Magic
Magic Name: Nercomancy: Undead Summoning
Magic Type: Summon (primary) Ancient (aux)
Description: Necromancy refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control. It also can make hexes and control necrotic energy that drains the life energy from any it touches. Normally looking like a very dark and oozy substance of magic.
The user will be able to summon undead of many forms, as well as use hexes and curses to slowly weakening their foe. Almost anything can be resurrected and will serve under the orders of the necromancy to a t. The necromancer can also channel the power of the necrotic nature of the undead to use as attacks, as well as suck the life and magic out of things they touch. Necromancers can utilize the flesh of the dead for the treatment or recovery, and transform it into something else. Also included is the ability to enable and control the undead lifted, to summon the undead in the right place, and even capture control of the undead enemy. Necrotic targets the soul rather than the body, it allows the Necromancer to summon, control, and instill the souls of the dead in various objects and living beings. In the most advanced cases, the necromancer is able to manipulate not only the souls of the dead, but still living beings, bringing them under their thrall or killing them by tearing out their soul entirely. And hexes target the bodies of the living to weaken them and slowly destroy their flesh.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.
Spells:
Name: Skeleton Warriors!?!?
Rank: C
Type: Sumon
Requip/Summon Melee Damage: 12hp
Requip/Summon HP: 150hp base
Range: 15
Speed: 15mps
Duration: 5 posts
Downside: 50% increase in HP for a decrease to range and speed
Description: black magic like ooze goes into a body or the ground and the Skeleton Warrior comes out.
Abilities: Skeleton Warrior Healing (passive), Undead Rage (passive)
Name: Skeleton Archers!?!?
Rank: C
Type: Summon
Requip/Summon Melee Damage: 18hp
Requip/Summon HP: 50hp
Range: 30
Speed: 30
Duration: 5 posts
Downside: 50% less hp for like what 50% more damage
Description: Black like magic ooze goes to a body and or into the ground and the Skeleton Archer is formed
Abilities: Undead Sniper (active), Undead Fury (passive)
Name: Necrotic Shock
Rank: C
Type: AOE
Damage: 30hp
Range: 20 meters
Speed: 20 mps
Duration: 3 posts
Downside: has less range
Description: A nercotic shock blast pushes everything that isnt the user and his summons away 15 meters
Name: Skeleton Knight!?!?
Rank: C+
Type: Summon
Requip/Summon Melee Damage: 27HP
Requip/Summon HP: 150hp
Range: 15 meters
Speed: 15 mps
Duration: 6 posts
Downside: Less range and speed for more damage by 50%
Description: A black like ooze comes from the user and goes into the ground or a body, a skeleton wearing black armor comes armed with a greatsword
Abilities: The abilities this Requip/Summon spell has.
Magic Name: Nercomancy: Undead Summoning
Magic Type: Summon (primary) Ancient (aux)
Description: Necromancy refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control. It also can make hexes and control necrotic energy that drains the life energy from any it touches. Normally looking like a very dark and oozy substance of magic.
The user will be able to summon undead of many forms, as well as use hexes and curses to slowly weakening their foe. Almost anything can be resurrected and will serve under the orders of the necromancy to a t. The necromancer can also channel the power of the necrotic nature of the undead to use as attacks, as well as suck the life and magic out of things they touch. Necromancers can utilize the flesh of the dead for the treatment or recovery, and transform it into something else. Also included is the ability to enable and control the undead lifted, to summon the undead in the right place, and even capture control of the undead enemy. Necrotic targets the soul rather than the body, it allows the Necromancer to summon, control, and instill the souls of the dead in various objects and living beings. In the most advanced cases, the necromancer is able to manipulate not only the souls of the dead, but still living beings, bringing them under their thrall or killing them by tearing out their soul entirely. And hexes target the bodies of the living to weaken them and slowly destroy their flesh.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you can have 1 unique ability.
- Ability: Summons get up to 50% more hp (During D-B rank, HP buffs cap at 25%)
- Ability:
- Ability:
Spells:
Name: Skeleton Warriors!?!?
Rank: C
Type: Sumon
Requip/Summon Melee Damage: 12hp
Requip/Summon HP: 150hp base
Range: 15
Speed: 15mps
Duration: 5 posts
Downside: 50% increase in HP for a decrease to range and speed
Description: black magic like ooze goes into a body or the ground and the Skeleton Warrior comes out.
Abilities: Skeleton Warrior Healing (passive), Undead Rage (passive)
- Ability 1:
Name: Skeleton Warrior Healing
Type: Single Target
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: Due to the necrotic energies inside of Skeleton Warriors, it starts to automatically reconstitute itself when falling below 50% of max health, regenerating 5% of max HP every round
- Ability 2:
Name: Undead Rage
Type: Single Target
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: For every 10% hp it loses, it gains +5% strength, capped at 50%
Name: Skeleton Archers!?!?
Rank: C
Type: Summon
Requip/Summon Melee Damage: 18hp
Requip/Summon HP: 50hp
Range: 30
Speed: 30
Duration: 5 posts
Downside: 50% less hp for like what 50% more damage
Description: Black like magic ooze goes to a body and or into the ground and the Skeleton Archer is formed
Abilities: Undead Sniper (active), Undead Fury (passive)
- Ability 1:
Name: Undead Sniper
Type: Single Target
Damage: 90hp
Range: 60m
Speed: 60mps
Duration: 1 post
Downside: less range and speed for more damage (50% for each)
Description: The archer shoots an arrow with charging nercotic energy, doing more damage the father it goes
- Ability 2:
Name: Undead Fury
Type: Single target
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: For every skeleton summon summoned, that isnt a archer, the archer gets 10% more damage (max 50%)
Name: Necrotic Shock
Rank: C
Type: AOE
Damage: 30hp
Range: 20 meters
Speed: 20 mps
Duration: 3 posts
Downside: has less range
Description: A nercotic shock blast pushes everything that isnt the user and his summons away 15 meters
Name: Skeleton Knight!?!?
Rank: C+
Type: Summon
Requip/Summon Melee Damage: 27HP
Requip/Summon HP: 150hp
Range: 15 meters
Speed: 15 mps
Duration: 6 posts
Downside: Less range and speed for more damage by 50%
Description: A black like ooze comes from the user and goes into the ground or a body, a skeleton wearing black armor comes armed with a greatsword
Abilities: The abilities this Requip/Summon spell has.
- Ability 1:
Name: Knights of the Damned
Type: Single Target
Damage: N/A
Range: 20 meters
Speed: 20
Duration: 5 posts
Downside: less range and duration for longer duration
Description: The knight will buff a nearby Skeleton that isnt himself, granting it 85% more melee/physical damage
- Ability 2:
Name: For the lord!
Type: Single Target
Damage: 90hp / 45hp
Range: 90 meters
Speed: 90 mps
Duration: 1 post
Downside: 50% less range and speed for 50% damage
Description: The knight charges at an enemy in range, Doing 90 damage and healing for 45 health to Orokana
Last edited by Orokana Yuhi on 27th June 2019, 3:58 am; edited 3 times in total