Magic Name: Core Infusion
First Magic: Hazardous Arsenal
Second Magic: Droids of Draovis
Magic Type: Take Over (Auxiliary- +15% to HP and MP), Ancient (Auxiliary- +15% to Spell Damage), Requip (Auxiliary- 2 Requip spells active)
Evidence of Accomplishment: Purchased
Description:
???
- Unique Abilities:
Lacnite Manipulation - The lacnite technology that Aliarey now has in her system had an odd reaction towards her Requip magic. Many had ended up being warped into her storage dimension and there they multiplied. The issue was corrected from having new ones get transported there, but not before the space became littered with the tiny lacbots, which was irreversible. With the lacnites in her body linking up with the ones in her magical storage space, she is able to call on and use them in battle. For 10 posts upon activating this ability, the lacnites will appear as a sort of metal that covers parts of her in the way armor would, though it doesn't offer that sort of protection. Instead, once per post throughout the duration, the lacnites will transform the metal and extend to stab, slash, and pierce targets all around her, inflicting S rank Spell Damage. This ability follows Burst rank values for Range and Speed, capping at S rank of 100m at 100 m/s. Her Spell Damage is also increased by 70% for the remainder of the duration.
Lacnite Manipulation 2- Passive. Using the lacnites and their connection with other lacnite technology and her magic, Alia doesn't necessarily need to wield weapons for herself. Her weapons will float around her, acting as their own entity and attacking targets on their own, so long as her mind is clear enough to control them. Range restrictions still apply. Aliarey's HP is also increased by 60%.
??? - Passive. Spell Speed increased by 60%. ???
- Signature Spells:
- System Repair:
Name: System Repair
Rank: S
MP Cost: 0
Category: Supportive
Type: Single Target, Buff
Healing: 180
Range: Self
Speed: Self
Duration: 10 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
When activated many of the lacnites within Aliarey's body go into repair mode to heal themselves and their host. Once per post throughout the duration Aliarey will be healed for the equivalent of S rank Spell Damage (+50%). Her Spell Speed and Spell Damage is also increased by 35% for the remainder of the duration.
- ???:
Name:
Rank: S
MP Cost: 0
Category: Auxiliary
Type: Single Target, Buff, Negation
Damage: NA
Range: Self
Speed: Self
Duration: 10 Posts
Downside:
Description:
???
- ???:
Name:
Rank: S
MP Cost: 0
Category: Auxiliary
Type: Single Target, Buff, Negation
Damage: NA
Range: Self
Speed: Self
Duration: 10 Posts
Downside:
Description:
???
- Passives:
??? - 50% increased MP
??? - 50% increased MP
??? - 50% increased HP
??? - 50% increased HP
??? - 50% increased Character Speed
??? - 55% increased Spell Speed - Replaces A rank Signature from Lineage
- Magic Spells:
Planner Guide:
x5 Purchased Spells
5 B (all of them Passives)
9 A
6 S
Ancient Spells - A, A, A, A, A, A, A, A, A, S, S, S, S, S, B+
Requip Spells - S, H
Core of Aarae - B+, A+, A+, S+, H+- Ancient Spells:
- Lacnite Emanation:
Name: Lacnite Emanation: Offensive
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Teleport, Buff
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her, and those it touches will be damaged for A rank Spell Damage. This damage can occur once per post throughout the duration if the aura keeps touching the enemy. This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Offensive 2
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Teleport, Buff
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her, and those it touches will be damaged for A rank Spell Damage. This damage can occur once per post throughout the duration if the aura keeps touching the enemy. This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, MP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their MP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary 2
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, HP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their HP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary 3
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, MP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their MP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary 4
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, HP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their HP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary 5
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, MP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their MP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary 6
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, HP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their MP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Lacnite Emanation:
Name: Lacnite Emanation: Auxiliary 7
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, MP Drain, Teleport, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The properties of this magic have allowed Aliarey to not only use lacnites, but to multiply and create them. Upon activation, a small number of lacnites are created in the air and released, though they can't be seen by normal eyes. Instead, they release an energy that makes it seem as if Aliarey is radiating a blue aura of sparking energy. This aura covers a 75m range around her. Unlike Lacnite Emanation: Offensive, the Auxiliary version does not do direct damage to those it touches. Instead, those it touches within its range will instead be left with a negative effect from the radiation. 5% of their MP will be drained once per post throughout the duration.
This ability also allows her to teleport to one of the lacnites within the energy field, basically allowing her to appear anywhere within the aura's 75m range. The teleportation can only occur once per post throughout the duration. The radiation acts as a source of power for Aliarey, increasing her Spell Damage by 65% for the remainder of the duration.
- Inner Core 1:
Name: Inner Core 1
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Buff, Mobility, Negation
Damage: NA
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% increased Buff
Sacrifices 50% Speed for 25% increased Buff
Description:
The ancient power of Aarae's core awakens and partially activates. It spreads throughout the entirety of Aliarey's body and connects with each lacnite, increasing her power and abilities further. Aliarey's Spell Damage is increased by 105% for the remainder of the duration. Additionally, the awakened core allows her to move as quickly as a spark of energy. Once per post throughout the duration, Aliarey is able to move at the spell's speed of 50 m/s to a range of 50m. With this energy coursing through her, Aliarey is able to further neutralize spells that attempt to do her harm or get in the way. If a spell makes contact with her, she is able to negate it effortlessly. Of course, this can only occur if the spell being negated is of S rank or lower and only if she spends the same amount of MP that was used to create the negated spell. This too can only be used once per post throughout the duration.
- Inner Core 2:
Name: Inner Core 2
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Buff, Mobility, Negation
Damage: NA
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% increased Buff
Sacrifices 50% Speed for 25% increased Buff
Description:
The ancient power of Aarae's core awakens and partially activates. It spreads throughout the entirety of Aliarey's body and connects with each lacnite, increasing her power and abilities further. Aliarey's Spell Damage is increased by 105% for the remainder of the duration. Additionally, the awakened core allows her to move as quickly as a spark of energy. Once per post throughout the duration, Aliarey is able to move at the spell's speed of 50 m/s to a range of 50m. With this energy coursing through her, Aliarey is able to further neutralize spells that attempt to do her harm or get in the way. If a spell makes contact with her, she is able to negate it effortlessly. Of course, this can only occur if the spell being negated is of S rank or lower and only if she spends the same amount of MP that was used to create the negated spell. This too can only be used once per post throughout the duration.
- Inner Core 3:
Name: Inner Core 3
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Buff, Mobility, Negation
Damage: NA
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% increased Buff
Sacrifices 50% Speed for 25% increased Buff
Description:
The ancient power of Aarae's core awakens and partially activates. It spreads throughout the entirety of Aliarey's body and connects with each lacnite, increasing her power and abilities further. Aliarey's Spell Damage is increased by 105% for the remainder of the duration. Additionally, the awakened core allows her to move as quickly as a spark of energy. Once per post throughout the duration, Aliarey is able to move at the spell's speed of 50 m/s to a range of 50m. With this energy coursing through her, Aliarey is able to further neutralize spells that attempt to do her harm or get in the way. If a spell makes contact with her, she is able to negate it effortlessly. Of course, this can only occur if the spell being negated is of S rank or lower and only if she spends the same amount of MP that was used to create the negated spell. This too can only be used once per post throughout the duration.
- Inner Core 4:
Name: Inner Core 4
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Buff, Mobility, Negation
Damage: NA
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% increased Buff
Sacrifices 50% Speed for 25% increased Buff
Description:
The ancient power of Aarae's core awakens and partially activates. It spreads throughout the entirety of Aliarey's body and connects with each lacnite, increasing her power and abilities further. Aliarey's Spell Damage is increased by 105% for the remainder of the duration. Additionally, the awakened core allows her to move as quickly as a spark of energy. Once per post throughout the duration, Aliarey is able to move at the spell's speed of 50 m/s to a range of 50m. With this energy coursing through her, Aliarey is able to further neutralize spells that attempt to do her harm or get in the way. If a spell makes contact with her, she is able to negate it effortlessly. Of course, this can only occur if the spell being negated is of S rank or lower and only if she spends the same amount of MP that was used to create the negated spell. This too can only be used once per post throughout the duration.
- Inner Core 5:
Name: Inner Core 5
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Buff, Mobility, Negation
Damage: NA
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% increased Buff
Sacrifices 50% Speed for 25% increased Buff
Description:
The ancient power of Aarae's core awakens and partially activates. It spreads throughout the entirety of Aliarey's body and connects with each lacnite, increasing her power and abilities further. Aliarey's Spell Damage is increased by 105% for the remainder of the duration. Additionally, the awakened core allows her to move as quickly as a spark of energy. Once per post throughout the duration, Aliarey is able to move at the spell's speed of 50 m/s to a range of 50m. With this energy coursing through her, Aliarey is able to further neutralize spells that attempt to do her harm or get in the way. If a spell makes contact with her, she is able to negate it effortlessly. Of course, this can only occur if the spell being negated is of S rank or lower and only if she spends the same amount of MP that was used to create the negated spell. This too can only be used once per post throughout the duration.
- Inner Core 6:
Name: Inner Core 6
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst, Buff, Mobility, Negation
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 8 Posts
Downside:
Description:
The ancient power of Aarae's core awakens and partially activates. It spreads throughout the entirety of Aliarey's body and connects with each lacnite, increasing her power and abilities further. Aliarey's Spell Damage is increased by 135% for the remainder of the duration. Additionally, the awakened core allows her to move as quickly as a spark of energy. Once per post throughout the duration, Aliarey is able to move at the spell's speed of 37 m/s to a range of 37m. With this energy coursing through her, Aliarey is able to further neutralize spells that attempt to do her harm or get in the way. If a spell makes contact with her, she is able to negate it effortlessly. Of course, this can only occur if the spell being negated is of A rank or lower and only if she spends the same amount of MP that was used to create the negated spell. This too can only be used once per post throughout the duration.
- Requip Spells:
- ???:
Name:
Rank:
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
???
- ???:
Name:
Rank:
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
???
- Core of Aarae:
- Appearance:
- Eyes of Aarae:
Name: Eyes of Aarae
Rank: B+
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 67% to Spell Range
Melee Damage: 28
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey's eyes become enhanced once this is activated. The lacnite technology advances into her eyes and changes them. They do try and take over as well as the technology advances and the more it is used. When they are in control the eyes will become red and glow unnaturally. When Aliarey is in control they remain blue, yet still possessing the glassy eyed look and unnatural glow of this ability.
For plot these eyes are far more capable than her normal eyes, and thus she can see clearly in all natural environments, even through solid walls, as well as depict fine details over great distances. This plot portion requires OOC permission to see through anything player or event related.- Ability:
Name:
Rank: B+
MP Cost:
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage:
Range:
Speed:
Duration:
Downside:
Description:
The eyes of Aarae can be used to generate and fire lethal energy that was more commonly found on the planet of Draovis. This energy is concentrated into the form of small laser beams that will do 75% of B+ rank Spell Damage per shot, although these shots are limited to 8 times per post. This energy was altered to break through many defenses, including those of magical origin. The beams will therefore pierce through armor and magical defenses in order to do 50% of the intended damage. Additionally, the activation of this ability also increases Aliarey's Spell Damage by 90% for the remainder of the duration.
- Circuits of Aarae:
Name: Circuits of Aarae
Rank: A+
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 75% to Spell Damage
Melee Damage: 42
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey's entire nerve system is taken over once this is activated. What is there after this magic transformation is a much enhanced version that reflects that of Project AARAE. In plot her reflexes and senses are heightened, she is stronger and much more agile, her mental capabilities have significantly improved, and even her internal environment is handled more efficiently.- Ability:
Name:
Rank: A+
MP Cost: 150
Category: Offensive
Type: Burst, MP Drain, Negation, Buff
Damage: 225
Range: 55m
Speed: 55 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increased Buff
Description:
A massive electric blast is released upon activating this ability, spreading all around Aliarey in a 55m range at a speed of 55 m/s. Those caught in the blast of the blue electric energy will be damaged for A+ rank Spell Damage and will also be left with a once per post 5% drain towards their MP that lasts for the remainder of the duration unless removed. The electric blast will also overpower and zap spells that it makes contact with once per post throughout the duration. This will deplete the spell of its energy and render it useless, counting as negation. This can only affect spells of S rank or lower, and only if Aliarey spends the same amount of MP that was used to create the negated spell. Lastly, the electric blast increases Aliarey's Spell Damage by 150% for the remainder of the duration.
- Shell of Aarae:
Name: Shell of Aarae
Rank: A+
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 75% to Spell Speed
Melee Damage: 42
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey's outer skin and even her normal outfit gets taken over by a tough and heavy metal, making her similar in make to that of her droids from Draovis and lacbots.- ability:
Name:
Rank: A+
MP Cost: 150
Category: Defensive
Type: Single Target, Anti-Piercing, Buff, Reflection
Durability: 225
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
100% increased MP Cost for 50% more Durability
Sacrifices Range for 25% increased Buff
Sacrifices Speed for 25% increased Buff
Description:
When activated, a particle defense shield surrounds Aliarey's body to protect her. This shield's durability is the equivalent of A+ rank Spell Damage, and cannot be pierced by abilities with piercing effects. The durability of the shield resets every post throughout the duration. Additionally, this shield is capable of reflecting a spell that makes contact with it back towards its user once per post for the duration. This requires the reflected spell to be of S rank or lower, and it can only be done if Aliarey spends twice the amount it took to cast the reflected spell. Aliarey's Spell Durability is also increased by 150% for the remainder of the duration.
- Wings of Aarae:
Name: Wings of Aarae
Rank: S+
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 78% to Spell Speed
Melee Damage: 52
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Description:
When activated, the lacnite technology rapidly works to construct a wing attachment that belonged to the true AARAE. The process is completed near instantly. While the attachment to Alia's body is of a very rare metal from Draovis, the wings themselves are made up of particle energy that is released from the lacnites. Because of this, the wings never run out of energy and fuel since it is impossible for Aliarey to run out of lacnites to energize it. They also do not break and instead reform instantly. For plot purposes the wings and energy giving them thrust do allow her to fly.- Appearance:
- Ability:
Name:
Rank: S+
MP Cost: 180
Category: Offensive
Type: Burst, Mobility, Negation, Buff
Damage: 270
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increased Buff
Description:
The large black metallic wings have a massive amount of energy within them to not only carry the weight of the one they are attached to but to also allow for quick movement bursts. Once per post throughout the duration, this ability allows Aliarey to move at the spell speed of 150 m/s to reach a range of 150m nearly instantly. During this movement, a lethal dose of energy particles are released in the form of a blast wave that spreads all around Aliarey to cover the area of this spell's range. Those that this blast makes contact with will receive S+ rank Spell Damage. Alternatively, Aliarey can release this blast without having to apply the mobility effect at the same time. However, this blast can only ever be done once per post throughout the duration regardless of when it occurs. Spells caught in the blast can also be disintegrated, though this is limited to a single spell being negated once per post. Only spells of H rank or lower can be affected and only if Aliarey spends the same amount of MP that was used to create the negated spell. Lastly, the energy coursing through the wings fuels Aliarey's power further, increasing her Spell Damage by 157% for the remainder of the duration.
- Aarae:
Name: Aarae
Rank: H+
Take-Over Type: Full
Grade: Transcended
Take-Over Buff: 172% to Spell Damage
Melee Damage: 180
Range: 500m
Speed: 400 m/s
Duration: 25 Posts
Downside:
Description:
All of the Take Over partials combine and evolve to complete the Full Take Over of Project AARAE, an ancient technological being from Draovis much like the rest of the projects that have been fully rebuilt and can be called upon in Aliarey's Secondary Magic. Together with AARAE's Core and the lacnite technology, Alia can make use of the powerful abilities that once belonged to the long gone being, although in a much lesser form than the original power.- Ability:
Name:
Rank: H+
MP Cost: 105
Category: Offensive
Type: Multi-Target, Piercing, Negation, Reflection, Buff
Damage: 158
Range: 700m
Speed: 600 m/s
Duration: 25 Posts
Downside:
Description:
The core of Aarae has taken over fully and when this ability is activated some of that power transfers from the core itself and onto the body, giving it a glow as a visual representation of the energy. Aliarey's melee strikes now do 75% of H+ rank Spell Damage per hit. This can be used as a range form as well where the energy is converted to energy blasts that travel as far as 700m at a speed of 600 m/s. Regardless of form these attacks take, this ability can pierce through armor and magical defenses, disintegrating them partially. A limitation to this power is that she can only strike and damage enemies this way 25 times per post.
Additionally, this powerful and superior energy is able to negate a single spell once per post throughout the duration. The spell being disintegrated must make contact with either Aliarey herself or a beam within Burst range of her(500m) for the negation to occur. However, this ability can only affect H+ rank spells or lower, and only if Aliarey first has spent the same amount of MP that was used to create the negated spell. A single spell can also be reflected once per post throughout the duration following the same guidelines as the negation effect, but this effect instead costs twice the amount of MP of the negated spell. Aliarey's Spell Damage is also increased by 115% for the remainder of the duration.
- Ability:
Name:
Rank: H+
MP Cost: 105
Category: Offensive
Type: Burst, Teleport, MP Drain, Negation, Buff
Damage: 210
Range: 500m
Speed: 400 m/s
Duration: 25 Posts
Downside:
Description:
Upon activation and for every post throughout the duration, Aliarey can vanish from where she is once per post, leaving behind an inferno comprised of plasma and electrical energy. These flames spread around where she once stood, reaching a max range of 500m at a speed of 400 m/s. Those that get caught in the energy storm will be damaged for H+ rank Spell Damage and will be left with a lingering effect to their MP, losing 5% of it every post for the remainder of the duration as the resource is disintegrated from the inside. A single spell will also be disintegrated and therefore negated if caught in the explosion, though this can only occur if the spell is of H+ rank or lower and only if Aliarey spends the same amount of MP that was used to create the negated spell. This portion of the spell can also only take place once per post throughout the duration.
As for Aliarey, she reappears elsewhere within the blast's range just as quickly as she vanished, though unlike enemies she remains unharmed from its effects. Instead, releasing that amount of energy has increased her capabilities and power, increasing Spell Damage by 115% for the remainder of the duration.
- Ability:
Name:
Rank: H+
MP Cost:
Category:
Type: Single Target, Piercing, Negation, MP Drain, Buff
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Aliarey's current form begins to radiate with a swirling aura of sparking energy that changes its color hue from purple, blue, and white. The energy quickly stops surrounding her body and moves towards her front, forming into a ball of chaotic crackling energy that she can release at any time in any direction. Once released, the ball of energy continues to grow considerably in size as it travels as far as 800m at 800 m/s towards a single target. Upon impact, the target is dealt full H+ rank Spell Damage.
Much of the energy's properties are unknown due to being a rare type even on Draovis, but one thing that many would find out quickly is that it is just as capable of destroying Earthland magic as any other. This energy goes through armor and magical defenses, though only partially and thus will only inflict 50% of the intended damage. The creation of the beam and its damage can occur once per post over the course of the duration. If this ability were to collide against another spell within its Burst range(500m) then that spell can be neutralized as the particles eat away at the spell and make it cease to exist. The negation effect can only affect H+ rank spells or lower, only if Aliarey boosts its power by giving up the same amount of MP that was used to create the negated spell, and can only take place once per post throughout the duration.
Those that have been hit by the destructive and toxic energy will be left with a 5% MP drain that occurs once per post for the remainder of the duration unless removed. Alia remains unaffected by the energy's anti-magic effects and instead gets a boost due to being its source. Her Spell Damage is increased by 115% for the remainder of the duration.
Last edited by Aliarey Casady on 14th February 2021, 8:22 am; edited 75 times in total