Magic
Magic Name: Sound Satan Slayer
Magic Type: Slayer
Description: This magic was the end product the scientists that worked on Masha wanted to create. The first attempt at creating this magic shattered Masha’s mind. However, it left shards of lacrima scattered about her body. The shards were drawn to each other and over time, they formed back into the lacrima they were supposed to be. This grants Masha a pseudo Slayer magic of sorts that the scientists called Satan Soul. Its main purpose is to slay demons, much like Demon Slayer magic. With every spell of this magic that Masha uses, light pink markings appear upon her body. The color of the markings gets deeper the longer she uses this power. When she is using Force, the markings are prominent and a deep pink color. Needless to say the color of Masha’s spells is usually a light pink when they have a color. The sound aspect of this Slayer magic grants Masha access not only to high and low frequency sounds usually out of humanoid range but also the vibrations that sounds make as well. The magic focuses on close quarter combat for the most part. However, there are a few longer ranged attacks that the caster can call upon should they need to.
Benefit:
Unique Abilities:
~Speed of Sound: The caster has a passive 60% buff to speed.
~Boxer: The caster has a passive 60% buff to strength.
~Mana Hellforge: The caster is granted a passive 60% MP buff as their body process sounds into mana.
Spells:
Signature Spells
B Rank Spells
A Rank Spells
S Rank Spells
H Rank Spells
Magic Name: Sound Satan Slayer
Magic Type: Slayer
Description: This magic was the end product the scientists that worked on Masha wanted to create. The first attempt at creating this magic shattered Masha’s mind. However, it left shards of lacrima scattered about her body. The shards were drawn to each other and over time, they formed back into the lacrima they were supposed to be. This grants Masha a pseudo Slayer magic of sorts that the scientists called Satan Soul. Its main purpose is to slay demons, much like Demon Slayer magic. With every spell of this magic that Masha uses, light pink markings appear upon her body. The color of the markings gets deeper the longer she uses this power. When she is using Force, the markings are prominent and a deep pink color. Needless to say the color of Masha’s spells is usually a light pink when they have a color. The sound aspect of this Slayer magic grants Masha access not only to high and low frequency sounds usually out of humanoid range but also the vibrations that sounds make as well. The magic focuses on close quarter combat for the most part. However, there are a few longer ranged attacks that the caster can call upon should they need to.
Benefit:
- Slayer:
+50% Strength, Speed, HP
Greatly enhanced Hearing, Sight, and Smell.
Resistance to their slayer element based on strength of spell/ability as follows:
~2 Ranks Above Character: 0%
~1 Rank Above Character: 10%
~Same Rank as Character: 25%
~1 Rank below Character: 35%
~2 Ranks below character: 50%
Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
Disadvantages: Unable to consume Demon/God Slayer magic.
Second Generation: These Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
~Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
~While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
~During force spells cost no MP to cast.
~To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
~Speed of Sound: The caster has a passive 60% buff to speed.
~Boxer: The caster has a passive 60% buff to strength.
~Mana Hellforge: The caster is granted a passive 60% MP buff as their body process sounds into mana.
- Lineage:
Avatar of Ilyria
Description: In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshipers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artifacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
Usage: Active ability that lasts 3 posts and is once per thread. Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
Spells:
Signature Spells
- Ballistic Punch:
Name: Sound Satan's Strike
Rank: S
MP Cost: N/A
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The caster gathers sound around their fist. Their strike bursts forth. If it hits an opponent, it deals spell damage. The caster has a 70% speed buff while this spell is active.
- Sonic Teleportation:
Name: Sound Satan's Sonic Strides
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The caster gathers sound around them, teleporting up to spell range once per post. While the spell is active, they have a 70% speed buff increase.
- Soundwave (locked til H rank):
Name: Sound Satan's Soundwaves
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: Sound permeates the caster's body giving them a passive speed buff of 30% and a passive strength buff of 30%.
B Rank Spells
- Sacred Song:
Name: Sound Satan's Sacred Song
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Multitarget
Damage: N/A
Range: 225 meters
Speed: 165 MPS
Duration: 8 posts
Downside:
Description: The caster begins to sing a hauntingly beautiful tune. The notes take form in the air, appearing to lazily move toward up to eight targets within spell range. If they hit, the target is immobilized for one post, and drained of 5% HP. With OOC permission for player and event characters, insanity begins to grip them from the purity of the sound. It creeps through their mind throughout the duration of the spell. A target may only be immobilized every other post.
- Infernal Song:
Name: Sound Satan's Infernal Song
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 225 meters
Speed: 165 MPS
Duration: 8 posts
Downside:
Description: The caster begins to sing a terrifying horrible tune. The notes appear in the air, jagged and sharp. They wind their way out to spell range at up to 8 targets. If they strike, they deal spell damage, immobilize the target for one post and burn 5% MP from them. A target may only be immobilized every other post.
A Rank Spells
- Echolocation (statless):
Name: Sound Satan's Sight
Rank: A
Duration: 7 posts
Description: The caster clicks their tongue, or claps their hands or does something to make noise. This pulses outward from the caster covering a significant area. Then it rebounds toward the caster. The caster processes instantly their surroundings as it is transferred into their heads as a map. People are marked in this way provided they aren't wholly blocked by something.
- Mimicry (statless):
Name: Sound Satan's Song
Rank: A
Duration: 7 posts
Description: The caster vibrates their vocal cords, mimicking the speech patterns and pitches of anyone they've heard. They can also use this to create false voices, throw voices out to a specific spot, or even make animal noises. The caster can also increase or decrease the volume of the voices. Should the caster wish, they can even mimic multiple voices at once with some concentration.
- Sonic Construction (statless):
Name: Sound Satan's Structures
Rank: A
Duration: 7 posts
Description: The caster has the ability to sonokinetically create objects and structures.
- Sonic Healing:
Name: Sound Satan's Sonic Soothing
Rank: A
MP Cost: 50 MP
Category: Supportive
Type: Single Target
Healing: 100 HP
Range: 300 meters
Speed: 300 MPS
Duration: 7 posts
Downside:
Description: The caster creates vibrations in their hands that sync with a specific body. They send these vibrations toward a target within spell range. If it hits, it heals them and counters 50% of any immobilization effect they might be under. The caster gets a 65% boost to spell speed for the spell duration.
- Sonic Combustion:
Name: Sound Satan's Sonic Slugger
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 110 meters
Speed: 225 MPS
Duration: 9 posts
Downside:
Description: The caster creates a small ball of sound. The ball flies toward a target, rapidly expanding in size once it is within a meter of the target. If it hits the target, they take spell damage and have their MP drained 5%. While active, the caster can once per post move to spell range at spell speed. The caster is also buffed 100% for their spell speed.
- Siren's Song:
Name: Sound Satan's Siren's Song
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multitarget
Damage: 115 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: The caster begins to sing a hauntingly beautiful song. The air pulses in thin strands toward up to nine targets within spell range. These strands home in on the targets up to spell range. If they hit, they deal spell damage and immobilize them for one post. Targets may only be immobilized every other post. With OOC permission for player and event characters, the song insidiously turns the target toward the caster. They find themselves deeply attracted toward the caster and have an overwhelming need to touch them once or be touched by them once. Once touched, provided the spell is still going, they feel the desire to be the only one touched by the caster and turn on any other target effected by the spell. Last person standing mentality.
S Rank Spells
- Rage:
Name: Sound Satan's Rage
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: The caster unleashes a beam of oscillating sound up to the spell range. The first 10 people that might be hit by the beam take spell damage. Those hit by the beam are immobilized and have a 70% debuff applied to their spell damage. Immobilization can only happen every other post for those affected by the spell.
- Counter Vibration:
Name: Sound Satan's Spoiler
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: The caster unleashes a whip-like strand of sound. The whip does no damage but if it comes in contact with a spell, the caster can negate the spell by paying the same amount of MP the original caster did. While the spell is active, the caster has a 70% increase to spell speed. Opponents, if they happen to be hit by the whip, are drained of 5% MP.
- Command:
Name: Sound Satan's Speech
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: The caster speaks a single word command. It is carried toward the caster's intended target provided they are within spell range. If it reaches the target, the word worms its way into their ear and does spell damage. The word will drain the target of 5% HP as well. With OOC permission for player and event characters, the target then follows this command to the best of their abilities. The caster must order something realistically possible such as Attack, Kneel or Fall for example. Ordering someone to Die or Fly - if they don't have the capacity - for example, wastes the spell entirely. An abstract order like Alphabetize or Ball must be followed as best the target's capacity to understand the order.
- Earthquake Strike:
Name: Sound Satan's Seismic Strike
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multitarget
Damage: 135 HP
Range: 450 meters
Speed: 340 MPS
Duration: 12 posts
Downside:
Description: Sound rotates violently around the caster's fist. They can punch into the air or into the ground. Regardless, cracks spider toward up to twelve targets within spell range. These cracks home in on the target up to spell range. If they hit, the cracks do spell damage, spidering up the target's body and immobilizing them with painful vibrations for one post. Targets may only be immobilized every other post. While the spell is active, the caster has a 105% buff to spell speed.
H Rank Spells
- Vocal Reality Warping (locked til H rank):
Name: Sound Satan's Sonorous Soliloquy
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multitarget
Damage: 105 HP
Range: 500 meters
Speed: 350 MPS
Duration: 20 posts
Downside:
Description: The caster speaks in a grating tongue. Reality is ripped asunder, first as near imperceptible ripples, then as a massive hole. The caster can open these holes at spell range near up to 20 targets. The ripples home in on the targets up to spell range. If the ripples catch them, they take spell damage as a hole in reality is ripped open nearby and 5% of their MP is burned away. While this spell is active, the caster's spell speed is buffed by 75%
- Song of Death (Locked til H Rank):
Name: Sound Satan's Silent Song
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multitarget
Damage: 160 HP
Range: 700 meters
Speed: 600 MPS
Duration: 25 posts
Downside:
Description: The caster opens their mouth as if singing yet no sound emerges. Barely perceptible music notes float toward up to 25 targets within range. If they hit, they deal spell damage, burn away 5% HP, have their spell speed debuffed for 115% and immobilize them for one post as the fear of death suddenly grips them. As the duration of the spell continues, black veins crawl up the caster's skin, black sludge oozes from their eyes and their lips turn black to pinpoint them as the offender that dared sing Death's Final Song.
Last edited by Masha on 5th December 2021, 10:29 pm; edited 8 times in total