Amethyst Make Magic
Magic Name: Amethyst Make
Magic Type: Solitary Caster Magic
Description: Amethyst-make allows the user to create objects out of Amethyst, a precious stone (although not quite as precious as most stones) that is purple in hue and usually translucent or completely transparent. Like most molding magic, Amethyst Make is primarily used to create static objects. However, it is not impossible to create moving, and potentially even living objects should a wizard be strong enough and be able to imbue enough magical power into their creations.
Amethyst itself is believed to be a cure for many mental ailments and toxins that are caused by magic, and this magic is no different. Whilst its full capabilities are currently unknown, there have been recorded instances of the magic being used for certain mild cases around Hargeon Town.
Kara is able to create a variety of objects, whether they are simple objects like a brooch, a defensive object like a wall, or a more threatening object like an amethyst hammer simply by creating the object within their hands. She may also utilise the other benefits of her magic, helping to remove magically-caused mental ailments, and neutralising poisons and toxins from someone's body - including alcohol much to her delight.
Standard Abilities:
Unique Abilities:
Spells:
Magic Name: Amethyst Make
Magic Type: Solitary Caster Magic
Description: Amethyst-make allows the user to create objects out of Amethyst, a precious stone (although not quite as precious as most stones) that is purple in hue and usually translucent or completely transparent. Like most molding magic, Amethyst Make is primarily used to create static objects. However, it is not impossible to create moving, and potentially even living objects should a wizard be strong enough and be able to imbue enough magical power into their creations.
Amethyst itself is believed to be a cure for many mental ailments and toxins that are caused by magic, and this magic is no different. Whilst its full capabilities are currently unknown, there have been recorded instances of the magic being used for certain mild cases around Hargeon Town.
Kara is able to create a variety of objects, whether they are simple objects like a brooch, a defensive object like a wall, or a more threatening object like an amethyst hammer simply by creating the object within their hands. She may also utilise the other benefits of her magic, helping to remove magically-caused mental ailments, and neutralising poisons and toxins from someone's body - including alcohol much to her delight.
Standard Abilities:
- Solitary Casting: As Kara's solitary caster magic, spells cast cost 25% less MP than other magic types.
- Less is More: Kara is able to craft small, less durable items without using any MP worth noting. These items cannot be larger than 5cmx5cmx5cm without it beginning to cost MP.
Note: This ability cannot be used in PvP unless permitted OOC by all involved.
Unique Abilities:
- Amethyst Resistances: Due to the Amethyst that is essentially within Kara's body, she is unable to become drunk, and is resistant to the effects of illusions, as well as psychic magic and sources of poisons of equal or lower rank to her own. Kara also takes reduced damage from spells of these types depending on the strength of the spell compared to her own rank;
2+ ranks higher - Kara takes the standard amount of damage.
1 rank higher - Kara takes 90% of the damage.
Equal Rank - Kara takes 75% of the damage.
1 rank lower - Kara takes 60% of the damage.
2+ ranks lower - Kara takes 50% of the damage. - Magic Recycle: As the amethyst is essentially Kara's magical energy in crystalline form, Kara can use spells that she has already cast in order to power her other spells. If a spell has posts left in its duration, she can choose to end the spell early to fuel her next spell by 10% of it's MP cost times the number of posts remaining within the current spell's duration up to a maximum of 50% of the MP required to cast the next spell.
- Ability: - LOCKED -
Spells:
- D Rank:
- Pillar:
Name: Pillar
Rank: D
Category: Defensive
Type: Single Target
Durability: 120HP
Range: Within 60 Meters
Speed: 60 Meters Per Second
Duration: 3
Downside: N/A
Description: Kara puts her hand down facing the ground. After a second, a large pillar 50 meters tall and 1 meter wide appears at a location within 60 meters of her, acting as a shield or an obstacle.
- Cage:
Name: Cage
Rank: D
Category: Defensive
Type: Area of Effect
Durability: 60HP
Range: 30 Meters
Speed: 15 Meters Per Second
Duration: 3 posts
Downside: N/A
Description: Kara pools magical energy in her hand, then throws it to a spot within 30 meters of her. The magic spreads out into a circle for a second, then bursts upwards from the edge of the circle to create a cage around that area that is 10 meters wide and 15 meters tall.
- Lifegiver:
Name: Lifegiver
Rank: D
Category: Supportive
Type: Single Target
Healing: 40HP
Range: 60 Meters
Speed: 60 Meters Per Second
Duration: 3 posts or until consumed, whichever is first.
Downside: N/A
Description: Kara creates a small pebble in her hand about 5mm in cicumference. She can then ingest the pebble herself or will it to another person within range. Upon being ingested, the pebble heals the consumer. Should Kara pay additional MP equal to the spell used to inflict the following condition, the pebble also removes a single poison or mental impairment caused by magic or alchemical means from sources equal to this spell's rank.
- C Rank:
- Hammer:
Name: Hammer
Rank: C
Category: Offensive
Type: Single Target
Damage: 60HP
Range: 20 Meters, knockback of 100 Meters
Speed: 120 Meters Per Second AKA Instant
Duration: 1 post
Downside: N/A
Description: Kara pools magical energy in her fist, then swings forward as if to punch her target. The magic bursts from her hand in a 2mx2m solid block that slams into a target and sends them flying backwards.
- Shell:
Name: Shell
Rank: C
Category: Defensive
Type: Area of Effect
Durability: 90HP
Range: 60 Meter Circle
Speed: 30 Meters per second
Duration: 3
Downside: N/A
Description: Kara puts her palms out over her head as she pools purple magical energy into them, then opens her arms out wide, spreading the magic which then solidifies into a large, smooth amethyst shell within the area of effect.
- Razor Wall:
Name: Wall
Rank: C
Category: Defensive
Type: Area of Effect
Durability/Damage: 90HP
Range: 50 Meters wide, 2 meters thick
Speed: Melee
Duration: 5
Downside:
Description: Kara puts her palms out in front of her as she pools purple magical energy into them, then opens her arms out wide, spreading the magic which then solidifies into a large amethyst wall.
- B Rank:
- Buckshot:
Name: Buckshot
Rank: B
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100 meter cone in front of Kara, spreads to be 50m wide at the outer edge
Speed: 50 meters per second
Duration: 1
Downside: Kara can only fire Buckshot off in a cone in front of her, thus the attack is easily avoided by anyone who can get out of that area.
Description: Kara puts both hands open in front of her and pools purple magical energy. She then thrusts her hands forward, causing the magical energy to solidify and immediately shatter, send amethyst shrapnel flying out in a large cone in front of her.
- Ame-fists:
Name: Ame-fists
Rank: B
Category: Offensive/Defensive
Type: Multiple Target
Damage/Durability: 60HP/120HP
Range: Within 1 meter of Kara's location.
Speed: Melee
Duration: 6 posts
Downside: If Kara attempts to attack an enemy in the same post as she blocks an attack with the fists, the durability lost that post is increased by 50%
Description: Shimmering violet magic coats Kara's hands and solidifies into jagged-edged gauntlets. She can then use these to attack a target or to block from incoming attacks.
- Apollo's Arrow:
Name: Apollo's Arrow
Rank: B
Category: Offensive
Type: Single Target
Damage: 80 HP
Range: 200 Meters
Speed: 200 Meters Per Second
Duration: 1
Downside: N/A
Description: Kara thrusts an open hand out in front of her and holds her wrist with her other hand. Purple magical energy pools in her open hand for a second before immediately solidifying into a large amethyst dart that flies from her hand towards a target in a straight line at alarming speeds.
Last edited by Legacy on 24th March 2020, 9:39 am; edited 1 time in total