Magic
Magic Name: Physio Manipulation
Magic Type: Caster (Primary), Take Over (Auxiliary)
Description: The art of Physio Manipulation is exactly as it sounds: A magic that revolves around altering the properties of one’s body in order to adapt to their environment. Anything that would be considered a change to the body falls under the confines of this type of magic, including but not limited to: physiological boosts such as with strength or speed, shapeshifting and alteration, increased or decreased mass or size, and even simple cosmetic changes to things like hair or eye color. In some cases, portions of her magic can be targeted on others to either benefit her allies or hamper her enemies as well. The theme of her take over spells is nightmares, which encompasses grotesque and horrifying abominations that are more akin to monsters than anything else.
Unique Abilities:
Magic Name: Physio Manipulation
Magic Type: Caster (Primary), Take Over (Auxiliary)
Description: The art of Physio Manipulation is exactly as it sounds: A magic that revolves around altering the properties of one’s body in order to adapt to their environment. Anything that would be considered a change to the body falls under the confines of this type of magic, including but not limited to: physiological boosts such as with strength or speed, shapeshifting and alteration, increased or decreased mass or size, and even simple cosmetic changes to things like hair or eye color. In some cases, portions of her magic can be targeted on others to either benefit her allies or hamper her enemies as well. The theme of her take over spells is nightmares, which encompasses grotesque and horrifying abominations that are more akin to monsters than anything else.
- Magic Type benefits:
- Caster (Primary): 15% Cost Reduction
- Take Over (Secondary): +15% HP/MP
- Caster (Primary): 15% Cost Reduction
Unique Abilities:
- Persistence (D): Trinity receives 5% regen to her MP, and 50% reduction to physical damage. As a plot device, she can make non-combat related cosmetic changes to her body to alter her general appearance.
- Malleable (B): Trinity is so accustomed to the tolls of shape changing that manipulating her body is less taxing on her than it would be on others. She receives an additional +50% to MP. This scales up by 5% per rank to cap at 60% at S.
- Perfect Conductor (S): Magical energy run through every fiber of her being, making it easier for her to perform magical feats. Trinity receives a 35% reduction to the MP cost of her spells. Additionally, she receives a passive increase of her MP of 25%.
- Ascendancy Abilities:
- X Rank:
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Signature Spells:
- Name: Steel Strike
Rank: Signature (From C Rank)
MP Cost: N/A
Type: Single Target
Category: Offensive, Buff
Damage: Max of Rank
Range: Max of Rank
Speed: Max of Rank
Duration: 1
Downside:
Description: Once per post, Trinity can swiftly increase the density in part her body to deliver a formidable blow to a single opponent. This attack deals an additional amount of spell damage equal to the max percentage available at her rank, and maxes out at S.
Name: Bountiful Energy I
Rank: Signature (From A Rank)
MP Cost: N/A
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: Passive
Downside:
Description: Trinity receives a passive +60% to MP.
Name: Bountiful Energy II
Rank: Signature (From H Rank)
MP Cost: N/A
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: Passive
Downside:
Description: Trinity receives a passive 60% increase to MP.
Name: Bountiful Energy III
Rank: Signature (Lineage)
MP Cost: N/A
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside:
Description: Trinity receives a passive 60% increase to MP.
Name: Bountiful Energy IV
Rank: Signature (Lineage)
MP Cost: N/A
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: Passive
Downside:
Description: Trinity receives a passive 60% increase to MP.
- B Rank Spells:
Name: Maximum Potential I
Rank: B
MP Cost: 40mp
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: N/A
Range: Self
Speed: Self
Duration: 6
Downside: Sacrificing range and speed for 50% boost to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 90% increase to spell damage and can teleport up to once per turn to any spot within B rank burst range.
Name: Maximum Potential II
Rank: B
MP Cost: 40mp
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: N/A
Range: Self
Speed: Self
Duration: 6
Downside: Sacrificing range and speed for 50% boost to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 90% increase to spell damage and can teleport up to once per turn to any spot within B rank burst range.
Name: Maximum Potential III
Rank: B
MP Cost: 40mp
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: N/A
Range: Self
Speed: Self
Duration: 6
Downside: Sacrificing range and speed for 50% boost to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 90% increase to spell damage and can teleport up to once per turn to any spot within B rank burst range.
Name: Bountiful Energy V
Rank: B
MP Cost: N/A
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside:
Description: Trinity receives a +50% increase to MP
Name: Bountiful Energy VI
Rank: B
MP Cost:N/A
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside:
Description: Trinity receives a +50% increase to MP
Name: Maximum Potential IV
Rank: B+ (Lineage)
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff, Teleport, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Sacrificing speed and range for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 135% increase to spell damage, can teleport up to once per turn to any spot within B+ rank burst range, and can negate one B+ rank or lower spell per turn for the appropriate MP cost.
Name: Maximum Potential V
Rank: B+ (Lineage)
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff, Teleport, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Sacrificing speed and range for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 135% increase to spell damage, can teleport up to once per turn to any spot within B+ rank burst range, and can negate one B+ rank or lower spell per turn for the appropriate MP cost.
Name: Maximum Potential VI
Rank: B+
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff, Teleport, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Sacrificing speed and range for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 135% increase to spell damage, can teleport up to once per turn to any spot within B+ rank burst range, and can negate one B+ rank or lower spell per turn for the appropriate MP cost.
Name: Hag’s Torso
Rank: B+
Take Over Type: Partial TO (Burst)
Grade: Normal
Take Over Buff: 67% Strength
Melee Damage: 18hp
Range: Self
Speed: Self
Duration: 8
Downside:
Description: Trinity’s torso transforms into a gaunt skeleton with grey skin that appears to hang loosely off of bones and malnourished muscles. This body is designed to be deceiving, and actually can take much more damage than it appears to.
Abilities:- Spectre:
- Name: Spectre
Rank: B+
MP Cost: 60MP
Category: Defensive
Type: Burst, Buff, Counter-Effect
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Range and speed sacrificed to raise defensive HP cap by 50%
Description: While this spell is active, Trinity’s body takes on the ethereal properties of a ghost. This spell absorbs up to 540hp before it is dispelled as attacks pass through her intangible form. Additionally, the strength of her defensive spells is increased by 90% and once per round any drain effects inflicted to her HP are reduced by 50%.
- A Rank spells:
- Name: Hag’s Head
Rank: A
Take-Over Type: Partial TO (Burst)
Grade: Normal
Take-Over Buff: 48% Strength
Melee Damage: 28HP
Range: Self
Speed: Self
Duration: 6
Downside:
Description: Trinity’s face transforms into a hideous old woman’s, with gaunt cheeks, loose gray skin, and thin, greasy silver hair. Her mouth is full of razor sharp fangs, and her eyes are white.
Abilities:- Terrorizing Shriek:
- Name: Terrorizing Shriek
Rank: A
MP Cost: 50mp
Category: Offensive
Type: AoE, Immobilization, Buff
Damage: 50hp
Range: 150m
Speed: 75mps
Duration: 7
Downside:
Description: Trinity lets out a horrifying, ear-shattering wail that stuns and damages anyone unable to resist its effects. Affected targets suffer immobilization every other round and Trinity’s strength is increased by 65% for the duration of the spell.
Name: Hag’s Claws
Rank: A
Take-Over Type: Partial TO (Burst)
Grade: Normal
Take-Over Buff: 48% Strength
Melee Damage: 28HP
Range: Self
Speed: Self
Duration: 7
Downside:
Description: Trinity’s arms transform into gnarled limbs with clawed fingers and grey skin that appears to hang loosely off of bones and malnourished muscles. These limbs are designed to be deceiving, and actually carry much more power than they appear to.
Abilities:- Lacerate:
- Name: Lacerate
Rank: A
MP Cost: 50mp
Category: Offensive
Type: Single Target, Buff, Drain
Damage: 100hp
Range: 300m
Speed: 300mps
Duration: 7
Downside:
Description: Using the sharpened tips of her nails, Trinity eviscerates her opponent by viciously rending their flesh. +65% strength for the duration of the spell, and target takes an addition 5% HP drain up to once per turn whenever Trinity continues to damage them with her nails.
Name: Drider Belly
Rank: A
Take-Over Type: Partial TO (Burst)
Grade: Normal
Take-Over Buff: 48% Speed
Melee Damage: 28HP
Range: Self
Speed: Self
Duration: 7
Downside:
Description: Trinity takes on the lower body of a Drider, her legs splitting into eight with a spider’s belly and spinneret, giving her the effect of having a human upper torso on a large, black spider’s body.
Abilities:- Poison Webbing:
- Name: Poison Webbing
Rank: A
MP Cost: 50mp
Category: Offensive
Type: Multiple Targets, Drain, Immobilization
Damage: 75hp
Range: 225m
Speed: 165mps
Duration: 7
Downside:
Description: A string of thick webbing shoots from her spinneret, entangling anyone in its path that doesn’t manage to dodge it. Targets hit by this attack have a difficult time pulling the sticky substance off, and suffer a 5% hp drain once per post for the duration of the spell as the poison in the webbing burns them. Additionally, the target is immobilized every other round for the duration of the spell as long as they are still being effected by the webbing.
Name: Drider Torso
Rank: A
Take-Over Type: Partial TO (Burst)
Grade: Normal
Take-Over Buff: 48% Speed
Melee Damage: 128HP
Range: Self
Speed: Self
Duration: 7
Downside:
Description: Trinity takes on the upper torso of a Drider which is quite humanoid in comparison to the lower half. Her hair turns black and her skin becomes silvery, her eyes a bloody crimson color.
Abilities:- Dancing Lights:
- Name: Dancing Lights
Rank: A
MP Cost: 50mp
Category: Offensive
Type: Single Target, DoT, Negation
Damage: DoT (50hp per post, max 250hp)
Range: 200m
Speed: 200mps
Duration: 5
Downside:
Description: Several globes of pale blue flames shoot from Trinity’s palm. These flames hone in on her target and follow them, dealing damage over time as they attack and burn the opponent. For as long as the lights surround her opponent it is easier for her to react to her attacks, allowing her to negate up to one spell of A rank or lower per post. The appropriate amount of MP must be spent in order to negate a spell.
Name: Maximum Potential VII
Rank: A+ (Lineage)
MP Cost: 75mp
Category: Auxiliary
Type: Burst, Buff, Teleportation, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 9
Downside: Sacrificing speed and range for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 150% increase to spell damage, can teleport up to once per turn to any spot within A+ rank burst range, and can negate one A+ rank or lower spell per turn for the appropriate MP cost.
Name: Maximum Potential VIII
Rank: A+ (Lineage)
MP Cost: 75mp
Category: Auxiliary
Type: Burst, Buff, Teleportation, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 9
Downside: Sacrificing speed and range for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 150% increase to spell damage, can teleport up to once per turn to any spot within A+ rank burst range, and can negate one A+ rank or lower spell per turn for the appropriate MP cost.
Name: Aspect of the Hag
Rank: A+
Take-Over Type: Full TO (Burst)
Grade: Normal
Take-Over Buff: 100% Strength
Melee Damage: 63HP
Range: Self
Speed: Self
Duration: 9
Downside:
Description: Trinity takes on the full visage of a hideous hag, applying the effects from two or more of Hag’s Claws, Hag’s Torso, and Hag’s Head. See spoiler for visual.
Abilities:- Waking Nightmare:
- Name: Waking Nightmare
Rank: A+
MP Cost: 75mp
Category: Offensive
Type: Single Target, Drain, Immobilization, Debuff
Damage: 150hp
Range: 450m
Speed: 450mps
Duration: 9
Downside:
Description: A jet of black and purple magic shoots from Trinity’s fingertip toward her target. If hit, the target is damaged and starts to suffer visions of horrific monsters attacking them as though they were having a nightmare. For the duration of the spell, the target is drained of 5% HP up to once per post and is immobilized up to once other round as long as they continue to be effected by the spell. They also receive a 100% decrease to spell damage.
- Tide of Mortality:
- Name: Tide of Mortality
Rank: A+
MP Cost: 75mp
Category: Offensive
Type: Burst, DoT, Drain
Damage: DoT (125hp per round, max of 375hp)
Range: 110m
Speed: 110mps
Duration: 3
Downside:
Description: Waves of black and purple dark magic pulse from her body, damaging anyone within her burst range that is unable to defend themselves from it. Anyone hit by this spell suffers 5% HP and MP drain up to once per post for the duration.
- Hag:
Name: Aspect of the Drider
Rank: A+
Take-Over Type: Full TO (Burst)
Grade: Normal
Take-Over Buff: 100% Speed
Melee Damage: 63HP
Range: Self
Speed: Self
Duration: 9
Downside:
Description: By combining the partial take over spells of the belly and torso, Trinity takes on the full body of a Drider: half humanoid, half spider. See spoiler for visual.
Abilities:- Globe of Darkness:
- Name: Globe of Darkness
Rank: A+
MP Cost: 75mp
Category: Auxiliary
Type: AoE, Immobilization, Drain, Buff
Damage: N/A
Range: 225m
Speed: 110mps
Duration: 9
Downside:
Description: Trinity casts a sphere of complete, magical darkness within the range of the spell that blinds her opponents and immobilizes them, even if the target can normally see in darkness. Trinity and her allies can still see in this darkness. Targets can only be immobilized up to once every other post for as long as they continue to be effected by the spell. Any target caught in the range of the spell suffers from 5% drains to HP and MP once per turn for the duration of the spell. Additionally, the darkness fuels Trinity and she receives a 100% buff to spell damage.
- Infernal Web:
- Name: Infernal Web
Rank: A+
MP Cost: 75mp
Category: Offensive
Type: Single Target, Immobilization, Drain, Buff
Damage: 150hp
Range: 450m
Speed: 450mps
Duration: 9
Downside:
Description: Webs coated in blue fire shoot from the spinneret of Trinity’s spider belly and entangle a single opponent. For the duration of the spell, the target suffers immobilization every other round as well as 5% HP drain while they continue to be wrapped up in the webbing. Trinity’s spell damage increases by 100%
- Drider:
- S Rank Spells:
- Name: Adrenaline
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff, Regen
Damage: N/A
Range: 100m
Speed: 100mps
Duration: 10
Downside:
Description: Trinity alters the biological make up of her body or an ally’s into an overly adrenalized state that makes them hit harder. +70% to strength while this spell is active. In addition, the target of the spell receives a 5% MP/HP regeneration once per post until the spell runs out.
Name: Mass Alteration
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff (with two options), Negation
Damage: N/A
Range: 100m
Speed: 100mps
Duration: 10
Downside:
Description: Trinity alters the size of her body or an ally’s to either be much smaller or much larger. If she alters the body to be smaller, they receive a +70% boost to speed. If she alters it to be larger, they instead receive a +70% boost to Strength. This spell must be recast for her to change which stat is being increased. Additionally, up to once per post she can negate a spell of S rank or lower as long as she spends the appropriate amount of MP to negate the spell.
Name: Peak Condition
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: Passive
Downside:
Description: Trinity is at the height of health. +60% to HP.
Name: Tough Skin
Rank: S
MP Cost: 60mp
Category: Defensive
Type: Burst, Buff, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 10
Downside: Range and Speed sacrificed for an additional effect
Description: Trinity thickens her skin to help defend herself against attacks. As a fully defensive spell, this can take up to 360hp in damage before it is depleted. For the duration of the spell, the durability of her defensive shields is increased by 70% and once per round she may spend the appropriate amount of MP to negate a S rank or lower spell targeted at her.
Name: Healing Surge
Rank: S
MP Cost: 60mp
Category:Support
Type: Single Target, DoT, Buff
Damage: Healing over Time (50HP per post, max 300HP)
Range: 400m
Speed: 400mps
Duration: 10
Downside:
Description: Trinity alters the chemical makeup of either her own body or an ally’s, sending their natural healing and recovery systems into overdrive. The recipient of the healing energy also receives a 70% boost to all healing effects for the duration of the spell.
Name: Increased Endurance
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff
Damage: N/A
Range: N/A
Speed: N/A
Duration: Passive
Downside:
Description: Trinity’s continued training in combat has increased her hardiness. +60% to HP.
Name: Maximum Potential IX
Rank: S+ (Lineage)
MP Cost: 90mp
Category: Auxiliary
Type: Burst, Buff, Teleport, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 12
Downside: Range and speed sacrificed for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 157% increase to spell damage, can teleport up to once per turn to any spot within S+ rank burst range, and can negate one S+ rank or lower spell per turn for the appropriate MP cost.
Name: Maximum Potential X
Rank: S+ (Lineage)
MP Cost: 90mp
Category: Auxiliary
Type: Burst, Buff, Teleport, Negation
Damage: N/A
Range: Self
Speed: Self
Duration: 12
Downside: Range and speed sacrificed for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 157% increase to spell damage, can teleport up to once per turn to any spot within S+ rank burst range, and can negate one S+ rank or lower spell per turn for the appropriate MP cost.
Name: Abyssal Head
Rank: S+
Take-Over Type: Partial TO (Burst)
Grade: Normal
Take-Over Buff: 78% Spell Damage
Melee Damage: 52hp
Range: Self
Speed: Self
Duration: 12
Downside:
Description: Her head loses all normal features of a face, becoming bald and lacking eyes, nose and mouth. All that remains is a puckered orifice that takes up the whole face, and is dry and cracking.
Abilities:- Devourer:
Name: Devourer
Rank: S+
MP Cost: 90mp
Category: Offensive
Type: Multiple Targets, Drain, Buff
Damage: 135hp
Range: 450m
Speed: 340mps
Duration: 12
Downside:
Description: Trinity breaths in and a black vortex appears in front of her, funneling toward the gaping hole on her face. Opponents in front of her that do not manage to avoid being sucked toward her suffer 5% MP/HP drain once per post until the spell is over. Trinity receives a 105% bonus to her spell damage until the end of the duration as well.
- H Rank:
- Name: Abyssal Torso
Rank: H
Take-Over Type: Partial TO (Burst)
Grade: Normal
Take-Over Buff: 52% Spell Damage
Melee Damage: 47hp
Range: Self
Speed: Self
Duration: 7
Downside:
Description: Trinity’s body takes on the form of a cadaverous male that is covered in open wounds and grotesquely stitched up lacerations.
Abilities:- Arcane Bolt:
Name: Arcane Bolt
Rank: H
MP Cost: 70mp
Category: Offensive
Type: Single Target, Drain, Buff
Damage: 140hp
Range: 300m
Speed: 900mps
Duration: 20
Downside: 50% range sacrificed for 50% speed increase
Description: A streak of black magic power shoots from Trinity’s finger like a bullet. Any target not quick enough to dodge it suffers 5% HP and MP drain once per post until the duration of the spell has run out. Additionally, Trinity receives a 75% increase to spell damage.
Name: Maximized Potential XI
Rank: H+ (Lineage)
MP Cost: 105mp
Category: Auxiliary
Type: Burst, Buff, Teleport, Negation, Copy, Drain
Damage: N/A
Range: self
Speed: self
Duration: 25
Downside: Range and speed sacrificed for 50% increase to buff cap
Description: Trinity is able to perfectly utilize her spent energy, allowing her to hit harder, move faster, and otherwise make the most of her abilities. She receives a 172% increase to spell damage, can teleport up to once per turn to any spot within H+ rank burst range, can negate one H+ rank or lower spell per turn for the appropriate MP cost, once per turn can copy one spell cast by another player for the appropriate MP cost, and anyone maintaining direct contact with her receives 5% HP drain up to once per post for as long as direct contact is being made.
Name: Aspect of the Abyssal
Rank: H+
Take-Over Type: Full TO (Burst)
Grade: Transcended
Take-Over Buff: 115% Spell Damage
Melee Damage: 120hp
Range: Self
Speed: Self
Duration: 25
Downside:
Description: Trinity takes on the full aspect of the Abyssal. See image below for full visual.
Abilities:- Curséd Earth:
Name: Curséd Earth
Rank: H+
MP Cost: 105mp
Category: Offensive
Type: AoE, Drain, Immobilization, Buff, Teleport
Damage: 105hp
Range: 600m
Speed: 500mps
Duration: 25
Downside:
Description: The ground within the range of her spell turns black and inky tendrils of goo reach up to attack her enemies. If caught, these tendrils siphon targets of 5% MP/HP once per post for the duration of the spell. Furthermore, targets’ feet will slowly sink into the ground like its made of tar, causing targets to suffer immobilization effects every other round until the spell has run its course. Trinity’s spells deal an additional 115% damage until the spell is over, and up to once per turn she can teleport to any space within H+ rank burst range.
- Flesh Hex:
Name: Flesh Hex
Rank: H+
MP Cost: 105mp
Category: Offensive
Type: Single Target, DoT, Buff, Drain, Negation
Damage: DoT (105hp per post, max 525hp)
Range: 800m
Speed: 800mps
Duration: 5
Downside:
Description: Inky black slime spews from the orifice on Trinity’s face onto her opponent’s body, slowly and horrifically burning away her target’s flesh and muscles, exposing the bones beneath. For the duration of the spell, Trinity’s spell damage is increased by 115%. The target suffers 5% HP drain once per post until the spell ends. The ink is capable of corrupting the target's magic, allowing her to negate a spell of H+ or lower as long as she spends the appropriate amount of MP.
- Titan:
Name: Titan
Rank: H+
MP Cost: 105mp
Category: Defensive
Type: Single Target, Buff, Negation, Teleport, Anti-Piercing
Damage: N/A
Range: Self
Speed: Self
Duration: 25
Downside: Sacrificing range and speed for 50% to shield HP
Description: Trinity's Abyssal form surges with protective energy that acts as a shield capable of absorbing up to 945hp. Additionally, the durability of her defensive shields is increased by 115%, she can negate a spell of H+ rank or lower for the appropriate MP cost, she can teleport up to once per post to any spot within H+ burst rank range, and this shield cannot be pierced.
- Abyssal:
Last edited by Trinity on 26th September 2020, 10:13 am; edited 14 times in total