a deadlier scale.Responsibility to keep their own power and mind in check, that its might will not cause unnecessary destruction, or worse, succumb to bloodthirst. As they say, “with great power comes great responsibility.”
Perseverance against overwhelming odds that they may strive to exceed the limits of their strengths, and the perseverance to surpass all trials and tribulations
Bravery to face the unknown, but not borderline stupidity in handling more than they bargained for.
Goals
The guild has goals in mind to keep the operation of the Scarlet Frontier smooth and without any complications, as well as for the betterment and safety of Fiore.A Pre Emptive Strike. The guild prides itself in training the strongest of wizards. Such assets to the guild must be used appropriately and accordingly, and it won’t do to have this strength spent on dueling alone. The guild operates to prevent hostile forces from other lands from reaching the shores of Fiore, having the authority and seafaring vessels necessary to circumvent such actions. Whenever deemed necessary, the guild will act against unknown or suspect ships before they could take port. And when they do meet with hostile forces, the guild is ready to lead the charge in apprehending the criminals.
In addition to the privateering job of the guild, the guild is also responsible for the security of the port. The smuggling of illegal or questionable goods from faraway places to the port towns is not unheard of, and yet even with the authorities’ efforts in preventing this from happening, it is still prevalent among the ports of Fiore. It is one of the guild’s goals to prevent the smuggling of goods from happening, believing that this illegal transaction would be the key to the upbringing of criminal organizations all around Fiore, and it is only right that this suspicious activity must be stopped to prevent even more crime from taking place.
Education & Entertainment. The guild prides itself in showing the best of its wizards, putting up a performance for the civilians via weekly tournaments as a way to not only entertain them, but also to promote sportsman-like conduct and the perception of magic as an art form or sport and a tool to protect the powerless, rather than a tool for chaos and destruction. In addition to these contests of strength and spectacles of glamour, in doing these activities, they are able to keep the guild members in top shape so that they may be dispatched for a mission immediately.
Reputation & Recognition. The guild is open as a stage for both fledgling wizards who wish to make their debut on the Crimson Court and veteran wizards who want to earn reputation and fame, spreading their name across every guild recognized by the Magic Council. Being a recognized and popular guild would garner even more potential guild members, and consequently, expanding their base of operations to the other port towns of Fiore.
Factions
It is the guild’s core belief that every individual fighter possesses a different kind of strength. Whether this strength takes the form of martial prowess or ultimate control over ethernanos, or the possession of deadly knowledge, the guild takes in all sorts of mages. In addition to the membership, guild members are encouraged to join a faction of their choosing to determine their roles in this guild moving forward.Facet of War
Overwhelming might is the key to victory - that is the motto of the Facet of War. Wizards and fighters who show promising strength are welcome to take part in this faction, regardless if you pick up a sword to maim your opponent or shoot balls of fire from your palms. This facet bears the responsibility of undertaking some of the privateering jobs that require their strength to overcome enemy forces beyond every other guild’s reach.The Facet of War’s banner bears the resemblance of Thor’s hammer, Mjolnir.
Facet of Marvel
Grandeur is the key to winning the hearts of the audience - a saying that holds true amongst the wizards in the Facet of Marvel. Strength is one thing, but finesse is another, and the flashier the magic, the more captivating it will be. Wizards who only want to duel for the fun of it are welcome to the Facet of Marvel, where wizards can put up a show and rake in admission fees for the guild’s coffers. While they lack strength in a way, they make up for support and utility, and in some cases, subtlety. This facet bears the responsibility of keeping the port safe while having the initiative to investigate suspect activities or individuals.The Facet of Marvel’s banner bears the resemblance of Freyja’s necklace, Brisingamen.
Facet of Glory
Courage is the key to overcoming the unknown. Wizards of the Facet of Glory are the explorers who brave the untold mysteries of Earthland. Wizards with a penchant for wanderlust are welcome in this faction, recognized by the guild to have the necessary strength to fend for themselves while going on and about in their adventuring. The Facet of Glory is ultimately established to reach places usually unreachable by land or magic, and points of interest go beyond the azure seas.The Facet of Glory’s banner bears the resemblance of Heimdall’s horn, Gjallar. (logo to be replaced)
Facet of Fury
Those who have proven themselves as the strongest of the guild will earn their right to take part in the Facet of Fury, in which the guild aces and guild master is a part of.The Facet of Fury bears the resemblance of Odin’s spear, Gungnir.
Grandmaster I An official title bestowed upon the current guild master, and the authority figure of the Scarlet Frontier in keeping the operations of the guild smooth and without complications. The Guildmaster has access to all guild artifacts, and by extension, the guild spells. The titles of Grandmaster and guild master can be used interchangeably. Only the grandmaster is expected to be in uniform within the guild premises.
Arbiters I a title bestowed upon fighters who proved their mettle and overcame all odds. They are, in another word, the guild’s aces. The arbiters are worthy of wielding one of the guild’s artifacts, and by extension, the guild spells.
Location
The guild’s main HQ, the Crimson Court, is located beyond the ports and piers of Hargeon, standing above an artificial island caused by earth magic. A stone bridge connects the island where the amphitheater is located, and stone pavements allow for smoother ride. This is a key location to attract audiences to the spectacle the Crimson Court offers that visitors from beyond Fiore can marvel at the sight of the contests within the guild grounds.Beside the Crimson Court is the guild commons where dormitories, lobbies, and the guild mess hall is located. Its balconies afford the guild members the amazing vista of the clear azure ocean in the morning, and the resplendent glimmering waters at night. Connected to the guild commons is the guild port where the Scarlet Frontier’s seafaring vessels make port.
Guild Color
Pledges
The guild proposal has been approved by the administrators of the site. Thus, to realize the establishment of the guild, we are requiring members who are interested in the prospects of joining a seafaring privateering/entertainment guild, as well as patrons who wish to see the guild realized with a generous donation of jewels.@Knight Owl - Grandmaster
Donations
@Knight Owl - 600,000 Jewels
( 600,000 / 10,000,000 Jewels Total )