Job: The Night Shift From Hell
Rank: D
Player Requirements: 2 participants minimum, 4 maximum. 15 posts per player. 120 words per post.
Job Requirements: At least 2 D rank mages or the equivalent of. Make sure Pete's last shift doesn't go too wrong. Do not let more than 2 objects get broken.
Job Location: Era
Job Description: Pete McRollingstomp, a guardsman by heart, was recently hired to work for a world-renowned company which specialises in security. Being a newcomer, he was assigned to a quiet and unimportant warehouse, used to keep porcelain items safe and ready for shipping, as a night guard with the task of keeping all unauthorized personnel away from it while keeping the merchandise safe. That, as his first job for the company, would be his test to prove that he has what it takes to work for them, so in other words he must not fail it if he wants to keep his job. The problem is that recently someone has been entering the warehouse and while Pete always managed to notice them entering, they could always get away before he got to them, a problem caused by the fact that Mr McRollingstomp isn't exactly the slimmest person ever seen. And it seems that the unknown infiltrators know that fact. Now it's time for the guard's last shift and it looks like he could use some back-up to help him out in securing the place before something goes horribly wrong.
Enemies:
Weak: Pete - The poor guy's so stressed-out he might actually mistake you for a trespasser and try to take you down! Pete's arsenal consist of a police baton and a stun gun, so it's strongly advised to try and avoid being hit, since you may have to kiss several ribs and teeth good-bye.
Normal: Strong wind - Due to the nature of the guard to forget closing the windows, any small gust that blows through them instantly becomes a relatively strong draft, capable of inflicting you with the lethal condition called a runny nose. But if a stronger wind decides to blow through the windows and form a serious draft, there's a good chance for it to knock over fragile objects and break them, thus making Pete's life worse as he is held responsible. And if too many things get damaged, he might just get fired...
(lasts for 4 posts or until the window is closed. If 3 items get damaged Pete gets fired and the mission is considered failed.)
Strong: Earthquake - Yeah, congratulations. An earthquake in a porcelain-holding building. Good luck preventing that from ending horribly.
(Lasts for 2 posts. If 3 items get damaged Pete gets fired and the mission is considered failed.)
Boss: Little Goblin - It seems that this was the culprit responsible for infiltrating the warehouse at night. You should probably chase it out, but seeing how that little thing seems keen on staying until it breaks a satisfying amount of objects, it'll be pretty difficult. But maybe that's good in it's own way, as Pete would be even happier if you manage to capture it and find out how it got in without him noticing.
(The goblin is armed with a modified slingshot which fires 50-caliber stones capable of completely K.O-ing you if they hit you right. Hurts more than it should if fired from closer, especially from point-blank.)
Please note that it is possible to finish the mission without fighting the goblin.
Reward: 750 jewels with an extra bonus of 150 more if you manage to capture and interrogate the goblin.
Rank: D
Player Requirements: 2 participants minimum, 4 maximum. 15 posts per player. 120 words per post.
Job Requirements: At least 2 D rank mages or the equivalent of. Make sure Pete's last shift doesn't go too wrong. Do not let more than 2 objects get broken.
Job Location: Era
Job Description: Pete McRollingstomp, a guardsman by heart, was recently hired to work for a world-renowned company which specialises in security. Being a newcomer, he was assigned to a quiet and unimportant warehouse, used to keep porcelain items safe and ready for shipping, as a night guard with the task of keeping all unauthorized personnel away from it while keeping the merchandise safe. That, as his first job for the company, would be his test to prove that he has what it takes to work for them, so in other words he must not fail it if he wants to keep his job. The problem is that recently someone has been entering the warehouse and while Pete always managed to notice them entering, they could always get away before he got to them, a problem caused by the fact that Mr McRollingstomp isn't exactly the slimmest person ever seen. And it seems that the unknown infiltrators know that fact. Now it's time for the guard's last shift and it looks like he could use some back-up to help him out in securing the place before something goes horribly wrong.
Enemies:
Weak: Pete - The poor guy's so stressed-out he might actually mistake you for a trespasser and try to take you down! Pete's arsenal consist of a police baton and a stun gun, so it's strongly advised to try and avoid being hit, since you may have to kiss several ribs and teeth good-bye.
Normal: Strong wind - Due to the nature of the guard to forget closing the windows, any small gust that blows through them instantly becomes a relatively strong draft, capable of inflicting you with the lethal condition called a runny nose. But if a stronger wind decides to blow through the windows and form a serious draft, there's a good chance for it to knock over fragile objects and break them, thus making Pete's life worse as he is held responsible. And if too many things get damaged, he might just get fired...
(lasts for 4 posts or until the window is closed. If 3 items get damaged Pete gets fired and the mission is considered failed.)
Strong: Earthquake - Yeah, congratulations. An earthquake in a porcelain-holding building. Good luck preventing that from ending horribly.
(Lasts for 2 posts. If 3 items get damaged Pete gets fired and the mission is considered failed.)
Boss: Little Goblin - It seems that this was the culprit responsible for infiltrating the warehouse at night. You should probably chase it out, but seeing how that little thing seems keen on staying until it breaks a satisfying amount of objects, it'll be pretty difficult. But maybe that's good in it's own way, as Pete would be even happier if you manage to capture it and find out how it got in without him noticing.
(The goblin is armed with a modified slingshot which fires 50-caliber stones capable of completely K.O-ing you if they hit you right. Hurts more than it should if fired from closer, especially from point-blank.)
Please note that it is possible to finish the mission without fighting the goblin.
Reward: 750 jewels with an extra bonus of 150 more if you manage to capture and interrogate the goblin.