Magic
Magic Name: Lineage Magic
Magic Type: Solitary - Faith (A maximum of 1 additional effect, up to 9 total, may be added to any given spell or ability within the magic containing the Faith magic type. The benefit of this magic type can be used to alter the effect limit of signature spells.)
Description: Lineage Magic is a type of magic in which the Magician teaches Spirit some of the numerous spells he has mastered throughout the millennia. By developing their bond and faith each other, Spirit will be able to learn more from the Magicians' wellspring of power and wisdom. In doing so the Magician has focused on teaching Spirit Caster Magic that his mana is naturally drawn too; spells of lightning, pure arcane energy, space/time magics by evoking the power of the stars, or just spells that build above the natural gifts provided by being inherited by the Magician.
Unique Abilities:
Lineage Abilities:
Lineage Magic Spells
Magic Name: Lineage Magic
Magic Type: Solitary - Faith (A maximum of 1 additional effect, up to 9 total, may be added to any given spell or ability within the magic containing the Faith magic type. The benefit of this magic type can be used to alter the effect limit of signature spells.)
Description: Lineage Magic is a type of magic in which the Magician teaches Spirit some of the numerous spells he has mastered throughout the millennia. By developing their bond and faith each other, Spirit will be able to learn more from the Magicians' wellspring of power and wisdom. In doing so the Magician has focused on teaching Spirit Caster Magic that his mana is naturally drawn too; spells of lightning, pure arcane energy, space/time magics by evoking the power of the stars, or just spells that build above the natural gifts provided by being inherited by the Magician.
Unique Abilities:
- Savant of Wisdom (Unlocked at D Rank/Max S Rank):
Increase Magic Power by 60% and has a counter-effect to debuffs, reducing their effectiveness by 50%. - Scholar of Wisdom (Unlocked at B Rank/Max S Rank):
Increase to Magic Power by 60% and may once per post heal themselves automatically upon taking damage for 120 HP. - Sage of Wisdom (Unlocked at S Rank/Max S Rank):
Increase to Magic Power by 60% and may communicate telepathically with anything sentient that is willing, with both parties being able to understand one another without issue.
Lineage Abilities:
- Magician's Spirit: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil, elements, and general nature). Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain an increase of Magic Power and Spell Damage, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D), for 200% user-ranked spell damage. Range is 30 meters + 15 per rank above D away from the user.
Lineage Magic Spells
- Signature Spells:
Name: Mind (Unlocked at C Rank/Max S Rank) [Additional Effect from Faith Magic ]
Rank: User Rank (Up to S)
Category: Auxiliary
Type: Passive
Description: Spirit's Magic Sensory has progressed to the point where he can not only detect but also see magic, even penetrating measures that would typically cloak/hide magic in a 360-degree radius. (Think Byakugan from Naruto) Having such fine control over one's senses and magic has also gifted Spirit with an enhanced reaction time, increasing his Character Speed by 60%.
Name: Body (Unlocked at A Rank/Max S Rank)
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases the user's Spell Damage by 60%
Name: Soul (Unlocked at H Rank/Max S Rank)
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases the user's Magic Power by 60%
- Advanced Rank:
Name: Call Lightning
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Area of Effect
Damage: 60 HP
Range: 150 Meters
Speed: 75 Meters per Second
Duration: 1 post
Description: Magic swirls about and rises into the sky when Spirit lifts his palm into the air. Following that, bolts of lightning fall from the sky, bombarding the location around him up to the range of the spell, spreading out from his own position at the spells speed.
Name: Boots of the Lightning God [Additional Effect from Faith Magic ]
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 450 Meters
Speed: 450 Meters per Second
Duration: 9 posts
Description: Spirit creates a pair of lightning boots. When the boots are worn, sparks of electricity may be observed. The primary function of the boots is to improve the user's physical abilities, such as jumping power and speed by increasing his Character Speed by 100% for the duration of the spell. Spirit can leap across great distances as his velocity builds at his own Movement Speed. He may also travel along walls and ceilings. The boots are useful in hand-to-hand combat since they strengthen Spirit's legs, allowing him to kick more powerfully. Once per post while this spell is active, the user can perform a singular kick against a given target within their melee range at the spell's speed, dealing the spell's damage to the target if successfully hitting them. If hit a target will have their Character Speed reduced by 100% because the lightning disrupts the target's nervous system. While Boots of the Lightning God he counters any negative effects that would lower his Character Speed by 50%, thus reducing their potency.
Name: Gloves of the Lightning God [Additional Effect from Faith Magic ]
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 450 Meters
Speed: 450 Meters per Second
Duration: 9 posts
Description: Spirit creates a pair of lightning-clawed gloves. When the gloves are worn, sparks of electricity may be observed. The primary function of the gloves is to improve Spirits reach and increase his Character Speed by 90%. The gloves are useful in hand-to-hand combat improve his attacks by cutting and burning with the claws. Once per post while this spell is active, the user can perform a singular punch against a given target within their melee range at the spell's speed, dealing the spell's damage to the target if successfully hitting them. If hit a target will have their Character Speed reduced by 100% because the lightning disrupts the target's nervous system. While Gloves of the Lightning God he counters any negative effects that would lower his Spell Speed by 50%, thus reducing their potency.
Name: Lightning Bolt [Additional Effect from Faith Magic ]
Rank: S+
MP Cost: 180 MP
Category: Offensive
Type: Single Target
Damage: 270 HP
Range: 600 Meters
Speed: 900 Meters Per Second
Duration: 1 post
Downside: Sacrificing two effects for 50% more Spell Speed. Double MP for 50% more Spell Damage.
Description: Spirit raises his hand and out from the palm he fires a bolt of magical lightning at a target. After using Lightning Bolt to lock on to its objective, the projectile homes in on the target and bursts as it makes contact. The projectile pursues targets for a distance equal to the range of the spell at max.
Name: Investiture of Lightning [Additional Effect from Faith Magic
Rank: H+
MP Cost: 210 MP
Category: Offensive
Type: Multi-Target
Damage: 210 HP
Range: 700 Meters
Speed: 900 Meters Per Second
Duration: 25 post
Downside: Sacrificing two effects for 50% more Spell Speed. Double MP for 50% more Spell Damage.
Description: Spirit covers his body in a aura of lightning. Forming from the aura itself he is able to fire blasts of lightning all at once at different targets or at the same target numerous times. The maximum number of projectiles that can be created via this spell in any given post is 25. The projectiles can pierce armors, barriers, and shields, though sacrifices 50% of its base damage in exchange. After casting the spell Spirit will have a increase of 115% Spell Speed for 25 posts.
- A Rank:
Name: Archmage
Rank: A
Category: Auxiliary
Type: Passive
Description: Spirit will gain a 55% increase to Magic Power.
Name: Wizard
Rank: A
Category: Auxiliary
Type: Passive
Description: Spirit will gain a 55% increase to Spell Speed.
Name: Mage
Rank: A
Category: Auxiliary
Type: Passive
Description: Spirit will gain a 55% increase to Spell Damage.
Name: Magician's Shield
Rank: A
MP Cost: 50 MP
Category: Defensive
Type: Single Target
Durability: 450 HP
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for 50% more durability
Description: Magician's Shield is a spell that creates a protective shield for the user that covers only their own body. The shape and appearance can be tailored to Spirit's specific requirements.
Name: Magician's Bulwark
Rank: A
MP Cost: 50 MP
Category: Defensive
Type: AoE
Durability: 187 HP
Range: 150 Meters
Speed: 75 Meters per Second
Duration: 7 posts
Downsides: Sacrificing one effect for 25% more durability
Description: Magician's Bulwark is a spell that creates a protective shield around an area, spreading out from the user's position up to the range of the spell around him at the spell's speed and persisting in the area for the duration of the spell. Spirit may change the shape and appearance to suit his current demands.
Name: Circle of Recall
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Burst
Range: 75 Meters
Speed: 150 Meters per Second
Duration: 1 post
Description: As if opening a hole, Spirit opens his hands in the direction where the gate should be opened. As magic begins to build, a magical circle will appear on the ground, allowing the user to instantly teleport to any point within range of the spell. Can be done a maximum of once per post. Outside of combat and with OOC permission from any other participating players Spirit can open portals to places he has previously visited.
- S Rank:
Name: Blinking Star
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Range: 100 Meters
Speed: 200 Meters per Second
Duration: 10 post
Description: Spirit can travel to any point within the range of the spell in the blink of an eye thanks to this magic. It is a very quick and efficient mode of transportation, and it can also be employed in warfare when quick actions are required. After teleporting his Character Speed will increase by 70% for the duration of the spell. Can only be done once per post max.
Name: Red
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 Meters
Speed: 200 Meters per Second
Duration: 1 post
Description: Spirit activates the divergence of his magic by raising a finger in front of him, causing an immensely powerful repulsive force that spreads out up to the spell's range around him at the spell's speed and repels any matter in its area, dealing damage to anyone caught in it. The blast is forceful enough to knockback those caught (OOC Permission). Can only be used once per post max.
Name: Unlimited Void
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: AoE
Range: 200 Meters
Speed: 100 Meters per Second
Duration: 10 posts
Description: Spirit generates a metaphysical environment up to the range of the spell around him at the spell's speed. Those in the region are constantly bombarded with stimuli and information, restraining their mental processes and behaviors, immobilizing them for a single post. Targets of this spell may be immobilized only once every other post at the max. Those with whom he comes into personal contact are also immune to the influence. Because they are so bombarded with stimuli, they also have their Character Speed reduced by 70% for the duration.
Name: Chain Lightning
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multi Target
Damage: 90 HP
Range: 300 Meters
Speed: 225 Meters per Second
Duration: 1 post
Description: Spirit raises a hand and points towards a target creating a bolt of lightning that arcs toward them at the spell's speed. The bolt will jump from chosen target to target if within range of the spell around the user. Can target up to 10 people at max.
Name: Piercing Bullet [Additional Effect from Faith Magic ]
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 180 HP
Range: 400 Meters
Speed: 400 Meters per Second
Duration: 1 post
Downside: Sacrificing two effects for 50% more damage.
Description: The user imitates a pistol with their hand, then bends their index and middle fingers slightly to create a magic sphere in the air from which a powerful penetrating bullet is shot at the target. The projectile can pierce armors, barriers, and shields, though sacrifices 50% of its base damage in exchange. Can be used once per post max.
Name: Combat Clairvoyance
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Area of Effect
Range: 200 Meters
Speed: 100 Meters per Second
Duration: 10 post
Description: Spirit concentrates a moment by expanding his natural Clairvoyance as a wave of chrono energy is sent out around him. Those in the Area of Effect who are affected will have their Character Speed reduced by 70% as their reaction time is dulled, meanwhile Spirit will see an increase by 70% to his Character Speed. He can choose to not affect those he wishes.
- H Rank:
Name: Ravine of the Dark Hole
Rank: H
MP Cost: 140 MP
Category: Offensive
Type: Burst
Damage: 210 HP
Range: 200 Meters
Speed: 450 Meters Per Second
Duration: 20 posts
Downside: Double MP for 50% more Spell Damage. Sacrificing two effects for 50% more Spell Speed.
Description: Spirit lifts his arm and snaps his fingers to cast this spell, which causes magical powers to cluster around him raising his Spell Damage by 75%. It creates a massive ball of pure arcane energy that bursts out in a line.
- Fusion Spell:
Name: The Lightning God's Incarnation [Unlocked at B Rank] [Additional Effect from Faith Magic ]
Rank: H [Fusion Spell - Boots of the Lightning Dragon + Gloves of the Lightning Dragon]
MP Cost: 150 MP
Category: Offensive
Type: Single Target
Damage: 300 HP
Range: 900 Meters
Speed: 1125 Meters per Second
Duration: 18 posts
Description: Spirit fuses the spells Boots of the Lightning Dragon and Gloves of the Lightning Dragon into The Lightning Dragon's Incarnation. When this spell is activated he creates armor covering most of his body and two horns appear at the top of his head. While Lightning Dragon's Incarnation is active he gains all the effects of the two fused spells; thus increasing his mobility and gaining an increase to Character Speed by 180%, reduction in negative effects that would lower his Character Speed by 50%, and a reduction in negative effects that would lower his Spell Speed by 50%. The user can use the gloves or the boots once per post to attack a target within their melee range at the spell's speed, dealing the spell's damage if hitting successfully. If hit a target will have their Character Speed reduced by 200% because the lightning disrupts the target's nervous system. The Lightning Dragon's Incarnation may only be used once per thread max. The Lightning Dragon's Incarnation Spell Speed is increased by 25%.
Last edited by Magicite on 3rd December 2021, 10:27 am; edited 22 times in total