Magic Name: Fire Demon Slayer Magic
Magic Type: Slayer
Magic Description:
In an age long since forgotten, Fire Demon Slayer Magic was something that was used by a powerful being that rivaled the power of the gods called Israfil. Though it had not always been that way, Israfil's people had hit a crossroads where he and his kind had to pick between one of two self-appointed rulers, Israfil being one of them and his father being the other. When many chose to follow the stronger one, they changed from the righteous beings they were, becoming warped and twisted versions of themselves. When most of his kin that chose to stick with him fell, he unlocked a power within himself that would be used to protect those that were left. While it was called differently at the time, this white flame magic acted as the sword, shield and armor of "The burning one" as he was dubbed. While he eventually fell in battle against the demons, his legacy never disappeared as his remains were hidden in an island shrine. In time, all that remained of him was the white flame that has now entrusted itself to and merged with Solmar Starshade.
Fire Demon Slayer Magic is, as the name implies, a type of fire magic originally created to fight against demonic entities. The regal and almost holy looking flames became a part of Solmar while on a quest to rid himself of the demon inside of himself. Aside from being a powerful tool in the fight against demons, it also allows him to counter other fire magic quite well. In terms of execution, it generally does not reach very far, but can be devastating within close to mid range.
Unique abilities:
Demon Slayer's Persistence: This is a passive ability belonging to Solmar as the wielder of the white flame. When fighting demons, one cannot afford to fall short and end up falling victim to it. As such, overdoing it at times and making sure the beast never gets back up is sometimes the best course of action. Because of their persistence, this is something the fire demon slayer is very much capable of.
+40% Spell Damage
Regenerate 5% MP per post
Spells
Magic Type: Slayer
Magic Description:
In an age long since forgotten, Fire Demon Slayer Magic was something that was used by a powerful being that rivaled the power of the gods called Israfil. Though it had not always been that way, Israfil's people had hit a crossroads where he and his kind had to pick between one of two self-appointed rulers, Israfil being one of them and his father being the other. When many chose to follow the stronger one, they changed from the righteous beings they were, becoming warped and twisted versions of themselves. When most of his kin that chose to stick with him fell, he unlocked a power within himself that would be used to protect those that were left. While it was called differently at the time, this white flame magic acted as the sword, shield and armor of "The burning one" as he was dubbed. While he eventually fell in battle against the demons, his legacy never disappeared as his remains were hidden in an island shrine. In time, all that remained of him was the white flame that has now entrusted itself to and merged with Solmar Starshade.
Fire Demon Slayer Magic is, as the name implies, a type of fire magic originally created to fight against demonic entities. The regal and almost holy looking flames became a part of Solmar while on a quest to rid himself of the demon inside of himself. Aside from being a powerful tool in the fight against demons, it also allows him to counter other fire magic quite well. In terms of execution, it generally does not reach very far, but can be devastating within close to mid range.
Unique abilities:
Demon Slayer's Persistence: This is a passive ability belonging to Solmar as the wielder of the white flame. When fighting demons, one cannot afford to fall short and end up falling victim to it. As such, overdoing it at times and making sure the beast never gets back up is sometimes the best course of action. Because of their persistence, this is something the fire demon slayer is very much capable of.
+40% Spell Damage
Regenerate 5% MP per post
- Demon Slayer Benefits:
+25% Strength, Speed, HP
Greatly enhanced hearing, sight, and smell
Resistance to their slayer element based on strength of spell/ability as follows:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Advantages: The form of elemental magic they use is light, on one end of the magical spectrum. The element of light being mixed with the other elements to alter their properties slightly. Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
Disadvantages: Unable to consume God Slayer magic.
Spells
- D ranked normal spells:
Name: Demon-Slaying White Hilt
Rank: D
Type: Offensive, Burst
Damage: 60hp
Range: 3 meters
Speed: Melee
Duration: Instant (Once per post)
Downside: Can only be used when Demon-Slaying Iron Fist is active, 50% damage increase for decreased speed and range. Counts as burst due to it hitting everything within the trajectory of the strike.
Description: Created from the flames of the Demon-Slaying Iron Fist, a blade-like shape extends from it with the intention of catching an enemy off-guard. Due to the fact that this spell acts as a lengthened limb for a short period of time, the range of the attack being quite short is only made up for by the damage it can inflict, especially when paired with the element of surprise.
Name: Demon-Slaying Fortress Blaze
Rank: D
Type: Offensive, Burst
Damage: 60hp
Range: 2 meters (two meters high, two meters wide)
Speed: Melee
Duration: Instant
Downside: 50% increased damage due to being stationary (lacking real offensive force). Can only be cast where Solmar can see (meaning he can't cover his blind spots).
Description: Being used as a means of self-defense, this spell creates a tall wall of white fire in a designated nearby location and direction in order to keep an enemy from closing in on his position and force them back. While the flames disappear shortly after being created, making contact with it can inflict a fair amount harm, in turn making it a useful deterrent.
Name: Demon-Slayer's Caged Heat
Rank: D
Type: Defensive, Healing (Single Target)
Healing: 40hp
Range: Self
Speed: Self
Duration: Instant
Downside: Can only be used once per thread.
Description: Making use of the cauterizing properties of fire magic, mixed with the divine properties of light magic, Solmar can heal himself by clapping his hands together and causing white flames to form and latch onto his wounds. These white flames cause his wounds to close up, stopping them from bleeding while even going as far as eradicating minor wounds and scars. Working incredibly fast, the technique is not perfect, meant solely to relieve some of the pain and lessen his wounded body so he can continue fighting for an extended period of time.
- Advanced spells:
Name: Demon-Slaying Iron Fist
Rank: D
Type: Offensive, Single Target
Damage: 90hp
Range: Melee
Speed: Melee
Duration: 5 posts max.
Downside: 50% increased damage for decreased speed and range.
Description: A spell that is meant as a form of enhancement rather than a solitary form of damage, this spell coats Solmar's fists with white flame, allowing every single punch he lands to inflict an amount of additional fire magic damage. This spell's main purpose is mixing physical damage from punching with the magical damage of the flames.
Last edited by Vetis on 10th May 2019, 9:18 am; edited 1 time in total