Magic Name: Lost Pharaoh's Curse
Magic Type: God Slayer - Lacrima purchased here
Description: Lost Pharaoh's Curse is a form of slayer magic that stems from the soul of an ancient ruler of Desierto, who was so wealthy and cruel that he was buried in secret when his time finally came to an end. His power, however, survived and took on the form of a lacrima, which when inserted correctly into a capable mage, grants them the ability to create and manipulate sand, gold and curses, giving the user a far more varied set of abilities, compared to many forms of slayer. Medeia came across the lacrima when she found a babbling woman, who was shouting out what seemed to be nonsense about an ancient tomb and showing anyone who would stop an oddly coloured stone that she had found. Knowing its true purpose, the black haired girl feigned interest, led the woman to an empty alleyway and then killed her for it, taking the lacrima for her own.
A versatile magic due to the elements it can control, Medeia can create various natural phenomena such as sand tornadoes, sandstorms and quicksand in order to hinder her opponents, giving her a great amount of crowd control. She is also able to use gold in order to capture or entice her opponents, luring them in because of their own greed, before unleashing a powerful and painful explosion of molten gold. The curse part of the magic plays a more unusual part, allowing her to turn them into various creatures, as well as bewitch them.
- Slayer Benefits:
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Second Generation: These Slayers have learned the magic from a lacrima produced by the Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Ability: Knowledge Of The Ancient One: Increases Medeia's spell damage by 60% and spell durability by 60%
- Ability: Power Of The Ancient One: Increases Medeia's spell damage by 60% and spell durability by 60%
- Ability: Ancient One's Wrath: Increases Medeia's spell damage by 60% and spell durability by 60%
Spells:
- A Rank Spells:
- Name: Rain Of The Golden One
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 150M/S
Duration: 7
Description: Medeia raises both hands to the sky, which causes a torrent of golden rain to fall after five seconds, striking all targets in the area. The golden rain will instantly harden if striking any target, causing them to become immobile for one post and lowering the effectiveness of their healing spells by 65% for the duration of the spell. The immobility can only occur once every other post on the same target.
Name: Curse Of Insects
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300M/S
Duration: 7
Description: Medeia hexes the opponent, taking the form of a purple coloured beam that will travel towards the target and if it strikes, it will cause her target to briefly poly morph in to an insect for a single post, working in a similar way as a stun or immobilisation would. For the remainder of the duration, the target will have their physical and spell damage reduced by 32% each. OOC permission required to be used on players. The polymorph effect cannot only occur once every other post on the same target.
Name: Explosive Scarab
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 150M/S
Duration: 7
Description: Creating an explosive scarab, Medeia will send it towards the target area, where it will then explode, damaging all targets and stunning them for one post, as well as draining them for 5% of their maximum HP. The stunning effect can only occur once every other post on the same target.
Name: Curse Of Sickness
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 150M/S
Duration: 7
Description: Medeia utters a vile curse and unleashes a black miasma that covers an area of her choice. All targets caught in its range will be infected by an illness, causing them to become immobilised for a single post, as well as lower the effectiveness of healing spells by 65% for the duration of the spell. The immobility can only occur once every other post on the same target.
Name: Sand Wyrm
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300/S
Duration: 7
Description: Medeia creates a wyrm of sand which travels quickly in the direction of Medeia's choosing. If it strikes a target, then it will wrap around and crush them for one post, preventing movement and shred both their movement and spell speed by 32% each for the duration. The immobility can only occur once every other post on the same target.
Name: Lost Pharaoh's Boost III
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 55%
Name: Lost Pharaoh's Boost IV
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 55%
Name: Lost Pharaoh's Boost V
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 55%
Name: Lost Pharaoh's Boost VI
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 55%
- S Rank Spells:
- Name: Sands Of Time
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target, DOT
Damage: 300 (60HP per post)
Range: 400M
Speed: 400M/S
Duration: 5
Description: Medeia combines her powers of sand and curses together and unleashes a stream of sand that surrounds her opponent and slows them for 70% for the duration of the spell.
Name: Sand Tornado
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100M
Speed: 200M/S
Duration: 10
Description: Medeia creates a sand tornado that bursts from beneath the area of her choice after a second, capturing all opponents caught up in it and immobilising them for a post. They will also have a 70% debuff to their spell durability for the duration of the spell. The immobility can only occur once every other post on the same target.
Name: Sandstorm
Rank: S
MP Cost: 60MP
Category: Offensive
Type: AOE
Damage: 60HP
Range: 200M
Speed: 100M/S
Duration: 10
Description: Medeia unleashes a sandstorm that continually bites at all enemies that are in the area, dealing 5% of their maximum HP in burn damage per post, lowering their magical damage by 70% and restoring 5% of Medeia's HP per post.
Name: Quicksand
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Medeia causes the ground beneath her targets to turn to quicksand after a second, causing them to sink into the ground after five seconds and become stuck for one post. They will also have their physical strength and movement speed speed reduced by 35% for the duration of the spell. The immobility can only occur once every other post on the same target.
Name: Idol Of Gold
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100M
Speed: 200M/S
Duration: 10
Description: A gold status appears in the area that Medeia wishes after a second, causing all enemies in the area to become obsessed with it and forcing them to walk towards it. It will then explode, coating all opponents in molten gold and lowering their physical strength by 70% for the duration of the spell. OOC permission required to be used on players due to the mind control effect. The mind control effect can only occur once every other post on the same target.
Name: Golden Cage
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 400M
Speed: 400M/S
Duration: 10
Description: Medeia claps her hands and a cage of molten gold will envelop the target, solidifying and hardening around them, capturing and suffocating them for one post and lowering their magical damage by 70% for the duration. The immobility can only occur once every other post on the same target.
- H Rank Spell:
- Name: Curse Of The Rat
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Single Target
Damage: 140HP
Range: 600M
Speed: 500M/S
Duration: 20
Description: Medeia creates a jet black coloured rat that charges towards her foe. If it makes contact then it will bite, causing her foe to regress into a rodent for a post, making them unable to attack. For the full duration of the spell, the foe will have movement speed lowered for 75% and lose 5% of their max HP per post. OOC permission required in order to turn a PC or a player owned NPC. The immobility can only occur once every other post on the same target.
- Advanced Spells:
- Name: Black Coffin
Rank: H+
MP Cost: 105MP
Category: Offensive
Type: Burst
Damage: 315HP
Range: 500M
Speed: 600M/S
Duration: 25
Downside: Sacrificing two effects for 50% damage
Description: Medeia raises a hand to the sky, causing an enormous coffin of darkness to surround all targets in the area of her choosing after a second. All foes caught inside will be forced to relive the darkest moments of their life every other post, making them unable to act. They will also have their magical damage lowered by 115% for the full duration of the spell. OOC permission required to be used on players and player owned NPC's.
Name: Curse Of Death
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Single Target
Damage: 180HP
Range: 600M
Speed: 600M/S
Duration: 12
Description: Medeia combines her powers of sand, gold and curses together to create a beam of pure darkness, which she will then fire at her target as a black coloured beam. If it hits her foe, it will cause them to become immobilised with fear for one post, lower their physical damage by 105% and drain them of 5% of their maximum MP per post for the duration of the spell. The immobility can only occur once every other post on the same target.
Name: Curse Of Gold
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 450M
Speed: 450M/S
Duration: 9
Description: Medeia creates a ball of molten gold that she hurls towards her target. If it makes contact, it will instantly turn the target to gold, immobilising them for once post. It will also lower their physical and spell damage by 50% each and drain them for 5% of their HP for the duration of the spell. The immobility can only occur once every other post on the same target.
Name: Bellow Of The Lost Pharaoh
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 450M
Speed: 450M/S
Duration: 9
Description: Medeia inhales and then unleashes a powerful roar from her mouth that sends a large amount of sand to travel toward her target. If it hits then the target will be disorientated for one post, lose 5% of their maximum HP per post due to burn damage and have their magic damage reduced by 100% The burn and debuff last for the full duration of the spell. The disorientation effect can only occur once every other post on the same target.
Name: Curse Of Toads
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 75M
Speed: 150M/S
Duration: 8
Description: Medeia unleashes a curse that infects an entire area which turns all opponents in range into toads for one post, while they also suffer a 45% debuff to their magic spell range and speed for the duration of the spell. OOC permission required to be used on players.
Name: Ancient God's Destruction
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 300M
Speed: 300M/S
Duration: 8
Description: Medeia creates a powerful solid bolt of sand that is launched from her hand towards the opponent, shredding through them and lowering their their physical and magical damage by 45% for the duration, as well as draining them for 5% of their maximum HP per post for the duration of the spell.
- Signature Spells:
- Name: Vanishing Sands
Rank: S
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100M
Speed: 200M/S
Duration: 10
Downside: N/A
Description: Medeia briefly turns to sand and disappears, before reappearing a short distance away. The teleportation can only occur once per post and while this spell is active, Medeia gains a 70% boost to her movement speed.
Name: Lost Pharaoh's Boost I
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 60%
Name: Lost Pharaoh's Boost II
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 60%
Last edited by Medeia on 24th March 2022, 4:27 am; edited 27 times in total