Magic
Magic Name: Pantheon’s Puppetry
Magic Type:
Description: The user has been cursed to house a Pantheon inside of them that are able to puppet the user's body. The user is able to mentally communicate with the Pantheon at all times even when they're not in control of his body. Naturally, the stronger the body becomes, the more active the Pantheon will become. Each member of the Pantheon has its own skills and capabilities which it can access when controlling the body, however, the user's eyes change depending on which member of the Pantheon is accessing his body. In this way, only one member of the Pantheon can access the body at a time.
Unique Abilities
Plot Ability
Spells
Magic Name: Pantheon’s Puppetry
Magic Type:
- Cursed: Auxiliary Benefit - Associated Magic receives 1 additional signature spell equal to the character's rank (Up to S).
- Take-Over: Auxiliary Benefit - +15% to HP and MP.
- Faith: Auxiliary Benefit - +3 effects that may be distributed to spells and abilities in the magic including this magic type.
Description: The user has been cursed to house a Pantheon inside of them that are able to puppet the user's body. The user is able to mentally communicate with the Pantheon at all times even when they're not in control of his body. Naturally, the stronger the body becomes, the more active the Pantheon will become. Each member of the Pantheon has its own skills and capabilities which it can access when controlling the body, however, the user's eyes change depending on which member of the Pantheon is accessing his body. In this way, only one member of the Pantheon can access the body at a time.
Unique Abilities
- Godly Physiology: Khadim's body, housing a pantheon of gods, has been changed to better accommodate their godly energies. In this instance, Khadim's body is naturally stronger and more resistant to damage than normal humans.
- Godly Reserves: Khadim's body, housing a pantheon of gods, has been changed to better accommodate their godly energies. In this instance, Khadim's body has more magic power and health points than normal humans.
- N/A
Plot Ability
- Bodily Control: The gods within the user can wrestle control of the body from the user without causing the body to physically change; however, when each god is in control of the body, the body's eyes will change in some way, allowing others to identify who's in control if they know the user well enough.
Spells
- Rih - 5 slots:
- Arms of Rih (signature + extra effect):
Name: Arms of Rih
Rank: Character Rank (up to S)
Take-Over Type: Partial
Grade:Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn white with a swirling motion to them. As the user activates this spell, their arms become surrounded by quickly moving air. It moves so quickly and forcefully that it appears like a tornado circling the user's forearms, but doing no damage to the user.
Ability Name: Tornadoes
Rank: Character Rank (up to S)
Duration: 6 posts
Description: The user is able to use the tornadoes that surround their arms in a manner akin to armor, defending and deflecting attacks that come their way. The user is also able to extend the tornadoes outward to form an attack.
Ability Name: Sucker
Rank: Character Rank (up to S)
Duration: 6 posts
Description: Rather than blow things away, Khadim can draw wind into himself at an alarming pace causing an incredibly strong pull towards himself within the surrounding area. This can be used to draw enemies towards him or simply throw them off balance.
- Torso of Rih:
- Name: Torso of Rih
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn white with a swirling motion to them. A light swirling wind can be seen blowing around Khadim's body.
Ability Name: Defense
Rank: B
Duration: 6 posts
Description: This ability acts as an autonomous defense. When an attack comes towards the user, whether he's aware of the attack or not, this spell will create a vast gust of wind to blow the attack off course. This defense will even attempt to keep would-be attackers from getting close to the user.
- Legs of Rih:
- Name: Legs of Rih
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn white with a swirling motion to them. The legs of the user are surrounded by quickly moving air. It moves so quickly and forcefully that it appears like a tornado circling the user's lower legs, but doing no damage to the user.
Ability Name: Tornado Flight
Rank: B
Duration: 6 posts
Description: The user is able to use the tornadoes that surround their legs in a manner akin to armor, defending and deflecting attacks that come their way. The user is also able to extend the tornadoes outward to form an attack, allowing them to even use them to maintain altitude.
- Halo of Rih:
- Name: Halo of Rih
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn white with a swirling motion to them. A small halo of wind lightly surrounds the top of Khadim's head.
Ability Name: Dome
Rank: B
Duration: 6 posts
Description: Upon activation, the halo will expand to enormous size before encapsulating Khadim and, hopefully, his target within a dome of wind. The wind is so powerful that many will be unable to pierce the wind and escape the dome. This is used both to keep targets in the dome and unwanted intruders out of the dome.
- Full Rih (advanced):
- Name: God of Wind
Rank: B+
Take-Over Type: Full: Halo of Rih, Torso of Rih, Arms of Rih, Legs of Rih
Grade: Normal
Duration: 8 posts
Description: Upon activation, the user's eyes turn white with a swirling motion to them. As the user activates this spell, their arms become surrounded by quickly moving air. It moves so quickly and forcefully that it appears like a tornado circling the user's forearms, but doing no damage to the user. The legs of the user are also surrounded by quickly moving air. It moves so quickly and forcefully that it appears like a tornado circling the user's lower legs, but doing no damage to the user. A light swirling wind can be seen blowing around Khadim's body. A small halo of wind lightly surrounds the top of Khadim's head.
Ability Name: Cutting Wind
Rank: B+
Duration: 8 posts
Description: The wind created by this Full Take Over has a cutting passive ability, meaning that anyone who comes into contact with the wind will be cut by it. While these wounds aren't terribly deep or intrusive, they do cause pain and can hinder an opponent if cut enough or in the wrong places.
Ability Name: Wind Disc
Rank: B+
Duration: 8 posts
Description: Khadim is able to truncate a portion of his tornadoes, allowing him to launch a disc shaped projectile at foes. These discs are extremely sharp, able to cut things in half.
- Dub - 4 slots:
- Embodiment of Dub (signature + extra effect):
Name: Embodiment of Dub
Rank: Character Rank (up to S)
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn a dark red, like the color of blood. Likewise, Khadim’s body grows in size to over 7 feet tall, ripped with muscles atop muscles.
Ability Name: Regeneration
Rank: Character Rank (up to S)
Duration: 6 posts
Description: With a body that more closely resembles Dub’s original form, Khadim’s body also heals from wounds at a much quicker rate than normal. He can regrow limbs and survive wounds that would be deadly to most.
Ability Name: Strength of Dub
Rank: Character Rank (up to S)
Duration: 6 posts
Description: Khadim’s strength is dramatically increased in this form.
- Claws of Dub:
Name: Claws of Dub
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn a dark red, like the color of blood. Also, the nails on his hands become more like claws: growing to nearly 6 inches in length and becoming much more durable, allowing them to be used to inflict wounds on even the sturdiest of enemies.
Ability Name: Speed
Rank: B
Duration: 6 posts
Description: Khadim's muscles contain so much raw power that they are able to propel his body at speeds that most normal humans couldn't achieve. Similarly, he is able to jump massive distances.
- Coat of Dub:
Name: Coat of Dub
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn a dark red, like the color of blood. And, a thick coat of dark brown fur grows out of Khadim's skin.
Ability Name: Damage Resistance
Rank: B
Duration: 6 posts
Description: The fur covering Khadim's entire body increases his durability, allowing him to shrug off some hits which should do him bodily harm.
- Full Dub (advanced):
Name: God of Strength
Rank: B+
Take-Over Type: Full: Embodiment of Dub, Coat of Dub, Claws of Dub
Grade: Normal
Duration: 8 posts
Description: Upon activation, the user's eyes turn a dark red, like the color of blood. Likewise, Khadim’s body grows in size to over 7 feet tall, ripped with muscles atop muscles. Also, the nails on his hands become more like claws: growing to nearly 6 inches in length and becoming much more durable, allowing them to be used to inflict wounds on even the sturdiest of enemies. And, a thick coat of dark brown fur grows out of Khadim's skin.
Ability Name: Growl
Rank: B+
Duration: 8 posts
Description: By putting all his might into a loud roar, Khadim is able to instill fear in those that hear it. While this does cause them to pause and question whether or not they should continue to oppose Khadim in this form.
Ability Name: Smash
Rank: B+
Duration: 8 posts
Description: By smashing both of his palms together in front of him, Khadim is able to expel the air at such speed that it creates an incredibly forceful shock wave. In this way, Khadim can show off his impressive strength with just a single clap of his hands.
- Sum - 3 slots:
- Assistants of Sum (extra effect):
Name: Assistants of Sum
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn purple appearing like a pool of liquid. Khadim’s arms also transform into 5 foot long snakes with their heads where his hands once were.
Ability Name: Come Forth
Rank: B
Duration: 6 posts
Description: Khadim is able to detach the snakes that are his arms. He retains control of them and regrows new snakes in their place. At this level, he can only control 4 snakes at once, which includes the 2 attached to his shoulders.
Ability Name: Viper’s Venom
Rank: B
Duration: 6 posts
Description: The snakes created by this take-over are armed with venomous fangs, allowing them to poison foes that they bite.
- Aura of Sum (advanced):
Name: Aura of Sum
Rank: C+
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn purple appearing like a pool of liquid. A cloud of poison will emanate from Khadim’s body, inflicting the area around him for about 4 feet.
Ability Name: Aura
Rank: C+
Duration: 6 posts
Description: The cloud of poison will cause any who inhale it, excluding Khadim, to become poisoned.
- Full Sum:
Name: God of Poison
Rank: B
Take-Over Type: Full: Assistants of Sum, Aura of Sum
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn purple appearing like a pool of liquid. Khadim’s arms also transform into 5 foot long snakes with their heads where his hands once were. A cloud of poison will emanate from Khadim’s body, inflicting the area around him for about 4 feet.
Ability Name: Poison Rain
Rank: B
Duration: 6 posts
Description: Khadim will cause the cloud of poison surrounding him to turn into small needles and launch them at his target. This poison rain will inflict small amounts of damage on foes, but will inject their bodies with poison.
Ability Name: Poisoned Blood
Rank: B
Duration: 6 posts
Description: All of Khadim’s blood is converted into deadly poison and while this has no effect on him, if the poison is ingested or enters the blood stream of others, they will find themselves poisoned.
- Nafsia - 2 slots:
- Awareness of Nafsia:
Name: Awareness of Nafisa
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn blue with light specks of white coming and going, akin to the starry night.
Ability Name: Awareness
Rank: B
Duration: 6 posts
Description: This ability causes the user's mind to function at a level much higher than usual. This allows the user to process sensory information much more quickly and thoroughly than normal, meaning they things see more clearly, hear things more accurately, and can recall this information near perfectly. Due to the ability to process information at a higher rate, the user's reflexes become much higher than normal.
- Communication of Nafsia:
Name: Communication of Nafsia
Rank: B
Take-Over Type: Partial
Grade: Normal
Duration: 6 posts
Description: Upon activation, the user's eyes turn blue with light specks of white coming and going, akin to the starry night.
Ability Name: Telepathy
Rank: B
Duration: 6 posts
Description: The user is able to speak mentally with those around him. This can be used in a supportive manner, to discuss tactics with allies, or more offensively, in an attempt to confuse or scare opponents.
Last edited by Khadim on 27th December 2022, 2:58 pm; edited 1 time in total