Amma Olpirt Gah-l
Magic Type:
Lost (Solitary)
Description:
The caster of this forgotten magic had a difficult life even from the start, their body was to weak to use their own magic making it harder on them to do anything or even defend themselves. It seemed that once they found enough sorrow that something strange happened, they were able to create bonds with beings of incredible power for a cost. For the longest time the caster was happy with this arrangement, however, then they were affected by a de-aging curse turning them back to the stage where their body was to weak to use their magic once more. The curse has been lifted now and it seems the caster's magic once again has taken another road as he can no longer make contracts with those powerful beings, though some have stayed to their contract saying it never broken. The caster is happy to have those few still around as the caster sees them as family. Amma Olpirt Gah-l is a magic based on magic circles, charms and auras, using these three methods makes the magic versatile for support, defence and offence. Supporting the caster themselves as well as their allies while dealing damage to the enemies in many different ways. This is the casters true magic and though he is weakened in form he has found a way to make it work for him, though he is still trying to get use to the change in magic.
Strengths:
๑۞๑ Is a versatile magic
๑۞๑ Negative effects don't harm allies unless otherwise stated
๑۞๑ Positive effects affect allies
๑۞๑ Depending on what is used depends on what will happen
๑۞๑ Summons actives are active for the same duration that they are summoned
Weaknesses:
๑۞๑ Some spells may require additional charging time
๑۞๑ Some spells may deal damage to the caster
๑۞๑ Some spells may require additional material to cast
๑۞๑ Some spells may not be used if bound
Lineage:
- Spiritual Light:
Lineage Name:
Spiritual Light
Wielder:
Ruvel
Description:- Lore:
- Ruvel's existence was doomed from the moment his late barren mother tried to play god and created him in an unusual way. She didn't use the genetics of herself and her husband believing the child would be flawed, instead she used something she believed pure; to this end she decided use pure captured sunlight, moonlight and starlight. Due to not wishing to wait and see if there would be any flaws within her future child, she had herself impregnated with her creation as she was afraid her husband's gaze would wander due to being unable to give him an heir. Months had passed and eventually she gave birth to a son, to both her and husband's surprise he was smaller, weighed little, was far paler than was normal, seemingly sickly and weak. When the child was checked over by a doctor it was then they found out another issue the boy would have as he grew, he didn't bleed like anyone else the doctor knew of; his blood was pure light which meant if he became deathly sick or needed a transfusion there was no way for it to happen and he would die. They also found out from the doctor that his blood was likely the reason behind his complexion and why he seemed so sickly and weak; warning them that he wasn't longed for the world and to brace themselves for his eventual death.
Hearing the doctor's words the father was mortified wondering how such a wonderful, long desired blessing could go so wrong, all the while the mother felt guilty at what she had done but also angry that she had created a flawed being. The father scared of his son dying had given orders that only a small amount of people would ever interact with his child and that he was never to go outside the palace he would call home. This was the way of things as Ruvel grew, he was happy and was cared for by his parents, nanny and future tutors, who for now played the part of vendors for the market created inside his palace home so there was some kind of normality to his upbringing. As he grew the youth showed not one ounce of selfishness or other kind of negativity, which had his father starting to wonder the reason behind such purity.
At the age of four however things took a turn for the worst as the youth's happy bubble was burst, he watched as the eighteen people that made up his entire world be killed in front of him. He to was about to meet the same fate that was until the one in charge noticed his odd blood and spared him. He was taken to the place he would come to know only as 'home', this place where he would be badly abused mentally and physically by those who ran the place. One such time ran for eighteen days straight and within that time he was forced to remain awake, dying close to twenty-four times as they tried to figure out what made him tick, injecting him with this and that to see what happened. There was a side effect to such an experiment and that was the creation of another life within the innocent youth; later it would be found out it was an arch demon. Now due to Ruvel's own life's essence the arch demon turned out to also be of the light element, were they are known within the demonic realm as spiritual leaders nothing could be further from the truth when it comes to the one lurking and bound within Ruvel.
Where Ruvel is fragile, weak and will try not to fight this arch demon is cold, calculating and cunning, loving the thrill of the chase. Unlike his passive counter part shows expertise in all forms of melee fighting, this being said however the arch demon has to be guided out or when he returns to his bindings he leaves a side effect on the pure Ruvel. This is in the form of an insane demon who wishes to do nothing more but see the world burn around him. For now luckily the arch demon has made no move to fight his bindings but that will not always be the case, for now his counter part remembers there is kindness in the world but he will do what is needed to protect their existence.
Abilities:
Continual Bonds:
Ruvel was once a youth that relied on his summons to his very day to day existence to continue, and within reason this is would still be true due to his weaknesses. When he lost his magic he had to find new ways to go forward without them, now his magic has returned but in a new way but has found that he still has connection to several of them. Continual bonds allows Ruvel to have one additional spell per rank (up to S rank) these additional spells must be summons. Ruvel has also found that he is able to have one additional signature spell per magic that caps at A rank.- D Rank:
Name: Maera's Knowledge
Rank: D
Type: Area of effect, Utility
Damage: None
Summon HP: 50 Health
Range: D Rank Burst Range + 15% due to drawbacks
Speed: D Rank Burst Distance +15% due to draw backs
Duration: 3 Rounds
Downside: Summon can do no damage, Information might be out of date or blatant lies as the summon can only go on what she can see and hear.
Description:
Maera is as strange as they come when it comes to being a summon, as she doesn't seem to turn up when Ruvel calls her name. It isn't because she is hiding within a shadow to bending light to conceal her presence in fact it's because she hides within Ruvel's hair. Maera is a fairy that is around three inches talls wearing an ice blue and white dress that resembles a lotus in design that Ruvel himself crafted for her. She has long white hair that has a hairpin within it with a lotus matching the dress a small bell dangling from white silk cord coming from the pin.
Abilities:
Name: Movement of the Fae
Rank: D
Type: Passive
Damage: None
Range: None
Speed: None
Duration: Not Applicable
Downside: None
Description:
When flying Maera is invisible due to her fast speed, due to the bell on her hairpin she can be used as a distraction so Ruvel and his allies may have a chance to avoid confrontation. Maera gains 25% to her speed and distance.
Name: Gathered Knowledge
Rank: D
Type: Single-Target
Damage: None
Range: D Rank Single-Target Range
Speed: D Rank Single-Target Speed
Duration: 3 Rounds
Downside: Can only gather one piece of information at a time, information might be out of date or fabrications, can deal no damage.
Description:
Even though energetic at times and always bubbly, Maera is good for information. Once per round a general question of the area may be asked to her and she will give a general answer, however if you give her a round she can be more specific on the answer and if the three rounds are given to her she would be able to tell you with some degree certainty where someone or something is. She can only travel as far as a single target spell. (ooc permission will be sought if used in a pvp setting if wanting to pin point the opponent.)
- C Rank:
Name: Bennu's Flight
Rank: C
Type: Area of Effect, Knock back, Debuff
Damage: None
Summon HP: 100 Health
Range: C Rank Burst Range
Speed: C Rank Burst Speed
Duration: 5 Rounds
Downside: Bennu's knock back will affect allies if they are in the way, allies will also gain burn to health if knocked back or if they touch Bennu without his summoners permission. Ruvel must be able to speak to call this summon. Can't do melee damage only magical.
Description:
This summon appears as a large phoenix standing 30 feet tall with a wingspan of 37 feet and seemingly with golden feathers it is upon further examination that a person will notice that each feather is actually made out of flames. To call Bennu fourth Ruvel must say "I ssannnnhan thi nnh tshh gairrtiin flinness shaf rredirrtsh" (I summon to me the guardian to the flames of rebirth), a screech will come followed by a sonic boom before Bennu will land in front of his summoner. Bennu is large enough that he can carry five people on his back with ease, but will only allow those with his summoners permission on his back .
Abilities:
Name: Warmth of Flames
Rank: C
Type: Passive
Damage: None
Range: None
Speed: None
Duration: Not Applicable
Downside: None
Description:
Bennu can super heat any area within 20 meters of him making magical water and ice spells less damaging by 25%, in addition anyone who tries to touch him without his summoners permission will gain 5% hp burn per round while he summoned.
Name: Call of the Phoenix
Rank: C
Type: Area of Effect
Damage: None
Range: C Rank Area of Effect Range
Speed: C Rank Area of Effect Speed
Duration: 5 Rounds
Downside: Bennu can only deal damage if he himself is touched without permission of Ruvel or if hit by the knockback. Can't affect those deaf or already under the affect of the spell effect.
Description: Where Bennu is primarily is often used as a mode of transportation (not that he minds) when he takes off he flaps his wings so hard that he creates a sonic boom that will deafen anyone within 60 meters for a round while knocking any enemy smaller than himself back 45 meters. This effects those one rank above his own (Anything above that ooc permission will be sought.). Deafening is able to happen every second round, those knocked back by Bennu may also gain 5% health burn each round while he is active.
- B Rank:
Name: Sato's Nature (Grande)
Rank: B
Type: Multi-Target, Defensive, Debuff, Healing Over Time
Damage: None
Summon HP: 180 Health
Range: B Rank Burst Range
Speed: B Rank Burst Speed
Duration: 6 Rounds
Downside: Summoner has to choose between the active or passive.
Description:
Sato looks like your average eight year old boy standing 4'2" tall with short messy raven black hair and bright lime green eyes, when summoned he appears either wearing a forest green t-shirt with a leaf on it and tan shorts, or a pale green hooded jumper with a mushroom on it with olive coloured trousers, either way he always seems to have dirty hands from playing in the dirt. To call Sato to him he must speak "confn ekess ve o' vrak di edar" (Come to me o' child of earth), with this what seems to be an over grown forsythia would grow beside Ruvel opening to reveal the happy little boy.
Abilities:
Name: Earth's Defence
Rank: B
Type: Passive
Damage: None
Range: None
Speed: None
Duration: Not Applicable
Downside: If Ruvel chooses to use the benefit of the active he loses the benefit of this ability.
Description:
Gives a damage reduction of 25% both physically and magically to other summons and allies while he is active. Allies/summons must be within 75m of Sato to gain the benefit of this passive.
Name: Movement of the Fae
Rank: B
Type: Area of Effect, Illusion, Healing
Heals: B Rank Area of Effect Damage + 50% due to drawback
Range: B Rank Area of Effect Range
Speed: B Rank Area of Effect Speed
Duration: 6 Rounds
Downside: Sato can deal no damage what so ever, If summoner uses the passive is chosen then Ruvel gains no benefit from the active
Description:
Sato doesn't seem like he wants to do much but play in the dirt but as he does a garden seems to appear reaching 100m around him moving at 50mps. This is a solid illusion and holds no blemish to it even to those above in rank since they would see it forming. Those of same rank and below's spells would move 60% slower, those one one rank higher would be only effected by 25% while those 2 ranks above would be unaffected. While any ally or summon is within the garden they find themselves being healed for 60 hp per round. The summoner must choose if he gains the benefit of the passive or the active he can not gain both and once chosen it can not be changed during the current summoning of Sato.
- A Rank:
Name: Oykai's Phantoms(Grande)
Rank: A
Type: Single-Target, Soul, Debuff, Fear
Damage: 50 Damage per hit (50% increase due to drawbacks)
Summon HP: 240 Health
Range: A Rank Burst Range
Speed: A Rank Burst Speed
Duration: 7 Rounds
Downside: Summoner is immobilised for a single round and must do one spell rank to himself to call Oykai.
Description:
Oykai appears as a child standing 4'3" tall, deep ruby eyes though to look into them you would swear you could see the souls of people within them. He has long blue hair and usually wears a smile dressed in a white male kimono with a hood that normally covers his eyes and hakama, a single black butterfly can be seen on the left hand side of his top this indicates him as a soul reaper of the highest calibre. To summon Oykai Ruvel must plunge his dagger into his heart immobilising him for a round while also dealing 100 damage to himself as Oykai steps out of the seemingly dying body.
Abilities:
Name: Movement of the Dead
Rank: A
Type: Passive
Damage: None
Range: None
Speed: None
Duration: Not Applicable
Downside: None
Description:
Jumping in the air he can condense the souls of those past to move within the air as though flying, wither in the air or on land he gains a 65% increase to his speed.
Name: Soul Release
Rank: A
Type: Multi-Target, Immobilization, Debuff
Damage: Area of Effect Damage per hit
Range: A Rank Multi-Target Range
Speed: A Rank Multi-Target Speed
Duration: 7
Downside: Deals 25% less damage per strike, can only hit one person at a time.
Description:
Moving his hand forward he releases several souls from his hand that will cause fear for one round (same rank and lower) due to the eerie wailing that they do as they move forward. This spell can go the same distance and speed as a multi target A rank spell, though this is a multi target spell it still only does 50% damage per round by the time the spell is done. He can however change target each round, in addition anyone that is touched by his souls feel themselves become lethargic and drained as the spirits sap speed and strength (both magical and physical) by 30% for the duration of the spell.
- S Rank:
Name: Twin's Shadow Illusion (Immaculate) (OOC permission will be sought if used on an player character or a player owned NPC)
Rank: S
Type: Single-target, Illusion
Damage: 50 hp per hit
Summon HP: 400 Health (15% increase to health due to draw backs)
Range: S Rank Burst Range
Speed: S Rank Burst Speed
Duration: 10 Rounds
Downside: Amuul and Shindara's abilities don't deal any damage magically, Shadow is required for them to be called, shorter distance and slower speed.
Description:
This summon is stranger than most as all the summoner must do is think of at least one the twins names and think on what they wish for the summon to do. The summon themselves will not show themselves to others but it's plain to see that they are there as Ruvel's own shadow seems to be shaped differently to what it should be. The twins work in similar yet different ways depending on what their summoner needs at the time. Their is no privacy were the twins are involved, if you are within their ranges they can read you like an open book and this is where their power really becomes dangerous. Regardless of which summon is called neither can do any magical damage against an opponent, this being said however they do used the opponents own experiences, fears, memories etc against them- Amuul and Shindara's descriptions:
Shindara is a 6'3" tall male, seemingly lithe in build, albino skin toned, long white hair tied to the right of his head, deep indigo eyes. He was wearing a semi loose black and royal purple hanfu robe with a long sleeveless semi pale indigo hatori, at his back a straight sword with a carmine tassel would be seen.
Amuul is a 6'3" tall, seemingly lithe in build, albino skin toned, long white hair tied to the left, deep indigo eyes. He was wearing a semi loose black and carmine red hanfu robe with a long sleeveless crimson hatori, at his back a straight sword with a white tassel would be seen.
Abilities:
Name: Strength of Illusion
Rank: S
Type: Passive
Damage: None
Range: None
Speed: None
Duration: Not Applicable
Downside: None
Description::
Illusions can deceive the perception two ranks higher
Name: Inner Fears (Shindara)
Rank: S
Type: Single-Target, Illusion
Damage: None
Range: S Rank Single-Target Range
Speed: S Rank Single-Target Speed
Duration: 10 Rounds
Downside: None
Description:
The illusion can do no damage but it seems to know the darkest fears, dislikes and nightmares of the enemy, almost as if it is looking deep within them and giving them a physical manifestation if he so desires but this action is rarely taken by the eldest of the void princes believing such things should be kept within the mind.
Name: Twisted Interpretations (Amuul)
Rank: S
Type: Single-Target, Illusion
Damage: None
Range: S Rank Single-Target Range
Speed: S Rank Single-Target Speed
Duration: 10 Rounds
Downside: None
Description:
Like his brother Amuul's illusion can do no damage but unlike his brother he doesn't attack a person's mind, at least not directly. He brings a memory out of a persons head and makes a solid illusion of it. Amuul can be either kind or cruel depending on his mood or what has been done to his summoner twisting the memory to bring comfort to a person or taking a good memory and twisting it to have a bad outcome. He can only take one memory at a time, but that one memory depending on what he does with it could change how a person is viewed.
- Added Fortitude:
Name: Added Fortitude
Rank: User Rank Sig Spell (Caps at A rank)
Type: Passive
Damage: None
Range: None
Speed: None
Duration: None
Downside: None
Description: This passive spell gives the caster 30% additional HP.
Reaping Rewards:
Ruvel is the farthest someone anyone could be from a fighter and is more a diplomat, that being said he is able to hold his own in a fight if it has to come to that and refuses to remain down until any job he agrees to has reached it's completion. This ability gives him an additional 30% to his mana pool but also him to receive double jewel on the jobs he goes on.
Secrets Beneath:
Where Ruvel is a pure spirit that wants to try and bring good to the world, there is something lurking beneath the surface that doesn't see the world in the same light. Ruvel is fully unaware of this secondary spirit within himself or what it does if it breaks free of its bindings by itself. This secondary spirit was born from the pain and sorrow of a four year old wanting nothing more than to be safe at home with his parents. When this second spirit comes forward Ruvel's appearance completely changes, what many don't know is that Ruvel during this time goes into a slumber allowing this being complete control of their joint form, so when he wakes he has no idea what has happened, if he breaks free he leaves a negative imprint on the youth making Ruvel act against his normal personality, again this insane version of him has his own appearance.
The unforgiving spirit and the insane spirit can never be active at the same time as the insane spirit has the requirements of the unforgiving spirit breaking free on their own and then going back into slumber. Each form lasts ten rounds and can only be used once per thread due to the strain they place on their weak hosts body. In socials and threads for plot the forms last for two weeks before going dormant.- spirit forms:
Unforgiving Spirit:
Unforgiving Spirit:
The unforgiving spirit is a warrior through and through, though he gains 30% resistance to any damage aimed at him wither it be physical or magical, he is also gains a 50% added to his speed.
Insane Spirit:
The insane spirit pretty much wants to see the world burning and be enveloped in eternal darkness. Because of this the insane spirit does an additional 30% damage regardless if it's magical or physical and emits a 20 meter aura of darkness allowing him to take 50% less damage from light, life or spirit based spells. The down side to this is healing spells are 50% less effective on him and shields instantly vanish the moment he does any damage.
Additional Spiritual Strength:
When the unforgiving spirit or insane spirit is out they are able to tap into the dormant potential of their sleeping host. Ruvel's normal form is far to weak do deal damage and so he relies on his magic to get him through what he needs. This allows this the spirits to deal 30% additional damage to any melee or magical attack they do.
Unmatched Speed:
It is clear by his physical appearance that Ruvel was never built for the tides of battle but more as a scout, due to this his speed is unrivalled by those around him. No matter in which state he is in or what form he takes not only matches the speed of the fastest person within burst range but gains 10% of his natural speed on top to give him an added edge. In addition if he is the fastest person around then he gains a buff of 60% on top of his natural speed.
Magical Suppression:
Due to the way he was created, the experiments he went though and the way his magic works Ruvel's magic's are automatically suppressed to the point that he gives off next to no magical aura. To keep his magic hidden while casting a spell he would have to be willing to pay 75% of that spells in addition to how much the spell actually costs, if he wishes to keep a unique ability hidden he would have to be willing to sacrifice 50% of the cost a spell his rank would. Passives are unaffected. In a pve setting this ability cost nothing to use as it is a plot ability.
Unique Abilities:
- unique abilities:
- Ancient Code:
[/b][/color]๑۞๑ Ancient Code ๑۞๑
Wither Ruvel knows it or not he comes from an ancient line or warrior kings, this means that he has understandings that others may not within battle, the issue is that Ruvel himself wants nothing to do with wars or fighting so has converted that to a way to help him defend. Due to this it is able to convert the first shield cast per round into an anti-peircing shield. These sheilds follow the rules of the anti-piercing effect stated within the rules.
- Good fortune:
- ๑۞๑ Good Fortune ๑۞๑
Every now and then it's said that fortune smiles on people. The same could be said for the caster, any supportive or defensive spell is 30% stronger. (For healing/shield spells.)
- Mind over Matter:
- ๑۞๑ Mind Over Matter ๑۞๑
This ability is a strange one for the caster to have in their arsenal, it allows him to use in magic in places and in situations it otherwise normally couldn't. The reason for this is because of how their mind works, they take what this reality has and almost seem to bend or warp it into the reality they would want. The caster has a strong survival instinct so believes their magic should always work no matter where they are or in what situation they find themselves. Due to this it costs 50% more to null his spells
Signature Spells
- Signature Spells:
- Mysterious Light:
Name: Mysterious Light
Rank: User Rank (Caps at S rank)
Type: Passive
Damage: None
Range: None
Speed: None
Duration: None
Downside: None
Description: This passive spell gives the caster 60% additional spell damage.
- Hidden Mystery:
Name: Hidden Mystery
Rank: User Rank (Caps at S rank)
Type: Passive
Damage: None
Range: None
Speed: None
Duration: None
Downside: None
Description: This passive spell gives the caster 50% reduction to spell cost
- Ancient Code:
Name:Charmed Life
Rank: User Rank (Caps at S rank)
Type: Passive
Damage: None
Range: None
Speed: None
Duration: None
Downside: None
Description:
This passive spell gives the caster an additional 60% buff to magical damage.
Last edited by Ruvel on 4th July 2019, 2:26 pm; edited 7 times in total