Secondary Magic:
Caster or Holder: Caster
Description:
[Updated] Assembly magic is a kind of magic where Sheen is able to conjure and/or construct machines during the battle with the use of a Build Core. These machines have no life, however, it is an AI, which is an artificial intelligence, which will also do what Sheen orders with the use of a Tech Core. Each machine he constructed has its own purpose. The machines have different purposes, mainly: Offense, Defense, and Support. But technically, the machines can be all-in-one, depending on the purpose it has or what it is instructed to do. The machines are built from his mind, which the memory is like a blueprint of the machine, and he mainly builds the machine from his blueprint. Within the machines, they have special mechanisms which lets them sustain themselves without the use of Magic Power.
[New] The previous Assembly Magic utilizes BP, a backpack with 4 mechanical arms that helps him assemble machines. He needs BP because he hasn't unlocked the pinnacle of his power. But because the Sheen from the future took over his body, he doesn't need to utilize BP, as he has already mastered Assembly Magic. Though his future self now possesses his body via Time Core, Structure Core, and Link Core combination, his body is as it is.
Strengths:
- The machines used serves different purposes, and it will remain until it runs out of power, but not destroying it, unlike other summoning spells
- These machines won't take orders from anyone except Sheen
- Machines have a mind of their own as well, and it will also defy the command given by Sheen to do a more logical thing
Weaknesses:
- Water is mainly the most annoying weakness. It will cause them to malfunction and be destroyed.
- Lightning can be a problem. If it is hit by lightning, it will explode.
- Machines, when destroyed, will explode, and if Sheen is near it, he will be knocked back and take damage one rank higher than the machine.
- Can be manipulated by a mage who can manipulate metals
- Fire will melt the metal, unless he has a fireproofing machine
Abilities/Powers:
- [New] Build Core - The reason he is able to create machines is with the build core. With it, he can create machines from his mind. Not one of the 6 Power Cores of the World. All materials used are non-magical, including the MegaWatteria Battery.
- [New] Tech Core - With the Tech Core, he can manipulate machines with his will. He is only limited to controlling his machines, an NPC machine, or an electric-powered machine.
- [New] Charge Core - All machines Sheen builds will run out of power after 3 posts. Machines, when it has reached its duration, doesn't dissemble but powers down instead due to power loss. He can, however, charge it for 80% of the total magic power cost used when he assembled the machine.
- D Rank Machines:
D-Ranked machines are mostly composed of damaging and highly utilizing machines. Though D-Ranked machines, they can be deadly if used properly so don't underestimate these machines. Some of these machines will upgrade once he ranks up to a C-Rank.- Assemble - Missile Launcher:
Name: Assemble - Missile Launcher
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Missile Launcher schematics. After, a Missile Launcher is assembled. The missile launcher is used to launch missiles which explode upon impact, and it explodes with a 3 meter radius, knocking back anyone within the radius. The missile launcher launches 4 missiles when Sheen orders it to. After 4 missiles are launched, 2 missiles can be launched each post. The missiles can reach up to 20 meters and has a speed of 50 kmph. After 20 meters, the missiles will explode (In character, after 2 posts, it will explode). The missiles can be controlled by batch by using one hand, and this is helpful for him to aim the missiles on his opponent. However, the missiles can only turn 3 90 degree turns.
Upgradable to a C-Rank machine if he ranks up.
Strengths:- [Updated] The missiles can be controlled by Sheen
- The 4 missiles can target a single target, or different targets
- Can destroy wood/wood magic/earth magic, and leave a crater on the ground
Weaknesses:- Any interference (like wind magic) will make the missiles smash on each other and explode, or any obstruction will make the missiles explode as they explode on contact with another object [Laws of Physics]
- Hope that the wood magic is non-recoverable (or it will regenerate)
- Earth magic defensive spells which has many layers will only destroy the 1st-2nd layer
- Missiles can only turn 3 90 degree turns.
- Missiles cannot destroy medium-large metals
- Each missile deal 1/2 D-Rank damage.
- Missile Launcher can be destroyed by 3 D-Rank/1 C-Rank or higher attack
Duration/Cooldowns: Until it runs out of power, but not destroy it; 4 post cooldown- [Updated] The missiles can be controlled by Sheen
- Assemble - Smoke:
Name: Assemble - Smoke Generator
Rank: D
Type: Supplementary, Gadget, Machine/Metal, Smoke
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Smoke Generator schematics. After, a smoke generator is made. It is able to create fogs and/or smoke on the field, making everyone blind inside the smoke because it is too foggy that he can't see, while the others outside would not see what is going on. Since smoke is in a gaseous state, it can be spread across the field, and fade on a certain point. The smoke spreads out with a random radius, depending on the air present.
Strengths:- When Sheen is inside the smoke, he is able to create more machines without being suspected
- Can be used as cover for escaping
- Mages who rely on sense of sight will have a difficulty.
Weaknesses:- Heat vision will probably be useful against smoke, since it will detect heat signatures
- Rain will eventually fade the fog/smoke
- Wind magic is able to repel the smoke and make everything clear
- Large spells are able to repel smoke (If larger, the smoke generator is destroyed)
- The smoke generator is quite fragile. A single attack, and it will explode.
- Mages who rely on other senses other than sight may have an ease coursing themselves within the fog
Duration/Cooldowns Until it runs out of power, but not destroying it; 3 post cooldown- When Sheen is inside the smoke, he is able to create more machines without being suspected
- Assemble - Turret:
Name: Assemble - Turret
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Turret schematics. After, a simple turret is formed, allowing itself too shoot magic bullets towards the opponent. The bullets can reach up to 20 meters away. It has a speed of 10 kmph. 6 bullets are fired every post.
Upgradable to a C-Rank machine if he ranks up.
Strengths:- The turret's head can rotate and adjust itself to aim the opponent
- The bullets are very fast that not one can catch nor deflect it with ease
- It can pierce through thin sheets of wood or metal
Weaknesses:- The bullets ricochet against metal
- Wind magic will change the course of the bullets
- It cannot pierce through earth defensive spells
- Can only pierce through a single layer of wood spells
- Turret can be destroyed by 2 D-Ranks/1 C-Rank or higher attacks
Duration/Cooldowns Until it runs out of power, but not destroying it; 3 post cooldown- The turret's head can rotate and adjust itself to aim the opponent
- Assemble - Laser:
Name: Assemble - Laser
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Laser schematics. After, a laser blaster turret is completed. It is able to shoot a ray of laser towards the opponent. It is also capable of turning sand to glass, cutting through wood/metal magic, and evaporate water/water magic. The laser's beam has a range of 50 meters. The size of the laser is as large as someone's chest. The barrel of the laser beam will start glowing red, charging for the current post, and on the next post, it will start to fire.
Upgradable to become a C-Rank machine as he ranks up.
Strengths:- The head can adjust so that the direction of the ray will be changed, but it is so slow that each post, it can rotate for half a revolution, or a maximum of 180 degrees
- It can pierce though wood and evaporate liquids
- Melts all kinds of metals, and has a chance of NOT melting magical metals
- It does 2 D-Rank damage in a full post of hitting someone
Weaknesses:- Mirrors will deflect the ray
- After it has been fired, the machine will cooldown for 2 posts. It can be fired again after the cooldown, but it only does 1 D-Rank damage instead
- Laser Launcher can be destroyed by 2 D-Ranks/1 C-Rank or higher attack
- Ineffective against fire wizards
- It also lacks a concussive force and hence a person durable enough can tank the beam and just walk straight to the turret
- Has high miss chance
Duration/Cooldowns: Until it runs out of power, but not destroying it; 3 post cooldown- The head can adjust so that the direction of the ray will be changed, but it is so slow that each post, it can rotate for half a revolution, or a maximum of 180 degrees
- Upgrade!:
Name: Upgrade!
Rank: D
Type: Supplementary, Assembly
Description:
[Updated] Sheen raises his hand and does hand gestures. After, the machines will malfunction for a short while as the insides are being modified. Their appearance will change after, and then they will continue to function, but with modified attacks and abilities.
Strengths:- Increases the damage dealt by machines by 1 Rank higher
- Increases the durability of machines by 2 D-Ranks and 1 C-Rank
- Charging time will no longer be mandatory. Machines which needs to be charged can be fired without charging.
Weaknesses:- It only affects machines already created. Machines which are assembled AFTER this is cast, it will not be applicable.
- Does not cover up for the electrical weakness
- Does not make machines water proof nor fire proof
- Repaired machines cannot be upgraded
Duration/Cooldowns 2 posts, and the upgrade will no longer take effect after; 6 post cooldown- Increases the damage dealt by machines by 1 Rank higher
- Assemble - Hedgehog:
Name: Assemble - Hedgehog
Rank: D
Type: Defensive, Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Hedgehog schematics. Sheen will then be surrounded with a dome with a radius of 6 meters. After for a short while (or after 2 seconds of delay, in the current post), the dome will start to emerge spikes outside, defending him and his allies inside. Each part of the dome is covered in spike.
Strengths:- Living organisms, such as mages and summons, will be hurt when it attemts to break through it, as it has sharp spike
- Although defensive, it is also offensive
- Materials used are made of hardest of metals
- Not really a machine, but a contraption which can be assembled.
Weaknesses:- Thunder magic will electrocute anyone inside it
- Rock magic will fold the spikes, rendering it useless
- Spikes cannot pierce through armors (unless it is a weak armor)
- Will open up after 2 posts
- Sheen and his allies cannot pass through the barrier, unless they dig
- Can take up 4 D-Rank/2 C-Rank/1 B-Rank and higher attack damage
Duration/Cooldowns After 2 posts, the machine will be dissembled; 3 post cooldown- Living organisms, such as mages and summons, will be hurt when it attemts to break through it, as it has sharp spike
- Assemble - Gyro:
Name: Assemble - Gyro
Rank: D
Type: Offensive, Assembly, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his Gyro schematics. After, an aerial machine will be assembled. It is capable of letting Sheen operate it, giving him the chance to fly. It can fly up to 50 kmph, and it is maneuvered like a helicopter. It can only carry himself.
Strengths:- Gyro can fire 2 missiles when Sheen presses the missile button, dealing damage and knocking away opponents in a 5 meter radius. The missile's speed is 40 kmph and can reach up to 25 meters, and it will explode afterwards.
- Allows him to engage in aerial combat
- He is able to assemble machines on Gryo, but, it is in a modified version, which will make it compatible for aerial combat.
Weaknesses:- A single attack on the motor, and it will cause Gyro to crash land
- Thunder magic will make it explode, making Sheen fly away and pass out
- Fragile against any kind of magic
- Can only handle 2 offensive machines, as it will increase the weight of Gyro and pull it down to the ground, and the limited range of your missiles means that Gyro can only be 25 meters above the ground at most for its missiles to be effective towards ground targets (excluding other machines)
- Offensive and Supportive machines can only be assembled
Duration/Cooldowns Until it runs out of power, but not destroying it; 3 post cooldown- Gyro can fire 2 missiles when Sheen presses the missile button, dealing damage and knocking away opponents in a 5 meter radius. The missile's speed is 40 kmph and can reach up to 25 meters, and it will explode afterwards.
- Duckeh:
Name: Duckeh
Rank: D
Type: Summon, Offensive, Machine/Metal
Description:
[Updated] He is able to summon 2 Duckehs. Duckehs are cute mechanical ducks which is black in color and has orange beak, has some sort of antenna on their heads, and medium in size, enough for someone to hug them. The Duckehs, when hit hard, will explode with a 2 meter radius, causing 1 D-Rank damage. The Duckehs can be used to operate Duckeh operated machines. The Duckehs are capable of walking, and they may peck the opponent when near them, usually on the head.
Upgradable to a C-Rank machine if he ranks up.
Strengths:- They may serve as 'pets'
- Fragile objects near the Duckeh will be destroyed when the Duckehs explode
- They may have the cuteness to not let them be hit by the opponent
- Waterproof
- Lasts forever.
Weaknesses:- One hard hit, and it will explode
- Unaffected by 'Upgrade!'
- Will retain as a D-Rank Assembly spell
- Cannot destroy hard objects, such as stone and wood
- When hugged tightly by his ally, they will explode
Duration/Cooldowns Until they are destroyed; 2 posts- They may serve as 'pets'
- Assemble - DCCC:
Name: Assemble - Duckeh Circular Chainsaw Cannon
Rank: D
Type: Assembly, Summon, Offensive, Machine/Metal
Description:
[Updated] Sheen makes hand gestures, and out of nowhere, appears parts for his DCCC schematics, while Sheen orders a Duckeh to operate the machine. After, a chainsaw cannon will be assembled, capable of launching circular saws which is able to cut through wood. The cannon is operated by a Duckeh.
Strengths:- The circular saw spins when launched, and the speed of the spin is so fast it can cut through average wood, and the projectile speed is approximately 30 mph
- The circular saws launched can cut through several trees
- The circular saw can reach up to 20 meters, and the saw will tumble, the saw still moving forward with an extra 5-30 meters, depending on the terrain. This may give him an advantage.
Weaknesses:- Cannot destroy metallic substances, either ranked or weapons
- Cannot destroy hard objects, such as stone
- Wood magic which can regenerate renders the saw useless
- If obstructed, the friction will cause the saw to rotate slowly and slowly until it halts [Laws of Physics]
- If the wood spell used is very hard, the friction will make the speed of the spin slower and slower until it comes to a halt. [Laws of Physics]
- It takes the machine 1 post to rev up the DCCC.
Duration/Cooldowns Until it runs out of power, but not destroying it; 3 post cooldown- The circular saw spins when launched, and the speed of the spin is so fast it can cut through average wood, and the projectile speed is approximately 30 mph
- Assemble - Flash Grenade:
Name: Flash Grenade
Rank: D
Type: Gadget, Utility, Light, Sound
Description:
Sheen makes hand gestures, and out of nowhere, appears parts for his Flash Grenade schematics. After, the contraption is formed. He is able to activate the grenade just by tossing it to the ground. After a brief delay of 5 seconds, it will trigger, emitting a deafening sound wave, and blinding everyone caught in a radius for 1 post. Basically, this functions like a flash bang.
Strengths:- Not really a machine
- Dispels D-Rank Shadow/Dark magic
- Effective against all mages who relies on sight or hearing
Weaknesses:- Ineffective against mages who rely on other senses
- Blindness can be avoided just by looking away, but still applies deafening
- Obviously ineffective against blind mages
- Not destructive
- Has a limited range with a radius of 5 meters
Duration/Cooldowns: 1 post blind duration; 3 post cooldown- Not really a machine
Last edited by Sheen Overbuild on 29th January 2015, 6:48 pm; edited 36 times in total