Magic
Magic Name: White Dragon Emperor
Magic Type: Takeover
Description: The white dragon Albion bestows this magic upon the caster. The caster in turn, takes Albion’s power into their own body. Depending on the power level of the caster, they’ll get limited or full access to the Court of White. Each creature within the Court of White has varying powers, from the lowly fool to the Emperor of Supremacy himself, Albion. The strongest casters will gain access to the White Emperor himself. The caster can then emulate those of the White Court with this magic.
Cetus uses this magic to enhance his innate abilities. He tends to use the spells while in combat in the midst of a strike or in a lull in combat. He almost never starts combat with a spell already in progress. Cetus tends to hold his spells in reserve until he finds the greatest advantage of using his full Take Overs. However, if he’s pushed to the edge, Cetus will use his partial Take Overs in rapid succession. He is after all, an accomplished assassin. Magic is merely a useful tool for getting his job done faster.
Benefit: Solitary (+30% to HP and MP)
Unique Abilities:
~Vanishing Dragon’s Aura: This magic grants Cetus an aura that suppresses his presence. In basic terms, people are more likely to look past or through him, his scent is barely on the wind and he makes hardly any noise when he moves. This makes it fairly hard for the average person to spot Cetus if he’s standing completely still. Those below Cetus’ rank find it 30% harder to spot him especially when he’s standing still.
~Bloody Rage (Locked): When Cetus is around 16 pints of blood or has a fair amount of blood splashed into his face, he can lose himself within his blood rage. Right before he loses all control, Cetus can reach for this power, a power granted him by the White Dragon Emperor. This ability grants him a 20% speed increase, and a 20% strength increase. This lasts for three posts
Spells:
Signature Spells
D Rank Spells
C Rank Spells
B Rank Spells
A Rank Spells
S Rank Spells
Magic Name: White Dragon Emperor
Magic Type: Takeover
Description: The white dragon Albion bestows this magic upon the caster. The caster in turn, takes Albion’s power into their own body. Depending on the power level of the caster, they’ll get limited or full access to the Court of White. Each creature within the Court of White has varying powers, from the lowly fool to the Emperor of Supremacy himself, Albion. The strongest casters will gain access to the White Emperor himself. The caster can then emulate those of the White Court with this magic.
Cetus uses this magic to enhance his innate abilities. He tends to use the spells while in combat in the midst of a strike or in a lull in combat. He almost never starts combat with a spell already in progress. Cetus tends to hold his spells in reserve until he finds the greatest advantage of using his full Take Overs. However, if he’s pushed to the edge, Cetus will use his partial Take Overs in rapid succession. He is after all, an accomplished assassin. Magic is merely a useful tool for getting his job done faster.
Benefit: Solitary (+30% to HP and MP)
Unique Abilities:
~Vanishing Dragon’s Aura: This magic grants Cetus an aura that suppresses his presence. In basic terms, people are more likely to look past or through him, his scent is barely on the wind and he makes hardly any noise when he moves. This makes it fairly hard for the average person to spot Cetus if he’s standing completely still. Those below Cetus’ rank find it 30% harder to spot him especially when he’s standing still.
~Bloody Rage (Locked): When Cetus is around 16 pints of blood or has a fair amount of blood splashed into his face, he can lose himself within his blood rage. Right before he loses all control, Cetus can reach for this power, a power granted him by the White Dragon Emperor. This ability grants him a 20% speed increase, and a 20% strength increase. This lasts for three posts
- Lineage:
Name: Serpent’s Fang
Description: A brave pirate was said to have slain a serpent. The pirate took the fangs of the serpent and turned the fangs into a broth. Little did he know that the fangs would consume the pirate and give him snake like abilities.
Ability: The user becomes agile like a snake, moving quickly in water and grass (50% speed/agility increase) and slithers like a snake during this time. The user also receives harder skin than others giving them a 25% damage resistance against attacks. The active ability is passive and also allows the user to spew out deadly venom from their mouth to paralyze living beings. Range of 5 meters, lasts 1 post. 5 post cooldown and is shot out in the form of a colored(up to the user what color) wad of spit.
Usage: Passive abilities that affects the user. The paralysis poison can have an effect against the same person a maximum of 2 times before they become immune for the rest of the thread but has no effect on H-ranks. Cooldown of the venom does not start until after the paralysis is over.
Spells:
Signature Spells
- Divide:
Name: Emperor of Supremacy: Divine Divide!
Rank: Ranking
Type: Area of Effect, Partial Takeover
Melee Damage: 42 HP, 59 HP at B rank, 78 at A rank, 95 HP at S rank
Ability Damage: 30 HP, 40 HP at B rank, 50 HP at A rank, 60 HP at S rank
Range: 60 meters, 100 meters at B rank, 150 meters at A rank, 200 meters at S rank
Speed: 30 MPS, 50 MPS at B rank, 75 MPS at A rank, 100 MPS at S rank
Duration: 5 posts
Downside:
Description: The caster reaches for the power of the Emperor of Supremacy, accepting it into their body. Both hands transform, becoming partially covered in white scales with a large round blue gem set in the back of their hand. The Emperor of Supremacy’s power is now at the caster’s fingertips. They can unleash the Great Divide ability granted by accepting this portion of the Vanishing Dragon’s power. They also receive a portion of the White Dragon’s strength to augment their own.
Abilities:
~Great Divide: The user unleashes the power of Supremacy against everything within range. Any non-mages feel a great pressure against their entire being. Mages will feel the same pressure. This pressure deals C rank area of effect damage (B rank AoE at B rank, A rank AoE at A rank, S rank AoE at S rank). After a moment, all non-mages in range along with all objects begin to shrink down to half their size. Mages below the caster’s rank find a slight reduction in their size as well if not a complete shrinking to half their size. The reduction in size requires OOC permission to effect players, player controlled NPC’s and Event NPCs. Regardless, all effected take a 27% debuff to strength and speed. The Great Divide lasts 2 posts or until the spell duration ends. At that point, everything returns to its original size with a pop.
~Buff: 25% increase to strength
- White Hand (Locked):
Name: Viscount of the White Hand
Rank: Ranking
Type: Burst, Partial Takeover
Melee Damage: 78 HP, 95 HP at S rank
Spell Damage: 100 HP, 120 HP at S rank
Range: 75 meters, 100 meters at S rank
Speed: 75 MPS, 100 MPS at S rank
Duration: 6 posts
Downside:
Description: The caster pulls upon the power of the Viscount of the White Court. Its power flows through their arms, transforming them to albino white. Pale handprints appear upon the entirety of the arms at random intervals.
Abilities:
~White Wall: The caster makes a mime wall in front of them to place a pale white wall that has a length equal to the spell range, a height of 20 meters and a width of 3 meters. The wall has spell rank durability. It lasts 3 posts.
~Buff: 32% increase to speed
D Rank Spells
- Snake Fangs:
Name: White Snake Marchioness Fangs
Rank: D
Type: Burst, Partial Takeover
Melee Damage: 25 HP
Spell Damage: 40 HP
Range: 15 meters
Speed: 15 MPS
Duration: 3 posts
Downside:
Description: The Marchioness of White’s power slides into the caster. The caster’s mouth stretches abnormally wide as their teeth lengthen. Their top canines grow thin and long with a similar transformation on their lower canines. The lower canines are shorter. The caster can unhinge their jaw to bite people while this partial takeover is in effect.
Abilities:
~Striking Snake: The caster’s neck lengthens out to D rank burst range to strike. If they hit, the caster does D rank burst damage and paralyzes the victim for one post. This is instant and can only be used once per post.
~Buff: 25% increase to speed
- Spider Arms:
Name: White Spider Baron Arms
Rank: D
Type: Multitarget, Partial Takeover
Melee Damage: 25 HP
Spell Damage: 30 HP
Range: 45 meters
Speed: 30 MPS
Duration: 3 posts
Downside:
Description: The White Baron’s power floods into the caster and they grow two extra sets of arms. All their arms grow long white bristles. The bristles are sensitive and act similarly to a cat’s whiskers.
Abilities:
~Pummel: The caster’s arms lengthen to D rank multitarget spell range and strike for D rank multitarget spell damage. This is instant and can only be used once per post.
~Buff: 25% increase to strength
C Rank Spells
- Snake Skin:
Name: White Snake Marchioness Skin
Rank: C
Type: Burst, Partial Takeover
Melee Damage: 42 HP
Spell Damage: 60 HP
Range: 30 meters
Speed: 30 MPS
Duration: 5 posts
Downside:
Description: As the White Snake’s power floods into the caster, their body is covered in thin scales, similar to those of a snake. The caster’s body becomes lithe, slightly more flexible as a result.
Abilities:
~Harden: This is a passive ability. The scales have a C rank durability. When the caster is struck by a spell, the scales act as if it were armor. When the scales have lost all durability, the spell immediately ends regardless of remaining duration.
~Buff: 27% increase to speed
- Spider Spinnerets:
Name: White Spider Baron Spinnerets
Rank: C
Type: Multitarget, Partial Takeover
Melee Damage: 42 HP
Spell Damage: 45 HP
Range: 90 meters
Speed: 65 MPS
Duration: 5 posts
Downside:
Description: The White Spider’s power filters into the caster. Small spinnerets form on the insides of their wrist. Webbing can be shot out of the spinnerets for melee damage as if they had a ranged weapon.
Abilities:
~Webbing: The caster fires out webs at targets within range. The webs tighten around their targets, if they hit, doing 50% C rank damage for 3 posts. The targets are also paralyzed for a post after first being hit by the webbing and have a 55% debuff to speed.
~Buff: 27% increase to spell damage
- White Snake Marchioness:
Name: White Snake Marchioness!
Rank: C+
Type: Single Target, Full Takeover
Melee Damage: 48 HP
Spell Damage: 90 HP
Range: 180 meters
Speed: 180 MPS
Duration: 6 posts
Downside:
Description: The power of the White Marchioness floods the caster with power. The partial takeover spells, White Snake Marchioness Skin and White Snake Marchioness Fangs contribute to this spell. The caster takes on a white humanoid snake-like appearance, able to turn, slither and slip much like a snake can.
Abilities:
~Constrict: One of the caster’s arms lengthens into a long sinewy coil of muscle. This arm strikes out at a person within range. If they hit, the arm drops around the target squeezing them for C+ single target damage. The target is also paralyzed for one post as the arm slowly crushes them.
~Snake Storm: The caster’s hand transforms into a group of snakes that shoot out at a target in range. The snakes bite the target repeatedly doing 50% C+ single target damage and paralyzing them for one post if they hit. The venom from the snakes will do 50% C+ single target damage on a subsequent 3 posts as it courses through the victim.
~Buff: 85% increase to Speed
- White Spider Baron:
Name: White Spider Baron
Rank: C+
Type: Multitarget, Full Takeover
Melee Damage: 48 HP
Spell Damage: 68 HP
Range: 135 meters
Speed: 100 MPS
Duration: 6 posts
Downside:
Description: The power of the White Baron floods into the caster. The partial takeover spells White Spider Baron Spinnerets and White Spider Baron Arms contribute to this spell. The caster takes on a white humanoid spider appearance, complete with the multiple eyes and limbs.
Abilities:
~Skitter: The caster jumps up to C+ multitarget spell range and strikes out at anyone they can reach when they land. If they hit, they do C+ multitarget damage. The caster then gains a 85% speed buff to speed for three turns.
~White Spider Eggs: The caster spits at targets within C+ multitarget range. If they hit, the spit transforms into a white spider the size of a dinner plate. These spiders do 50% C+ multitarget damage for 3 posts and paralyze the target for one post the first time the target takes damage.
~Buff: 85% increase to Speed
B Rank Spells
- Tiger Legs (Locked):
Name: White Tiger Duke’s Hind Legs
Rank: B
Type: Single Target, Partial Takeover
Melee Damage: 59 HP
Spell Damage: 80 HP
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts
Downside:
Description: The power of the White duke flows into the caster. Their legs transform into the hind legs of a white tiger. The paw tends to be wider to support an upright body and the claws longer for better grip with a slightly altered body shape as well. Pants and shoes that don’t fit the new changes rip during the transformation.
Abilities:
~Spring: The caster leaps out to spell range, aiming at a single target. They aim both feet at the target, dealing B rank single target damage if they manage to hit them.
~Buff: 30% increase to speed
- Tiger Claws (Locked):
Name: White Tiger Duke’s Claws
Rank: B
Type: Multitarget, Partial Takeover
Melee Damage: 59 HP
Spell Damage: 60 HP
Range: 150 meters
Speed: 110 MPS
Duration: 6 posts
Downside:
Description: The caster reaches for the power of the White Prince, accepting it into their body. Their arms transform, growing fur from a white tiger. Their fingers transform into oversized claws.
Abilities:
~Barrage: The caster slashes the air creating blue crescents that speed to spell range. If these crescents strike a target, they do B rank multitarget damage.
~Buff: 30% increase to strength
- White Duke (Locked):
Name: White Tiger Duke!
Rank: B
Type: Single Target, Full Takeover
Melee Damage: 59 HP
Spell Damage: 80 HP
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts
Downside:
Description: The caster accepts the power of the White Duke. The partial takeover spells White Tiger Duke’s Hind Legs and White Tiger Duke’s Claws contribute to this spell. This power transforms them, changing their body into that of a white humanoid tiger. The claws are oversized and the eyes are a vibrant blue.
Abilities:
~Tiger’s Eye: The caster can damage one opponent within range if they hit them with an eye beam for B rank single target damage and paralyze them for one post. Alternatively, the caster can hit a spell with this eye beam and cancel it out if they pay the equivalent mana cost. This alternative use can only be used to cancel one spell per post.
~Hunting: When the spell is used, one opponent is chosen. The tiger is 25% faster and does 25% more physical damage while that opponent is on the battlefield. If the opponent dies prior to the spell duration running out, the passive buff lasts 2 more posts.
~Buff: 60% increase to strength
- Shark Teeth (Locked):
Name: White Shark Prince’s Teeth
Rank: B
Type: Burst, Partial Takeover
Melee Damage: 59 HP
Spell Damage: 80 HP
Range: 50 meters
Speed: 50 MPS
Duration: 6 posts
Downside:
Description: The power of the White Shark floods the caster’s body. Their mouth changes as does their head, becoming wider, their nose slightly pointier. Their lips disappear and their tongue partially retracts down their throat. Their mouth takes on rows of teeth, some almost falling out like those of a shark.
Abilities:
~Loose Teeth: The caster can fire their teeth at opponents within range to deal B rank burst damage if they hit those opponents. The teeth regrow instantly.
~Buff: 30% increase to strength
- Shark Sense (Locked):
Name: White Shark Prince’s Electroreceptors
Rank: B
Type: Area of Effect, Partial Takeover
Melee Damage: 59 HP
Spell Damage: 40 HP
Range: 100 meters
Speed: 50 MPS
Duration: 6 posts
Downside:
Description: The power of the White Prince is accepted into the body of the caster. Small almost imperceptible bumps appear about their wrist and neck.
Abilities:
~Shock: The caster can weakly perceive bioelectricity within range. By focusing upon these signals, they can send a shock through every system within range, dealing B rank AOE damage. Each person within range is paralyzed for one post after receiving damage.
~Buff: 30% increase to speed
- Shark Prince (Locked):
Name: White Shark Prince!
Rank: B+
Type: Burst, Full Takeover
Melee Damage: 69 HP
Spell Damage: 60 HP
Range: 75 meters
Speed: 75 MPS
Duration: 8 posts
Downside:
Description: The power fo the White Prince is accepted into the caster’s body. The partial takeover spells White Shark Prince’s Electroreceptors and White Shark Prince’s Teeth contribute to this spell. The caster takes on the appearance of a blue white humanoid shark.
Abilities:
~Bloody Waters: The caster gains a 45% speed buff and a 45% magical damage buff against wounded opponents. Any female currently having their time of the month also triggers this passive buff.
~Frenzy: The caster has a group of spectral sharks burst from their chest rushing toward a wounded opponent in range. If they hit, the sharks deal 50% B+ burst damage and paralyze the opponent for one turn. They continue attacking the opponent for 3 additional turns, dealing 50% B+ burst damage to them before dissipating.
~Buff: 90% increase to speed
A Rank Spells
- Queen’s Armor (Locked):
Name: White Drake Queen’s Armor
Rank: A
Type: Burst, Partial Takeover
Melee Damage: 78 HP
Spell Damage: 100 HP
Range: 75 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The Queen’s power trickles into the caster’s body. Great white scales grow down their arms, the outside of their legs, their chest, and their spine while smaller scales cover the rest of their body up to their neck.
Abilities:
~By Her Command!: A 10 meter high barrier with A rank durability encircles the caster. The barrier is a mirror white allowing people to see through it from either side. People that strike the barrier physically take A rank burst damage from it. Those that hit it with magic only take damage if they are within range and aren’t quick enough to avoid the flash of White energy. The barrier lasts 3 posts or until it runs out of durability.
~Buff: 32% increase to strength
- Queen’s Wings (Locked):
Name: White Drake Queen’s Wings
Rank: A
Type: Area of Effect, Partial Takeover
Melee Damage: 78 hp
Spell Damage: 25 HP
Range: 150 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The White Drake’s power trickles into the caster’s body. They grow two large bat like wings with white scales along the edge. The skin between the wing’s ‘fingers’ is blue.
Abilities:
~Take Off!: The caster launches themselves into the air, creating a damaging downdraft. This downdraft races toward A rank AOE spell range in all directions from the area of takeoff. If people are caught by it, they are zapped by white electricity that does 50% A rank AOE damage. This electricity paralyzes them for one post while damaging them for 50% A rank AOE damage for 3 more posts.
~Buff: 32% increase to speed
- Queen’s Tail (Locked):
Name: White Drake Queen’s Tail
Rank: A
Type: Multitarget, Partial Takeover
Melee Damage: 78 HP
Spell Damage: 75 HP
Range: 225 meters
Speed: 165 MPS
Duration: 7 posts
Downside:
Description: The power of the White Drake trickles into the caster. They grow an armored white tail with a clubbed end that is fairly long but not long enough to trip them.
Abilities:
~Rawr!: The caster spins, flicking their tail at targets in range. Balls of White energy streak from the end of the tail. If they hit, the target takes A rank multitarget damage and is paralyzed for one post.
~Buff: 32% increase to speed
- White Drake Queen (Locked):
Name: White Drake Queen
Rank: A+
Type: Multitarget, Full Takeover
Melee Damage: 92 HP
Spell Damage: 113 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: The power of the White queen floods into the caster’s body. The partial takeover spells, White Drake Queen’s Tail, White Drake Queen’s Wings, and White Drake Queen’s Armor contribute to this spell. The caster transforms into an armored knight version of the White Drake Queen. The more natural parts of the partial takeovers take on a more mechanical look and the caster is encased in a suit of white armor with a helmet. The helmet’s eyes are green gems.
Abilities:
~Drake’s Breath: An mouth appears upon the helmet of the armor. White energy blasts shoot from the mouth at targets within range. Those hit by these energy blasts take A+ multitarget damage. They also take a 100% speed debuff for 2 posts.
~Minor Division: The caster holds their hands out. Groups of blue sphere gather in front of each hand. They shoot out at targets within range, dealing A+ multitarget damage if they hit. Those struck by the spheres take a speed and magical damage debuff of 50%.
~Buff: 100% increase to speed
S Rank Spells
Last edited by Cetus on 18th February 2019, 12:55 pm; edited 4 times in total