Kingdom Darkness Embodiment
Magic Name: Kingdom Darkness Embodiment Magic
Magic Type:
Ancient Magic - Primary (+30% to Spell Damage), Summon Magic - Auxiliary (2 Summon spells active)
Second Magic Training:
Second Magic Training
Extra Information:
-Additional Signature Spell (Max Rank A) from Lineage (See Below)
Description:
Heavenly Body Magic utilizes stellar energy and astronomical objects within the sky to bolster its power. But for every light there is a darkness and for every spell, a countering one. Kingdom Darkness Embodiment magic is one of the peak magic utilizations of darkness, drawing power from ancient and old pockets of dark energy. Its name is derived from the actual dimension Kingdom Darkness, the realm in which Faera and her minions dwell. Mythal discovered this magic when he consumed the shadows of the realm during his battle with Archimedes, the Trumpet of Despair. It is a magic that reaches into the far, deep recesses of ancient magic, lifting energy from the other dimension itself as well as manipulating the fragments that exist in all darkness, even within Earthland and beyond.
Lineage
Heir to Darkness
Unique Abilities:
Before the Beginning: This magic comes from before the very existence of everything, soaked in the darkness that came before. Though much of it was contained within the realm of Kingdom Darkness, there are still millions of remnant pieces connected to the entirety of reality. This magic comes from those connections and Mythal's genes and thus doesn't rely on ethernano like other magics. This, therefore, grants him the benefit of being able to use this magic in places where magic normally wouldn't be available (anti-magical barriers and areas that are devoid of natural ethernano connections) as it draws from these ancient spots that exist even within voids. It also grants the user increased power, boosting magical damage by 60%.
Kingscleave: There is no royal line within the Kingdom Darkness, save for the legendary Darkness King. It’s told that only the true ruler of this realm will command its energies with a natural ability that surpasses all. Mythal’s aura becomes a force to be reckoned with, as none are meant to withstand the power within. If Mythal suffers a physical attack or physical contact of any kind from an enemy, he can release a burst of magic from his form, that moves at S rank burst speed and range and deals S rank damage. This can only happen once per turn. Additionally, as the ruler of this Limbo reality, Mythal is able to attack enemies and forces that are considered spiritual, incorporeal or made up of elements.
Dark Heritage: Kingdom Darkness is composed of the dark substance from before creation and, as such, it is a virulent matter. It requires near divine blessing to keep from suffering from its effects, unless one is a creature born from one or more of the realm’s denizens -- like Mythal. It is because of this toxic inheritance that Mythal benefits from an increase of 50% against paralysis, immobilization (meaning its effects will only cut his base speed in half) and effects that would hinder the senses (i.e hallucinations, poisons causing nausea or fatigue and other such effects). This resistance also allows Mythal to be immune to controlling and charming effects, as well as the ability to pierce through illusions and, once per post, negate an illusory spell that is affecting him or the area around him (Melee range). This requires Mythal to pay the magic spell cost of the original spell and it is limited to spells that are S rank or lower.
- Plot Abilities:
- Compressed Darkness: As stated before, Kingdom Darkness is a powerful magic with an almost unbelievable strength of force. As this substance now courses through Mythal’s veins, he can manipulate it in an outward fashion, granting him the additional ability of telekinesis . He can also summon up portals of darkness to swallow up defeated enemies, absorbing their bodies into darkness to instantly kill them. Both of these abilities require OOC permission to use on PC characters.
- Compressed Darkness: As stated before, Kingdom Darkness is a powerful magic with an almost unbelievable strength of force. As this substance now courses through Mythal’s veins, he can manipulate it in an outward fashion, granting him the additional ability of telekinesis . He can also summon up portals of darkness to swallow up defeated enemies, absorbing their bodies into darkness to instantly kill them. Both of these abilities require OOC permission to use on PC characters.
- Spells:
- Signature Spell:
- Name: Darkness King Mode
Rank: Scales to S (Currently S)
Category:
Type: Single Target | Healing - Negation
Effect: 5% of Max Healing Per Turn
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside:
Description: Mythal embraces the full aspect of Kingdom Darkness, letting its nature mix in with his own magical core. Dark, ominous wisps of darkness billow out from his flesh and his eyes gain a golden ring around the irises as he merges his magic with the cursed magic. The dark energy seeks out his wounds and heals them over time for 5% of max health. Additionally, the user can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.
Name: Crown of Darkness
Rank: Scales to S (Currently S)
Category:
Type: Single Target | Buff - Negation
Effect: Magic Damage +70%
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside:
Description: Mythal brings forth primordial darkness from Kingdom Darkness and creates a shadowy halo that can be placed above the head of Mythal or another ally within range. This empowers their bodies with the power of the dark realm, making their magic attacks even stronger than normal. Additionally, the user can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.
Name: Mantle of Darkness
Rank: Scales to S (Currently S)
Category:
Type: Single Target | Healing - Negation
Regenerate: 180 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside: Increases healing by 50% for no range or speed
Description: A defense mechanism that goes into effect as soon as Mythal suffers damage. Darkness energy seeps into his bloodstream, treating the injuries he has suffered and healing for 180 HP. This can also be used on allies within melee range as well. Additionally, the user can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.
Name: Dark Comet
Rank: Scales to A (Currently A)
Category:
Type: Single Target | Healing - Buff
Effect: 150 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Increases healing by 50% for no range or speed
Description: Mythal influences his darkness to ebb out of the body and wrap around himself or an ally within melee range. A thick aura engages the target, healing the wounds for 150 HP that have opened up through battle. This also increases the target’s speed by 65% and grants them the ability to fly.
- B Rank Spells:
- Name:Darkness King’s Swiftness
Rank: B
Category:
Type: Passive
Effect: 50% Magic Spell Speed boost
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases Magic Spell speed by 50%
Name:Darkness King’s Depth
Rank: B
Category:
Type: Passive
Effect: +50% Magic Power
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases MP by 50%
Name:Darkness King’s Sight
Rank: B
Category:
Type: Passive
Effect: 50% Magic Spell Range boost
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases Magic Spell Range by 50%
Name:Darkness King’s Rule
Rank: B
Category:
Type: Passive
Effect: 50% Magic Spell Range boost
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases Magic Spell Range by 50%
Name:Darkness King’s Strength
Rank: B
Category:
Type: Passive
Effect: 50% Magic Spell Damage
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases Magic Spell damage by 50%
Name: Dark Guardian
Rank: B
Category:
Type: Single Target Summon
Damage: 19 Damage
Health: 210 HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 Posts
Downside: Increases Health by 40% for 75% less range and speed
Description: Mythal opens a portal to Kingdom Darkness and brings forth a lower choired angel to serve as his personal defender, making him submit through his willpower.- Spoiler:
Abilities:- Shadow Bulwark -- The Dark Guardian can throw himself in the way of attacks, protecting Mythal from harm. This can be used against two melee attacks or one magical attack of equal rank or below. Lasts for one post. After it is used, it has a cooldown of three posts
- Darkened Symbiosis -- Mythal feeds off of the Dark Guardian's presence, his connection to Kingdom Darkness far more fresh than Mythal's. Mythal's magical damage is increased by 50% while Dark Guardian is active.
- Advanced B Rank Spells:
- Name: Shadow Helmut
Rank: B+
Category:
Type: Single Target | Defensive - Buff
Damage: 540 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 8 Posts
Downside: 50% more HP for no range or speed
Description: Mythal compresses the darkness with great force, creating a blanket of shadow about himself or one within melee range. This cloak has 540 HP that is restored once per post for the duration of the spell, as the spell itself continues and is refreshed. This aura also grants the user a 90% increase to magic spell range while it is active.
Name: Void Arrow
Rank: B+
Category:
Type: Single Target | Piercing - Debuff
Damage: 120 HP
Range: 300 meters
Speed: 300 m/s
Duration: 8 Posts
Downside:
Description: Mythal summons up the dark magic to his hands, forging a bow made of the element. He pulls back on the string and creates an ebony arrow made of ancient magic and then releases it at an enemy, attempting to pierce them with it and bypassing barriers/shields/armors or any other means of reducing damage. As with any piercing spell, the damage is halved when the spell utilizes the piercing effect. Additionally the enemy suffers a 50% decrease in magic spell damage if hit.
- A Rank Spells:
- Name: Court of Darkness
Rank: A
Category:
Type: DoT | Drain - Negation
Damage: 37 HP per post
Range: 225 Meters
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description: Mythal extends his reach to the darkness in the surrounding area and pulls it underneath one or more enemies before him. Darkstarlight pours our from the earth, surrounding the target in its glowing aura. This magical pressure damages the enemies for 37 HP for five rounds. Additionally, the toxicity of the cursed magic also drains the target of 5% of their HP during the duration of the spell as well. Additionally, Mythal can, once per post during the duration of the spell, use the compressed darkness to negate an S rank or lower spell/ability within range , so long as the user pays the original MP cost of the spell/ability.
Name: Name: Shadowed Barrier
Rank: A
Category:
Type: Burst | Defensive - Negation
Damage: 300 HP
Range: 75 meters
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description: Mythal manipulates the shadows around him and brings them together in a solid, tangible wall with 300 HP within the spell's range. This wall can be used to negate a spell, so long as Mythal pays the original casting cost of the spell and as long as the spell is A rank or lower.
Name: Torrent of Pitch
Rank: A
Category:
Type: Area of Effect | Immobilization - Drain
Damage: 50 HP
Range: 150 meters
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description: Mythal tears open the fabric between realms, opening a one way void to Kingdom Darkness. From this portal comes a devastating cyclone of choking, painful darkness that rises up in a tube to the sky. Any enemy caught within the twister suffers from half A rank damage in the midst of the duration and find themselves immobilized, starting from the first post and continuing every other post until the spell's conclusion. Additionally, enemies will have 5% of their HP drained from them during the spell.
Name: Name: Shadowed Frenzy
Rank: A
Category:
Type: Multiple Target | Immobilization - Debuff
Damage: 60 HP
Range: 75 meters
Speed: 55 m/s
Duration: 7 Posts
Downside: 50% more damage for 50% less range/speed
Description: The shadows become Mythal's playthings as he connects to them. He moves them about and warps them with his magic, perverting them into nigh-living beings. Tendrils made of the darkest matter emerge from the shadows and lash out at enemies, attempting to pierce them and batter them into dust. Any enemies targeted will be immobilized starting from the first post and continuing every other post. Additionally the damage inflicted causes the targets to suffer from a 55% decrease to movement speed.
- Advanced A Rank Spells:
- Name: Darkness King's Arms
Rank: A+
Category:
Type: Multi Target | Buff - Negation - Reflection
Damage: 113 HP
Range: 236 Meters
Speed: 325 m/s
Duration: 9 Posts
Downside: 30% less range for 30% more speed
Description: Mythal's blessing as the Darkness King comes forth in force in this spell. Darkness from the deepest realm spreads over his arms, creating a black aura around the limbs. This immediately increases Mythal's spell speed by 100% for the duration of the spell as well as allows him the ability to control the darkness and shadows within the spell’s range, meaning he can change its shape, state of existence, etc to whatever he desires. The compressed, gesticulating darkness particles seep into Mythal's muscles and magical pathways, granting him the ability to do the spell’s damage with his melee attacks for the duration of the spell. Additionally, Mythal can, once per post during the duration of the spell, use the energy of Kingdom Darkness to negate a A+ rank or lower spell/ability within its range, so long as he pays the original MP cost of the spell/ability. He can also, once per post during the duration, reflect a spell/ability back that was targeted at him, as long as he pays double the original MP cost of the spell/ability.
Name: Maior Tenebris
Rank: A+
Category:
Type: Single Target | Negation - Healing
Effect: 262 HP
Range: Self/Melee
Speed: Self/Melee
Duration: Instant
Downside: Increases healing by 75% for no range/speed and no duration
Description: Mythal either brings forth the cursed 'M' on his forehead or creates one on another within melee range, glowing with darkstarlight. The darkness energy courses through the body of the touched target, injuries patching themselves swiftly up to full spell ability. The user can also utilize this magical force to negate a single spell/ability that is of A+ rank or lower, once per post, so long as they pay the original cost of the spell/ability.
- S Rank Spells:
- Name: Cursed Chariot
Rank: S
Category:
Type: Multiple Target | Immobilization - Debuff
Damage: 90 HP
Range: 300 Meters
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description: Mythal places his hands on top of one another, which his thumb, index finger and middle finger extended on either hand. Purple lights appear in the air above, thirteen distinct glows that seem to make a symbol if drawn together. From there Mythal gestures downward and the lights release beams of magical energy, soaring down in wide arcs until they hit the ground under the targets. They briefly make the emblem again on the ground before exploding, swallowing up the enemy in the fires of the darkstarlight. Those hit by the attacks will be immobilized in their first post afterward and will also suffer a 70% debuff to their movement speed.
Name: Sanctuary Castle's Artillery
Rank: S
Category:
Type: Area of Effect | Immobilization - Debuff - Negation
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Duration: 2 posts
Downside:
Description: Mythal brings forth a literal wall of darkness, raising it half as high as his spell range allows. From this shadowy structure comes forth several dark growths that resemble massive cannons. These cannons begin to fire blasts down upon an area, shelling the spot with blasts of dark energy. Anyone caught within the blast radius will be immediately immobilized for their first post after and every other post should they remain in the area being blasted. In addition to their spell speed being debuffed by 70%, Mythal can also use this barrage to negate a single spell of S rank or lower, so long as he pays the casting cost of the original spell.
Name: Darksoul Spiral
Rank: S
Type: Multi Target
Damage: 35 HP
Health: 250 HP
Range: 300 m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description: This is less a summon and more a release of a wild phenomenon. Mythal opens a larger portal and brings forth the Darksoul Spiral, a twister of souls that have been corrupted into Fallen. They are each their own spirit but they are seemingly bound together in an ever-turning tornado. Mythal manages to wrangle them enough not to hurt him and his allies but otherwise they are wild and frantic.- Spoiler:
Abilities:- Doom Patrol -- The Darksoul Spiral core flares a deep red and begins to spread its length, waves and lines of darksouls reaching out on all sides. This attempts to hit multiple targets at once and knock them back. Lasts one post
- Charcoal Volcano -- The Darksoul Spiral dives into the ground, disappearing for a brief moment. Underneath a target appears bubbling darkness and a moment later the spiral shoots up from underneath the target. This is an attempt to pull the enemy into the air and then release them, plummeting to the ground. Lasts one turn.
- Advanced S Rank Spells:
- Name: Darkstar Armageddon
Rank: S+
Type: Single Target Offensive
Damage: 180 HP
Range: 600 Meters
Speed: 600 m/s
Duration: 1 post
Downside:
Description: Mythal brings his hand around in a clockwise fashion before thrusting it forwards the ground, with his pointer and pinky fingers extended. Kingdom Darkess' magic opens a portal in the sky above, dark purple clouds swirling around the newly formed entryway. A bright purple light shines through the opening and releases a comet from the other realm's depths, a purple-glowing rock wrought with black lightning and destruction. When it hits its target, it erupts in an explosion of darkness and darkstarlight that shakes the very fabric of the earth.
- H Rank Spells:
- Name: Endless Darklight
Rank: H
Type: Single Target
Damage: 140 HP
Range: 600 Meters
Speed: 450 m/s
Duration: 1 Post
Downside:
Description: This spell can only be used when Infinite Darkness is active. Mythal digs deep and pulls on his connection to Kingdom Darkness until it's practically an open portal. Within the dark void of Infinite Darkness appears light - purple stars that sparkle the seemingly endless black sky. The sight is beautiful until the light begins to grow brighter. Then beams of darkstarlight begin to rain down upon the enemy from every side, blasts meant to hurt and hinder all at the same time. If an enemy is hit by the entire barrage, they will have their speed cut by 50% and their magic damage cut by 25%.
- Advanced H Rank Spells:
- Name: Darkness King's Judgement
Rank: H+
Type: Single Target
Damage: 210 HP
Range: 800 Meters
Speed: 800 m/s
Duration: 2 Posts
Downside:
Description: The ultimate judgement a master of Kingdom Darkness can bestow on someone. Mythal gathers all of his magic into his hand, as he brings it up and presses it against his forehead with his index and middle fingers. Black and purple magic swirls into the digits as the entirety of his magical core gathers in the limb. He has to charge this attack for one full post before he can release it. When it erupts out, by Mythal thrusting the fingers forward, a spiral of darkness and darklight shoots outward. If Mythal sacrifices two of his active buffs to the charge, he can increase the damage by 25%.
Last edited by Mythal Ragnos on 21st March 2020, 7:53 pm; edited 3 times in total