Celestial Spirit Magic
Magic Name: Celestial Spirit Magic
Magic Type: Holder ( Summoner )
Description: Celestial spirit magic is a holder magic that revolves around the use of gold and silver keys in order to summon beings from the celestial spirit realm. These spirits are all based off of the constellations, with the twelve zodiacs being the strongest of the spirits and every other constellation following behind. It is said that a mages bond with his or her spirits determines their power. The closer the user is with their spirits, the stronger they both become. But this magic does have it's challenges, every spirit is different, their appearance and personalities, making some more difficult to deal with then others.
For Balsa magic didn't come as easy. Despite her constant efforts she gave up and eventually stumbled upon a few celestial gate keys and has used the magic ever since. She treats her spirits very kindly, but her childish attitude still shows through even with her summons. Often they are not called forth to fight but instead preform dances with her or even just to talk. In battle she chooses her spirits based on the situation, trying to be strategic. Though it does not always work, she tries her best.
Unique Abilities:
- Celestial Bond: Balsa’s spirits do 40% more damage.
- Ability:
- Ability:
- D-Rank Spells:
Name: Gate of The Hunting Dogs - Canes Venatici
Rank: D
Type: Single Target
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has or the HP the summon has here)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: Open - Gate of The Hunting Dogs - Canes Venatici
Canes Venatici is a force to be reckoned with. This tall dog has three heads, each with a different personality. However, the middle head controls the body. The dogs can be seen fighting between themselves a lot. The middle head is a impulsive, bloodthirsty monster. Thanks to him controlling the body, the dogs rush into the fight without even listening to Balsa, leading to a tantrum of hers when she's trying to be tactical. The head on the left is different from his brother, he's more calm and collected, analyzing the battlefield before heading into battle and giving his brother in the middle tips. However, he never listens. The one on the right lacks intelligence, contrasting to the left head. He rambles random things that no one can understand, leading to being ignored by everyone. Thanks to that, he's actually a really lonely and sad dog. No one understand him and no one ever will. Balsa calls them the three in one. She needs to give them a name for each one, but it too lazy to do so.
Their offensive capability is very high, throwing a poisonous breath at their opponents. This breath is deadly, being able to kill if the poison is not treated fastly. Their saliva has venom, when in contact with the body, can leave paralyzed. They have an enhanced sense of smell, ready to find anything Balsa asks them to find
Abilities: (The abilities this Requip/Summon spell has.)- Ability 1:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect or Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- Ability 2:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
Name: Gate of The Owl, Noctua
Rank: D
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has or the HP the summon has here)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: Noctua can be summoned by chanting "Open, Gate of the Owl, Noctua". He is seen as a small, fragile owl. He wears a pair of glasses, a hat and a blue scarf with some yellow details. His weapon is a wood staff with a house shaped clock in the top. Noctua uses a type of caster magic, able to conceal enemies and objects and prevents them from being sensed. He's also able to trap people inside the hidden object or place using runes. People under the effects of this magic cannot be He doesn't have much offensive potential, but is still a good option for a fight scenario. People under the effects of this magic can see and hear other people, however, they themselves cannot be heard nor seen.
Noctua is a docile spirit, he will mostly be seen playing with his staff. He cares for his enemies and will only incapacitate them. He doesn't have the will to kill
Abilities: (The abilities this Requip/Summon spell has.)- Ability 1:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect or Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- Ability 2:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has or the HP the summon has here)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Abilities: (The abilities this Requip/Summon spell has.)- Ability 1:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect or Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- Ability 2:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has or the HP the summon has here)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Abilities: (The abilities this Requip/Summon spell has.)- Ability 1:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect or Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- Ability 2:
Name: (Name of the Ability)
Rank: (Rank of the Ability)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the Ability deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the Ability, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the Ability, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the Ability last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)