Job Title: Hoedown Throwdown
Rank: S
Category: Normal
Job Location: Forgotten Desert
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements: N/A
Job Description: There's a bar on the edge of Forgotten Desert where the roughest, toughest hellraisers go to get blind drunk. The owner of the establishment is known for getting up to mischief in his own right, but lately a new group has arrived that is a little too much to handle, and they won't leave! Not only is the bar getting beat up, but so are the employees and most of the townspeople. Heading into the small town where the bar resides, you'll be greeted with some excited townies. They've really had enough of that destructive gang!
Now you just have to find them and convince them to leave.
It seems that they mostly disappear to sleep off their alcohol somewhere during the day, and no one knows where they go. There's the option to ask around to try and find a few to take care of while they're off their game, but you'll have to wait to take care of most of them. You are free to do whatever you please until dusk. As soon as the sun touches the sandy horizon, the gang will crawl out of their snakeholes to repeat the night before. They'll be hanging at the bar, slinging back drinks like water.
Inevitably, whether you start it by trying and make them leave, or they start it on their own, a huge bar brawl will break out like it always does. The bar owner for his waitress before bringing out his own pistol. The mage waitress and the gunslinging bar owner will serve as your backup in the chaos.
Enemies: Up to the player's design.
Reward: 100,000 jewel.
Rank: S
Category: Normal
Job Location: Forgotten Desert
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements: N/A
Job Description: There's a bar on the edge of Forgotten Desert where the roughest, toughest hellraisers go to get blind drunk. The owner of the establishment is known for getting up to mischief in his own right, but lately a new group has arrived that is a little too much to handle, and they won't leave! Not only is the bar getting beat up, but so are the employees and most of the townspeople. Heading into the small town where the bar resides, you'll be greeted with some excited townies. They've really had enough of that destructive gang!
Now you just have to find them and convince them to leave.
It seems that they mostly disappear to sleep off their alcohol somewhere during the day, and no one knows where they go. There's the option to ask around to try and find a few to take care of while they're off their game, but you'll have to wait to take care of most of them. You are free to do whatever you please until dusk. As soon as the sun touches the sandy horizon, the gang will crawl out of their snakeholes to repeat the night before. They'll be hanging at the bar, slinging back drinks like water.
Inevitably, whether you start it by trying and make them leave, or they start it on their own, a huge bar brawl will break out like it always does. The bar owner for his waitress before bringing out his own pistol. The mage waitress and the gunslinging bar owner will serve as your backup in the chaos.
Enemies: Up to the player's design.
Reward: 100,000 jewel.