Magic Name
Cosmic Control
Magic Type
Ancient - Solitary (+50% Spell Damage)
Description
Cosmic Control is ancient magic that was used long ago to create and destroy the fabric of reality. This magic was widely used in the past to build great buildings and empires, but as it had a dark side, it was deemed far too dangerous for commonplace practice. It was believed by the wizards of the past that the magic of Cosmic Control drew its power from outer space. The stars and planetary systems of space symbolized all of great creation, and the ever-looming void was what fueled and represented all of destruction. This magic was sealed away by an ancient wizard council, to hopefully avoid anyone using its incredible power for nefarious purposes. Some still passed down what they had learned to their disciples, and in very few, it is still used to this day. However, Ruso came about this magic during an archeological study of an old ruined temple with his mother. His mother had unknowingly opened the seal that held the source of this great and powerful ancient magic and was consumed by it, but Ruso himself had absorbed some of this magic's great power in the form of a map of the stars on his chest, and it is now growing inside of him.
Ruso is still learning of the potential of this magic power and has developed a few different tactics for using it in and outside of battle. His main style inside of battle is using the Cosmic Creation spell to create a void weapon, as before he fought with magic, he often defended himself with actual weapons. He uses his Cosmic Displacement spell to reposition himself to allow for more strategic positioning on an enemy, to reposition away from the enemy, or to close the distance in a ranged battle. His main strategy in battle is to dance around the enemy and wait for an opening to go in with his void weapon and unleash a fury of attacks.
Unique Abilities
~Cosmic Resistance~
Part of the power imbued in the star map on Ruso's chest allows him to survive extreme conditions. This connection to space allows him to survive in a vacuum. Ruso can survive without needing to breathe (this ability cannot be used to avoid an opponent's spells). He can also survive extreme temperatures, from hot and humid to cold and dry, the weather has little to no effect on Ruso. This resistance to extreme weather only adds 25% resistance to fire and ice, but otherwise, the effect has no bearing on combat.
Spells
- D Rank Spells:
- Cosmic Creation:
- Name: Cosmic Creation
Rank: D
Type: MT
Damage: 100% D Rank MT
Range: 15-30 meters depending on if the weapon created is melee or ranged.
Speed: 30 meters per second
Duration: 3 posts
Downside: To create something, there needs to be something sacrificed. (Similar to equivalent exchange in FMA) Even if it is air, the spell rearranges matter more so than making matter out of nothing. The spell cannot take or rearrange matter from an unwilling target either.
Description: Cosmic Creation can make weapons that deal void damage inside of combat. It can make a ranged weapon such as a gun or bow, or it can make a melee weapon such as a sword or scythe. The matter has little to no protective aspects and cannot be made into a shield or armor. The weapons can be attacked and have standard weapon durability of 60 HP.
Outside of combat, matter can be rearranged into any object (for instance a rock could be rearranged to create a little toy car.) The user can also rearrange organic matter if the subject is willing, and can completely alter someone's form to make a disguise, etc. This magic has no durability and will revert to its original form instantly when hit by a spell. It also adds no combat benefits whatsoever to the user.
Any weapons made by Cosmic Creation only last for 3 posts, but the duration can be extended at the end of the 3 posts to maintain the original weapon if you pay the mana cost again. Doing so replenishes the durability of the weapon. Anything made for plot lasts permanently (until physically destroyed.)
- Cosmic Displacement:
- Name: Cosmic Displacement
Rank: D
Type: ST
Range: 60 meters activation / 15 meter distance
Speed: 15 meters per second
Duration: 1 post
Description: Cosmic Displacement opens a path through the fabric of reality and allows the user to move their location at lightning speeds. While in the path the user is technically unreachable and unattackable as they are on a different plane. However this is useless in combat because it's an almost instant transition, so it's like a single millisecond of protection and therefore doesn't really protect the user at all. It is an ability that is meant to be used specifically for mobility. The user can open the path for anyone within 60 meters, giving them the option to travel 15 meters through it in their next post. If they choose not to, the path closes at the end of their post. The rift is only accessible by the person that it opens for, but everyone can see it's entry location until it closes. From the outside, it looks like just a crack in reality, colored completely black, and once entered, the person inside can see the infinity of space and the void until they emerge from the other side. The path automatically ends where the user chooses in their mind before entering the rift.
- Cosmic Reconstruction:
- Name: Cosmic Reconstruction
Rank: D
Type: Single Target
Healing: 100% D Rank ST Healing
Range: 60 meters
Speed: 60 meters per second
Duration: Instant
Downside: The process of healing itself is rather painful, but after the healing is done, the user feels refreshed. While the spell closes or heals any wound, it only replenishes 40HP so it doesn't completely replenish the damage from larger attacks.
Description: Cosmic Reconstruction picks a target within range and closes their wound, healing 40HP. Visually, the area of the wound goes black and then fills up with the light of a star, until the wound is closed up and looks as if there was none to begin with. The process of healing feels like an incredible burning, as a bright, burning star's light fills your wound entirely, burning and cauterizing the blood vessels together with incredible precision. Once the wound is closed, the pain from both the healing process and the original injury itself both disappear and the target feels refreshed. The healing spell can completely replicate any part of the body, repairing nervous systems, sensitive organs, etc.
- Cosmic Herald of the Void:
- Name: Cosmic Herald of the Void
Rank: D+
Type: MT
Health: 75HP
Damage:100% Advanced D Rank MT
Range: 25 meters
Speed: 25 meters per second
Duration: 1 - 5 posts
Downside: As the being takes on the form of the user, it causes a drain on them. So while this spell is active, the user's natural regeneration is brought to 0 just to keep it up.
Description: A soldier of the void appears, taking the form of the user. This drains on the natural regeneration of their health, and they may dispel the apparition at any time. This apparition fights alongside the user and is commanded by it. Though it is made in the image of the user, it is made completely of the void, almost looking like a portal to space itself. The soldier of the void fights separately from the user for each turn after it appears and does no damage on the turn it is summoned. It may act as a meat shield for the user's master and will return to the void when its health drops to 0. It has a base health of 75HP similar to a standard advanced summon. Its attacks deal MT target each turn and it attacks whoever its master commands it to.
Last edited by RusoLiberty on 17th March 2019, 3:52 pm; edited 1 time in total