Magic
Magic Name: Second Generation Sky Dragon Slayer (Proof of Acquisition)
Magic Type: Slayer (Primary)
Description: This magic is durived from the Sky Dragon and a lacrima created by the dragon. It was a power created to slay those great beasts who were the greatest enemies of the creators, being themselves. The Sky Dragon uses wind elemental magic to great efficiency in a plethora of different ways including offense, defensive and perhaps to an even greater extend support such as buffing allies and healing. Dragon Slayers are some of the most feared mages in the world.
Unique Abilities:
Spells
Magic Name: Second Generation Sky Dragon Slayer (Proof of Acquisition)
Magic Type: Slayer (Primary)
Description: This magic is durived from the Sky Dragon and a lacrima created by the dragon. It was a power created to slay those great beasts who were the greatest enemies of the creators, being themselves. The Sky Dragon uses wind elemental magic to great efficiency in a plethora of different ways including offense, defensive and perhaps to an even greater extend support such as buffing allies and healing. Dragon Slayers are some of the most feared mages in the world.
- Slayer Magic:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements (Example: Ice Dragon Slayers cannot eat Dark Ice). If Dragon Slayers consume an impure spell/ability of their element they take full damage from the spell, which is not affected by resistances in any way or form. If they consume a naturally-occurring impure version of their element, they lose 10% of their maximum HP.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back: Motion sickness. Dragon Slayers cannot ride on any vehicle or method of transportation without getting motion sick. They can still fly, of course, or use their pets for transportation without getting motion sick. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured through the use of a User Rank healing spell.
Second Generation: These Slayers have learned the magic from a lacrima produced by the Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Ability 1: Blade of Wind: The user is able to use the element of wind to passively augment any weapon they hold, increasing its damage.
- Ability 2: Unlocks at B Rank
- Ability 3: Unlocks at S Rank
Spells
- Signature:
- Heal:
- Name: Heal
Rank: User (Up to S Rank)
Duration: 1 post
Description: The user uses their magic to heal themselves or their target for level equivilant health.
- D-Rank:
- Trioa:
- Name: Troia
Rank: D
Duration: 3 posts
Description: The user generates a sphere of energy between their hands and then touches the target with it, affecting their sense of balance.
- Momentary Wind:
- Name: Momentary Wind
Rank: D
Duration: 3 posts
Description: The user gathers wind at their feet to use a speed boost.
- Sky Dragon's Wave Wind:
- Name: Sky Dragon's Wave Wind
Rank: D
Duration: 1 post
Description: The user swings their hand and subsequently generates a large and very powerful tornado.
- Vernier:
- Name: Vernier
Rank: D+
Duration: 4 Posts
Description: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said magical aura. It can be employed upon multiple allies, and also on the caster themselves.
- C-Rank:
- Sky Dragon's Claw:
- Name: Sky Dragon's Claw
Rank: C
Duration: 1 post
Description: The user quickly gathers and releases a large quantity of air from their mouth in the form of a tornado-like blast.
- Leading Sky Arrow:
- Name: Leading Sky Arrow
Rank: C
Duration: 1 post
Description: The user cloaks one of their legs in a whirlwind of a Sky Dragon's air, thrusting it at their target.
- Sky Dragon's Crushing Fang:
- Name: Sky Dragon's Crushing Fang
Rank: C
Duration: 1 post
Description:The user cloaks one of their hands in a whirlwind and strikes the target with their fingertips, leaving behind a trail of wind.
- Sky Dragon's Roar:
- Name: Sky Dragon's Roar
Rank: C+
Duration: 1 post
Description: The user quickly gathers and releases a large quantity of air from their mouth in the form of a tornado-like blast.