Magic
Magic Name: Vampire Demon Slayer
Magic Type: Second Generation Slayer - Traded Here
Description: Vampire Demon Slayer is a unique form of magic where the user is granted the powers of a vampire, specifically their gifts with blood. in order to defeat their foes. Like all second generation forms of slayer magic, it requires the user to have a lacrima placed inside their body. Using this magic, Menka is able to heavily boost her own spell damage and speed, as well as deliver a powerful barrage of blood based attacks in order to poison and destroy her enemies. It is primarily focused on offence and not the most well rounded type of magic but for Menka, it’s a sign that she’s finally accepted the primal side of herself and come to embrace it.
Unique Abilities:
Spells:
Magic Name: Vampire Demon Slayer
Magic Type: Second Generation Slayer - Traded Here
Description: Vampire Demon Slayer is a unique form of magic where the user is granted the powers of a vampire, specifically their gifts with blood. in order to defeat their foes. Like all second generation forms of slayer magic, it requires the user to have a lacrima placed inside their body. Using this magic, Menka is able to heavily boost her own spell damage and speed, as well as deliver a powerful barrage of blood based attacks in order to poison and destroy her enemies. It is primarily focused on offence and not the most well rounded type of magic but for Menka, it’s a sign that she’s finally accepted the primal side of herself and come to embrace it.
- Slayer Benefits:
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separately from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of elemental magic.
God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Hybrid Force: Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Hybrid force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.[/left]
Unique Abilities:
- Ability: Vampire's Kiss: When an enemy falls to 10% HP or less, Menka is able to drain the blood from their body in order to replenish 10% of her maximum HP while killing the opponent. This ability lasts a single post, with a range and speed of 75M and 75M/S respectively. (Requires player consent in PVP)
- Ability: Vampire's Strength: Increases spell damage by 55%
Spells:
- B Rank Spells:
- Name: Vampire Boost II
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 50%
Name: Vampire Boost III
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases movement speed by 50%
Name: Vampire Boost IV
Rank: B
Category: Auxiliary
Type: Passive
Description: Increases movement speed by 50%
- A Rank Spells:
- Name: Vampire Demon's Rage
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 312HP (62HP per post)
Range: 300M
Speed: 300M/S
Duration: 5
Downside: Sacrificing one effect for 25% damage.
Description: Menka inhales a large amount of amount of blood before releasing it in a powerful blast towards her opponent but rather than simply blast its target away with pure force, it will instead seep into the victim and infect them with vampiric blood, damaging them over time.
Name: Vampire Demon's Fist
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing two effects for 50% damage.
Description: Menka surrounds her fist with solidified blood and launches a powerful punch towards her opponent or if they are further away, a fist shaped projectile.
Name: Vampire Demon's Ecstasy
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 7
Downside: Sacrificing one effect for 25% damage.
Description: Menka claps her hands and a burst of blood erupts from the ground around her, drenching all enemies in the lovely liquid and causing all opponents hit to have their healing effectiveness reduced by 65% for the duration of the spell.
Name: Vampire Demon's Wave
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi Target
Damage: 93HP
Range: 225M
Speed: 165M/S
Duration: 7
Downside: Sacrificing one effect for 25% damage.
Description: Menka releases a wave of blood that travels in front of her, collecting all targets in it and infecting them with blood poisoning for 5% of their maximum HP for the duration of the spell.
Name: Vampire Demon's Rain
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 7
Downside: Sacrificing one effect for 25% damage.
Description: Menka claps her hands and causes a barrage of blood to fall from the sky in an area of her choosing, damaging all foes in range and poisoning them for the duration of the spell. The poison deals 5% of their maximum HP each post.
Name: Vampire Demon's Allure
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Menka unleashes a stream of holy blood from her hand and if it strikes a target, they will fall in love with her for a post, unable to attack. OOC permission required to be used on player characters and player owned NPC's.
Name: Vampire Demon's Drain
Rank: A
MP Cost: 50MP
Category: Offensive, Supportive
Type: Single Target
Damage/Healing: 62HP , 50HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Menka fires a skull of blood that travels straight through her target, stealing some of their health, before quickly returning to her and restoring hers.
Name: Vampire Demon's Bindings
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 125HP
Range: 300M
Speed: 300M/s
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Menka fires a net of blood that flies towards her enemy. If it makes contact, then it will wrap around them, immobilising them for one post.
Name: Blood Clone
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 300M
Speed: 300M/S
Duration: 2
Downside: Sacrificing two effects for 50% damage.
Description: Menka creates a clone of herself that runs towards the nearest enemy, homing in on them, before exploding in a shower of poisonous blood if it gets close enough or reaches the end of its range.
- Advanced Spells:
- Name: Blood Blade
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Multi Target
Damage: 141HP
Range: 338M
Speed: 250M/S
Duration: 9
Downside: Sacrificing one effect for 25% damage.
Description: Menka creates a crimson coloured sword in her hand, dripping with blood. While this spell is active, she gains an 100% boost to her spell damage and drains 5% MP from any target that she strikes with it. Both of these effects last for the duration of the spell.
Name: Blood Body
Rank: A+
MP Cost: 75MP
Category: Auxiliary
Type: Single Target
Durability: N/A
Range: 450M
Speed: 450M/S
Duration: 9
Downside: Sacrificing one effect for 25% buff increase.
Description: Menka turns into a humanised manifestation of blood, with her hair, eye colour and the rest of her body turning crimson. While in this form, she gains an 125% increase to her movement speed, restores 5% of her MP per post and drains the first opponent that she hits with a physical strike for 5% of their maximum HP. All effects last for the duration of the spell.
Name: Vampire Demon's Ooze
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 75M
Speed: 75M/S
Duration: 2
Downside: Sacrificing one effect for 25% damage.
Description: Menka creates a puddle of blood that causes all those above it to start to sink into the horrible liquid, immobilising them for one turn.
Name: Vampire Demon's Crossbow
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 300M
Speed: 300M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Menka creates a crossbow of blood from which she is then able to fire a powerful bolt from. If the bolt fires its mark, it will poison them, dealing an extra 5% of their maximum HP.
- Signature Spells:
- Name: Blood Pool
Rank: A
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75M
Speed: 75M/S
Duration: Instant
Downside: N/A
Description: Menka briefly turns herself into a pool of blood, allowing her to move quickly and reform in an area close by. This can only occur once per post.
Name: Vampire Boost I
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 55%
Last edited by Menka on 2nd January 2021, 6:44 am; edited 1 time in total