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    Shinigami's magic

    Shinigami
    Shinigami

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    Character Sheet
    First Skill: Prince of Death
    Second Skill:
    Third Skill:

    Shinigami's magic Empty Shinigami's magic

    Post by Shinigami 15th April 2012, 9:57 pm

    Primary Magic: (Prince of Death's Magic)
    Secondary Magic: (N/A)
    Caster or Holder: (Holder)
    Description:
    A very rare magic, this magic seems to be unique. Taught by Shinigami’s prominent father called Fortis, the magic involves quintet staffs. These fivefold staffs each have their own names and appearance respectively. Their names are sustinere, particularum, defencionem, illusionibus and aléatoire. The main staff is the sustinere.

    Strengths: Since this magic is unique and rare, this can be unpredictable to people who has never seen such magic. The fact that belligerent magic spells are all long –ranged, this can lead to an advantage to an enemy from a great distance. There are also support magic, in which is a very good advantage to the caster. Since, support magic feeds on very low magical energy; support magic can be used repeatedly.

    Weaknesses: The view of the fact that there is many offensive magic, means that there are limited defensive spells. There is also the fact that the stronger the magic spells are, the longer it will take for the caster to cast. This means that the caster cannot cast B-rank spells immediately as he has to wait.

    Abilities/Powers:
    Types of staffs
    Sustinere: Known as the main staff, this staff is responsible for all the magic that requires staffs. Shinigami is usually seen holding this staff with his right hand. The staff's is made out of fine thick dark wood that looks like a stick (just like all staffs), with ancient carvings on it, suggesting that it's not an ordinary staff. On top of the handle is what appeared to be a skull of a ram with horns included.

    Particularem: Known for being responsible for all offensive magic that requires staffs, it is usually kept in the back of the caster, just like all four staffs. The staff's handle is made out of fine, thick, dark, wood, that is shaped like a stick with ancient writings, just like all of the other staffs. On top of the handle is thin wood, carved into a circle with a skull on it.

    Defencionem: Known for being responsible for all offensive magic that requires staff, it is usually kept in the back of the caster, just like all four staffs. It is usually seen working with the staff, Particularem. The staff's handle is made out of fine, thick dark wood, that is shaped like a stick that has ancient writings on it, just like all of the other staffs. On top of the handle is thin wood, carved into a sun.

    Illusionibus: Being the sub-staff along with alétoire, it is mainly seen responsible for illusion magic, hence the name illusionibus, which literally means illusions in latin. Like all other staff, the staff's handle is made out of fine, thick dark wood, that is shaped like a stick with ancient writings on it. On top of the stick, is a thin wood carved into circles with many circles in it.

    Alétoire: Being the sub-staff along with illusionibus, it is mainly seen responsible for illusion magic. Like all other staffs, the staff's handle is made out of fine, thick, dark wood, that is shaped like a stick, with ancient writings on it. On top of the stick is wood carved into a thin crescent moon.

    Ability:
    Teleportation Magic: By turning the main staff into a three sixty, the caster teleports away, making it seem as if the caster was sucked into the three sixty circle. This happens in an instant. Even though the caster can teleport, the teleportation is limited to it's distance, as it can only teleport up to 5km away. This can be used instantly and has no cooldowns whatsoever. It doesn't give any offensive attacks too.



    D-rank spells
    Name: Blood Rage
    Rank: D
    Type: Support
    Description: This magic is a support magic that increases the team's and the caster's attack by 35%. This happens by him putting the staff Sustenere on the ground and making hand gestures. Then, he says "Utito Tempo". He puts his pointing and the middle finger up in the sky. Red auras appears in front of the target's chest and puts the spell in affect.
    Strengths: Since this increases melee attack, this can lead to an advantage of becoming stronger.
    Weaknesses: Seeing that this is a supporting magic that increases the team's attack by 35%, the team must stand very close to the caster or else, it's not effective. The aura can only spread up to only five meters.
    Duration: Three posts
    Cooldown: Two post


    Name: Spell Zero
    Rank: D
    Type: Support
    Description: While planting only the sustinere, he makes some very fast movements. Then he says "exhaurit vitae" in which then will appear a purple aura on the ground of the enemy's.
    Strengths: Since this drains the enemy's magical energy by 25% and makes it into his, this makes the magic more limited for the enemy.
    Weaknesses: Seeing that will be a purple aura on the of the enemy's, this means that the enemy must stand still, or close to the purple aura. If this does not occur, it serves no purpose. Also, the spell's affect does not last temporary as the enemy will regain his magical energy.
    Duration: A post
    Cooldown: Two posts


    Name: Zap
    Rank: D
    Type: Support
    Description: The caster plants the Sustinere on the ground and then makes hand signals. A gold magic circle appears on the caster's feet. If the caster wants to cast this on his targets, he does the same process but this time golden auras appear at the back of the target's.
    Strengths: This magic increases the speed of the caster, making it hard for the opponent to attack the caster. Mainly used for defense. (He can go as fast as lightning)
    Weaknesses: This magic holds no offensive attack whatsoever.
    Duration: Three posts
    Cooldown: Two posts

    Name: Healing Cell
    Rank: D
    Type: Special
    Description: Knowing this spell naturally by his bloodline, Shinigami makes hand signals and chants a prayer. A white magical circle appears on the ground of the caster, making white translucent walls.
    Strengths: This magic is heals the caster.
    Weaknesses: This magic has no offensive attacks whatsoever and there's also the fact that the caster can't fight when healing. The magic does not heal internal damage, by the way.
    Duration: A post
    Cooldown: 2 posts




    Name: Earth Wall
    Rank: C
    Type: Defensive
    Description: By planting the defencionem, sustinere and the aléatiore staff, in order, and in the shape of a semi circle on the ground, he taps the ground with his fist twofold and by the radius of five meters to 50 km, a wall made from sturdy earth will pop out from the ground. He targets to where the earth wall should be summoned with his mind. The wall can be as high as 6m high.
    Strengths: This spell can be used for two techniques. One of them are for an offensive attack. The caster can use this spell to box in the enemies, as casting other offensive magic is more effective. The second technique is for defense. As the wall is made from hard earth, this helps to defends magic spells. It can withstand any level Cs and below magic and melee attacks (most effective against any elemental spells).
    Weaknesses: Depending on the magic energy; the lower the energy, the limited the height will become.
    Duration: a post
    Cooldown: three posts


    Name: Death, death
    Rank: C
    Type: Defensive
    Description: By planting the defencionem, sustinere and the aléatiore staff, in order, and in the shape of a semi circle on the ground, a red magic circle appears on the enemy's ground. Then this aura teleports the target to a dark area by showing a fog. The target realizes that he is in a dark room. The target then sees someone he loves getting killed.
    Strengths: The fact that this is an delusion magic, this is only happening through the enemy's mind. This is used for defensive purposes as the magic distracts these targets long enough so that the caster can cast more spells.
    Weaknesses: The enemy can break through the delusion by concentrating all his/her focus and magical energy into their minds. If this happens, the caster cannot really cast more powerful magic as they need a lot of time to do so. Not effective against blind people.
    Duration: three posts
    Cooldown: five posts

    Name: Fire blasts
    Rank: C
    Type: Offensive
    Description: By planting the defencionem, sustinere and the aléatiore staff, in order, and in the shape of a semi circle on the ground, he makes hand movements. He grabs the sustinere in which then a golden aura appears in the front of the staff. The staff makes a golden lazer in which sends it to the aura. The aura converts the lazer and makes it into a fireball.
    Strengths: Used for offensive purposes, this magic is responsible for dealing a huge damage to the enemy if the enemy is being hit.
    Weaknesses: The fact that the magic is made out of fire means that it is extremely useless against water users. It can only be used two times a post.
    Duration: two posts
    Cooldown: four posts




    Name: Poseidon's Dragons
    Rank: B
    Type: Offensive
    Description: By planting the defencionem, sustinere and the aléatiore staff, in order, and in the shape of a semi circle on the ground, he makes some hand movements. He then holds the Particularem, in which the caster then makes multiples of hand signals. Then, a blue aura will appears on top of the water. The water will then fly up in the sky making the appearance of the dragon. This dragon then will charge to the target
    Strengths: This magic makes an appearance of a dragon and shows how strong water can be. Since this magic is made from water, it's very useful to defend, fire-magic and wind type users. This magic can also be used as defense (but not adviced) as they can apply short as it can blurry the enemy's sight for a little while.
    Weaknesses: Since the spell is a water-type spell it only works near a water-source. Even though this magic is very powerful, it takes a lot of magical energy.
    Duration: four posts
    Cooldown: six posts

    Name: Heaven Style: Sweet old memories
    Rank: B
    Type: Special
    Description: The caster plants all five five of his staves on the ground and kneels. He makes hand signals and then holds the sustinere. While holding the sustinere, he makes it so that the sustinere is facing the sky. A rainbow-colored aura appears in front of the staffs while two identical auras appears on the ground and on top of the enemy. A light of ray on the sustenere shoots out a rainbow-colored ray of light, the one on top of the enemy shoots down the identical light ray to the aura on the ground. Then, fake memories of the caster, and the target starts to appear.
    Strengths: Because this magic makes it so that the target has the sweet memories with the caster gives the fact that the enemy will have a long time to think if its true or not. There is also the fact that they will have the sympathy to the caster for the fake memories. This magic is used for distracting or being offensive.
    Weaknesses: When under the magic spell, the target changes its memories to what makes the caster an enemy. If this happens, the caster is in a serious trouble as the magic costs a lot of energy.
    Duration: a post
    Cooldown: four posts

    Name: Copycat
    Rank: B
    Type: Defense
    Description: Putting the staffs on the ground and making hand movements, a duplicate of the caster's body appears next to the caster.
    Strengths: Since the duplicate looks the same, it can trick the opponent to thinking that its the caster. It can also distract the opponent, as they look identical.
    Weaknesses: Since this magic involves duplicates, this means that the duplicate consumes many magical energy and a very long time for it to become active.
    Duration: four posts
    Cooldown: six posts



    Name: Heaven Style: Betrayal
    Rank: A
    Type: Special
    Description: Putting all staffs on the ground, and holding the Sustinere, the caster then makes multiples of hand signals. Two colorful magical circles appear while showing two people who are close to him (who are dead) of the target's. They will then try to kill the target after the target's disbelief.
    Strengths: This magic makes an appearance of two very special people of the target. Even though, they are illusions, they look very alike, with the same personalities.
    Weaknesses: Since this is just an illusion, this is usually to distract or fool their minds. The comrades may seem to look real but when examining them closer, they have several aspects which are different. Again, this is not effective against blind people.
    Duration: 5 posts
    Cooldown: 9 posts

    Name: Heaven Style: Cell
    Rank: A
    Type: Special
    Description: The magic was the signature of the village in which Shinigami grew up in. By making hand movements, it will make the magic circle in which traps the opponent in a dream world, the opponent will get devastated by reality and dream.
    Strengths: Since this will make the opponent in a dream like state, it will harm the mentality of the opponent's making the opponent weak through the mind. The magic doesn't need staffs.
    Weaknesses: Even though, you will harm the opponent's mentality, they will also have the same effect to the caster. Also, the effects are not permanent as the mentality will come back after some posts.
    Duration: 3 posts
    Cooldown: 7 posts

    Name: SkySplitter
    Rank: A
    Type: Offense
    Description: The caster plants the Sustinere on the ground, while making hand movements. A magic circle appears randomly and creates a vicious hurricane blade on a selected spot and damages a decent amount of area. This move can also be used in mid air.
    Strengths: The caster casts a very vicious hurricane blade that can lead to serious damage once hit by it.
    Weaknesses: Since this magic is randomly placed, it can also effect the caster as well.
    Duration: A post
    Cooldown: 7 posts



    Name: Heaven Style: Shinigami
    Rank: S
    Type: Special
    Description: The most powerful and unique of the spells, this was named after Shinigami's name as Shinigami is the one who created the spell. Putting all staffs on the ground, the caster makes multiples of hand signals. A huge magic circle appears in the sky. While the magic circle appears in the sky, it makes the sky black in which the magic circle appears to be throwing out a very thick black lazer. Once the lazer touches the ground, it sends out a huge explosion in which then appears smoke. Out of nowhere, the target is in a cross and sees the caster who is also in a cross. Then two more of the identical magical appear up in the sky, and dropping out of the sky is the soul reaper. The soul reaper falls at the back of the caster and he speaks, "Atone your sins" as he points the caster and the target, as lasers comes out of it. The lazer goes through the caster and the target.
    Strengths: This is a very powerful magic as it is very dangerous and very destructive. Even though it's an illusion magic, the feel of it is real as even though the whole event only occurs in the target's mind, he still feels pain physically.
    Weaknesses: It takes such a long time to get active as it needs at least 20 posts of combat to activate the spell. It's also not effective against teams, as this is for 1 v 1 combat.
    Duration: a post
    Cooldown: 10 posts

    Name: Blue Pegasus: Blue Hippocrene
    Rank: S
    Type: Support
    Description: Taught by the previous guild master of Blue Pegasus, this magic is Blue Pegasus's signature spell. Without any staffs in the caster's hands, he cuts himself, and uses his blood to make hand movements. What appears to be a huge blue pegasus flying, it finally lands on the grown and gives blue springs to anybody who believes in Blue Pegasus. The blue springs comes to the aid of these people as it heals the guys fully and also bring back their spirit of not giving up.
    Strengths: This is a very powerful magic as it helps the comrades easily, and make them more hard working. The spell can also effect the caster. The spell is also special as the effects are permanent.
    Weaknesses: This spell holds no offensive attacks whatsoever. There's also the fact that this can only be used for people who are injured badly.
    Duration: Rest of the topic
    Cooldown: 11 posts


    Last edited by Shinigami on 8th June 2012, 1:11 am; edited 26 times in total
    Zeno
    Zeno

    Emotional Tempest 1


    Emotional Tempest 1

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Zeno 18th April 2012, 6:51 am

    This seems to be Requip magic, correct?
    Please read the Rules first. Especially on Weapons and Magic.
    It would probably also help to take a look at already approved apps.


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    Shinigami's magic Zeno1_by_gramcrackers-d7l4bjh
    Shinigami
    Shinigami

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    First Skill: Prince of Death
    Second Skill:
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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Shinigami 18th April 2012, 7:02 am

    Thanks for replying to this post. I'm sorry to tell you this but the staffs are not requip magic.


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    Shinigami's magic Untitl12
    Zeno
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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Zeno 18th April 2012, 7:47 am

    Then they will have to be registered as weapons, not as magic.
    Requip is the only way that would make this work more or less the way you seem to want it. Read the Rules on it, then you will understand what I mean.


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    Shinigami's magic Zeno1_by_gramcrackers-d7l4bjh
    Shinigami
    Shinigami

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Shinigami 18th April 2012, 7:12 pm

    Oh ok. Thanks. I'll change it to requip magic.


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    Shinigami's magic Untitl12
    Maximus Cloud
    Maximus Cloud

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Maximus Cloud 19th April 2012, 10:31 pm

    I apologise Zeno, but Staff Magic should be classified as a holder magic and not as Requip. As long as he carries all staves with him and can use them together, it isn't requip.


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    Shinigami's magic MaxiSiggy
    Shinigami
    Shinigami

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Shinigami 21st April 2012, 1:01 am

    Ok, I have changed my magic into requip spells. Can you check if it's ok?
    Zeno
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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Zeno 1st May 2012, 10:47 pm

    I could have sworn I replied to this.
    I'm very sorry for the incovenience Shinigami, but Maximus was right.
    This is just regular Holder magic and not Requip. However, this is a special case. You have 5 Staffs. I'm not sure whether they should be listed as Weapon or not. They are used to cast Spells, but at the same time they can be used as a melee weapon. So I'm thinking that they should be listed as a Weak Weapon.

    Now for the Spells. Are you sure you don't want the effect of Blood Rage to last a little bit longer? An increase in physical strength for one post seems a bit useless. So you can increase the duration a bit. But then the cooldown should be increased a little bit as well.

    Draining an enemy by 25% is a lot. Especially for a D Rank Spell. Does this mean that the effect of the draining only lasts for one post? So that after one post, the enemy will regain the drained energy or is it permanently drained for the rest of the fight?

    5km per second is not really an indication for some people here. Use other words to describe his speed, maybe even compare it to an animal or something. Again, only for one post?

    3km high is way too high for a C Rank spell. The cooldown needs to be equal to the duration here. Also, you need to add what it can withstand. As to spells of which rank. And how many of them.
    How does someone break through the illusion? Are bilnd people affected by this spell?

    You will need to have Lacrima in order to cast the Fire blasts. I would prefer it if he would fire the fire blasts through the use of a staff, since that is his magic. How many fireballs can he shoot per post? Express the power of the fireballs in terms of rank.

    How would it blind an enemy? I can understand that it would blurry the enemy's view because the eyes would be wet, but blind? Can it break through defenses? If so, through defensive spells of which rank can it break?

    Explain to me how nitrate rain works exactly because I'm lost here. You make plants grow and all of a sudden the opponent is grabbed by something?

    No, the clones need to have a slight distinction that can give away that they are clones. It's B Rank after all. The distinction does not need to be very obvious, but it needs to be there. Also, the clones cannot cast the same magic. They can make the same moves as the caster, making to opponent think they are going to cast a spell, but they cannot actually fire it themselves. The cooldown can be quite a bit lower for this one. It's not an S or A Rank.


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    Shinigami's magic Zeno1_by_gramcrackers-d7l4bjh
    Shinigami
    Shinigami

    1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Prince of Death
    Second Skill:
    Third Skill:

    Shinigami's magic Empty Re: Shinigami's magic

    Post by Shinigami 2nd May 2012, 5:03 am

    Ok, so I have corrected all of the mistakes and added new spells as well. Are there any more corrections that I have to do?


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    Shinigami's magic Untitl12
    Maximus Cloud
    Maximus Cloud

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    Character Sheet
    First Skill: Deity Pocession Magic
    Second Skill: Earth Dragon Slayer (Artificial)
    Third Skill:

    Shinigami's magic Empty Re: Shinigami's magic

    Post by Maximus Cloud 2nd May 2012, 7:48 pm

    Looks good to me. Btw Zeno Im sorry, but hes been waiting so Im going to go ahead and approve this. Otherwise I would have waited for you.


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    Shinigami's magic MaxiSiggy
    Maximus Cloud
    Maximus Cloud

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    First Skill: Deity Pocession Magic
    Second Skill: Earth Dragon Slayer (Artificial)
    Third Skill:

    Shinigami's magic Empty Re: Shinigami's magic

    Post by Maximus Cloud 10th May 2012, 9:29 pm

    Last spell, Permenant seems extreme. Id make it For the rest of the topic.....


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    Shinigami's magic MaxiSiggy
    Maximus Cloud
    Maximus Cloud

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    Second Skill: Earth Dragon Slayer (Artificial)
    Third Skill:

    Shinigami's magic Empty Re: Shinigami's magic

    Post by Maximus Cloud 10th May 2012, 9:45 pm

    Change Durability to Duration and we should be goood


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    Shinigami's magic MaxiSiggy
    Shinigami
    Shinigami

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Shinigami 10th May 2012, 10:55 pm

    Edited, can you check it now


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    Shinigami's magic Untitl12
    Maximus Cloud
    Maximus Cloud

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Maximus Cloud 14th May 2012, 1:55 pm

    Looks Good to me


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    Shinigami's magic MaxiSiggy
    Daichi
    Daichi

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    Shinigami's magic Empty Re: Shinigami's magic

    Post by Daichi 8th June 2012, 6:55 am

    I'm going to approve this.


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    KAGAMI DAICHI
    THEME SONGDRAGON FORCE THEME

      Current date/time is 15th November 2024, 1:44 pm