Proof of magic purchase here. (Page 33, Post n°805)
Magic
Magic Name: Mania
Magic Type: Ancient
But over time, the chaos found a way to leak back into the cosmos through mortal beings that possessed a natural disposition toward its influence. These individuals were deemed insane by their peers, who did not understand or recognize the source of the chaos. Like the gods that made them, they were afraid of what they could not fathom and reacted to it with hostility and judgement. To this day, those touched with insanity are shunned and feared by others, and often treated as pariahs.
For those who possess a synergy with this age old force, however, it is capable of providing immense and terrifying power. They are often able to perform feats that make no sense to the world at large, even one infused with magic. They could breathe life into nightmares, give form to their hallucinations, and cause the natural order of reality itself to warp and break apart around them to mirror the broken state of their own minds. An individual that has learned to manifest this aspect of disorder will find few things they are not able to manipulate or corrupt, their magic designed to uproot the concept of normalcy to give others a taste of senseless insanity.
Unique Abilities:
Spells:
Magic
Magic Name: Mania
Magic Type: Ancient
- Magic Type Benefits:
- Solitary: +50% to spell damage
But over time, the chaos found a way to leak back into the cosmos through mortal beings that possessed a natural disposition toward its influence. These individuals were deemed insane by their peers, who did not understand or recognize the source of the chaos. Like the gods that made them, they were afraid of what they could not fathom and reacted to it with hostility and judgement. To this day, those touched with insanity are shunned and feared by others, and often treated as pariahs.
For those who possess a synergy with this age old force, however, it is capable of providing immense and terrifying power. They are often able to perform feats that make no sense to the world at large, even one infused with magic. They could breathe life into nightmares, give form to their hallucinations, and cause the natural order of reality itself to warp and break apart around them to mirror the broken state of their own minds. An individual that has learned to manifest this aspect of disorder will find few things they are not able to manipulate or corrupt, their magic designed to uproot the concept of normalcy to give others a taste of senseless insanity.
Unique Abilities:
- Power from Chaos (D): Trinity draws energy from the primordial disorder that infects her mind. +50% Magic Power. She also regenerates her health and MP at 5% per turn.
- Aura of Insanity (B): Once per turn, a wave of chaotic energy pulsates from Trinity at the burst speed and distance of her rank (capped at S). All targets hit by this pulse suffer a 5% drain to their MP and HP once per turn as the laws of magic and existence weaken around her. In turn, she is fueled with an additional +5% regeneration to her HP per turn.
- Chaos Tax: Trinity's power emits an aura around her that is taxing to those caught within. Anyone effected by this aura, which extends around her in an S rank burst range, finds that they must spend 50% more MP to cast their spell while under this aura's effects. This tax fuels Trinity in turn, allowing her once per turn to negate a spell of S rank or lower by paying the appropriate MP cost.
Spells:
- Signatures:
- Name: No Cigar I
Rank: Same as user (Caps at S)
MP Cost: N/A
Category: Offensive
Type: Single Target, Buff, Negation
Damage: 120hp
Range: 200m
Speed: 200mps
Duration: 1
Downside:
Description: Once per turn, Trinity uses her command over chaos to negate an enemy spell that’s directed at herself or an ally, causing it to fizzle out of existence. She may only negate a spell of her character rank or lower, capped at S, and only one spell per post. She must spend the appropriate MP to negate a spell. For the duration of the spell, she receives a 70% increase to spell damage.
Name: No Cigar II
Rank: Same as user (Caps at S)
MP Cost: N/A
Category: Offensive
Type: Single Target, Buff, Negation
Damage: 120hp
Range: 200m
Speed: 200mps
Duration: 1
Downside:
Description: Once per turn, Trinity uses her command over chaos to negate an enemy spell that’s directed at herself or an ally, causing it to fizzle out of existence. She may only negate a spell of her character rank or lower, capped at S, and only one spell per post. She must spend the appropriate MP to negate a spell. For the duration of the spell, she receives a 70% increase to spell damage.
Name: No Cigar III
Rank: Same as user (Caps at S)
MP Cost: N/A
Category: Offensive
Type: Single Target, Buff, Negation
Damage: 120hp
Range: 200m
Speed: 200mps
Duration: 1
Downside:
Description: Once per turn, Trinity uses her command over chaos to negate an enemy spell that’s directed at herself or an ally, causing it to fizzle out of existence. She may only negate a spell of her character rank or lower, capped at S, and only one spell per post. She must spend the appropriate MP to negate a spell. For the duration of the spell, she receives a 70% increase to spell damage.
- B Rank Spells:
- Name: Psycho Strength I
Rank: B+
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff, Teleportation
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Range and speed sacrificed for 50% increase to buff cap
Description: Trinity fills herself with the power of chaos, using it to increase her capabilities. For the duration of the spell, her spell damage is increased by 135%, and she is able to teleport once per round within B+ rank burst range.
Name: Psycho Strength II
Rank: B+
MP Cost: 60mp
Category: Auxiliary
Type: Burst, Buff, Teleportation
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Range and speed sacrificed for 50% increase to buff cap
Description: Trinity fills herself with the power of chaos, using it to increase her capabilities. For the duration of the spell, her spell damage is increased by 135%, and she is able to teleport once per round within B+ rank burst range.
- A Rank Spells:
- Name: Maniac
Rank: A
MP Cost: N/A
Category: Auxiliary
Type: Burst, Buff, Regen
Damage: N/A
Range: 50m
Speed: 50mps
Duration: Passive
Downside:
Description: Trinity receives an additional +55% to her MP. She also benefits from a third and final 5% HP regeneration.
Name: Daughter of Chaos
Rank: A
MP Cost: N/A
Category: Auxiiary
Type: Burst, Buff, Regen
Damage: N/A
Range: 50m
Speed: 50m
Duration: Passive
Downside:
Description: Trinity receives a 55% bonus to her MP, and a second 5% regeneration to her MP.
Name: Poltergeist
Rank: A
MP Cost: 50mp
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: N/A
Range: Self
Speed: Self
Duration: 7
Downside: Range and speed sacrificed for 50% boost buff cap
Description: Ignoring the rules of sight, Trinity disappears from view and becomes invisible, making it more difficult to accurately dodge her physical attacks. This does not stop anyone from being able to pinpoint her location in other ways such as with smell or if she leaves physical traces such as footprints. For the duration of this spell, her strength is increased by 97% and she can teleport up to once per turn within A rank burst range.
Name: Hades’ Touch
Rank: A
MP Cost: 50mp
Category: Offensive
Type: Single Target, Immobilization, Debuff
Damage: 100hp
Range: 300m
Speed: 300mps
Duration: 7
Downside:
Description: An inky black portal to the realm of chaos opens beneath the target’s feet. They do not fall into it, but grotesque spectral figures reach out and grab at the target as they wail and moan in turmoil. They attempt to bog the target down, causing immobilization effects up to once every other turn for as long as the target is within the spell's grasp. Additionally, the target suffers a 65% decrease to speed for the duration of the spell.
Name: Vertigo
Rank: A
MP Cost: 50mp
Category: Offensive
Type: AoE, Debuff, Immobilization, Piercing
Damage: 50hp
Range: 150m
Speed: 75mps
Duration: 7
Downside:
Description: Trinity bends reality, resulting in the distortion of the world around them. Within the range of the spell, anything with a physical property becomes blurry and seems to sway back and forth as though the target were dizzy. Targets within range that are affected by the spell are disoriented, suffering from a 65% decrease in speed as well as immobilization effects every other round for the duration of the spell. This spell is capable of piercing shields, which would result in a 50% decrease in damage applied should a shield be pierced.
Name: Corrosive Sky
Rank: A
MP Cost: 50mp
Category: Offensive
Type: AoE, Draining, Debuff
Damage: DoT (25hp per post, max 125hp)
Range: 150m
Speed: 75mps
Duration: 5
Downside:
Description: Whether the skies are clear or cloudy, a gentle rain begins to fall. What seems like normal water, however, is actually quite acidic and burns any target it touches, eating away at their flesh and leaving them more vulnerable to physical damage. Targets take 5% HP/MP drain up to once per turn for as long as they are effected by the spell, and their healing effects are debuffed by 65% for the duration.
Name: Elasticity
Rank: A
MP Cost: 50mp
Category: Offensive
Type: Singe Target, Buff, Drain
Damage: 100hp
Range: 300m
Speed: 300mps
Duration: 7
Downside:
Description: Trinity stretches a part of her body to strike a heavy blow at her opponent, despite the distance between them. For the duration of the spell, her spell damage is increased by 65%. For the duration of the spell she can continue to stretch her body to land physical strikes on a single opponent per turn that results in a 5% drain in HP for each turn the subsequent attacks successfully land.
Name: Inverted Wound
Rank: A
MP Cost: 50 mp
Category: Supportive
Type: Single Target, Buff, Teleport
Damage: 100hp (Healing)
Range: 300m
Speed: 300mps
Duration: 7
Downside:
Description: By feeding off the torment of injury, Trinity is able to heal herself or an ally. She or the target receive a 65% bonus to healing effects for the duration of this spell, and up to once per turn the target can teleport anywhere within their character's max burst range, capped at A rank.
Name: Psycho Strength III
Rank: A
MP Cost: 50mp
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: N/A
Range: Self
Speed: Self
Duration: 7
Downside: Range and speed sacrificed for 50% increase to buff cap
Description: Trinity fills herself with the power of chaos, using it to increase her capabilities. For the duration of the spell, her spell damage is increased by 97%, and she is able to teleport once per round within A rank burst range.
Name: Lamentations
Rank: A+
MP Cost: 75mp
Category: Offensive
Type: AoE, Immobilization, Drain, Buff
Damage: DoT (37hp per post, max 185hp)
Range: 225m
Speed: 110mps
Duration: 5
Downside:
Description: Within the range of the spell, thousands of blood curdling screams cry out in terror and agony, instilling a sense of fear and dread on the battlefield. So loud is the wailing that it physically pressurizes the air, dealing waves of sonic damage to all affected by it. For the duration of the spell, targets caught by the spell’s effects suffer from immobilization effects every other round from the overwhelming volume of the shrieks. Immobilization effects on apply so long as the targets continue to be effected by the spell. Targets also suffer from 5% drain to HP and MP. Trinity receives a 100% bonus to her spell damage as the screams fuel her psychosis.
Name: Crimson Fog
Rank: A+
MP Cost: 75mp
Category: Offensive
Type: AoE, Drain, Piercing, Buff
Damage: 75hp
Range: 225m
Speed: 110mps
Duration: 7
Downside:
Description: The air itself begins to bleed, filling the area with a crimson bloody mist that is poisonous to breathe. Targets are drained of 5% of their HP and MP once per post while they continue to be effected by the spell. This spell can pierce shields, resulting in a 50% decrease to damage dealt if the spell is used to pierce a shield. Trinity receives +100% to her spell damage for the duration of the spell as the mist is invigorating to her.
- S Rank Spells:
- Name: Power in Chaos I
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Burst
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside:
Description: Trinity receives a +60% increase to MP.
Name: Power in Chaos II
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Burst
Damage: N/A
Range: Self
Speed: Self
Duration: Passive
Downside:
Description: Trinity receives a +60% increase to MP.
Name: Avatar State I
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100m
Speed: 100mps
Duration: 10
Downside:
Description: Once per turn, a wave of black and green necrotic energy bursts from Trinity within her burst range, dealing 5% HP/MP drain each time a target takes damage. Additionally, this wave seeps into the targets and reads their magic as they cast it, allowing Trinity to copy up to one spell per round as long as the spell is S rank or lower and she spends the appropriate MP to copy it.
Name: Avatar State II
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100m
Speed: 100mps
Duration: 10
Downside:
Description: Once per turn, a wave of black and green necrotic energy bursts from Trinity within her burst range, dealing 5% HP/MP drain each time a target takes damage. Additionally, this wave seeps into the targets and reads their magic as they cast it, allowing Trinity to copy up to one spell per round as long as the spell is S rank or lower and she spends the appropriate MP to copy it.
Name: Avatar State III
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100m
Speed: 100mps
Duration: 10
Downside:
Description: Once per turn, a wave of black and green necrotic energy bursts from Trinity within her burst range, dealing 5% HP/MP drain each time a target takes damage. Additionally, this wave seeps into the targets and reads their magic as they cast it, allowing Trinity to negate up to one spell per round as long as the spell is S rank or lower and she spends the appropriate MP to negate it.
Name: Avatar State IV
Rank: S
MP Cost: 60mp
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100m
Speed: 100mps
Duration: 10
Downside:
Description: Once per turn, a wave of black and green necrotic energy bursts from Trinity within her burst range, dealing 5% HP/MP drain each time a target takes damage. Additionally, this wave seeps into the targets and reads their magic as they cast it, allowing Trinity to negate up to one spell per round as long as the spell is S rank or lower and she spends the appropriate MP to negate it.
Name: Whack-A-Mole
Rank: S+
MP Cost: 90mp
Category: Defensive
Type: Burst, Buff, Teleport
Damage: N/A
Range: Self
Speed: Self
Duration: 12
Downside: Range and speed sacrificed to increase defensive shield hp by 50%.
Description: Trinity creates duplicate images of herself that mimic her movements and make it difficult to pinpoint her true location. While they resonate with her magical aura. these copies are not capable of inflicting damage on a target. Instead they take the damage that Trinity would otherwise receive by acting as a shield for her. These copies can absorb up to 810hp before dispelling. Additionally, for the duration of the spell the durability of her shields are further increased by 105%, and she can teleport up to once per turn to any spot within S+ rank burst range, effectively swapping spots with her copies.
- H Rank Spells:
Name: Avatar State V
Rank: H
MP Cost: 70mp
Category: Offensive
Type: Burst
Damage: 140hp
Range: 150m
Speed: 450mps
Duration: 20
Downside: 50% range sacrificed for 50% extra speed
Description: Once per turn, a wave of black and green necrotic energy bursts from Trinity within her burst range, dealing 5% HP/MP drain each time a target takes damage. Additionally, this wave seeps into the targets and reads their magic as they cast it, allowing Trinity to negate up to one spell per round as long as the spell is H rank or lower and she spends the appropriate MP to negate it. Additionally, Trinity's spell damage is increased by 75% for the duration of the spell.
Name: Sleep Paralysis
Rank: H+
MP Cost: 105mp
Category: Offensive
Type: Single Target, Immobilization, Drain, Buff
Damage: 210hp
Range: 800m
Speed: 800mps
Duration: 25
Downside:
Description: Trinity imposes a waking state of sleep paralysis on her target. Even in daylight, they see dark shadows of indistinguishable shapes that loom in their peripheral vision and pulse with an aura of pure evil and horror. Targets affected by this attack suffer immobilization effects every other round as they are overcome with paralyzing fear. The fear portion of this spell requires OOC permission to be used on a PC or PC owned NPC. In order for immobilization effects to apply, the target must continue to be effected by the spell. Additionally, the target suffers from 5% drain to HP and MP. Lastly, Trinity receives a 115% bonus to her spell damage as she grows more powerful from the chaos.
Last edited by Trinity on 29th August 2020, 2:55 pm; edited 5 times in total