Phase Brawler
Magic Name: Phase Brawler Magic
Magic Type: Solitary Ancient (+50% to Spell Damage)
Description:
Phase Shift Magic is a magic designed entirely to blurr the concept of space and distort it according to the user's will, allowing the user to rip apart and connect space on their command through magical manipulation. The primary functions of Phase Shift Magic thus entail spatial manipulation and generation as well as the abilities that this power makes possible.
The user of this particular magic combines the potential of Phase Shift Magic with their affinity for close-quarters combat, thus creating Phase Brawler Magic, using Phase Shifting to enable them to transport themselves across space instantly or travel at speeds Faster-Than-Light over short distances before delivering devastatingly quick and powerful strikes in melee range. The magic is not strictly limited to this fighting style, although this is the particular focus pursued by Phase Brawler Magic.
Linage:
Name: Blood of a Witch
Description: A witches' power isn’t measured by the same strength that a man's power is. Witches tend to have immense magical power coursing through their veins and in their magical essence. If left unchecked, the power witches possess can have the ability to bring people to their knees before them. This power that they have is also why they tend to be feared by many, and kept by kings sides if they wished to follow one, especially during times of war.
Ability: Those with the blood of a witch within their veins are able to exert better control over their magic. To prove that they have the skill to have better control of their magic, spells can be cast for less MP and are stronger than they traditionally are. The user gains a 25% buff to MP cost reduction for their spells and a 50% buff to spell damage.
Usage Passive.
Unique Abilities:
- (Unlocks at D rank) Phase Shift (Active): Manipulating space around them the user connects an entry and exit point within hyperspace, allowing them to travel at speeds that exceed even the speed of light over a limited distance. This ability allows the user to move at nigh incomprehensible speeds once per post for up to user rank burst range (Up to S rank), resembling instantaneous teleportation.
- (Unlocks at B rank) Molecular Enhancement (Passive): Direct or indirect manipulation of space has effects on the user that enhance their control over this particular element, aiding them in combat and in the use of their magic itself. Consequently, the user benefits from a 55% increase (60% at S rank) to spell range as well as a 5% MP regeneration per post.
- (Unlocks at S rank) Distortion (Passive): Exerting direct control over space has its advantages. One of those advantages is the user's magical aura always distorting space around them, even if only to a very minor and unnoticeable degree. This allows the user to essentially "feel" space around themselves within their user rank burst range (Up to S rank), with the user consequently being aware of their surroundings at all times and to a disturbingly accurate degree. If they don't retain a direct line of sight, this ability can be used to visualize the space within range in the user's mind, allowing them to, for example, also see in the dark. This also passively serves to increase the user's spell range by 55% (60% at S rank)
Spells:
- Signature Spells:
Name: Spatial Mending
Rank: A
Category: Supportive
Type: Single Target, Negation
Healing: 150 HP
Range: Self / Melee
Speed: Self / Melee
Duration: 1
Downside: Sacrificing range and speed for 50% more healing
Description: With a swift surge of magical energy the user can use spatial manipulation to distort space in a limited area, closing open wounds and neutralizing some damage they have taken up to once per post or healing another target once per post provided they touch them to do so. This distortion can also be used to effectively negate one spell that affects the user or the touched entity per post by dispersing it through the space around them, provided the user pays the original MP cost of the spell being negated and the spell is of user rank (Up to S rank) or lower.
Name: Spatial Reflection
Rank: A
Category: Defensive
Type: Single Target, Reflection
Durability: 200 HP
Range: 300 m
Speed: 300 m/s
Duration: 1 post
Downside: N/a
Description: Magical energy surges through the user's body, visibly rupturing space around their body. This distortion in space acts as a shield around their form which can deflect up to 200 HP of damage before blurring and vanishing. This enhanced control of space around the user can, however, also be used to exert direct control over the space around an opponent's magical energy, enabling the user to, once per post, reflect a spell back at an attacker or reflect a spell at another target, provided the user pays the original MP cost of the spell being reflected multiplied by 2 and the spell is of user rank (Up to S rank) or lower.
Name: Spatial Fracture
Rank: S (Unlocked at H rank)
Category: Offensive
Type: Burst, Teleport
Damage: 120 HP
Range: 100 m
Speed: 100 mps
Duration:1
Downside: N/a
Description: Vanishing without any warning, the user can activate this spell in an instant, bending space to teleport themselves anywhere within the spell's range without delay. If an enemy is within melee range of the user when they reappear the user can choose to focus phase energy into one of their extremities and unleash a magically enhanced strike at that same enemy at their own speed, dealing the spell's damage upon successfully hitting them.
- B Rank Spells:
Name: Spatial Reinforcement I
Rank: B
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: Increased control over the flow and use of their magic strengthens the user's innate abilities. This increases spell range by 50%.
Name: Spatial Reinforcement II
Rank: B
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: Increased control over the flow and use of their magic strengthens the user's innate abilities. This increases spell speed by 50%.
Name: Spatial Reinforcement III
Rank: B
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: Increased control over the flow and use of their magic strengthens the user's innate abilities. This increases spell damage by 50%.
Name: Spatial Reinforcement IIII
Rank: A
Category: Auxiliary
Type: Single Target
Duration: Passive
Description: Increased control over the flow and use of their magic strengthens the user's innate abilities. This increases speed by 50%.
Name: Resilience
Rank: B
Category: Auxilery
Type: SIngle Target
Damage: N/a
Duration: Passive
Description: Due to constantly shifting in and out of the current space moving faster than speed of light has given them more resilience to their body. The user has a 50% HP,
- A Rank Spells:
Name: Phase Dash
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: N/a
Range: 75 m | Melee
Speed: 75 mps| Melee
Duration: 7 posts
Downside: N/a
Description: The user can activate this spell without any components and can do so instantly, enabling them to, once per post for the duration of this spell, phase through space itself, traveling at FTL speeds for up to the spell's range, resembling near instantaneous teleportation. As soon as the spell is activated the user benefits from a 65% increase to their spell damage for the spell's duration.
Name: Spatial Annihilation
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target, Buff, Negation, Redirection
Damage: N/a
Range: 300 m
Speed: 300 m/s
Duration: 7 posts
Downside: N/a
Description: The user allows magical energy to flow through their body, enhancing their abilities temporarily. For the duration of the spell the user's spell damage is increased by 65%. Stronger control over the spatial aspects of the user's magic allow them to, once per post for the duration of the spell, negate a spell by dispersing it throughout a wide space, provided they pay the original MP cost of the spell being negated and the spell is of A rank or lower. Additionally, the user can also use the same aspect of this spell to redirect an incoming spell and fling it and it's effects away from them in a random direction, thus dispersing it ineffectually as well, provided the user pays the original MP cost of the spell being redirected and the spell is of A rank or lower.
Name: Phase Switch
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Burst, Buff, Teleport
Damage: 100 HP
Range: 75 m | Melee
Speed: 75 mps | Melee
Duration: 7 posts
Downside: N/a
Description: With a surge of Phase energy the user vanishes, instantly travelling to another point within the spell's range. If an opponent is within melee range of them when they reappear, the user can choose to strike them at their own speed with one of their extremities, dealing the spell's damage if successfully hitting the enemy. This process can be repeated up to once per post for the duration of the spell. As soon as the spell is activated the user's spell damage is increased by 65% for the duration of this spell.
Name: Spatial Explosion
Rank: A
MP Cost: 100 MP
Category: Offensive
Type: Single Target, Burst, Buff
Damage: 150 HP
Range: 300 m | 75 m
Speed: 300 m/s | 75 m/s
Duration: 1 post
Downside: Doubled base MP cost for 50% more damage
Description: Collecting magical energy within one of their hands briefly, the user fires off a condensed projectile of their own magical energy at a single target or point within 300 meters of their position. Upon contact the projectile explodes violently, distorting space and ripping apart the surrounding area and everyone within, dealing the spell's damage to all within a 75 meter radius around the epicenter of the explosion. This process can be repeated up to once per post for the duration of the spell. As soon as the spell is activated the user's spell damage is increased by 65%.
Name: Spatial Corruption
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target, Drain, Debuff
Damage: N/a
Range: Melee
Speed: Melee
Duration: 7 posts
Downside: Sacrificing range and speed for 50% stronger debuff
Description: When in melee range with an opponent the user can coat their weapon in a crackling phase energy before striking that same opponent with a rapid strikes delivered at their own speed. If the opponent is hit, they find not just their parts of their body twisting and breaking internally, but also suffer from the spatial dispersion of their magical energy. This lasts for the spell's duration and inflicts the affected opponents with a 5% drain to both MP and HP once per post as well as a 97% debuff to speed. As per rules for Auxiliary spells, this punch can pierce any and all shields, even those containing anti-piercing effects.
Name: Phase Tear
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Burst, Buff, Teleport
Damage: 100 HP
Range: 75 m | Melee
Speed: 75 mps | Melee
Duration: 7 posts
Downside: N/a
Description: The user concentrates phase energy within themselves, buffing their spell range by 35% and their spell damage by 30%, shifting space around them and tearing open a rift that instantly transports them to any point within the spell's range once per post for the duration of the spell. As soon as the user reappears and an enemy is within their melee range they can choose to concentrate the same phase energy within one of their limbs and throw an attack at them with the extremity in question at their own speed, dealing the spell's damage if hitting the opponent.
Name: Spatial Dart
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target, Piercing, Debuff
Damage: 100 HP
Range: 300 m
Speed: 300 m/s
Duration: 7 posts
Downside: N/a
Description: Stretching out their wrist or weapon the user concentrates phase energy within it, forming a tear in space that can be launched at an opponent within the spell's range. Upon impact, the spell will rupture the surrounding space and crush it, dealing damage to the affected enemy, even piercing through shields or armor. If shields or armors are pierced the base damage of this spell is reduced by 50%. Affected opponents suffer from the curshing damage delivered, debuffing their strength by 65% for the duration of the spell.
Name: Phase Rush
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target, Buff, Counter Effect
Damage: N/a
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for 50% stronger buff
Description: The user focusses their magical energy inward, strengthening their arcane potency and increasing their spell damage by 97% for the duration of the spell. Additionally, the energy coursing through the user's system serves to protect the user from negative effects and inlfuences, granting them a counter effect to both immobilizations and debuffs that reduce the potency of these effects by 50% for the duration of the spell.
- S Rank Spells:
Name: Phase Burst
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst, Buff, Teleport
Damage: 120 HP
Range: 100 m | Melee
Speed: 100 mps | Melee
Duration: 7 posts
Downside: N/a
Description: The user bends space around their body, bursting through the air at incredible speed that borders teleportation up to any point in the spell's range. If an opponent is within melee range of the user when they reappear, the user can choose to throw a strike at the opponent in question at their own speed, dealing the spell's damage upon successfully hitting the enemy. This process may be repeated once per post for the duration of the spell. As soon as the spell is activated the user buffs their spell damage by 70% for the duration of the spell.
Name: Phase Rift
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target, Redirect, Debuff
Damage: 240 HP
Range: 400 m
Speed: 400 m/s
Duration: 10 posts
Downside: N/a
Description: The user of disability strikes the air interior space apart creating a small Rift, if an attack hits this Rift is absorbed into it, if the user pays the Mana cost they can then send me a text back out of the rift instantly back at whoever the attack came from. if they are hit by the redirected attack they are slowed by 70% of the speed for 10 posts, The rift can only absorb 240 HP worth of damage however due to how stable it is.
Name: Unstable Shift
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst, Buff, Teleport
Damage: 120 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: N/a
Description: The user bends space around their body, Almost making a rift around them, constantly no space of teleportation without teleporting or moving using its energy and flow. While in this mode they gained a increase to 35% resistance to physical damage and 35% resistance to spell damage as attacks pass through them not dealing as much damage, additionally that user heals 5% of their HP and MP per post from the energy due to the unstable connection and being in a constant flux.
Name: Phase Blast
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multi Target, Burst, Buff, Teleport
Damage: 120 HP
Range: 100 m | Melee
Speed: 100 mps | Melee
Duration: 7 posts
Downside: N/a
Description:The user of this spell disappears in a burst of energy Instantaneously teleporting within the target range oh, they can only teleport using this ability once per round. when they appear they're fist crackling with energy as they release a Flurry of Blows. As a release these blows their spell damage is increased by 70%.
Name: Phase Bomb
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: AoE, Burst, Teleport, Immobilization
Damage: 60 HP
Range: 100 m | Melee
Speed: 100 mps | Melee
Duration: 1 posts
Downside: N/A
Description: The user channels energy around their body as they get ready to leave the space that they were occupying, as they leave they release out the energy on a Shockwave all around them teleporting away leaving awake where they were, anyone within a 100 m of them takes 60 HP worth of damage, Additionally they are immobilize for one post as the user of the spell reappears anywhere within range instantaneously via teleportation they may do once per pound using this ability.
Name: Phase Portal
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst, Teleport, Buff, Immobilization
Damage: N/A
Range: 100m | Melee
Speed: 100 mps | Melee
Duration: 10 posts
Downside: N/A
Description: The user channels and bends energy to place it at one point as they get ready to teleport, When they teleport a black and white husk of them is Left Behind for a brief moment until they reappear expands into a portal. anyone wants propose me uses portal to teleport to where the user of the spell had gone to. The portal last for 10 posts or until cancelled. additionally if you use the portal to teleport you gain a 70% increase to spell damage for the next 10 posts. The portal does not discriminate though anyone including the enemies may use the portal. However if an enemy uses this portal they are stunned when they reappear and they are stunned every other post as long as the portal is up.
Rank: H
MP Cost: 70 MP
Category: Auxiliary
Type: Single-Target, Buff, Piercing,
Damage: N/A
Range: Melee
Speed: Melee
Duration: 25 posts
Downside:
Description: The user of this spell has mastered the art of Phase walking and can utilize its potential in many other ways. When the user of
this ability activates This ability they gain 25% Cost reduction to all spells cast along with a 50% boost spell damage and a 40% boost to there speed. Additionally any attacks made while this ability is activated gains the ability to pierce armor and shield at a cost of 50% of its initial damage. Furthermore anyone That she hits while this ability is activated is put in a temporal staise. While in this effect the are stunned for one post and can be stunned every other post.
- Advanced Spells:
Name: Spatial Crash
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Burst, DoT
Damage: 150 HP + 75 HP per post thereafter
Range: 75 m
Speed: 75 m/s
Duration: 4 posts
Downside: Sacrificing 1 effect for 25% more damage
Description: With nothing more than the flick of a wrist the user can cause the space around them to collapse violently, riping apart everyone and everything in the spell's range around them. Buildings collapse, the ground is shattered and opponents are torn apart, dealing 150 HP of damage to all affected. Those hit the spell are inflicted with the user's phase magic, the foreign magical energy seeping into their forms and distorting the functions of their body. As a result, for the following 3 posts all affected by the spell additionally suffer 75 HP of damage per post.
Name: Phase Brawler
Rank: A+
MP Cost: 150 MP
Category: Offensive
Type: Multi Target, Burst, Buff, Teleport
Damage: 169 HP per hit
Range: Melee | 110 m
Speed: Melee | 110 mps
Duration: 9 posts
Downside: Doubled base MP cost for 50% more damage. Sacrificing range and speed for 50% stronger buff
Description: The user manipulates space within their own form, causing magical power to surge through them with considerable power. This increases the user's spell damage by 150% for the duration of the spell. While this spell is active the user's strength and power are increased considerably, every strike they deliver with their strikes dealing 169 HP of damage. Additionally, the user can once per post for the duration of the spell channel that same energy within them to phase shift through space around them, enabling them to teleport to any point within the spell's range instantly.
Name: Spatial Wound
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Single Target, Debuff
Damage: 225 HP
Range: Melee
Speed: Melee
Duration: 8 posts
Downside: Sacrificing range and speed for 50% stronger debuff. Sacrificing 1 base effect for 25% more damage
Description: The spell can be activated within the fraction of a moment, the user focussing magical energy into an extremity before launching an attack with at an opponent within melee range at their own speed using the same extremity. If the attack hits the space around the point of impact is distorted, crushing matter around it violently, dealing damage to the opponent. The volatile nature of the attack and the severity of the damage that is inflicted debuffs the affected opponent's speed and strength by 78% each for the duration of the spell. The attack can be repeated up to once per post for the duration of the spell.
Name: Phase Twist
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Multi Target, Buff, Drain, Immobilization
Damage: N/a
Range: Melee
Speed: Melee
Duration: 25 posts
Downside: Sacrificing range and speed for 50% stronger buff
Description: A spell designed to be used in conjunction with "Phase Brawler" and best used when both spells are active. As soon as "Phase Brawler" is activated this spell can be activated automatically, provided the user has the required MP to cast the spell. Enhancing the energy that circulates through their system even further, the user increases their spell range by 172% for the duration of the spell. The user's weapon are steeped in energy that resembles crackling electricity, the physical manifestation of the spatial distortion occurring around them. If an opponent is struck with one of the user's attacks delivered in melee range the spatial distortion "infects" that enemy, corrupting magical energy seeping into their system and disrupting it from within. This inflicts affected opponents with a 5% drain to both MP and HP once per post for the duration of the spell. As soon as an opponent is hit they are also immobilized for one post, finding themselves anchored in space itself. Opponents can only be immobilized once every other post, and affected opponents have to be struck again once the immobilization can be applied once more in order to be stunned once again.
Last edited by Nadarr on 9th August 2020, 5:50 am; edited 3 times in total