Magic
Primary Magic: Gravity Manipulation
Secondary Magic: N/A
Caster or Holder: Caster
Description: Gravity Manipulation is a form of magic that as the name suggests, allows the caster to manipulate the force of Gravity as well as generate gravitational forces. This allows the caster to increase or decrease the weight of any object or generate a field in which Gravity can be altered to the casters whim, manipulating the weight of all things within the area. Konstantine's manipulation over gravity also allows him to generate gravitational pulls to the point of being capable of manipulating his surroundings as if he were telekinetic. Lifting and moving anything according to his whim by generating "pull." Excessive amounts of generated gravity focused in to a small area can also generate Black Holes, which Konstantine uses to devastating effect.
Konstantine's level of precision with Gravity Manipulation has also reached a peak. Using what he refers to as a Gravity flux, Konstantine can create a controlled rapidly twisting, expanding and contracting force of gravity within the earth and structures to collapse, crumble and twist his environment to his benefit. The devastation created by these spells provide debris, which Konstantine uses to his benefit by either hurling the debris towards his opponents or constructing structures such as war machines or convenient platforms. Gravity offers a variety of methods to control ones surroundings and Konstantine often experiments.
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Unique Abilities:
Name: Launch
Rank: D
Type: Offensive
Duration: N/A
Cooldown: 2 posts
Description: Konstantine extends his hand towards an object to designate it as the object that is to be launched, and then designates a direction with a subtle hand gesture. This action generates a strong gravitational pull on the object which immediately launches it as a projectile. Launch can be used offensively, hurling objects at his opponents, or tactically to pull objects away from an opponent or even towards himself to recover an object. The effectiveness of this spell varies depending on the situation as Konstantine will be at the mercy of his surroundings.
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Name: Invert
Rank: D
Type: Tactical
Duration: N/A
Cooldown: 2 posts
Description: Konstantine extends his open hand with the palm facing downward, and slowly turns it so that the palm is facing upwards. This activates Invert, which inverts the gravity affecting a person or thing causing it to fall upwards.
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Name: Gravity Cannon
Rank: S
Type: Offensive
Duration: N/A
Cooldown: 8 posts
Description: Konstantine thrusts his fist forward, firing a flux of gravitational forces that vigorously pulls, twists and crushes everything in its wake. These extremely powerful forces utterly annihilates everything in the cannons path leaving nothing but particles behind.
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Primary Magic: Gravity Manipulation
Secondary Magic: N/A
Caster or Holder: Caster
Description: Gravity Manipulation is a form of magic that as the name suggests, allows the caster to manipulate the force of Gravity as well as generate gravitational forces. This allows the caster to increase or decrease the weight of any object or generate a field in which Gravity can be altered to the casters whim, manipulating the weight of all things within the area. Konstantine's manipulation over gravity also allows him to generate gravitational pulls to the point of being capable of manipulating his surroundings as if he were telekinetic. Lifting and moving anything according to his whim by generating "pull." Excessive amounts of generated gravity focused in to a small area can also generate Black Holes, which Konstantine uses to devastating effect.
Konstantine's level of precision with Gravity Manipulation has also reached a peak. Using what he refers to as a Gravity flux, Konstantine can create a controlled rapidly twisting, expanding and contracting force of gravity within the earth and structures to collapse, crumble and twist his environment to his benefit. The devastation created by these spells provide debris, which Konstantine uses to his benefit by either hurling the debris towards his opponents or constructing structures such as war machines or convenient platforms. Gravity offers a variety of methods to control ones surroundings and Konstantine often experiments.
Strengths:
- Versatility: There are many ways Konstantine can use Gravity to affect his environment. Everything is affected by Gravity and through it, Konstantine actually has a degree of indirect control over the elements surrounding him which allows him to combat and defend against nearly any opponent quite effectively.
- Elemental indifference: Gravity has no elemental weakness or strength. Nothing truly affects gravity, and gravity has the same impact on everything.
- Spell Independence: Once any spell that has a duration longer than 1 post has been cast, it will remain for the entirety of its duration, requiring zero thought or control from Konstantine and can be considered completely independent from him.
Weaknesses:
- Direct Offense: Gravity has very few directly damaging functions at lower levels other than making things really heavy, and is primarily a defensive and immobilizing form of magic. For dealing out damage Konstantine is usually at the mercy of what his surroundings have to offer him for things to throw at his opponents.
- Unfriendly: Konstantine's area spells affect everyone (Aside from himself) equally. Additional spells are required if Konstantine desires to negate the effects of his spells on his allies.
- [u]Distance:[u] All of Konstantine's gravitational fields have a specific range and generally do not move with him once created. If his opponents cannot fight him within his field all they have to do is retreat.
Unique Abilities:
- Umbrella: Konstantine passively generates a gravitational field around his body, which redirects rain, sand, insects or any other airborne bodies around him, preventing any such things from coming in to contact with his body. The field is also strong enough to slow down and disperses any incoming attack, reducing the potential damage taken by any attack by 10%. Umbrella only reduces the impact of spells and physical strikes and doesn't negate after-effects such as burns or poisoning. Umbrella also reduces Konstantine's impact in to other things, cushioning falls or protecting him from falling debris.
- Weight Negation: Konstantine is capable of nullifying the weight of an object, structure or person via touch, allowing him to lift just about anything or anyone with little to no effort. This is especially useful when removing large obstacles from his path. These objects remain weightless for the entire duration of a post.
- Enhanced Strength: For years Konstantine has put his body through a tremendous amount of strain by amplifying the gravity around himself, making even the most simple task a training exercise. As a result of this intense weight training, Konstantine's muscle and bone density has been greatly enhanced making him extremely strong and durable.
- Gravity Sense: Everything that has mass, no matter how small, has a gravitational pull. Konstantine's body has become extremely sensitive to the constantly changing gravitational forces around himself and he has learned to listen to this sixth sense in such a way that he is capable of sensing all that is around him within a twenty foot area as if there were a 3 dimensional image in his mind. This sense also grants him awareness of his and any other gravity mages spells in use.
- Flight: The ability to manipulate the forces keeping him on the ground, allows him to lift himself from it and fly passively as fast as he's capable of running. The reverse effect of this allows him to walk on walls and ceilings and plant his feet so that he is more difficult to knock off balance.
- Gravity Fuel: Konstantine is capable of fueling his magic with the gravity constantly generated by the earth, similarly to how a Dragon Slayer devours its own element, and makes the casting of his magic extremely efficient. This feed adds an additional 10% magic gain to his regular regeneration rate.
- Minor Manipulation: As an H-Rank mage, Konstantine can perform mundane tasks with his magic without the need to form a spell. Such things as moving a book from the shelf to his hand or pouring a shot of vodka all only requires simple hand gestures.
- Curse of the White Witch:
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking trough the barrier but broke trough he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: Instead of having to wait for 5 posts, you only have to wait 3 posts to regain 10% of your magic.
Active: Once per thread, you may use Chaos blast. Damage is equal to user's rank. Distance of the blast varies with rank. For rank D it's 10 meters, rank C- 20 meters, rank B- 30 meters, rank A- 40 meters and for rank S and above- 50 meters. Consumes 35 % magical energy.
Name: Launch
Rank: D
Type: Offensive
Duration: N/A
Cooldown: 2 posts
Description: Konstantine extends his hand towards an object to designate it as the object that is to be launched, and then designates a direction with a subtle hand gesture. This action generates a strong gravitational pull on the object which immediately launches it as a projectile. Launch can be used offensively, hurling objects at his opponents, or tactically to pull objects away from an opponent or even towards himself to recover an object. The effectiveness of this spell varies depending on the situation as Konstantine will be at the mercy of his surroundings.
Strengths:
- This spell is capable of turning anything in to an offensive spell.
- Tactically, this spell can be very advantageous as nearly anything can be launched in any direction. Offering more than just offensive advantages. For instance Konstantine can pull a desired object towards himself.
- This spell can be used defensively, to redirect an opponents D-Rank attack, provided it is made of matter.
Weaknesses:
- This spell is limited to objects that are less than 1000Lbs or smaller in size than Konstantine himself. If an object is small, but weighs more than 1000 Lbs, it can be launched.
- Objects near the maximum size and weight limit will move slowly and accelerate while smaller objects move more quickly, always equaling the same severity of damage one would be inflicted, so there is no advantage to launching larger objects.
Name: Invert
Rank: D
Type: Tactical
Duration: N/A
Cooldown: 2 posts
Description: Konstantine extends his open hand with the palm facing downward, and slowly turns it so that the palm is facing upwards. This activates Invert, which inverts the gravity affecting a person or thing causing it to fall upwards.
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Name: Gravity Cannon
Rank: S
Type: Offensive
Duration: N/A
Cooldown: 8 posts
Description: Konstantine thrusts his fist forward, firing a flux of gravitational forces that vigorously pulls, twists and crushes everything in its wake. These extremely powerful forces utterly annihilates everything in the cannons path leaving nothing but particles behind.
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