Magic
Magic Name: Dungeons and Dragons: Warlock
Magic Type: Primary Ancient 30% spell damage/Auxiliary Summoning
Description: This Fiendish magic is a gift from the spirit that rests and is trapped inside the book. Having been trapped in this book and found a new keeper of the book he has shared his now more demonic powers to him, however his demonic power is not that of evil, there are two rules for Clearance to follow to keep this power, first is to find the one who trapped him in the book, and two leave every place better than you found it. Clearance views these spells to be a blessing and a curse and will use them as such, They are a blessing because they add skills that will help him defend himself, using these abilities to fall back on if his enemy starts to get to close to him, however this magic does have a tint of evil to it so it can cause suffering and such can hurt those around him so he chooses to embrace his new found gift but with caution.
Unique Abilities:
Ability: N/A
Magic Name: Dungeons and Dragons: Warlock
Magic Type: Primary Ancient 30% spell damage/Auxiliary Summoning
Description: This Fiendish magic is a gift from the spirit that rests and is trapped inside the book. Having been trapped in this book and found a new keeper of the book he has shared his now more demonic powers to him, however his demonic power is not that of evil, there are two rules for Clearance to follow to keep this power, first is to find the one who trapped him in the book, and two leave every place better than you found it. Clearance views these spells to be a blessing and a curse and will use them as such, They are a blessing because they add skills that will help him defend himself, using these abilities to fall back on if his enemy starts to get to close to him, however this magic does have a tint of evil to it so it can cause suffering and such can hurt those around him so he chooses to embrace his new found gift but with caution.
Unique Abilities:
- Maddening Hex:
Ability:Maddening Hex: each time an enemy is hit with a damaging ability from a damaging source they receive a mark of Hex which lasts 7 posts.
Hex 1: 10% less spell damage
Hex 2: 10% less speed
Hex 3: 10% less spell range
Hex 4: 10% less healing received
Hex 5: 10% less spell speed
Hex 6: 10% less magic resistance
- Pact Magic:
Ability: Pact Magic: when Clarence deals damage to someone using a spell or ability he heals 5% is missing health and mana can't go above max. This effect can happen once per post
Ability: N/A
- Signature Spell:
- Name: Eldbitch Blast
Rank: A Rank
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 mps
Duration: 1 posts
Downside:
Description: Clarence summons from his book a burst of Eldbitch energy. As he pulls it up from the book it forms a green and red orb in his hand what she then throws out towards his Target. this blast does up to 100 HP of damage goes 300 and travels at 300 meters per second.
Name: Hellish Rebuke
Rank: A Rank
Type: Single Target
Damage: 250 hp (50 per post)
Range: 300 meters
Speed: 300 mps
Duration: 5 posts
Downside:
Description: Clarence pulls out a wave of Eldbitch energy to what she then coats himself in it as he mutters the Spells name. for the next five posts in Eldbitch energy encompasses him lightly glowing. any enemy that hits this aura will have Eldbitch energy shot out at them like a wave. if they are hit they will take 50 damage for the next five posts for up to 250 damage.
- B Rank:
- Name: True Strike
Rank: B Rank
Type: Single Target
Damage: N/A
Range: 200 meters
Speed: 200 mps
Duration: 6 posts
Downside:
Description: Clarence focuses his energy from his book pulling some of it into his hand and shooting out a bolt of what almost looks like a green and red smart Spark, not a big spark however if the spark hits the target they take 50% more damage from the next spell that hits them as it is magically pulled to them.
Name: Chill Touch
Rank: B Rank
Type: Single Target
Damage: 80 hp
Range: 200 meter
Speed: 200 mps
Duration: 1 post
Downside:
Description: Clarence pulls up his green and better energy again from his book only this time it forms into a almost blue tint of a crystal. as he then throws it out towards his Target. if it hits his Target they take 80 HP of demonic ice damage. additionally they are slowed by 60%
Name: Hypnotic Pattern
Rank: B Rank
Type: Multi Target
Damage: N/A
Range: 150 meters
Speed: 110 mps
Duration: 7 posts
Downside:
Description: Clearance holds out his palm and shoots out a wave of energy area to freak out the targets causing them all to get light headed and dizzy. Anyone hit with this attack, there minds are thrown off. The people affected spell loses potency. The people affected lose 30% movement speed, there spells are 30% slower when fired or activated making them not only fire slower. If they aren’t his rank or lowered all the following effects are halved.
Name: Blight
Rank: B Rank
Type: AoE
Damage: 90 (30 per round)
Range: 100 meters
Speed: 50 mps
Duration: 3 posts
Downside:
Description: Clarence pulls out his green and red energy from his book into his palm which they think is causing a green and red swirling explosion to go off around him. anyone around him takes 30 damage for up to 90 HP worth of damage for the next three posts. additionally when they are hit they start to feel sickly in both their physical and magical resistance lower by 30%.
- A Rank:
- Name: Armor of Agathys
Rank: A Rank
Type: Single Target
Damage: 100 hp
Range: 300 meters
Speed: 300 mps
Duration: 7 posts
Downside:
Description: Clarence calls forth the Eldbitch energy from his book and as it swirls around my phone's a set of armor that can take up to 200 hp of damage. what's the armor is destroyed demonic Frost energy Shadows outward towards the target doing 100 damage to them if they are hit by it.
Name: Vampiric Touch
Rank: A Rank
Type: Single Target
Damage: 100 hp
Range: 300 meter
Speed: 300 mps
Duration: 1 post
Downside:
Description: One of clearances only touchbase spells. He puts the palm of his hands on the pages of his book before pulling them back and slamming his palm in to hit his Target. as his palm connects with the target they take one A rank of damage and additionally all the damage that he has given to his enemy or a shield he absorbs and heals an A rank of damage.
Name: Fear
Rank: A Rank
Type: Single Target
Damage: N/A
Range: 300 meters
Speed: 300 mps
Duration: 7 post
Downside:
Description: Plans falls out a bit of Eldbitch energy into a spike and shoot it out. If the spike hits its Target it seeps into them it makes Fear start to take over a little bit as horrific images from their mind Pierce out. during this time the person hit by this spell is stunned for one post.
Name: Circle of Death
Rank: A Rank
Type: Aoe
Damage: 50 hp
Range: 150 meters
Speed: 75 mps
Duration: 7 posts
Downside:
Description: Clarence gathers energy from his book and then shoots the swirling red and green boat into the ground causing ruins to expand outward and all around him. anytime anyone crosses threshold via any means teleportation or otherwise they take 50 points of damage and spells death 65% less damage as well.
Name: Invisibility
Rank: A Rank
Type: Single Target
Damage: N/A
Range: 300 meters
Speed: 300 mps
Duration: 7 posts
Downside:
Description: Clarence saying a few of his patrons words cast a spell from his book causing him or his Target to suddenly vanish and turn invisible. Unable to be seen by the naked eye the spell also hide them from sensory-based magics. The spell ends however when someone cast a spell what makes an attack. if he cast on someone other than himself the target must stay within 300M on clearance or else the magic will wear off.
Name: Suggestion
Rank: A Rank
Type: Single Target
Damage: N/A
Range: 300 meters
Speed: 300 mps
Duration: 1 Post
Downside:
Description: Clarence does a few words from his Patron to cast a spell as he then cuts his hand and Whispers a suggestion into it and throws it out. a little Spirit of his Patron flies out and Goes towards the target. if they are hit the suggestion is said it into their head mentally and for the next post they either obey the suggestion, or they lose 5% hp and Mp which is returned to Clarence. However under no circumstances are they required to do the suggestion.
Name: Remove Curse
Rank: A Rank
Type: Single Rank
Damage: N/A
Range: 300 meters
Speed: 300 mps
Duration: 1 post
Downside:
Description: Clearance mutters some words someone to manage a permit book and then points it at a Target. as the target is hit by the spell they feel themselves being relieved of their ailments. Clarence pays extra a bank of Mana to do the spell but when the target is hit by the spell one debuff A rank or lower that is on them is nullified.
Name: Fly
Rank: A Rank
Type: Single Target
Damage: N/A
Range: 300 meters
Speed: 300 mps
Duration: 7 posts
Downside:
Description: Clearance coats himself or a target in Eldbitch energy. the target then becomes light as a feather and sorts of quote to the air and begins to fly. while they are flying they gain 65% movement speed during this time.
- B Rank ADV:
- Name: Witch Bolt
Rank: B Rank adv
Type: Single Target
Damage: 120 hp
Range: 300 meters
Speed: 300 mps
Duration: 1 post
Downside:
Description: Clarence can summon his Eldbitch energy from his book and then grasp it in his hand before shooting it out like a bolt of lightning towards his Target. If the target is hit by this they take 120 HP of damage they also lose 5% worth of MP which is then transferred to Clarence.
Name: Mirror Image
Rank: B Rank
Type: Single Target Adv. (Grand Summon)
Damage: 32 hp
Range: 75 meters
Speed: 75 mps
Duration: 8 posts
Downside:
Description: Caleb focus his energy and creates a mirror image of himself looking exactly like himself to every detail. This Mirror image can do anything Caleb can do himself unless caleb is currently doing it. It hits for 32 hp of damage and has 270 hp.
Abilities:
Passive: For 8 posts, the Mirror Image is able to use Clearances mana to use its spells. These spells must be Clearances current rank or lower or Signature spells. She can only use one of Clearances abilities per post and it can't be any Ability he is currently using.
Active: Clearances image draws upon his power and experience when making its attacks. for 8 posts or till the spell ends it gains 30% movement speed, 30% spell power and 30% MP reduction.
- A Rank ADV:
- Name: Conjure Fey
Rank: A Rank
Type: Single Target adv (Immaculate Summon)
Damage: 53 HP
Range: 110 meters
Speed: 110 mps
Duration: 9 post
Downside:
Description:Clarence gathers his own energy and throws it into his book summoning forth his Patron the one trapped in his book, the one he's formed his pact with, Mollymauk. Armed with his two blades his is prepared to defend Caleb and the book that he is trapped in. Each hit he does 53 damage and be has 420 hp before he is forced back into the book. He must stay within 450 meters of Caleb at all times.
Abilities:
Blood Maledict:(Active) Molly uses his own life to empower himself. Mollymauk gains 50% to his physical damage and 50% speed as he uses his life-force to empower his attacks.
Regenerate:(passive) Every hit that Mollymauk gets he regains 5% of his health back once per post.
Misty Step:(active) This ability is one he grabbed from Caleb from there pact. It allows him to instantly teleport up to 110 meters in any direction. He can only teleport himself once per post.- Mollymauk:
Name: Darkness
Rank: A Rank
Type: AoE
Damage: N/A
Range: 225 meters
Speed: 110 mps
Duration: 9 posts
Downside:
Description: Clarence pulls out energy from his book and then clasps it in his hand as he does Darkness envelops the area around him and all that are around. anyone he deems an ally can see in the dark however anyone he does not is completely blind for one post. After that they can see up to 50 meters in all directions. additionally while in the Darkness any healing based abilities or aura abilities are reduced by 50%
- Proof or Acquirement :
Last edited by Nadarr on 7th August 2019, 10:22 am; edited 3 times in total