Hell Knight Embodiment
Magic Name: Hell Knight Embodiment
Magic Type: Take Over; Primary, Holder, Auxiliary
Description: Hell Knight Embodiment is a rare and deadly type of magic, that allows the user to take over and use the items of the legendary Hell Knights. These demonic generals and higher ranking monsters are the closest things to Prime Sins that exist and are not easily dominated. Very few have been known to have the strength of will and ability to successfully take over a Hell Knight without losing themselves. In most cases, it involves the user being granted the opportunity to be merged with a Hell Knight and ‘gifted’ the magic, purely for the sake of the Hell Knight’s benefit. With the gift comes the ability to take on different parts of the Hell Knight’s form, as well as granted the right to use their mythical weapons, armors or items. Each Embodiment is granted use of an element attached to the Hell Knight’s circle of devotion and, as such, can eventually become master of that element as well.
Unique Abilities:
Home in the Flames (Very Strong Ability): Ogimen is the Hell Knight serving Ilgan, the Prime Sin of Greed. Greed controls all matter of fire and, as such, so do his subordinates and any that ally with them. The user of Ogimen’s Embodiment has a +45% increased resistance to fire magic and move through unmagical fire without sustaining injury. This scales to S.
Fledgling Symbiosis (Unlocked at B) (Very Strong Ability): Ogimen would never willing give over his soul to anyone, unless he was ordered to by Ilgan. The merging has the potential to become quite powerful but only after time and effort have tended it. The user gains a +45% to Magical Damage. This scales to S.
Lineage:
Spirit Warrior Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
- Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
- Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage
- Spells:
- Signature Spells:
- Name: Hell Fire
Rank: Ranks with User (Currently C)
Type: Single Target Buff
Damage: +55% to Physical Damage
Range: N/A
Speed: N/A
Duration: 5 Posts
Downside:
Description: The user reaches into their merged soul and summons forth the flames living within. This can be channeled into a weapon either in the form of heating it or wrapping it in open, wild flames.
Name: Fire Field
Rank: Ranks with User (Currently C) [Unlocked at A]
Type: Single Target Defensive
Damage: 2x Rank Durability
Range: 120 meters
Speed: 120 m/s
Duration: 5 Posts
Downside:
Description: The user coalesces their fiery magic tightly within their body, raising the temperature until it begins the heat the air around them. But rather than bursting into open flames, the compressed heat instead boils the atmosphere around the user, that is apparently tangible enough to block attacks.
- D Rank Spells:
- Name: Ash Demon’s Head
Rank: D
Type: Burst Partial TO
Damage: 5 HP
Range: 15 meters
Speed: 15 m/s
Duration: 3 Posts
Downside:
Description: The user’s head is overtaken in a thick, dark coat of hardened ash. The entire head is covered in it, with red lines running over the scalp, through the brows and past the ear bulges. Prominent white teeth, including two long fangs, replace the mouth and the eyes are colored black with red irises.
Abilities:[/b]- First Ability: The Ash Demon is a lower ranking ability possessed by the Hell Knight, a call back to when they were lowly and weak. Unlike actual Ash Demons, the Hell Knight made their bodies strong and so that strength carries over to the user. This increases Magic Damage Resistance by 40%.
- Second Ability: N/A
- Buff: +25% Magic Damage
Name: Fiery Rail
Rank: D
Type: Single Target Offensive
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 1 Posts
Downside:
Description: The user focus their magic through their weapon, pointing it at the enemy. A small flame appears at the end of the weapon and then suddenly shoots out in a thin beam of fire, intent on impaling the enemy.
Name: Slashing Embers
Rank: D
Type:Single Target Offensive
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 Post
Downside:
Description: The user attacks with their weapon, slashing it at an opponent at a point of convenience. The injury left after it burns and hinders the opponent, weakening their Magic Damage resistance by 50%.
- First Ability: The Ash Demon is a lower ranking ability possessed by the Hell Knight, a call back to when they were lowly and weak. Unlike actual Ash Demons, the Hell Knight made their bodies strong and so that strength carries over to the user. This increases Magic Damage Resistance by 40%.
- Advanced D Rank Spell:
- Name: Ash Demon’s Body
Rank: D+
Type: Burst Partial Takeover
Damage: 7 HP
Range: 23 meters
Speed: 25 m/s
Duration: 5 Posts
Downside:
Description: The torso of the user is overtaken by the hardened ash, creating a thin armor over their flesh. Red lines run over the shoulders and mesh together with red circles on the pectorals and shoulder blades.
Abilities:- First Ability: The heavy concentration of magic over the user’s torso is enough to help aid with any injury they might incur. While the Ash Demon’s Body is active, the user regenerates 5% of their maximum HP per post.
- Second Ability: N/A
- Buff: +50% Magic Damage Resistance
- First Ability: The heavy concentration of magic over the user’s torso is enough to help aid with any injury they might incur. While the Ash Demon’s Body is active, the user regenerates 5% of their maximum HP per post.
- C Rank Spells:
- Name: Ash Demon’s Arms
Rank: C
Type: Burst Partial Takeover
Damage: 12 HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 Posts
Downside:
Description: The user’s arms are washed over by the hardened ash, morphing them. The hands are covered in dark red marks, both on top and on the palms. The fingers come to sharpened points, making them more like claws.
Abilities:- First Ability: The Ash Demon is the lowest form of demon and thus, must claw for everything it strives to have, usually having to dismember others in its way. The user’s arms retain that bloody history, increasing the Physical Damage output by +45% passively.
- Second Ability: N/A
- Buff: +27% Magic Damage
Name: Ash Demon’s Legs
Rank: C
Type: Burst Partial Takeover
Damage: 12 HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 Posts
Downside:
Description: The lower body is overtaken by the thick ash. Dark crimson lines run down the length of thighs and converge on red circles over the knees. The toes are transformed into claws as well, much like the hands.
Abilities:- First Ability: The Ash Demon needs to be fast to avoid danger from other demons, both equals and higher ranking. While the Leg takeover spell is active, the user’s speed is increased by 45% passively
- Second Ability: N/A
- Buff: +27% Magic Spell Speed
Name: Body of Flame
Rank: C
Type:Single Target Buff
Damage: +55% Magic Damage
Range: 120 meters
Speed: 120 m/s
Duration: 5 Posts
Downside:
Description: The user siphons their magic through their body, boiling their blood in their veins. A visible steam rises off their form, as if they stepped out into the cold from a hot shower. Their magic runs rampant when this is active, increasing its damage by +55% - First Ability: The Ash Demon is the lowest form of demon and thus, must claw for everything it strives to have, usually having to dismember others in its way. The user’s arms retain that bloody history, increasing the Physical Damage output by +45% passively.
- Advanced C Rank Spell:
- Name: True Ash Demon
Rank: C+
Type: Burst Full Takeover
Damage: 27 HP
Range: 45 meters
Speed: 45 m/s
Duration: 6 Posts
Downside:
Description: Two or more of the parts of the Ash Demon converge together and overtake the user, taking on the full form of the Ash Demon. When in this form, all the red lines on the body glow an eerie, uncomfortable and flickering red.
Abilities:- First Ability: The full power of the Ash Demon allows the user more adaptability in terms of moving through combat, as the demon is used to fighting for survival, sometimes through guerilla tactics. The Magic Spell Range is passively increased by +75%.
- Second Ability: The hardened ash that covers the entire body brims with magical power, now that it is released in full. The Physical Damage of the user is increased by 75%.
- Buff: +85% Magical Damage
- Spoiler:
- First Ability: The full power of the Ash Demon allows the user more adaptability in terms of moving through combat, as the demon is used to fighting for survival, sometimes through guerilla tactics. The Magic Spell Range is passively increased by +75%.
- B Rank Spells:
- Name: Fiery Greedling’s Upper Body
Rank: B
Type: Burst Partial Takeover
Damage: 19 HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 Posts
Downside:
Description: The upper body is overtaken by the thick ash that is darker than the other take over’s. The skin cracks, revealing magma flowing beneath the crush and replacing the body beneath. Kido’s hair is changed into an open flame and one eye is blacked down with thick smog from the smolder beneath his flesh.
Abilities:- First Ability: The Fiery Greedling is born out of the ferocious avarice of its master, almost literally forged out of flames. While the user has this take over active, Magic Damage is increased by 50% passively.
- Second Ability: N/A
- Buff: +30% Magic Spell Range
Name: Never Ending Inferno
Rank: B
Type: Single Target Passive
Damage: Increases HP by 25%
Range: N/A
Speed: N/A m/s
Duration: N/A
Downside:
Description: As the Pit of Avarice, Kido is meant to weather everything that stands in his way, to feed his ever hungry greed. As such, it is imperative that he be more resilient to damage and thus his HP is increased by 25%.
Name: Fiery Greedling’s Lower Body
Rank: B
Type: Burst Partial Takeover
Damage: 19 HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 Posts
Downside:
Description: The lower body is overtaken by the thick ash that is darker than the other take over’s. The skin cracks, revealing magma flowing beneath the crush and replacing the body beneath. A dark wrap engulfs the user’s hips and legs in the shape of an ancient battle skirt, tattered, worn and bloodied from wars both won and lost.
Abilities:- First Ability: The magma is the veritable embodiment of the user’s hunger for more. It pumps furiously through the body as if the user is an active volcano and with every second, its danger rises. The user’s Magic Damage is increased by 50% passively.
- Second Ability: N/A
- Buff: +30% Magic Spell Speed
- Advanced B Rank Spell:
- Name: Full Fiery Greedling
Rank: B+
Type: Burst Full Takeover
Damage: 43 HP
Range: 75 meters
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description: The full embodiment of the Fiery Greedling burns with a smoldering light that could tear through the darkest nights. All the streams of lava merge together and burn and bubble at full strength.
Abilities:- First Ability: The fiery core of this form brims with a hellish power, that aids the user in manipulation and circulation of their magic. The MP cost of magic spells are decreased by 50% while in this form.
- Second Ability: The tough molten and rocky exterior of the form has an intense durability, much like that of a forged metal. While in this form, the user gains a +40% increase to both Physical and Magical Damage.
- Buff: +85% Magic Damage
- Spoiler:
- First Ability: The fiery core of this form brims with a hellish power, that aids the user in manipulation and circulation of their magic. The MP cost of magic spells are decreased by 50% while in this form.
- First Ability: The Fiery Greedling is born out of the ferocious avarice of its master, almost literally forged out of flames. While the user has this take over active, Magic Damage is increased by 50% passively.
Last edited by Kido Gaho on 10th May 2019, 5:20 pm; edited 2 times in total