Magic
Primary Magic: Electricity Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Thunder, it is a piece of art when used right. It can stand out absolutely magnificent in most cases, Lightning or thunder magic has unlimited combinations and some spells properly still remain unexplored. The magic of thunder allows you to shoot lightning and have the electricity and amp's within it at the simple touch of your finger.
The user might use both hands and feet some summon the magic, and if trained enough you might even be able to you your mouth to spit out a void of lightning.
The art of this is most commonly used with hands, it has the power of summoning and controlling forcing the lightning to bend to your will. The downside to all this is that Lightning magic takes large chunks of magic energy often disallowing two large attacks after each other making the caster maybe having to alter between one or two abilities strong then a sea of weak one's.
The caster as said control's it by focusing strongly on the warm feeling of magic energy inside, then sprouting it forcing it out of a palm of the body, sending it flying out moving to your will.
Hurting or even piercing most things in its path. Lightning abilities cast towards the slayer will allow her to consume it and gain magic energy and power.
Strengths:
- Effective against Slayers: seeing that the electricity often moves at a too fast speed for the slayers to actually consume
-Stunning: The strong volts and amps in the Electricity allows it to potentially stun. Even the slightest wounds in pulse and nerve points a hit with a strong enough lightning will stun you.
Weaknesses:
-Lightning is a hybrid of close and long ranged spells, which makes the caster often unable to perfect both cases, but it is not impossible: Meaning if one opponent
is stronger than him/her in either one by a good deal then using that to shut him/her down.
-Water spells can be very, very hurtful to her. Because as we all know water leads electricity so simply bubbling him in water will make any of his lightning spells rendered useless since the water would swirl it around until it hits the ground then easily just get discharged.
-Metal distraction, Electricity and lightning is a living element just like fire, and therefore it has its own priorities so using a metal spear putting it into the ground might force her abilities out of the way a few times before she learns the asspects of the Metal pole making her able to redirect it.
-Lightning magic comes from Magic energy, but it is also clicked on by the electricity your body uses. For example the brain waves, if all of her magic energy is drained by his lightning spells then it would leave her in a paralyzed spot. Making her unable to move.
Lineage: Cursed Seal
Enhanced Physical abilities - If Cyan's mp is not lower than 10% she has a 15% added movement speed which is often utilized in dodging punches and kicks left and right.
Zeus's Wrath
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Electricity Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Thunder, it is a piece of art when used right. It can stand out absolutely magnificent in most cases, Lightning or thunder magic has unlimited combinations and some spells properly still remain unexplored. The magic of thunder allows you to shoot lightning and have the electricity and amp's within it at the simple touch of your finger.
The user might use both hands and feet some summon the magic, and if trained enough you might even be able to you your mouth to spit out a void of lightning.
The art of this is most commonly used with hands, it has the power of summoning and controlling forcing the lightning to bend to your will. The downside to all this is that Lightning magic takes large chunks of magic energy often disallowing two large attacks after each other making the caster maybe having to alter between one or two abilities strong then a sea of weak one's.
The caster as said control's it by focusing strongly on the warm feeling of magic energy inside, then sprouting it forcing it out of a palm of the body, sending it flying out moving to your will.
Hurting or even piercing most things in its path. Lightning abilities cast towards the slayer will allow her to consume it and gain magic energy and power.
Strengths:
- Effective against Slayers: seeing that the electricity often moves at a too fast speed for the slayers to actually consume
-Stunning: The strong volts and amps in the Electricity allows it to potentially stun. Even the slightest wounds in pulse and nerve points a hit with a strong enough lightning will stun you.
Weaknesses:
-Lightning is a hybrid of close and long ranged spells, which makes the caster often unable to perfect both cases, but it is not impossible: Meaning if one opponent
is stronger than him/her in either one by a good deal then using that to shut him/her down.
-Water spells can be very, very hurtful to her. Because as we all know water leads electricity so simply bubbling him in water will make any of his lightning spells rendered useless since the water would swirl it around until it hits the ground then easily just get discharged.
-Metal distraction, Electricity and lightning is a living element just like fire, and therefore it has its own priorities so using a metal spear putting it into the ground might force her abilities out of the way a few times before she learns the asspects of the Metal pole making her able to redirect it.
-Lightning magic comes from Magic energy, but it is also clicked on by the electricity your body uses. For example the brain waves, if all of her magic energy is drained by his lightning spells then it would leave her in a paralyzed spot. Making her unable to move.
Lineage: Cursed Seal
- LINEAGE INFORMATION:
- Cursed Seal:
Description: Lucifer himself cursed a monk with the ability to seal away any object into an endless pit on the palm of his hand and spit out the objects at will. Only blood carried down from the great monk can utilize this seal.
Ability: A small black hole is created at the palm of the user’s hand causing any object to be sucked in. The pit is endless and can store any object.
Usage: The seal only lasts one post and counts as an attack even if the user is absorbing/storing an object. Can only affect NPC living creatures. This lineage is considered to be a "finisher" move, whereas it does maximum damage to weakened opponents. If one wants to use this lineage against a fully powered opponent, they will take backlash damage that is the equivalent of the rank of the target being sucked up. Has a maximum range of 15 meters. The lineage ability can only be used a maximum of seven times per a thread.
Enhanced Physical abilities - If Cyan's mp is not lower than 10% she has a 15% added movement speed which is often utilized in dodging punches and kicks left and right.
Zeus's Wrath
Spells:
- D RANK SPELLS:
- Lightning Blast:
- Name: Lightning Blast
Rank: D
Type: Lightning: Offensive
Duration:Instant
Cooldown: 3 Post
Description: Lightning Magic's most basic attack, it can be used with a single or both hands to generate electrical discharges at a distance or at close-range.
The effects of the blast depends on the enemy's mana points lost.
Stun=Mp<10%
The stun is a one post duration stun, it holds back the use of arms and legs. Leaving the head free and handy. The range of this is a clear 10 meters, and therefore he must be close when casting this ability. The cast will be seen as a quick flash of light flying out, and would most likely first be seen when it has already hit you placing you in the stance of what you were last in, unless you can counter it.
Strengths:
-The spell is very basic and instant to cast making it a preferred basic attack
-can temporarily slow an enemy or stop them from throwing spells for a short while
Weaknesses:
-This ability is a single targeted spell, making a duo, or a group of people attacking a problem
- Metal can redirect this attack easily
- Water and ice is completely unaffected from this power, so a shield of either would completely deny this power
- This spell can be very loud, the sound of a lightning will leave a boom after the cast. Removing all stealth for the caster.
-Cannot be used if Cyan is lower than 10% mp
- Lightning Wheel:
- Name: Lightning Wheel
Rank: D
Type: Lightning: Offensive, Mobility, moving object, aoe
Duration:Instant
Cooldown: 3 Post
Description: The user springs a wheel of electricity start rolling on the ground towards the enemy going towards the desired enemies. It sends blast of shock waves through the enemy, hitting up to 3 people. The wheel of lightning rolls at a relatively fast speed at first, slowing down by 40% of the speed each time an enemy is hit, and so is the damage spread out to multiple targets as the high amps shock through their body. This spell can also be used as a distraction as the light may blind the most.
Strengths:
-The spell is fast and has good turn burst
-Its damage output is high
Weaknesses:
-This ability is a single targeted spell, making a duo, or a group of people attacking a problem
- Water will stop this spell.
-Cannot be used if Cyan is lower than 10% mp
- Empowered:
- Name: Empowered
Rank: D
Type: Lightning: Empowered attack, Offensive or/ defensive.
Duration:Instant cast
Cooldown: 2 post
Description: The casters fist's and feet spark up in lightning, making the attacks deal more damage.
Strengths:
-Empowered punches and kicks
Weaknesses:
-It may not be used in water.
-The empowered attack will back fire if it is hit into metal
- ZAP:
- Name: Zap
Rank: D
Type: Lightning: Purely offensive, single target.
Duration:Instant
Cooldown: 1 post
Description: Unlike the rest of the spells, this one can be generated purely using brain power. Making it a good weapon to use if the enemy is distracted. As no actions will be shown.
Strengths:
-Extremly low cool down
-No movement needed to fire
Weaknesses:
-It has low damage
-Caster being blinded disables her/him from using this spell as vision is a must
-Single target only.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by xone on 29th April 2015, 3:35 pm; edited 1 time in total