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Advanced Assembly Magic
Sheen Overbuild- -
Lineage : Inuki: The Demon Dog
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Age : 26
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Character Sheet
First Skill: Assembly Magic
Second Skill:
Third Skill:
- Post n°26
Re: Advanced Assembly Magic
Magics: Assembly Magic
Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core
Experience: 0
Jewels: 108,494
TacticalFallacyThe Undefined Formula
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Mentor : Master Hades (Deceased)
Experience : 450
Character Sheet
First Skill: Amaterasu Mudra Formula
Second Skill:
Third Skill:
- Post n°27
Re: Advanced Assembly Magic
Alright, approved!
Felicity- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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First Skill: Toxic Scourge
Second Skill:
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- Post n°28
Re: Advanced Assembly Magic
Unlocked on the request of the user.
YvonneHoly Darkness
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First Skill: Celestial Crown
Second Skill:
Third Skill:
- Post n°29
Re: Advanced Assembly Magic
- Spoiler:
- Sheen Overbuild wrote:Primary Magic: Assembly Magic
Secondary Magic:
Caster or Holder: Holder
Description:
[Updated] Assembly magic is a kind of magic where Sheen is able to conjure and/or construct machines during the battle with the use of a Build Core. These machines have no life, however, it is an AI, which is an artificial intelligence, which will also do what Sheen orders with the use of a Tech Core. Each machine he constructed has its own purpose. The machines have different purposes, mainly: Offense, Defense, and Support. But technically, the machines can be all-in-one, depending on the purpose it has or what it is instructed to do. The machines are built from his mind, which the memory is like a blueprint of the machine, and he mainly builds the machine from his blueprint.
Strengths:- The machines used serves different purposes, and it will remain until it is destroyed
- These machines won't take orders from anyone except Sheen
- Machines have a mind of their own as well, and it will also defy the command given by Sheen to do a more logical thing
Weaknesses:- Water is mainly the most annoying weakness. It will cause them to malfunction and be destroyed suddenly.
- Lightning can be a problem. If it is hit by lightning, it will overcharge, thus, making it more powerful but it will explode afterwards, knocking anyone back from a 10 meter radius.
- Machines, when destroyed, will explode, and if Sheen is near it, he will be knocked back and take damage one rank higher than the machine.
- Can be manipulated by a mage who can create magnetic forces
Abilities/Powers:- [Updated] Projection - When he is about to be hit by a fatal attack, his future senses will tingle. He moves away and projects an image of himself. (Formerly known as Dummy)*cannot be allowed cause it's pretty much like metagaming. You are not even paying any MP for this and it is pretty much like teleportation.
- [New] Build Core - The reason he is able to create machines is with the build core. With it, he can create machines from his mind. Not one of the 6 Power Cores of the World.
- [New] Tech Core - With the Tech Core, he can manipulate machines with his will *You can manipulate them yes but when it comes to machine's of other mages, remember that it may not always work
- D Rank spells:
- Assemble - Missile Launcher:
Name: Assemble - Missile Launcher
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Missile Launcher schematics. After, a Missile Launcher is assembled. The missile launcher is used to launch missiles which explode upon impact, and it explodes with a 3 meter radius, knocking back anyone within the radius. The missile launcher launches 4 missiles when Sheen orders it to. After 4 missiles are launched, 2 missiles can be launched each post. The missiles can reach up to 50 meters and has a speed of 50 kmph. After 50 meters, the missiles will explode (In character, after 2 posts, it will explode). The missiles can be controlled by batch by using one hand, and this is helpful for him to aim the missiles on his opponent. *change to 20m range and you can't control the motions of it all the time. I'll say 3 90 degree turns is how you can change the missiles' direction. Also, remember that all 4 missiles together causes D rank damage. In other words two missiles together would cause half D rank damage and so.
Strengths:- The missiles can be controlled by Sheen and make it move towards his opponent
- The 4 missiles can target a single target, or different targets
- Wood magic would be destroyed *D ranked wood magic will be destroyed.
Weaknesses:- Walls would eventually block the missiles (Any kind of wall except wooden ones)
- The missile's direction can be changed by wind magic
- Missiles can be destroyed by any solid object and make it explode, for it will explode upon contact
- Can be destroyed by 3 D-Rank/1 C-Rank or higher attackThis is if the 4 missiles are together. Otherwise, 1 D rank should be enough to finish them off.
Duration/Cooldowns Until the machine is destroyed; 4 post cooldown*3/4 duration/cooldown unless you are thinking of paying sustaining MP cost- The missiles can be controlled by Sheen and make it move towards his opponent
- Assemble - Smoke:
Name: Assemble - Smoke Generator
Rank: D
Type: Supplementary, Assembly, Machine/Metal, Smoke
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Smoke Generator schematics. After, a smoke generator is made. It is able to create fogs and/or smoke on the field, making everyone blind inside the smoke because it is too foggy that he can't see, while the others outside would not see what is going on. Since smoke is in a gaseous state, it can be spread across the field, and fade on a certain point. The smoke has a radius of 50 meters.range be 20m that is a radius of 10m
Strengths:- When Sheen is inside the smoke, he is able to create more machines without being suspected
- Used as cover
- Noone will suspect what is going on, and Sheen's allies might get a chance to escape a grave situation*The mages B rank or higher will have any way to resist this spell be it with sensing or something else. In other words, it will only affect D and C ranks.
Weaknesses:- Heat vision will probably be useful against smoke, since it will detect heat signatures
- Rain will eventually fade the fog/smoke
- Wind magic is able to repel the smoke and make everything clear
- Large spells are able to repel smoke (If larger, the smoke generator is destroyed)
- The smoke generator is quite fragile. A single attack, and it will explode.
- Sheen and his allies cannot see through the smoke
Duration/Cooldowns After 2 posts, the machine will be dissembled; 3 post cooldown- When Sheen is inside the smoke, he is able to create more machines without being suspected
- Assemble - Turret:
Name: Assemble - Turret
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Turret schematics. After, a simple turret is formed, allowing itself too shoot magic bullets towards the opponent. The bullets can reach up to 40 meters away. It has a speed of 150 kmph. 6 bullets are fired every post.range to 20m and speed to 10m and 6 bullets together causes D rank damage
Strengths:- The turret's head can rotate and adjust itself to aim the opponent *3 times
- The bullets are very fast that not one can catch nor deflect it with ease
- It can pierce through ordinary wood/metal (as long as it is thin and not thick)
- It can pierce through wood spells *Not higher ranked ones
Weaknesses:- Somehow, the bullets appears to ricochet against metal
- Wind magic will change the direction of the bullets
- It cannot pierce through earth defensive spells
- Can only pierce through a single layer of wood spells
- Can be destroyed by 2 D-Ranks/1 C-Rank or higher attacks
Duration/Cooldowns Until the machine is destroyed; 3 post cooldown *put up a duration- The turret's head can rotate and adjust itself to aim the opponent *3 times
- Assemble - Laser:
Name: Assemble - Laser
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Laser schematics. After, a laser blaster turret is completed. It is able to shoot a ray of laser towards the opponent. It is also capable of turning sand to glass, cutting through wood/metal magic, and evaporate water/water magic. The laser's beam has a range of 50 meters. The size of the laser is as large as someone's chest. The barrel of the laser beam will start glowing red, charging for the current post, and on the next post, it will start to fire.
Strengths:- The head can adjust so that the direction of the ray will be changed *3 times
- It can pierce though wood and water spells one rank higher than this rankCannot pierce through defensive spells 1 rank higher
- It can cut through metal one rank higher than this rankSame as above...if it's defensive spell, no.
- It does 2 D-Rank damage in a full post of hitting someone It just does regular 1 D rank damage
Weaknesses:- Mirrors will deflect the ray
- After 2 posts, it will overheat, auto-enabling the cooling systems and turning off the laser beam. After 1 post, it can fire again
- Lightning magic will make this machine explode directly
- It can be destroyed by 2 D-Ranks/1 C-Rank or higher attack
- Ineffective against fire wizards
- It also lacks a concussive force and hence a person durable enough can tank the beam and just walk straight to the turret
Duration/Cooldowns Until the machine is destroyed; 3 post cooldown*Duration- The head can adjust so that the direction of the ray will be changed *3 times
- Upgrade!:
Name: Upgrade!
Rank: D
Type: Supplementary, Assembly
Description:
[Updated] Sheen raises his hand and does hand gestures. After, the machines will malfunction for a short while as the insides are being modified. Their appearance will change after, and then they will continue to function, but with modified attacks and abilities. Okk you can only have one ability. In other words, choose an ability from the strengths you have now and only one. Also, you will need 3 strengths and 4 weaknesses altogether
Strengths:- Increases the damage dealt by machines by 1 Rank higher
- Increases the range of attack by 10 meters
- Increases the durability of machines by 2 D-Ranks and 1 C-Rank
- Increases the radius by 5 more meters (for machines whose attacks causes AoE damage)
- Charging time will no longer be mandatory. Machines which needs to be charged can be fired without charging.
Weaknesses:- It only affects machines already created. Machines which are assembled AFTER this is cast, it will not be applicable.
- Can be cancelled by disabling BP
- Does not cover up for the electrical weakness
Duration/Cooldowns 2 posts, and the upgrade will no longer take effect after; 6 post cooldown- Increases the damage dealt by machines by 1 Rank higher
- Assemble - Hedgehog:
Name: Assemble - Hedgehog
Rank: D
Type: Defensive, Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Hedgehog schematics. Sheen will then be surrounded with a dome with a radius of 6 meters. After for a short while (or after 2 seconds of delay, in the current post), the dome will start to emerge spikes outside, defending him and his allies inside. Each part of the dome is covered in spike.
Strengths:- Living organisms, such as mages and summons, will be hurt when it attemts to break through it, as it has sharp spike
- Although defensive, it is also offensive
- Fragile magic, such as wood magic, water magic, and ice magic will be destroyed as the spikes will destroy it when directly in contact on the tip of the spike Ok this is not necessarily right...this is a machine and water can affect it and so can ice. I won't say these elements would be destroyed on contact with this spell.
Weaknesses:- Although the metal cannot be destroyed with fragile magic, fire magic will melt it
- Thunder magic will electrocute anyone inside it
- Rock magic will fold the spikes, rendering it useless
- Spikes cannot pierce through armors (unless it is a weak armor)
- Will open up after 2 posts
- Sheen and his allies cannot pass through the barrier
- Can take up 4 D-Rank/2 C-Rank/1 B-Rank and higher attack damage (A-Rank and above spells will obliterate it)It can only take 1 C rank worth damage
Duration/Cooldowns After 2 posts, the machine will be dissembled; 3 post cooldown- Living organisms, such as mages and summons, will be hurt when it attemts to break through it, as it has sharp spike
- Assemble - Gyro:
Name: Assemble - Gyro
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Gyro schematics. After, an aerial machine will be assembled. It is capable of letting Sheen operate it, giving him the chance to fly. It can fly up to 50 kmph, and it is maneuvered like a helicopter. It can carry 4 passengers.Ok atm as a D rank spell, I can only see this carrying one person. I would suggest putting this up as a higher ranked spell later.
Strengths:- Gyro can fire 2 missiles when Sheen presses the missile button, dealing damage and knocking away opponents in a 5 meter radius. The missile's speed is 40 kmph and can reach up to 25 meters, and it will explode afterwards.
- Allows him to engage in aerial combat
- He is able to assemble machines on Gryo, but, it is in a modified version, which will make it compatible for aerial combat.
- Gyro's body can be used to ram as a last resort attack, dealing 3 D-rank damage within a ten-meter radius, but sacrificing it, and the passive, Dummy, will be activated1 D rank worth damage
Weaknesses:- A single attack on the motor, and it will cause Gyro to crash land
- Thunder magic will make it explode, making Sheen fly away and pass out
- Fragile against any kind of magic
- Can only handle 2 offensive machines, as it will increase the weight of Gyro and pull it down to the ground, and the limited range of your missiles means that Gyro can only be 25 meters above the ground at most for its missiles to be effective towards ground targets (excluding other machines)
- Offensive and Supportive machines can only be assembled
Duration/Cooldowns Until it is destroyed; 3 post cooldown*Duration- Gyro can fire 2 missiles when Sheen presses the missile button, dealing damage and knocking away opponents in a 5 meter radius. The missile's speed is 40 kmph and can reach up to 25 meters, and it will explode afterwards.
- Duckeh:
Name: Duckeh
Rank: D
Type: Summon, Offensive, Machine/Metal
Description:
[Updated] He is able to summon 2 Duckehs. Duckehs are cute mechanical ducks which is black in color and has orange beak, has some sort of antenna on their heads, and medium in size, enough for someone to hug them. The Duckehs, when hit hard, will explode with a 2 meter radius, causing 1 D-Rank damage. The Duckehs can be used to operate Duckeh operated machines. The Duckehs are capable of walking, and they may peck the opponent when near them, usually on the head.
Strengths:- They may serve as 'pets'
- Fragile objects near the Duckeh will be destroyed when the Duckehs explode
- They may have the cuteness to not let them be hit by the opponent
- Waterproof
Weaknesses:- One hard hit, and it will explode
- Unaffected by 'Upgrade!'
- Will retain as a D-Rank Assembly spell
- Cannot destroy hard objects, such as stone and wood
- When hugged tightly by his ally, they will explode
Duration/Cooldowns Until they are destroyed; 2 posts*Duration please- They may serve as 'pets'
- Assemble - DCCC:
Name: Assemble - Duckeh Circular Chainsaw Cannon
Rank: D
Type: Assembly, Summon, Offensive, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his DCCC schematics, while Sheen orders/summons a Duckeh to operate the machine. After, a chainsaw cannon will be assembled, capable of launching circular saws which is able to cut through wood. The cannon is operated by a Duckeh. A hologram of Melissa will stand beside the cannon, and orders the Duckeh to fire when Melissa tells them to.Remember you have to use your duckeh spell first and can't summon one out of nowhere.
Strengths:- The circular saw spins when launched, and the speed of the spin exceeds 60 mph, enough to cut any wood based magic of any rank/ordinary wood of any kindCannot cut higher ranked wood, and the projectile speed is approximately 30 mph
- The circular saws launched can cut through wood D ranked wood
- The circular saw can reach up to 20 meters, and the saw will tumble, the saw still moving forward with an extra 5-30 meters, depending on the terrain. This may give him an advantage.Max range is 20 and that's it o-o no more extra moving forward thing I'm afraid.
Weaknesses:- Cannot destroy metallic substances, either ranked or weapons
- Cannot destroy hard objects, such as stone
- Water will make the machine malfunction, and it will cause it to explode*4 weaknesses
Duration/Cooldowns Until the machine is destroyed; 3 post cooldown put up a duration- The circular saw spins when launched, and the speed of the spin exceeds 60 mph, enough to cut any wood based magic of any rank/ordinary wood of any kindCannot cut higher ranked wood, and the projectile speed is approximately 30 mph
- Assemble - Duplicator:
Name: Assemble - Duplicator *This spell is a no go. This is pretty much like dual casting. This spell cannoy be allowed. Please change it.
Rank: D
Type: Assembly, Supplementary, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Missile Launcher schematics. After, a ray turret will be assembled. The Duplicator is capable of duplicating the machines.
Strengths:- It duplicates any machine Sheen built/assembled
- When affected with 'Upgrade!', it is able to triplicate a machine and no post charge
- Waterproof
- When affected by 'Upgrade!', it can duplicate machines 50-75 meters away from the duplicator
Weaknesses:- Cannot duplicate biological matter
- Can be destroyed by 3 D-Ranks, 2 C-Ranks, 1 B-Rank and higher attacks
- [Updated] Cannot duplicate another Duplicator (If any) or a machine affected by 'Upgrade!'
- The machine must not be outside the radius of the Duplicator, in which the range of a machine to be duplicated must be within 20 meters around the Duplicator. Otherwise, the duplication process will be null and void
Duration/Cooldowns Until the machine is destroyed; 5 post cooldown- It duplicates any machine Sheen built/assembled
- The machines used serves different purposes, and it will remain until it is destroyed
The edits are in this color. Bump when done.
Sheen Overbuild- -
Lineage : Inuki: The Demon Dog
Position : None
Posts : 111
Guild : Sabertooth
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 0
Character Sheet
First Skill: Assembly Magic
Second Skill:
Third Skill:
- Post n°30
Re: Advanced Assembly Magic
First rule of Assembly Magic: Always obey the laws of Physics.
ill edit as soon as you comply with the laws of physics. Assembly magic is NOT assembly magic without the law.
ill edit as soon as you comply with the laws of physics. Assembly magic is NOT assembly magic without the law.
Magics: Assembly Magic
Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core
Experience: 0
Jewels: 108,494
YvonneHoly Darkness
- - - - - - - - - - - - - - - - - - -
Lineage : Infinity Crown
Position : None
Posts : 1161
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 0
Character Sheet
First Skill: Celestial Crown
Second Skill:
Third Skill:
- Post n°31
Re: Advanced Assembly Magic
Sheen Overbuild wrote:Primary Magic: Advanced Assembly Magic
Secondary Magic:
Caster or Holder: Caster
Description:
[Updated] Assembly magic is a kind of magic where Sheen is able to conjure and/or construct machines during the battle with the use of a Build Core. These machines have no life, however, it is an AI, which is an artificial intelligence, which will also do what Sheen orders with the use of a Tech Core. Each machine he constructed has its own purpose. The machines have different purposes, mainly: Offense, Defense, and Support. But technically, the machines can be all-in-one, depending on the purpose it has or what it is instructed to do. The machines are built from his mind, which the memory is like a blueprint of the machine, and he mainly builds the machine from his blueprint. Within the machines, they have special mechanisms which lets them sustain themselves without the use of Magic Power.
[New] The previous Assembly Magic utilizes BP, a backpack with 4 mechanical arms that helps him assemble machines. He needs BP because he hasn't unlocked the pinnacle of his power. But because the Sheen from the future took over his body, he doesn't need to utilize BP, as he has already mastered Assembly Magic. Though his future self now possesses his body via Time Core, Structure Core, and Link Core combination, his body is as it is.
Strengths:
- The machines used serves different purposes, and it will remain until it is destroyed, unlike other summoning spells
- These machines won't take orders from anyone except Sheen
- Machines have a mind of their own as well, and it will also defy the command given by Sheen to do a more logical thing
Weaknesses:
- Water is mainly the most annoying weakness. It will cause them to malfunction and be destroyed.
- Lightning can be a problem. If it is hit by lightning, it will explode.
- Machines, when destroyed, will explode, and if Sheen is near it, he will be knocked back and take damage one rank higher than the machine.
- Can be manipulated by a mage who can create magnetic forces
- [New] Fire will melt the metal, unless he has a fireproofing machine
Abilities/Powers:
- [New] Laws of Physics - Assembly magic complies with the laws of physics. There are machines who can affect spells higher than their rank. Honestly, physics rarely apply here. Rank is what you have to look up to in here. Remember that.
- [New] Build Core - The reason he is able to create machines is with the build core. With it, he can create machines from his mind. Not one of the 6 Power Cores of the World.
- [New] Tech Core - With the Tech Core, he can manipulate machines with his will. He is only limited to controlling his machines, an NPC machine, or an electric-powered machine.
- [New] Adept Swordsman - His future self is an adept swordsman while fighting the Zealots and Predators.
- D Rank Machines:
D-Ranked machines are mostly composed of damaging and highly utilizing machines. Though D-Ranked machines, they can be deadly if used properly so don't underestimate these machines. Some of these machines will upgrade once he ranks up to a C-Rank.
I will tell you this before we go into your app. You need a duration to your spells. If you don't put one, then be ready to pay extra MP. I'll say 3% MP per post when your machines are up and running. It's called a sustaining cost btw.
- Assemble - Missile Launcher:
Name: Assemble - Missile Launcher
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Missile Launcher schematics. After, a Missile Launcher is assembled. The missile launcher is used to launch missiles which explode upon impact, and it explodes with a 3 meter radius, knocking back anyone within the radius. The missile launcher launches 4 missiles when Sheen orders it to. After 4 missiles are launched, 2 missiles can be launched each post. The missiles can reach up to 20 meters and has a speed of 50 kmph. After 20 meters, the missiles will explode (In character, after 2 posts, it will explode). The missiles can be controlled by batch by using one hand, and this is helpful for him to aim the missiles on his opponent. However, the missiles can only turn 3 90 degree turns.
Upgradable to a C-Rank machine if he ranks up.
Strengths:
- [Updated] The missiles can be controlled by Sheen
- The 4 missiles can target a single target, or different targets
- Can destroy wood/wood magic/earth magic, and leave a crater on the ground Ok...1 D rank wood or earth magic spell is all I can allow you to destroy. And this does not apply to defensive spells as a D rank defensive spell takes 1 C rank damage to destroy.
Weaknesses:
- Any interference (like wind magic) will make the missiles smash on each other and explode, or any obstruction will make the missiles explode as they explode on contact with another object [Laws of Physics]
- Hope that the wood magic is non-recoverable (or it will regenerate)
- Earth magic defensive spells which has many layers will only destroy the 1st-2nd layer
- Missiles can only turn 3 90 degree turns.
- Missiles cannot destroy medium-large metals
- Each missile deal 1/2 D-Rank damage.
- Missile Launcher can be destroyed by 3 D-Rank/1 C-Rank or higher attackNo...a D rank spell should be able to destroy this unless it's a D rank wood or earth offensive spell.
Duration/Cooldowns Until the machine is destroyed; 4 post cooldown
- Assemble - Smoke:
Name: Assemble - Smoke Generator
Rank: D
Type: Supplementary, Assembly, Machine/Metal, Smoke
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Smoke Generator schematics. After, a smoke generator is made. It is able to create fogs and/or smoke on the field, making everyone blindNot completely blind. Others would just have difficulty seeing more than few feet ahead of them. inside the smoke because it is too foggy that he can't see, while the others outside would not see what is going on. Since smoke is in a gaseous state, it can be spread across the field, and fade on a certain point. The smoke spreads out with a random radius, depending on the air present.
Strengths:
- When Sheen is inside the smoke, he is able to create more machines without being suspected
- Can be used as cover for escaping
- Mages who rely on sense of sight will have a difficulty.B rank and higher mages are unaffected. I told you this before.
Weaknesses:
- Heat vision will probably be useful against smoke, since it will detect heat signatures
- Rain will eventually fade the fog/smoke
- Wind magic is able to repel the smoke and make everything clear
- Large spells are able to repel smoke (If larger, the smoke generator is destroyed)
- The smoke generator is quite fragile. A single attack, and it will explode.
- Mages who rely on other senses other than sight may have an ease coursing themselves within the fog
Duration/Cooldowns After 2 posts, the machine will be dissembled; 3 post cooldown
- Assemble - Turret:
Name: Assemble - Turret
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Turret schematics. After, a simple turret is formed, allowing itself too shoot magic bullets towards the opponent. The bullets can reach up to 20 meters away. It has a speed of 10 kmph. 6 bullets are fired every post.
Upgradable to a C-Rank machine if he ranks up.
Strengths:
- The turret's head can rotate and adjust itself to aim the opponent
- The bullets are very fast that not one can catch nor deflect it with ease
- It can pierce through thin sheets of wood or metal
Weaknesses:
- The bullets ricochet against metal
- Wind magic will change the course of the bullets
- It cannot pierce through earth defensive spells
- Can only pierce through a single layer of wood spells
- Turret can be destroyed by 2 D-Ranks/1 C-Rank or higher attacks1 D rank is all it takes.
Duration/Cooldowns Until the machine is destroyed; 3 post cooldown
- Assemble - Laser:
Name: Assemble - Laser
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Laser schematics. After, a laser blaster turret is completed. It is able to shoot a ray of laser towards the opponent. It is also capable of turning sand to glass, cutting through wood/metal magic, and evaporate water/water magic. The laser's beam has a range of 50 metersI'll allow 25 and that's it. The size of the laser is as large as someone's chest. The barrel of the laser beam will start glowing red, charging for the current post, and on the next post, it will start to fire.
Upgradable to become a C-Rank machine as he ranks up.
Strengths:
- The head can adjust so that the direction of the ray will be changed, but it is so slow that each post, it can rotate for half a revolution, or a maximum of 180 degrees
- It can pierce though wood and evaporate liquids D rank wood and liquid
- Melts all kinds of metals, and has a chance of NOT melting magical metals
- It does 2 D-Rank damage in a full post of hitting someone Since this doesn't really take up any charging time and can be used on the post this spell begins, no. It can only deal a D rank damage.
Weaknesses:
- Mirrors will deflect the ray
- After it has been fired, the machine will cooldown for 2 posts. It can be fired again after the cooldown, but it only does 1 D-Rank damage instead
- Laser Launcher can be destroyed by 2 D-Ranks/1 C-Rank or higher attack A D rank spell should destroy this o-o
- Ineffective against fire wizards
- It also lacks a concussive force and hence a person durable enough can tank the beam and just walk straight to the turret
- Has high miss chance
Duration/Cooldowns Until the machine is destroyed; 3 post cooldown
- Upgrade!:
Name: Upgrade!
Rank: D
Type: Supplementary, Assembly
Description:
[Updated] Sheen raises his hand and does hand gestures. After, the machines will malfunction for a short while as the insides are being modified. Their appearance will change after, and then they will continue to function, but with modified attacks and abilities.
Strengths:
- Increases the damage dealt by machines by 1 Rank higherI did tell you to choose one ability out of these....and if you are increasing damages, it can only be increased by half a D rank.
- Increases the durability of machines by 2 D-Ranks and 1 C-Rank
- Charging time will no longer be mandatory. Machines which needs to be charged can be fired without charging.This will not be approved as it is basically taking cooldown away. That can't be approved unless you are ready to pay some extra cost....but even then reducing cooldowns is ehh...
Weaknesses:
- It only affects machines already created. Machines which are assembled AFTER this is cast, it will not be applicable.
- Does not cover up for the electrical weakness
- Does not make machines water proof nor fire proof
- Repaired machines cannot be upgraded
Duration/Cooldowns 2 posts, and the upgrade will no longer take effect after; 6 post cooldown
- Assemble - Hedgehog:
Name: Assemble - Hedgehog
Rank: D
Type: Defensive, Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Hedgehog schematics. Sheen will then be surrounded with a dome with a radius of 6 meters. After for a short while (or after 2 seconds of delay, in the current post), the dome will start to emerge spikes outside, defending him and his allies inside. Each part of the dome is covered in spike.
Strengths:
- Living organisms, such as mages and summons, will be hurt when it attemts to break through it, as it has sharp spike
- Although defensive, it is also offensive
- Materials used are made of hardest of metals
Weaknesses:
- Thunder magic will electrocute anyone inside it
- Rock magic will fold the spikes, rendering it useless
- Spikes cannot pierce through armors (unless it is a weak armor)
- Will open up after 2 posts
- Sheen and his allies cannot pass through the barrier, unless they dig
- Can take up 4 D-Rank/2 C-Rank/1 B-Rank and higher attack damage1 C rank. It can take one C rank as it is a D rank defensive spell.
Duration/Cooldowns After 2 posts, the machine will be dissembled; 3 post cooldown
- Assemble - Gyro:
Name: Assemble - Gyro
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Gyro schematics. After, an aerial machine will be assembled. It is capable of letting Sheen operate it, giving him the chance to fly. It can fly up to 50 kmph, and it is maneuvered like a helicopter. It can only carry himself.
Strengths:
- Gyro can fire 2 missiles when Sheen presses the missile button, dealing damage and knocking away opponents in a 5 meter radius. The missile's speed is 40 kmph and can reach up to 25 meters, and it will explode afterwards.
- Allows him to engage in aerial combat
- He is able to assemble machines on Gryo, but, it is in a modified version, which will make it compatible for aerial combat.
Weaknesses:
- A single attack on the motor, and it will cause Gyro to crash land
- Thunder magic will make it explode, making Sheen fly away and pass out
- Fragile against any kind of magic
- Can only handle 2 offensive machines, as it will increase the weight of Gyro and pull it down to the ground, and the limited range of your missiles means that Gyro can only be 25 meters above the ground at most for its missiles to be effective towards ground targets (excluding other machines)
- Offensive and Supportive machines can only be assembled
Duration/Cooldowns Until it is destroyed; 3 post cooldown
- Duckeh:
Name: Duckeh
Rank: D
Type: Summon, Offensive, Machine/Metal
Description:
[Updated] He is able to summon 2 Duckehs. Duckehs are cute mechanical ducks which is black in color and has orange beak, has some sort of antenna on their heads, and medium in size, enough for someone to hug them. The Duckehs, when hit hard, will explode with a 2 meter radius, causing 1 D-Rank damage. The Duckehs can be used to operate Duckeh operated machines. The Duckehs are capable of walking, and they may peck the opponent when near them, usually on the head.
Upgradable to a C-Rank machine if he ranks up.
Strengths:
- They may serve as 'pets'
- Fragile objects near the Duckeh will be destroyed when the Duckehs explode
- They may have the cuteness to not let them be hit by the opponent
- Waterproof
Weaknesses:
- One hard hit, and it will explode
- Unaffected by 'Upgrade!'
- Will retain as a D-Rank Assembly spell
- Cannot destroy hard objects, such as stone and wood
- When hugged tightly by his ally, they will explode
Duration/Cooldowns Until they are destroyed; 2 posts
- Assemble - DCCC:
Name: Assemble - Duckeh Circular Chainsaw Cannon
Rank: D
Type: Assembly, Summon, Offensive, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his DCCC schematics, while Sheen orders a Duckeh to operate the machine. After, a chainsaw cannon will be assembled, capable of launching circular saws which is able to cut through wood. The cannon is operated by a Duckeh.
Strengths:
- The circular saw spins when launched, and the speed of the spin is so fast it can cut through average wood, and the projectile speed is approximately 30 mph
- The circular saws launched can cut through several trees
- The circular saw can reach up to 20 meters, and the saw will tumble, the saw still moving forward with an extra 5-30 meters, depending on the terrain. This may give him an advantage. 25m is the max range I can allow you altogether. No extra move forwarding unless someone is using a spell to support this spell. Then that's a different story and will depend on that supporting spell. That's it.
Weaknesses:
- Cannot destroy metallic substances, either ranked or weapons
- Cannot destroy hard objects, such as stone
- Wood magic which can regenerate renders the saw useless
- If obstructed, the friction will cause the saw to rotate slowly and slowly until it halts [Laws of Physics]
- If the wood spell used is very hard, the friction will make the speed of the spin slower and slower until it comes to a halt. [Laws of Physics]
- It takes the machine 1 post to rev up the DCCC.
Duration/Cooldowns Until the machine is destroyed; 3 post cooldown
- Assemble - Duplicator:
Name: Assemble - Duplicator This spell is not happening. I told you this last time. Please replace it.
Rank: D
Type: Assembly, Supplementary, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Missile Launcher schematics. After, a ray turret will be assembled. The Duplicator is capable of duplicating the machines.
Strengths:
- It duplicates any machine Sheen built/assembled
- When affected with 'Upgrade!', it is able to triplicate a machine and no post charge
- Waterproof
- When affected by 'Upgrade!', it can duplicate machines 50-75 meters away from the duplicator
Weaknesses:
- Cannot duplicate biological matter
- Can be destroyed by 3 D-Ranks, 2 C-Ranks, 1 B-Rank and higher attacks
- [Updated] Cannot duplicate another Duplicator (If any) or a machine affected by 'Upgrade!'
- The machine must not be outside the radius of the Duplicator, in which the range of a machine to be duplicated must be within 20 meters around the Duplicator. Otherwise, the duplication process will be null and void
Duration/Cooldowns Until the machine is destroyed; 5 post cooldown
Make the edits please.
Sheen Overbuild- -
Lineage : Inuki: The Demon Dog
Position : None
Posts : 111
Guild : Sabertooth
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 0
Character Sheet
First Skill: Assembly Magic
Second Skill:
Third Skill:
- Post n°32
Re: Advanced Assembly Magic
Of all the mods that checked my app, you are the first one who thinks machines require magic power.
First off, my machines don't require magic. It requires electricity. #PhysicsForLief
Second, all machines require assembly before functioning, which includes the battery used (all machines I will make will utilize wet cells. On some cases, multiple dry cell batteries) but then again, i'll change my Link Core to Energy Core.
Third, charging time. I dont mean the cool down. I'll consider the damage increase.
Fourth- The duplicator has been approved before. y u strip it off? to make it approvable, i nerfed it.
Have you even seen a machine in real life which requires a miracle to operate without being connected to a plug? lol. #ILuvLawsofPhysics
For the other changes, I will consider. I changed the durability of others to ACTUALLY respond to elemental weaknesses.
also, ive been considering on letting another mod check it, preferrably the one who checked mine second/first.
Ive got too much complaining on my head -_-
First off, my machines don't require magic. It requires electricity. #PhysicsForLief
Second, all machines require assembly before functioning, which includes the battery used (all machines I will make will utilize wet cells. On some cases, multiple dry cell batteries) but then again, i'll change my Link Core to Energy Core.
Third, charging time. I dont mean the cool down. I'll consider the damage increase.
Fourth- The duplicator has been approved before. y u strip it off? to make it approvable, i nerfed it.
Have you even seen a machine in real life which requires a miracle to operate without being connected to a plug? lol. #ILuvLawsofPhysics
For the other changes, I will consider. I changed the durability of others to ACTUALLY respond to elemental weaknesses.
also, ive been considering on letting another mod check it, preferrably the one who checked mine second/first.
Ive got too much complaining on my head -_-
Magics: Assembly Magic
Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core
Experience: 0
Jewels: 108,494
YvonneHoly Darkness
- - - - - - - - - - - - - - - - - - -
Lineage : Infinity Crown
Position : None
Posts : 1161
Guild : Guildless
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 0
Character Sheet
First Skill: Celestial Crown
Second Skill:
Third Skill:
- Post n°33
Re: Advanced Assembly Magic
Sheen, seeing as you don't listen to me at all and haven't made the edits I asked you to, I'm going to hand this app over to Kiba or Kihia. I have told you to edit the range on some of your machines and I told you some of your machines doesn't take more than one D rank to destroy. You haven't listened to me at all and all you have done is add the charging ability that Zack suggested. Now, either Kiba or Kihia will take this app.
Tōwa LazmiraJudge and jury
- - - - - - - - - - - -
Lineage : Godchild
Position : None
Posts : 782
Guild : Rune Knights
Cosmic Coins : 5
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: Cosmic Mind
Second Skill:
Third Skill:
- Post n°34
Re: Advanced Assembly Magic
I will be Taking over your app. After reviewing Raven edit you will need to do all of them immediately. You may have you weapons deal less than D rank damage and increase to D the closer they get but that is as far as your going to get. A spell will never surpass its rank.
- Towa's Theme:
- Ume's Theme:
Sheen Overbuild- -
Lineage : Inuki: The Demon Dog
Position : None
Posts : 111
Guild : Sabertooth
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 0
Character Sheet
First Skill: Assembly Magic
Second Skill:
Third Skill:
- Post n°35
Re: Advanced Assembly Magic
Fine suggestion.
As for the durability, I will be changing it, seeing as the materials made are made of weak metals, except for that defensive spell.
As for the durability, I will be changing it, seeing as the materials made are made of weak metals, except for that defensive spell.
Magics: Assembly Magic
Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core
Experience: 0
Jewels: 108,494
Tōwa LazmiraJudge and jury
- - - - - - - - - - - -
Lineage : Godchild
Position : None
Posts : 782
Guild : Rune Knights
Cosmic Coins : 5
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: Cosmic Mind
Second Skill:
Third Skill:
- Post n°36
Re: Advanced Assembly Magic
Think of this in terms of requip. the machines you make are weak weapons
- Towa's Theme:
- Ume's Theme:
Sheen Overbuild- -
Lineage : Inuki: The Demon Dog
Position : None
Posts : 111
Guild : Sabertooth
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 0
Character Sheet
First Skill: Assembly Magic
Second Skill:
Third Skill:
- Post n°37
Re: Advanced Assembly Magic
I requested that I change my magic and that I refund 2 of my D-Rank spells
Magics: Assembly Magic
Link Core|Structure Core|Magnetic Core|Time Core|Illusion Core|Gravity Core
Experience: 0
Jewels: 108,494