Job Title: Worshippers of Death: Finding the Link
Rank: B
Category: Normal/ Job Series
Job Location: East Woods
Solo Word Count: 2,500
Group Word Count: 5,000
Additional Requirements: Must have competed The Plague: Thy Enemy has a Face.
Job Description: You’ve received word that the robed figure was identified as a hermit who lives in the East Forest, and are sent there to investigate. In the forest you discover a hut of sorts. Inside it looks like any other hermit hut, but you know it isn’t. You need to look for any clues, hints, or evidence that might help you discover exactly who this man was, as well as what he was a part of.
Hut description: Looking from outside the hut you see what appears to be a flower bed against the wall that is filled with weeds, and other overgrowth. There is some damage to the structure as well that hasn’t been fixed, including small holes in the roof. There’s a well with moss overgrowing, though the well itself seems to be fully functional. All in all, it seems as if it hasn’t been used for a while. At least, it would if it weren’t for the door. Opening it you find that it’s been used frequently, and inside you see pots where the rain would fall in.
There is enough room to move around in, with little furniture. There is a thin bookshelf, a small bed, a small desk with no chair, a chest, and curtains blocking the windows both outside the hut and inside. The material of the house is not very strong and appears to be outdated. Outside weather has damaged much. Most of the books in the bookshelf have been damaged, as well as all the notes on the desk.
Eventually, if your character is skilled or lucky enough, you discover that there is something off with the well. If the poem is read in front of the well, certain stones will glow different colors. Touching one emits a sound of a different pitch than the others. If the tune on the poem is played, the well activates on its own and the water drains so the bottom of the well can open up. The rope works on a mechanism so you can climb up and down.
After being lowered down you see a doorway that opens into an underground room with dimly lit crystals. Besides a fresh cult robe, there is a single chest in the room with a lock on it. The chest and lock are indestructible. You must pick two keyholes and solve a complicated puzzle of buttons, tumblers, and knobs to open the lock. Once the lock is removed you find inside the chest three items: Two books, and a key. One book is the man’s journal, explaining how he tried to get a job and a family as a wizard, but his magic was rather weak and pathetic and thus he was shunned by everyone. It then explains how a cultist found him and gave him hope, yet he didn’t feel a part of them either., and thus he offered to take on a suicide mission. That is where his journal ends.
The other book is a copy of the one you found on the man. The key’s purpose is unknown. There’s a passage in his journal that doesn’t make sense but after deciphering it, it tells you the location of the cultist’s place of residence, explaining how the entrance is near spooky woods.
Reward: 40,000 jewel, x1 Cult robe/hood per participant (plot only), and access to Worshippers of Death: Infiltrating the Temple.
Rank: B
Category: Normal/ Job Series
Job Location: East Woods
Solo Word Count: 2,500
Group Word Count: 5,000
Additional Requirements: Must have competed The Plague: Thy Enemy has a Face.
Job Description: You’ve received word that the robed figure was identified as a hermit who lives in the East Forest, and are sent there to investigate. In the forest you discover a hut of sorts. Inside it looks like any other hermit hut, but you know it isn’t. You need to look for any clues, hints, or evidence that might help you discover exactly who this man was, as well as what he was a part of.
Hut description: Looking from outside the hut you see what appears to be a flower bed against the wall that is filled with weeds, and other overgrowth. There is some damage to the structure as well that hasn’t been fixed, including small holes in the roof. There’s a well with moss overgrowing, though the well itself seems to be fully functional. All in all, it seems as if it hasn’t been used for a while. At least, it would if it weren’t for the door. Opening it you find that it’s been used frequently, and inside you see pots where the rain would fall in.
There is enough room to move around in, with little furniture. There is a thin bookshelf, a small bed, a small desk with no chair, a chest, and curtains blocking the windows both outside the hut and inside. The material of the house is not very strong and appears to be outdated. Outside weather has damaged much. Most of the books in the bookshelf have been damaged, as well as all the notes on the desk.
- FINDABLE CLUES:
Spell tome (Easy to find Clue): There is one book that is slightly damaged but you are able to make out the cover and its title, somewhat. The color of it, although dulled from weather, appears to have been some shade of purple with silver designs. You can see some of the letters and although you can’t make it out, it is clear that this book is related to magic.
Ingredients (Difficult to find Clue): In the chest, on the desk, and completely surrounding the hut itself whether in the flower bed or forest around, there are many different ingredients used for alchemy. Some easily known, some ordinary items, and some rarely known used for alchemy. If the wizard is a novice in alchemy, it is possible for them to determine that most of the ingredients are used for paralysis or sleep. If the wizard is extremely knowledgeable in alchemy, then they’ll know that some of the ingredients are key to creating a memory erase potion.
Pink Slip (Difficult to find Clue): Buried and covered in the many ruined papers on the desk lies one piece of paper that perhaps had more durability than the others. It states that the man is terminated from something, effective immediately. The reason appears to be downsizing. A curse word is written over the entire thing, showing that the man was enraged upon this notice. Whether it was from a job or a guild he was terminated from is unclear.
Dark Poem (Hard to find Clue): If the wizard is skilled enough, or lucky enough depending, they’ll discover a section of the floor that seems a bit… Too stable for the hut. There is a way to open up the secret compartment, revealing what appears to be a key as well as a poem. The poem reads:
Fate guides the willing, and drags the unwilling
Today I hear the bells, the sound clear as they ring
How could I be unwilling? With the life I’ve lived?
Hated and scorned. The tears I’ve shed.
Drawn to a new family, only to find nothing.
No one to hurt or leave. No one to sting.
I walk willingly with fate, with no regrets.
There is also a rather solemn tune written on the back of the poem.
Eventually, if your character is skilled or lucky enough, you discover that there is something off with the well. If the poem is read in front of the well, certain stones will glow different colors. Touching one emits a sound of a different pitch than the others. If the tune on the poem is played, the well activates on its own and the water drains so the bottom of the well can open up. The rope works on a mechanism so you can climb up and down.
After being lowered down you see a doorway that opens into an underground room with dimly lit crystals. Besides a fresh cult robe, there is a single chest in the room with a lock on it. The chest and lock are indestructible. You must pick two keyholes and solve a complicated puzzle of buttons, tumblers, and knobs to open the lock. Once the lock is removed you find inside the chest three items: Two books, and a key. One book is the man’s journal, explaining how he tried to get a job and a family as a wizard, but his magic was rather weak and pathetic and thus he was shunned by everyone. It then explains how a cultist found him and gave him hope, yet he didn’t feel a part of them either., and thus he offered to take on a suicide mission. That is where his journal ends.
The other book is a copy of the one you found on the man. The key’s purpose is unknown. There’s a passage in his journal that doesn’t make sense but after deciphering it, it tells you the location of the cultist’s place of residence, explaining how the entrance is near spooky woods.
Reward: 40,000 jewel, x1 Cult robe/hood per participant (plot only), and access to Worshippers of Death: Infiltrating the Temple.