Magic
Magic Name: Earth Dragon Slayer
Magic Type: Slayer
Benefits: Solitary
Unique Abilities:
Magic Name: Earth Dragon Slayer
Magic Type: Slayer
Benefits: Solitary
- Slayer Benefits:
- +50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
First Generation: These Slayers have learned the magic directly from the Dragon/God/Demon of their respective element.
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Ability: Lothric is, at her core, a sword fighter. Trained as she was with magicks, she cannot shake what love she feels for the sword. Her mana will run dry eventually. Her determination will not.
45% increase to strength.- Undying:
Lothric has been cursed; when her family was slaughtered and her house burned, she barely escaped with her life. Once she had made it a mile or two away, dazed and confused, she succumbed to her wounds and promptly fucking died. Only by the will of the Earth Dragon who bore witness to it did she come back. A curse: Lothric can die just like any other, but she will simply reincarnate the next day.
Lothric is susceptible to death by disease, age, and any natural (non-magical) means. She cannot die by unnatural means, but will still die naturally with time. If killed in a thread, Lothric will remain dead for the remainder of the thread, and reincarnate afterwards. This obviously isn’t great on her psyche and has lasting mental repercussions with each death as well as encroaching memory loss the more lives past something occurred. It cannot be magically nullified. The process is unstoppable, unless it is made impossible for pieces to come together. Lothric can revive partially formed, but only when she has the prerequisite parts and functions for life, and at least three of her limbs. Her left eye does not regenerate with it, likely implying that the curse lays there. Her right eye takes longer to reform properly, and she remains blind for the first few hours of reincarnation if it has been destroyed. The curse can be removed, but it is not easy to do so.
Lineage:- Light of Luna:
- Name: Light of Luna
Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
Usage: Both passive and active abilities only take effect at night.
Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
- Spells:
- D-Rank:
- Earth Dragon Quake:
Name: Earth Dragon Quake
Rank: D
Cost: 20 MP
Category: Offensive
Type: Area of Effect
Damage: 20 dmg per post
Range: 30 meters
Speed: 15 mps, takes 2 seconds to reach maximum range
Duration: 2 posts
Description: This spell is cast by speaking its name and putting one's hand to the ground. A gold glowing ring will expand from Lothric during the first post of activation, settling at 30 meters. Fissures will crack through the ground. During the second post of activation, rocks will fly up from the ground, the fissures will widen, and most trees or buildings will be demolished. Anything inside this ring takes 20 damage upon it reaching its maximum size on post 1, and 20 damage on post 2 if they do not leave the area indicated by the gold ring.
- Earth Dragon Spike:
Name: Earth Dragon Spike
Rank: D
Cost: 20 MP
Category: Offensive
Type: Single Target Damage
Damage: 40 dmg
Range: 60 meters
Speed: 60 mps
Duration: 1
Description: Lothric fires Spike from her palm, usually needing to take a firm stance to do so due to her small and thin frame. This spell hits hard and fast, bearing the shortest cast time out of her magicks and conversely the highest potential for damage.
- Earth Dragon Barrier:
Name: Earth Dragon Barrier
Rank: D
Cost: 20 MP
Category: Defensive
Type: Area of Effect
Health: 60 HP
Range: 10 meters
Speed: 15 mps
Duration: 3
Description: A circular arena with walls reaching 10 meters tall, and a radius of 10 meters. Cracks race along the ground before the walls jut out upon reaching the 10 meter range.
- C-Rank:
- Earth Dragon Swift:
Name: Earth Dragon Swift
Rank: C
Cost: 30 MP
Category: Auxiliary
Type: Single-Target
Range: 3 meters (Self Only)
Speed: 120 mps
Duration: 5
Description: The ground shifts under Lothric's feet, pushing back against every stride. 55% buff to movement speed.
- Earth Dragon Release:
Name: Earth Dragon Release
Rank: C
Cost: 30 MP
Category: Offensive
Type: Burst
Damage: 60 dmg
Range: 7 meters
Speed: 120 mps
Duration: 1
Description: An effective wall of stones sharp and blunt erupt from Lothric's center of mass. The range is shortened in exchange for a considerable knockback effect to most opponents.
- Earth Dragon Circle:
Name: Earth Dragon Circle
Rank: C
Cost: 30 MP
Category: Defensive
Type: Area of Effect
Health: 90 HP
Range: 10 meters
Speed: 30 mps
Duration: 5
Description: A more heavy duty version of Barrier that serves the same purpose, to allow Lothric to really lock down an area. Cracks race along the ground, before 20 meter high walls form in a circle around Lothric 10 meters out.
- Advanced Spells:
- D+ Rank:
- Earth Dragon Stance:
Name: Earth Dragon Stance
Rank: D+
Cost: 30 MP
Category: Auxiliary
Type: Single-Target
Range: 60 meters
Speed: 60 mps
Duration: 5 posts
Description: The ground beneath Lothric shifts to make firm her stances, ensuring every thrust of her sword is dramatically more powerful. 75% buff to strength.
- C+ Rank:
- Earth Dragon's Resolve:
Name: Earth Dragon's Resolve
Rank: C+
Cost: 45 MP
Category: Auxiliary
Type: Single-Target
Range: 0 meters (Self Only)
Speed: 180 mps
Duration: 6 posts
Description: Lothric is steeled by the mana flowing through her. Though she does not look, act, or feel heavier, there is a significant increase in weight behind her strikes as if weighed down by rocks. 85% buff to strength.
- Signature Spells:
- Slayer's Resolve:
Name: Slayer's Resolve
Rank: C
Category: Auxiliary
Type: Single-Target
Range: 0 meters (Self Only)
Speed: 120 mps
Duration: 5 posts
Description: Lothric's mana flows through her in an extremely controlled manner, calming her nerves significantly and allowing her to enter a state of focus. 55% buff to strength.
Last edited by Lothric on 10th November 2021, 7:17 am; edited 30 times in total