Primary Magic: Animal-Link
Secondary Magic: N/A
Caster or Holder: Caster
Description:
When using Animal Link magic the wizard can summon a creature of their choice. When they summon the animal they link body connections. They can only summon one animal at a time. When the Wizard is using Animal Summoning magic they say a spell and the animal appears by their side. They can then command it however they want to. When Animal Link magic was first made it was only taught by mages who knew different elements. They taught it to people who were strong. Griffons dad was one of those people. When Griffon was old enough his dad taught it to him. When using Animal Link magic the caster can only know how to control 4 elements, Griffon chose fire, water, ice, and dark. Making a link with an animal means that you promise to take care of them and they protect you with their life.
Strengths:
Weaknesses:
Abilities/Powers:
Secondary Magic: N/A
Caster or Holder: Caster
Description:
When using Animal Link magic the wizard can summon a creature of their choice. When they summon the animal they link body connections. They can only summon one animal at a time. When the Wizard is using Animal Summoning magic they say a spell and the animal appears by their side. They can then command it however they want to. When Animal Link magic was first made it was only taught by mages who knew different elements. They taught it to people who were strong. Griffons dad was one of those people. When Griffon was old enough his dad taught it to him. When using Animal Link magic the caster can only know how to control 4 elements, Griffon chose fire, water, ice, and dark. Making a link with an animal means that you promise to take care of them and they protect you with their life.
Strengths:
- They can summon/command any animal they have made a link with.
- The stronger the caster gets the stronger the animal gets.
- The animals have a connection with the caster.
- The caster has control of most elements
Weaknesses:
- They can only summon/command animal one at a time.
- It takes 2 posts for the wizard to summon another one.
- The animal may not want to fight but it is really rare but it can happen.
- It also slows down the caster.
Abilities/Powers:
- They can talk to their animals.
- The stronger The wizard gets the stronger the animal gets.
- D-rank spells:
- Cry of The Flaming Wolf:
- Name: Cry of The Flaming Wolf
Rank: D
Type: Fire
Description: The spell summons a fiery wolf at the casters side. Its claws at the enemy with its flaming claws. It is fast and fire trails behind it when it runs. It can also shoot flames out of its mouth. Its claws are so sharp it can rip open an enemy. When it claws it can sometimes catch the enemy on fire.
Strengths:- This animal is strong against Ice and dark magic.
- It can run fast and has sharp claws.
Weaknesses:- This animal is weak against water and wind magic.
- When the caster gets weaker it gets weaker.
Duration/Cooldowns This spell can be cast for 3 posts. This spell has a cool down of 4 posts.
Ability: Fire Howl
Rank: D
Type: fire
Description: The wolf howls and fire forms a small circle around the enemy so they cant move anywhere and have to attack from far away. A fire also comes out from under the foe giving them a hot blast of flames if they do try to move.
Strengths:
It can burn foes if they try to move.
It stops the foe from moving.
It can hit far and close.
Weakness:
It only lasts 3 posts.
The foe can still attack from afar.
Can only immobilize target(s) of Equal Rank to the caster, but the explosion of flames will still occur if they move out of the magic circle at their feet.
Durations/Cooldowns: This ability can only be active for 3 posts and can be cast again in 2 posts.
Passive: Flaming Claws
Rank: D
Type: Fire
Description: The caster and the wolf hands catch on fire and when the wolf scratches the foe it burns them.
Strengths:
It leaves burn effect. (5% HP damage per post, lasts for 10 posts unless opponent is soothed with a Water, Ice, or Healing Effect)
Weaknesses:
doesn't effect fire mages.
can only attack close up. - This animal is strong against Ice and dark magic.
- Cry of The Ice Bear:
- Name: Cry of The Ice Bear
Rank: D
Type: Ice
Description: This spell summons a frosty bear at the casters side. It uses its teeth and claws to freeze and beat foes. It may not look tough but it can do a beat down. It doesn't walk very fast but its strength and the ability to form ice shards with its hands and hit people with them makes up for it. His sharp claws and teeth are sharp enough to paralyze the enemy.
Strengths:- This animal is strong against water and ground magic.
- He can paralyze the part of the body he strikes.
- He can hit people with ice shards.
Weaknesses:- This animal is weak against dark and fire magic.
- It is slow.
- When the caster gets weaker it gets weaker.
Duration/Cooldowns This spell can be cast for 3 posts. This spell has a cool down of 4 posts.
Ability: Ice Blade Rain
Rank: D
Type: Ice
Description: The bear roars and many blades of ice fall out of the sky hitting and stabbing the foe.
Strengths:
-Stabs the enemy.
-can hit from far away.
-does a lot to water and ground mages.
Weaknesses:
-only lasts one post.
-doesn't effect ice mages.
-hurts but doesn't do a lot to fire mages.
Durations/Cooldowns: This ability lasts for 1 post and can be cast again in 2 posts.
Passive: Frozen Hands
Rank: D
Type: Ice
Description: when the bear is out the bear and the casters hands turn into shard pieces of ice. When hit by the pieces of ice the foe becomes frozen. It also causes damage.
Strengths:
-Can freeze foes.
-Can hurt foes.
-Freezes the part of the body struck by caster or bear.
Weaknesses:
-Can only hit close up.
It only freezes the enemy for 3 posts. - This animal is strong against water and ground magic.
- Cry of The Water Shark:
- Name: Cry of The Water Shark
Rank: D
Type: Water
Description: This spell summons a floating shark made of water at the casters side. It uses its teeth to poor water foes. Its teeth are not sharp but do some damage. Its has the ability to for hot boiling water and blast it at the enemy. It is fast when it is in water and can blend in with the water. when it is in the water you can see its eyes.
Strengths:- This animal is strong against fire and ground magic.
- It is fast in water.
- It can blast hot boiling water.
- It is aggressive.
- doesn't stop until it runs out of durability or it wins.
Weaknesses:- This animal is weak against ice and electric magic.
- Its teeth don't do that much damage.
- You can see its eyes in the water.
- It is ONLY fast in the water.
- When the caster gets weaker it gets weaker.
Duration/Cooldowns This spell can be cast for 3 posts. This spell has a cool down of 4 posts.
Ability: Water Shark Call
Rank: D
Type: Water
Description: The shark growls and little mini water sharks come out of the ground and bite onto the foe. It can paralyze the part of the body hit.
Strengths:
-It can attack from close up and far away.
- It does water damage and can paralyze foes
Weaknesses:
-Only last for 2 posts.
Doesn't effect lighting.
Durations/Cooldowns: this spell can be cast for 2 posts and can be cast again in 2 posts.
Passive: Fast Swimmer
Rank: D
Type: water
Description: When near or in water the shark and the caster get a speed boost.
Strengths:
-Caster and shark can go faster in or near water.
-adds 100% speed when in water.
-adds 50% increase on land near water
Weaknesses:
-Doesn't work if not near water. - This animal is strong against fire and ground magic.
- Cry of The Shadow Tiger:
- Name: Cry of The Shadow Tiger
Rank: D
Type: Dark
Description: This spell summons a shadow tiger at the casters side. It uses its claws and teeth to beat foes. It can run super fast on land but it can only swim normal. It has the ability to engulf its foes in a dark poisons mist. It has really sharp claws and teeth to rip its enemy open.
Strengths:- This animal is strong against water and electric magic.
- It can run fast on land.
- It has sharp claws and teeth and can poison enemy's when they are in its mist.
Weaknesses:- This spell is weak against fire and wind magic.
- It isn't that fast in water.
- When the caster gets weaker it gets weaker.
Duration/Cooldowns This spell can be cast for 3 posts. This spell has a cool down of 4 posts.
Ability: Dark Quick Claw Roar
Rank: D
Type: Dark
Description: The Tiger runs over to the foe and starts clawing them. It hurts the foe and poisons them. It also summon little Dark Tigers to claw at the foe (same effects)
Strengths:
-Can poison.
-Hurts the foe a lot (adds 10% HP damage per post damages if poisoned, Poison lasts for 5 posts unless removed by a Healing Spell)
Weaknesses:
-can only attack close up.
-poison only works on Wizards one Rank higher than the caster at max
Durations/Cooldowns: This spell can only be active for 3 posts and can be cast again in 4 posts.
Passive: Dark Mist
Rank: D
Type: Dark
Description: When in battle every 4 posts a dark mist covers the field and can blind and poison the foe. IT only lasts 1 post
Strengths:
-Doesn't effect friends or the caster and monster.
-Blinds for 2 posts and poisons for 2 posts (adds 10% HP damage per post damages if poisoned)
Weaknesses:
-It only lasts one post.
can be blown away by Wind spells of Equal or Lesser Rank to the Caster - This animal is strong against water and electric magic.
Last edited by Griffon Knighthunter on 21st July 2013, 3:10 pm; edited 4 times in total