Poison Slayer Magic
Magic Name: Poison Channelling
Magic Type: Slayer Magic (Dragon/Poison)
Generation:
- Third Generation:
Lacrima Proof:
https://www.fairytail-rp.com/t35419p325-the-trading-hub#370083,
First Gen Proof:
https://www.fairytail-rp.com/t11407p675-slayer-positions#369901
Tyson's Poison Dragon Slayer Lacrima is implanted at the base of his neck right over his spine, between his shoulders.
Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are the inherited bonuses to being a dragon slayer:
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability (See below)
- Resistances, Force Rules:
Slayer Resistance Chart:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Consumption Rules:- A Poison spell consumed will restore = MP to the spell's cost.
- If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
- Natural sources of element only restores 1/4th of a spell of user's own rank per post consumed.
- Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
- Cannot consume mixed elements of Poison.
Dragon Force:
Can be activated at will, anytime providing they have at least 50% of their base magic power remaining.- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- The spell power of each rank is increased to 150%.
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
- During force spells cost no MP to cast.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- A Poison spell consumed will restore = MP to the spell's cost.
Strengths:
Poison Channelling is neutral (pure), in between the light and dark side of the magical spectrum.
Damage done to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents are doubled.
Weaknesses:
Motion Sickness: For some odd reason, a Dragon Slayer's physical constitution cannot tolerate compremises to their balance and severely effect's the inner ear. As a result, they will experience nausia and motion sickness while on man-made vehicles. Living creatures/mounts are an exception to this rule.
They cannot consume God or Demon Slayer magic.
Unique abilities:
Venom Rejuvenation
Harnessing the true power of any venom is not something everyone can do. Still, when executed correctly, it can prove to be an incredible regenerative substance capable of kickstarting and forcing cells inside the body to multiplicate and heal any damage at a faster rate.
- Effects:
Passive HP regen Ability- User recovers 5% HP per post.
- User recovers 5% HP per post.
Dragontail's Bite
What happens if you turn a paralytic venom into its opposite? Well, you get your muscles mass increased. This stuff is more potent than any steroid extract, but is it as safe...?
- Effects:
Passive Strength Buff (Locked Until B-Rank)- User's Melee Damage is increased by 50%. Value increases by 5% per rank up to 60% at S rank.
- User's Melee Damage is increased by 50%. Value increases by 5% per rank up to 60% at S rank.
Wizard's Euphoria
Gotta go fast! What better way to do that than overcharging your nervous system? Just sprinkle in some necrotic poison and reverse the effects! Easy right?
- Effects:
Passive Buff Ability (Locked until S-Rank)- Melee damage is increased by 30%.
- Speed is increased by 30%.
- Melee damage is increased by 30%.