Magic Name: Articulation
Magic Type: Ancient | 50% Spell Damage
Description: Amalie was originally a very weak mage, with minimal magical abilities, she was only ever able to use her magic for minor chores or benefits. However due to many years of abuse and being told that 'A good wife only speaks when her husband permits', Amalie eventually found the power in her voice and used it to overcome him. Now she continues to develop her ability and becomes stronger. The way the magic is cast is through the use of simple command words contracted to the spells manifestation. It is essentially caster magic however her voice is the filter which structures it and brings it into existence. Due to this magic being manifested through voice, whatever Amalie learns to create she can without elemental limitation i.e. can use both Ice or Fire as long as she has mastered the spell of its manifestation. Furthermore, because the spells are cast vocally, Amalie can use them during physical combat without having to stop.
- Lineage:
Lineage Name: God's Beloved Daughter
Wielder: Amalie
Purchase Proof: Here
Description
Amalie was a child born without a father, her mother little more than a lady of a night and afflicted with addiction. She had little knowledge of her biological father, a man from a long and noble bloodline. Cursed with a life of abandonment, neglect and suffering, Amalie has forever existed under the watchful eye of her protector. Anima, the fifth seal of the apocalypse and holy saint of souls was sealed inside Amalie from before she even left her mothers womb. For many, lifetimes Anima has watched the worlds, looked over god's children with growing disappointment. He grew disdainful, an affliction of his creation. He exists in reverance of his father, the almighty Lord. And feels nothing but shame for how humans had led the world into disarray. With regretful eyes he watched, passing from vessel to vessel, a festering hate for humans inside him. Until he found himself inside a vessel who would change that. A child who would eventually be born to the name Amalie.
A soul so pure and untainted, he would watch as Amalie grew up in a life so pitiful that she would grow cold and guarded. For every moment she gave to the world, the world seemed to throw suffering back. Suffering Anima did not believe she deserved, the beings heart would eventually grow fond of the girl. And for the first time in his existence inside of a human vessel he would lend her his power. Having developed a father-like love for a single human who did not deserve the path that was laid for her. He offers her protection and despite his contempt for the sinners that she walks amongst, accepts her as a 'true child of God'.
Abilities:
• A Father's Offering : In support of Amalie's desire to be wealthy, Anima grants her with the ability to receive 100% Boost in Jewels from doing jobs. (One Effect)
• Divine Power : Granting her his energy as a source, Amalie receives one additional H+ spell and one additional S+. This also gives her two additional signature spells, each of which ranks up to S. (Four Effects)
• The Binding of Vessels : Being bound to a Vessel grants Amalie is even more magical abilities. This grants additional lineage spells to Amalie's Second Magic 'Voice of Souls' These are as follows; 2 B+, 2 A+, 1, S+. (Two Effects)
• Nephilim's Velocity: Due to his demonic nature, Anima is able to match the speed of those in his presence. Permitted him to move at the same speed as the fastest person within their rank burst range plus an additional 10% of that person's speed. If Anima/Amalie is the fastest person around, this will instead grant them a 40% passive increase to speed with an additional 5% per rank about D. (One Effect)
• Divine Warrior : Blessed by his father as a soldier of the apocalypse. Designed to face the demons of the underworld, thus making him both stronger and tougher. However, this strength and durability come at great cost. This ability reduces the user's base HP by 200 in exchange for a base increase in spell damage. He also receives a base decrease in healing abilities for increased durability. These increases are as follows: (Two Effects)
Spell Damage::
D Rank: 15 HP
C Rank: 20 HP
B Rank: 25 HP
A Rank: 30 HP
S Rank: 35 HP
H+ Rank: 40 HP
Base Durability::
D Rank: 10HP [-10 HP Healing]
C Rank: 15 HP [-15 HP Healing]
B Rank: 20 HP [-20 HP Healing]
A Rank: 25 HP [-25 HP Healing]
S Rank: 30 HP [-30 HP Healing]
H+ Rank: 35 HP [-35 HP Healing]
Plot Abilities
• Heaven's Preach : Anima can send out telepathic messages to those around him, he can even choose if Amalie hears the message or not. With OC Permission, Anima is able to link the minds of those around them so that they can communicate telepathically amongst themselves. He is also able to remove this link from an individual in the group at any put to prevent them from hearing certain messages.
• Tranquility : Anima's presence in Amalie's body essential protects her state of mind so that she is not traumatised by her experiences. Because od this, her mind has a protective shield of sorts, that prevents others from incluencing her mind. This makes others unable to read his thoughts, mind and memories or see through his words or lies, whether through passive or active effects. Also because of this Amalie is resistant to plot abilities that induce fear, this however doesn't work in combat.
- Ascendant Abilities:
- X Rank - Gold Rush:
Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...- Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at. - Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
- Y Rank - Power of Apocalypse:
Name: Power Of Apocalypse:
Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.- Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
- Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.
- Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
- Z Rank - Armoured Beast:
Name: Armoured Beast
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.- Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
- Usage: Passive
- Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
- Ability: "Empowerment", calling out this command will release a quick pulse of energy from Amalie's body, this ability gives Amalie a 70% increase to spell damage. The range for this ability is her 'self', the speed is 'melee' and the ability will last a duration of 10 posts before needing to be recast. Whilst active any drain effects used on Amalie are rendered 50% less effective, reducing each drain from 5% to 2.5%.
- Ability: "Resistance", calling out this command will release a quick pulse of energy from Amalie's body, this ability gives Amalie a 50% resistance to all damage done by spells. The range for this ability is her 'self', the speed is 'melee' and the ability will last a duration of 10 posts before needing to be recast. Whilst active any debuff effects used on Amalie are filtered and become 50% less effective.
- Ability: "Fortify", calling out this command will release a quick pulse of energy from Amalie's body, this ability gives Amalie a 70% increase to her defense magics durability. The range for this ability is her 'self', the speed is 'melee' and the ability will last a duration of 10 posts before needing to be recast. Whilst active any spells that are designed to 'immobilise' Amalie, will be rendered less effective and instead, she will receive a 50% decrease to base speed.
- Signature:
Name: "Shards"
Rank: S
Category: Offensive
Type: Multi-target | Buff
Damage: 90HP
Range: 150 Meters
Speed: 112 Meters Per Second
Duration: 10
Downside: Sacrificing 50% Range and speed for one additional effect.
Description: After calling it's command, the air around Amalie will fill with shards of jagged glass. This will then launch itself at any targeted enemies, any successful hits with cut or embed themselves into her targets. As they are controlled by Amalie's thoughts, the shards come with a 'homing effect' and are able to chase down her targets as they move. Once activated Amalie recieves a 70% Spell damage buff for a duration of 10 posts. Once expired to reactivate, Amalie needs to cast another spell.
Name: "Shield"
Rank: S
Category: Defensive
Type: ST | Buff
Damage: 360HP
Range: Self
Speed: Melee
Duration: N/A
Downside: 100% - Less Range & Speed for 50% More Durability
Description: After calling it's command, a invisible wall with form around Amalie. Acting as a sheild to protect her against attacks. This shield will restore at the beginning of each post. Once activated Amalie recieves a Durability buff of 70% for a duration of 10 posts. Once expired to reactivate, Amalie needs to cast another spell.
Name: Survivor's Vigour
Rank: S
Category: Auxilliary
Type: ST Buff | Copy | Counter-effect
Range: Self
Speed: Melee
Duration: 10
Downside: Sacrificing Speed and range for 1+ effect
Description: Amalie's will to grow stronger and survive gives her a boost. As soon as she casts a vocal spell, she recieves an active buff of 70% to spell damage, this lasts for a duration of 10 posts. Once it's duration has expired, it will not reactivate until casts her next spell. She is also able to copy one spell from her own magic or a spell of her enemy that she had seen in use, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is copying. She can only do this once per post. Whilst active any piercing effects used on Amalie are debuffed by 50%.
Name: Survivor's Armour [Recieved from Lineage]
Rank: S
Category: Auxilliary
Type: ST Buff | Negation | Reflection
Range: Self
Speed: Melee
Duration: 10
Downside: Sacrificing Speed and range for 1+ effect
Description: Amalie's will to grow stronger and survive gives her a boost. As soon as she casts a vocal spell, she recieves an active buff of 70% to her magics durability, this lasts for a duration of 10 posts. Once it's duration has expired, it will not reactivate until casts her next spell. She is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. She can only do this once per post. Amalie is also able to pay the additional mana to reflect an enemies spell back at themselves, this is capped at S rank spells and below and can only be used once per post.
Name: Survivor's Preservation [Recieved from Lineage]
Rank: S
Category: Defensive
Type: ST | Antipiercing
Durability: 180 HP
Range: Self
Speed: Melee
Duration: 10
Downside: 50% More base durability for 100% less range and speed.
Description:
No word need to be cast, as soon as Amalie is under thread a defensive barrier made of ethereal energy will apear around Amalie. This cannot be broken by armours and shield. This will lat for a duration of 10 posts and will reactive the next time Amalie is in danger.
- H Rank:
Name: "Obliterate"
Rank: H+
MP Cost: 105MP
Category: Offensive
Type: MT/Burst | Buff | Copy | Negate
Damage: 158 HP MT / 210HP Burst
Range: 700m MT / 500m Burst
Speed: 600 mps MT / 400 mps Burst
Duration: 25
Downside: N/A
Description:
Amalie creates a horde of swords made of ice that can multiply and attack various targets. These swords can be merged into a single sword and will explode right in front of a single target to deal burst damage. The burst effect can only be done once per post, and has H+ burst range & speed. Once activated Amalie recieves a spell damage buff of 115% for the duration of the spell. Once activated she is also able to copy one spell from her own magic or a spell of her enemy that she had seen in use in the duration of the thread, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is copying. Additionally She is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. The copy and negation can only occur once per post.
Name: "Crysallis" [From Lineage]
Rank: H+
MP Cost: 105MP
Category: Defensive
Type: Burst | Regen | Reflection | Buff | Negation
Durability: 945 HP
Range: 400M
Speed: 400MPS
Duration: 25
Downside: 50% Less Range & Speed for 50% More Durability
Description: Amalie can create a wall of Ethereal Quartz around the area to shield herself and anyone within the area. When activated, Amalie's durability is buffed by 115% for the duration of the spell. Once activated she will regenerate 5% MP once per post for the spells durations. Additionally She is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. The negation can only occur once per post. Amalie is also able to pay the additional mana to reflect an enemies spell back at themselves, this is capped at H+ rank spells and below and can only be used once per post.
Name: "Harden"
Rank: H
MP Cost: 70MP
Category: Defensive
Type: ST | Reflection | Buff | Negation
Durability: 630 HP
Range: Cover's her body.
Speed: Melee
Duration: 20
Downside: 100% - Less Range & Speed for 50% More Durability
Description: After calling it's command, Amalie's skin will begin to change, hardening and becoming clear. It will have take on the qualities of a diamond and works as an armour. The durability will restore at the beginning of every round. Once activated Amalie recieves a Durability buff of 75% for the duration of the spell. Additionally She is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. The negation can only occur once per post. Amalie is also able to pay the additional mana to reflect an enemies spell back at themselves, this is capped at H rank spells and below and can only be used once per post.
- S Rank :
Name: "Burn"
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target | Drain | Debuff
Damage: 120HP
Range: 400 Meters
Speed: 400 Meters Per Second
Duration: 10
Downside: N/A
Description: After calling it's command, this spell will create orbs of fire that Amalie can launch at a target, these can only be thrown at one target at a time. However each successfully landing ball of fire will deal it's rank single target damage, One orb of fire will be made per post. If landed, this spell will deal an additional 5% burn damage to their HP and debuff the enemies spell damage resistance by 50% for the remainder of the spells duration.
Name: "Discipline"
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multi-Target | Immobilisation | Debuff
Damage: 90HP
Range: 300 Meters
Speed: 225 Meters Per Second
Duration: 10
Downside: N/A
Description: After calling it's command, the air around Amalie's hands will crackle with electricity, quickly extending into two long whips. These can be used to hit multiple targets and can even split further into multiple tails of electrical ropes to hit more targets (10 total). If hit with this spell, the target is immobilised for one turn, and every other turn for the duration of the spell. Additionally the target will recieve a debuff to melee damage resistance of 50% for the spells duration.
Name: "Belladonna"
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target | DoT | Buff
Damage: 180HP on the first hit, 90HP for each post after
Range: 200 Meters
Speed: 200 Meters Per Second
Duration: 5
Downside: 50% more damage for 50% less range/speed.
Description: Amalie will single in on her target, casting the spell. The ground around that target will erupt in a mutated form of Belladonna, also known as Nightshade. This mutation is made of vines, covered in berries and thorns. These vines will wrap themselves around the target, squeezing the target and holding them in place. Immobilizing them for one turn, all the while it does this it will be emitting a lethal air-borne toxin of Nightshade. If inhaled the target will also be poisoned. This will deal 120 HP damage on the first hit, then 60HP for each post thereafter, until it has reached 2.5x spell rank damage. Once activated Amalie recieves a spell damage buff of 70% for the spells duration.
Name: "Frost"
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Area of Effect | Debuff | Drain | Immobilisation
Damage: 60HP
Range: 200 Meters
Speed: 100 Meters Per Second
Duration: 10
Downside: N/A
Description: After calling it's command, the area around Amalie will grow cold, a blizzard with begin to manifest, dealing AoE magical damage to anyone within it's range. Being caught in this spell will also debuff an enemies speed by 70% for the duration of the spell, unless they move out of it's range. Also if trapped inside the range of this spell, the target will be drained of magic for 5% per post and be trapped once every other post for the duration of the spell. Amalie can choose to have this not effect her allies.
Name: "Euphoria"
Rank: S
MP Cost: 60MP
Category: Supportive
Type: Burst | Buff | Negation
Healing: 120HP
Range: 100M
Speed: 100Mps
Duration: 10
Downside: N/A
Description: The area around Amalie will suddenly fill with particles of light, this light will heal any of her allies in this area for for S rank burst damage once per round. All allies in the area also recieve of spell damage buff of 70% for the duration. Additionally She is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. The negation can only occur once per post.
Name: "Torpedo"
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multiple Target | Debuff | Piercing
Damage: 90HP
Range: 300 Meters
Speed: 225 Meters Per Second
Duration: 10
Downside: N/A
Description: After calling it's command, Amalie can create a weapon of light magic, this is shaped like a missile and will fly targets whatever she aims it at. Once hitting that target, instead of dispersing it will deflect onto the next target and will not stop in it's attempts to take down the enemy. It is manipulated by Amalie's magical connection to it so it follows her instruction and can bounce of surfaces should she command it to. As this is a multitarget spell, it will fly after one target at a time, it will keep flying until the duration is up and only travels at multitarget speed. If it hits a shield/armour, it will pierce through but deal 50% of it's base damage. It is avoidable by dodging or running away. Being hit with this spell will increase the targets mana cost for spells by 50%.
Advanced S Ranks
Name: "Impalement"
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: ST | Piercing | Buff | Copy
Damage: 270HP
Range: 300M
Speed: 300M
Duration: 12
Downside: 50% less Speed & Range for 50% Increase Base Damage
Description: When she casts this spell Amalie will create a lance made of Amethyst. She can manipulate this spear magically to launch it towards a target dealing it's ST rank damage, if aimed towards a shield, or armour it can pierce through but deal 50% less damage to the target. Once activated Amalie recieves a spell damage buff of 105% for the duration of the spell. She is also able to copy one spell from her own magic or a spell of her enemy that she had seen in use in the duration of the thread, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is copying.
Name: "Firestorm" [Recieved from Lineage]
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: MT | Debuff | Copy | Drain
Damage: 202HP
Range: 225 Meters
Speed: 170 Meters Per Second
Duration: 12
Downside: Sacrificing 50% Range and Speed for 50% more base damage
Description: After calling it's command, balls of fire will rain down from the sky targetting any targets in range. Amalie can manipulate the fire to leave certain areas around allies sparse and unburnt. This magical burn lingers on the skin, burning away at mana for 5% per post and debuffing the targets spell damage by 105% for the duration for the spell. Once activated she is also able to copy one spell from her own magic or a spell of her enemy that she had seen in use in the duration of the thread, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is copying.
- A-Rank:
Name: "Lacerate"
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multiple Target | Buff | Drain
Damage: 75HP
Range: 225 Meters
Speed: 165 Meters Per Second
Duration: 7
Downside: N/A
Description: The air around Amalie picks up, these magic with soar forward, slashing away at the target so sharply that if it hits it carves through them. If the target is hit, the enemy will suffer a bleed damaging their HP for 5% once per post for the spells duration. Once activated Amalie will recieve a spell damage buff of 65% for the spells duration.
Name: "Globe"
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target | Drain | Debuff
Damage: 100HP
Range: 300 Meters
Speed: 300 Meters Per Second
Duration: 7
Downside: N/A
Description: This will create an air bubble that Amalie can bring down on the enemies head, if there head is captured inside the air bubble. She can amend it's properties to remove all the oxygen in the bubble. She can also choose to fill this with a toxic miasma. Alternatively this air bubble can be used as a supportive tool to herself and allies in an environment where breathing is difficult or risky. It is made from manipulating wind magic as an effect of the incantation. If hit with this spell, the target will be drained of hp for 5% per post and recieve a debuff of 65% speed for the duration of the spell.
Name: "Shadowrun"
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-target | Drain & Absorbtion
Damage: 75HP
Range: 225 Meters
Speed: 165 Meters Per Second
Duration: 7
Downside: N/A
Description: After calling it's command, Amalie's body will transform into a shadow-like mist, meaning she can actually run through a target, successfully running through a target hits them with shadow magic and deals them MT A rank damage. This gives Amalie the ability to move through walls and other obstacles at the spell speed whilst in this state, however she cannot avoid magical attacks this way. It is also possible to dodge the spell. If she passes through someone, she can drain 5% of their HP and absorb for her herself, once per post for the duration of the spell.
Name:"Flight"
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: ST | Buff | Regen
Range: Self
Speed: Self
Duration: 6
Downside: 1 Additional Effect for reduced range and speed
Description: After calling this command, Amalie is given the ability to temporarily fly. Although this has no combative abilities, this will give her a 65% speed buff and a 5% HP & MP regen once per post for the duration of the spell.
Name: "Mimic"
Rank: A
MP Cost: 50MP
Category: Offensive
Type: ST | Copy | Negation
Damage: 100HP
Range: 300 Meters
Speed: 300 Meters Per Second
Duration: 7
Description: After calling this command, a mirrored wall appears in front of the target, reflecting themselves. Their reflection in the mirror will copy the last spell they did back at themselves based on what it was the Amalie saw. However the damage done by the spell is limited by the spell rank which is A Rank, also meaning that it can only copy spells that are A rank or lower. When copying a spell, the original spell cost of the spell being recast must be paid. She is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. She can only do this once per post.
Name: "Guard"
Rank: A
MP Cost: 50MP
Category: Defensive
Type: MT | Anti-piercing | Buff
Durability: 112HP
Range: 112 Meters
Speed: 82 Meters Per Second
Duration: 7
Downside: 50% More base damage for 50% less range & speed.
Description: Casting this spells will create a ethereal barrier around Amalie and six targets of her choosing as long as they are in range. Amalie and her chosen allies will also recieve a 65% buff to durability for the spell. This spell cannot be broken through by piercing effects.
Name: "Eviscerate"
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst | Piercing | DoT
Damage: 100HP on first hit, 50HP per post after.
Range: 75 Meters
Speed: 75 Meters Per Second
Duration: 5
Downside: N/A
Description: When Cast, a series of metal spikes will appear around here, before bursting outwards to attack anyone in range. These can be manipulated to disappear befor hitting allies. They will deal full damage on the first post, then if cut the enemies will endure a magical scarring damaging them additional once per post for the spells duration. If it hits armours/shields, it will piercing through but dealing 50% of it's base damage.
Name: "Mirage"
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Aoe | Debuff | Immobilisation
Damage: 50HP
Range: 150 Meters
Speed: 75 Meters Per Second
Duration: 7
Downside: N/A
Description: When cast the area surrounding Amalie will create a terrifying mirage that can only be seen by her enemies, they will no longer be able to see her as she will be disguised by the Mirage. If OOC permission is given it will show them their worse fears. If in range they will face fear-induced immobilisation once every other post for the spells duration (granted they are restrucked by the spell after each 1 post cooldown) and be marked with Amalie's magic, which will debuff their spell speed by 65% for the spells duration.
Advanced A-Rank
Name: "Punishment"
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single Target | Debuff | Copy | Immobilisation
Damage: 150HP
Range: 450 Meters
Speed:450 Meters Per Second
Duration: 9
Downside: N/A
Description: After calling it's command, a cloud of dark magic will manifest in the air next to Amalie, she can then direct this to envelope a target, if caught they will be immobilised for one post every other post for the spells duration. If a target is caught inside it's cocoon, it will squeeze inwards, slowly crushing them whilst dealing magical damage. By crushing their muscle tissue, the target's melee damage is debuffed by 100% for the duration for the spell. She is also able to copy one spell from her own magic or a spell of her enemy that she had seen in use, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is copying. She can only do this once per post.
Name: "Heal"
Rank: A+
MP Cost: 75MP
Category: Supportive
Type: Burst | Negate | Copy | Buff
Healing: 225HP
Range: Self
Speed: Self
Duration: 9
Downside: Sacrificing range and speed for 50% more healing
Description: Amalie's body will pulsate magical energy, this causes Amalie's HP to heal for the equivalent spell damage once per post for it's duration. She can also use this an ally. Once activated Amalie recieves of Healing buff of 100% for the duration of the spell.She is also able to copy one spell from her own magic or a spell of her enemy that she had seen in use, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is copying. She can only do this once per post. Additionally she is also able to negate one spell/effect, this can only be used on equivalent rank spells or lower and she must pay the equivalent mana of the spell she is negating. She can only do this once per post.
- B-Rank:
Name: "Translocation."
Rank: B
MP Cost: 40MP
Category: Auxiliary
Type: Burst | Buff | Counter-Effect
Range: 50M
Speed: 50mps
Duration: 6
Description: Casting this spell allows Amalie to teleport to anywhere within the spells range, once per post. Also once activated, she recieves a 60% buff to spell speed for the remainder of the spells duration.
Passives Purchased Here & Here.
Survivor's Determination: Does not need to be spoken, Amalie's will to grow stronger and survive gives her a 50% buff to her total mana store.
Survivor's Momentum: Does not need to be spoken, Amalie's will to grow stronger and survive gives her a 50% buff to speed.
Survivor's Spirit : Does not need to be spoken, Amalie's will to grow stronger and survive gives her a 50% buff to spell damage.
Survivor's Endurance : Does not need to be spoken, Amalie's will to grow stronger and survive gives her a 50% buff to healing.
Survivor's Resistance: Does not need to be spoken, Amalie's will to grow stronger and survive gives her a 50% buff to durability.
Advanced B-Rank
Name: "Sandstorm"
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Burst | Debuff | Drain
Damage: 120HP
Range: 75M
Speed: 75mps
Duration: 8
Downside: N/A
Description: when cast a Sandstorm with erupt around Amalie, attacking all enmies within burst range. Due to the ferociousness of the storm, any enemies within range recieve a debuff of 45% to spell speed and 45% spell range for the duration of the spell. They will also recieve a 5% HP burn once per post for the duration of the spell.
Name: "Sanguine"
Rank: B+
Type: MT | Buff | DoT
Damage: 90HP on the first hit, then 45HP per post after
Range: 112 Meters
Speed: 165mps
Duration: 4
Downside: 50% less range for 25% more base damage, deals 50% of it's original base damage [45HP] to Amalie for an additional 25% more base damage.
Description: When cast, Amalie body will become temporarily covered in lacerations, from these lacerations, blood will flow that can be manipulated to attack her enemies. She can manipulate this blood into any shape she wishes to attack an enemy, dealing MT damage on the first hit. If marked, the blood will corrode the targets flesh dealing 50% damage for each post after. Once activated Amalie recieves a spell damage buff of 90% for the spells duration.
Last edited by Amalie on 10th January 2021, 2:26 am; edited 46 times in total