Arcane Embodiment
Magic Name: Arcane Embodiment
Magic Type: Ancient Magic (Solitary, 50% buff to spell damage)
Description:
Trase is not a regular magic user like most. His amount of ethernano is above the average but instead of being used to create spells using his own ethernano, he has been made able to use the magical energy of the Arcane Realm. The energy in the Arcane Realm is nearly infinite being it is a dimension filled with its own unique energy that only a select few know of or can use. Trase has been trained in using this energy to create his own spells by molding it with his own ethernano. His control of the Arcane Realm's energy is partially due to the blue gem embedded in his chest that has helped him with manipulating an controlling the energy. This is used to buffs, destructive attacks, etc for him to use but he must be careful to not get in over his head as that can cause him to be overwhelmed by the energy of the tricky Arcane Realm which will cause random circumstances for him and those around him. The effects of the energy on others can be a benefit of the user when they have control over it but it the complete opposite otherwise.
Spells:
Advanced Spells
Magic Name: Arcane Embodiment
Magic Type: Ancient Magic (Solitary, 50% buff to spell damage)
Description:
Trase is not a regular magic user like most. His amount of ethernano is above the average but instead of being used to create spells using his own ethernano, he has been made able to use the magical energy of the Arcane Realm. The energy in the Arcane Realm is nearly infinite being it is a dimension filled with its own unique energy that only a select few know of or can use. Trase has been trained in using this energy to create his own spells by molding it with his own ethernano. His control of the Arcane Realm's energy is partially due to the blue gem embedded in his chest that has helped him with manipulating an controlling the energy. This is used to buffs, destructive attacks, etc for him to use but he must be careful to not get in over his head as that can cause him to be overwhelmed by the energy of the tricky Arcane Realm which will cause random circumstances for him and those around him. The effects of the energy on others can be a benefit of the user when they have control over it but it the complete opposite otherwise.
- Unique Abilities:
- Arcane Body: Trase's body has been manipulated to be able to control and harness the energy of the Arcane Realm which has forced his body to be stronger than most others. The Arcane Realm's energy has caused his body to be quicker and stronger giving him a 20% buff to strength and speed that increases by 2.5% per rank till S-rank(Maxes out at 35%).
- Locked Till B:
- Locked Till S:
- Arcane Body: Trase's body has been manipulated to be able to control and harness the energy of the Arcane Realm which has forced his body to be stronger than most others. The Arcane Realm's energy has caused his body to be quicker and stronger giving him a 20% buff to strength and speed that increases by 2.5% per rank till S-rank(Maxes out at 35%).
- RP Only Unique Abilities:
- The Tricky Arcane: The energy of the Arcane Realm is an energy with a mind of its own when not controlled well enough by those using it. This causes those who do not focus on controlling the energy to be put into peculiar situations where the energy they were trying to manipulate affected them or others somehow. Things like being changed into a different creature/object, being debuffed in some way, etc. This is purely for gags and can only affect those who give permission for it to happen.
- Arcane Trip: Trase has been to the Arcane Realm before and lived there for a time sohe tends to know his way around it. This comes in handy when traveling around the Earthland dimension because it allows him to jump into the Arcane Realm and pop back out where he wants in Earthland. This is purely for traveling outside of combat and cannot be used in combat.
- The Tricky Arcane: The energy of the Arcane Realm is an energy with a mind of its own when not controlled well enough by those using it. This causes those who do not focus on controlling the energy to be put into peculiar situations where the energy they were trying to manipulate affected them or others somehow. Things like being changed into a different creature/object, being debuffed in some way, etc. This is purely for gags and can only affect those who give permission for it to happen.
Spells:
- D Rank:
- Arcane Aura:
Name: Arcane Aura
Rank: D
Type: Buff/single target
Damage: N/A
Range: Self
Speed: Self
Duration: 3 posts
Downside: N/A
Description:
Trase calls upon the energy of the Arcane Realm to create a yellow/orange energy over his body that increases his capabilities. This is one of the most basic of constructs for him to form but that does not mean it is all that lacking in the slightest. While wearing this aura armor, the user gains a passive 25% buff to their strength and a 25% boost to their speed.
- Esoteric Slash:
Name: Esoteric Slash
Rank: D
Type: Burst
Damage: D-rank Burst damage
Range: D-rank Burst
Speed: D-rank Burst speed
Duration: 3 posts
Downside: N/A
Description:
Trase quickly calls upon the energy of the Arcane to cause its energy to build up in one of his hands before he releases it into a large crescent-like wave of its yellow/orange energy dealing D-rank burst damage and causing those hit to be slowed by 50%.
- Arcane Step:
Name: Arcane Step
Rank: D
Type: Burst
Damage: N/A
Range: D-rank Burst
Speed: D-rank Burst Speed
Duration: Instant
Downside: N/A
Description:
Trase is able to quickly move in and out of the Arcane Realm as if he has teleported from one place to the next. This spell allows Trase to send his physical body into the Arcane Realm quickly and then pop back out at a max D-rank burst range away from where he was originally in the Earthland dimension.
Advanced Spells
- D+:
- Esoteric Chariot:
Name: Esoteric Chariot
Rank: D+
Type: Burst
Damage: D+ Rank Burst damage
Range: D-rank Burst
Speed: D-rank Burst Speed
Duration: 5 posts
Downside: N/A
Description:
Trase's arms glow with the yellow/orange energy of the Arcane as he puts both of them outwards towards an area within 20 meters of him. Multiple orbs of yellow/orange energy will be formed within a 25 meter area quickly before each of them shoots off into a beam of yellow/orange energy at everything in the 25 meter area dealing D+ Rank burst damage. Those hit will also be slowed by 75%.
Last edited by Trase on 27th June 2019, 3:44 am; edited 2 times in total