Magic
Acquisition/Training: 812/Thread
Magic Name: Cavern Dragon Slayer Magic
Magic Type: Slayer Magic
Description: A Cavern Dragon Slayer is a mage which has been gifted control over the elements of Earth, Darkness, Crystals and Water. In ages past, the dragon Quartzia found the silence of caverns calming and the rocks bent to her touch. Before long, she could even choose to vanquish the natural darkness or let it envelop her when she needed to hide. The water rose up at her every whim to flood paths if she needed to escape.
Unique Abilities:
Cavern Dragon Magic Spells
Acquisition/Training: 812/Thread
Magic Name: Cavern Dragon Slayer Magic
Magic Type: Slayer Magic
Description: A Cavern Dragon Slayer is a mage which has been gifted control over the elements of Earth, Darkness, Crystals and Water. In ages past, the dragon Quartzia found the silence of caverns calming and the rocks bent to her touch. Before long, she could even choose to vanquish the natural darkness or let it envelop her when she needed to hide. The water rose up at her every whim to flood paths if she needed to escape.
- Cavern Dweller:
Name:
Cavern Dweller
Type:
Dragon Slayer
Item/Energy needed to reach Force (Elements the Slayer can consume):
Earth, Darkness, Crystals, Water
Slayer Can Control (Elements the Slayer can use in spells):
Earth, Darkness, Crystals, Water
Description & Appearance:
History:
Quartzia was always a dragon of a timid nature. Dwelling up in the sunlight was terrifying for her. It was a time of war and bloodshed, but she had no interest in that. Her kindness was too deep to take either side in the horrific battles, even though humans hunted her and her own kind scorned her for her weakness. Unable to take the unhappiness of the world above, Quartzia took solace in the hidden places below. The cave she went into burrowed deeply into the earth and was full of tunnels to explore. She thought she might miss the sun, but found the colors of softly glowing crystals reflecting off of peaceful subterranean streams and lakes to be even better. The silence was calming and the rocks bent to her touch. Before long, she could even choose to vanquish the natural darkness or let it envelop her when she needed to hide. The water rose up at her every whim to flood paths if she needed to escape.
As humans dug deeper and deeper into the earth in search of precious metals and riches, she found herself retreating further and further in to hide. Most were still hostile to her, though a kind group of miners found her and treated her like a deity for a time. When it was finally her time to die, she blessed those kind people with a lacrima of her discovered powers.
- Slayer Benefits:
Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements (Example: Ice Dragon Slayers cannot eat Dark Ice). If Dragon Slayers consume an impure spell/ability of their element they take full damage from the spell, which is not affected by resistances in any way or form. If they consume a naturally occurring impure version of their element, they lose 10% of their maximum HP.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back: Motion sickness. Dragon Slayers cannot ride on any vehicle or method of transportation without getting motion sick. They can still fly, of course, or use their pets for transportation without getting motion sick. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured through the use of a User Rank healing spell.
A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Body of the Dragon (Unlocked at D Rank/Max S Rank): Increase Character Speed by 60% and a 5% regeneration to HP every post.
- Heart of the Dragon (Unlocked at B Rank/Max S Rank): Increase Speed spell by 60% and a 5% regeneration to HP every post.
- Mind of the Dragon (Unlocked at S Rank/Max S Rank): Increase Magic Damage by 60% and a 5% regeneration to MP every post.
Cavern Dragon Magic Spells
- Signature Spells:
Name: Vanquishing Darkness (Unlocked at C Rank/Max S Rank)
Rank: S
Category: Auxiliary
Type: Passive
Description: His Spell Damage is increased by 60%. Spirit, like Quartzia, has the power to cast out darkness. He can imbue any attack he's employing with the Light of the Crystal, adding the Light Element to an attack.
Name: Shadow Realm Shade (Unlocked at A Rank/Max S Rank)
Rank: User Rank (Up to S)
Category: Auxiliary
Type: Single Target
Range: Self
Speed: Self
Duration: 10
Description: His Spell Speed is increased by 60%. Quartzia needed the ability to conceal herself from dragon slayers, powerful wizards, and dragons. She eventually figured out how to let darkness engulf her and conceal her existence. Spirit is now in possession of that ability. He may enter the shadow realm if he is surrounded by natural darkness. No aspect of spirit can be recognized in any manner, shape, or form when in the shadow world. He can still see the natural world, but he is unable to engage with it; similar to a shade looking through a one way mirror. This ability is completely defensive in nature, according to Quartzia's philosophies. As a result, transitioning out of the shadow world takes many moments, leaving Spirit exposed to attack.
Name: Nature's Embrace (Unlocked at H Rank/Max S Rank)
Rank: S
Category: Auxiliary
Type: Burst
Range: 100 Meters
Speed: 200 Meters Per Second
Duration: 10 posts
Description: His Magic Power is increased by 60%. Spirit, like Quartzia, has control over Earth and Water. In doing so, he controls those elements within his range. He could, for example, excavate swaths of dirt and rock, move it along the ground, and open and close passages. Alternatively, he could make shapes, colors, or both appear on the dirt or stone, spelling out words, creating images, or forming patterns. He can swim and breathe underwater, survive in extreme conditions under ground or deep in the ocean. He could also for example raise, lower, change the flow or even part water.
- S Rank Spells:
Name: Quartzia's Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Spirit gains a 60% increase to Character Speed.
Name: Quartzia's Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Spirit gains a 60% increase to Character Speed.
Name: Quartzia's Gift
Rank: S
Category: Auxiliary
Type: Passive
Description: Spirit gains a 60% increase to Character Speed.
Name: Cavern Dragon's Make: Tiny Dragons
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 Meters
Speed: 250 Meters Per Second
Duration: 1 post
Downside: Sacrificing one effect for 25% more speed.
Description: Opening one hand flat, the other is placed on top forming a fist as the catalyst stance for casting the spell, forming a magic circle where innumerable tiny dragons made of either crystal, earth, darkness or water burst out in all directions at spell's range at the spell's speed clawing at anything they come in contact with.
Name: Cavern Dragon's Make: Dragons
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 Meters Per Second
Duration: 1 post
Description: Opening one hand flat, the other is placed on top forming a fist as the catalyst stance for casting the spell, forming a magic circle where 10 small dragons made of either crystal, earth, darkness or water jump out to attack at different targets or at the same target numerous times. The dragons act like projectiles that home in on the target(s) and bursts as they make contact. They will pursue targets for a distance equal to the range of the spell at max.
Name: Cavern Dragon's Make: Dragon
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 Meters
Speed: 400 Meters Per Second
Duration: 1 post
Description: Opening one hand flat, the other is placed on top forming a fist as the catalyst stance for casting the spell, forming a magic circle where a large dragon made of either crystal, earth, darkness or water is created about the size of a horse. The dragon acts like projectile that homes in on the target and bursts as it makes contact. It will pursue a target for a distance equal to the range of the spell at max.
- Advanced Spells:
Name: Cavern Dragon's Protection
Rank: B+
MP Cost: 60
Category: Defensive
Type: Single Target
Durability: 540
Range: Self
Speed: Self
Duration: 8 post
Downside: Sacrificing Spell Range and Spell Speed for 50% more Spell Durability.
Description: Spirit covers his body in scales made from either earth, darkness, crystal or water. The durability of this shield is restored once per post for the duration of the spell. Further, once per post, he may negate a single spell or ability that hits the shield spell instantly, provided the spell or ability is of B+ rank or lower and he pays the original MP cost of the spell being negated in order to do so.
Name: Cavern Dragon's Roar
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst
Damage: 120
Range: 75 Meters
Speed: 150 Meters Per Second
Duration: 1 post
Description: Spirit inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from his mouth that spreads out up to the spell's range and at the spell's speed. In the process, sharp crystal shards, balls of rocks, tendrils of darkness or blades of water, are dispersed, whichever Spirit desires, dealing damage to anyone caught in it. Can only be used once per post max.
Name: Cavern Dragon's Rage
Rank: A+
MP Cost: 75
Category: Offensive
Type: Mult-Target
Damage: 115
Range: 338 Meters
Speed: 250 Meters Per Second
Duration: 9 posts
Description: Spirit flexes his magical aura, making it semi tangible as it causes the area to become heavy with pressure as his Spell Damage is increased by 90%. Soon the earth below begins to split, crack and shake as chunks float into the air and condense into eight small compact meteors that orbit him for the duration. He may fire any number of them at his leisure during the duration in an attempt to hit a target or multiple targets.
Name: Cavern Dragon's Wings
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 450 Meters
Speed: 562 Meters per Second
Duration: 9 posts
Downsides: Sacrificing one effect for 25% more Spell Speed.
Description: Spirit has the power to sprout large wings that allow him to fly at Character Speed. He picks crystal wings, earth wings, darkness wings, or water wings when creating them. The primary function of the wings is to improve the user's physical abilities by increasing his Character Speed by 100% for the duration of the spell. The wings are useful in hand-to-hand combat. Once per post while this spell is active, the user can perform a singular wing swipe against a given target within their melee range at the spell's speed, dealing the spell's damage to the target if successfully hitting them.- Plot Ability:
- Spirit is able to create the wings at no cost but without the increase to Character Speed and without the attack.
Name: Cavern Dragon's Folly
Rank: S+
MP Cost: 90
Category: Auxiliary
Type: Single Target
Range: 600 Meters
Speed: 750 Meters Per Second
Duration: 12 posts
Downside: Sacrificing one effect for 25% more Spell Speed.
Description: In front of him, Spirit produces a large, flat, round pool of water. Its surface reflects the picture of a spell being cast like a mirror. The appearance of these reflections counteracts the spell. The reflections then disperse into the water after the spell has been countered. The spell can only negate S+ and lower and costs and additional amount of Mana Points equal to the cost of the spell negated. After negating a spell Spirit will absorb some of the essence of the spell to empower himself, gaining a 105% increase to spell damage.
Last edited by Magicite on 27th November 2021, 9:02 am; edited 19 times in total