Lineage Name: Phase Running
Wielder: Killua
Purchase Proof: Proof
Description
The ability to become liberated from the existential principles and constraints of both time and space. Scientists had taken the idea from the VoidWalkers from legends and myths to bolster their soldiers with the ability to travel between realities in order to reach their destination without much danger and opposition for their highly trained assassins. Once the phase magicules were finally created, few test subjects survived, but those that did were aptly named phase runners as they began to weaponize and adjust their abilities to their own liking, each being quite unique in how they could use their ability over the 'Breach' the reality between realities.
Being a Phase Runner Killua is able to shift between the normal world and the 'Breach" to escape danger or pass through obstacles that he would normally not be able to. It's said that while in the phase reality the colored world around him becomes a distorted white and black version of it. While in this dimension he is also able to see different versions of himself in the same scenario each doing something different with a different outcome.
Plot Abilities:
Voices from Beyond: The user can hear outwardly voices, as far as they can tell, it's on their side, as it warns them of incoming danger. Permission is required from Player-made characters or Event-made npc's.
Abilities:
Guides towards treasure: The same voices that usually warn Kil of danger also guide him towards hidden treasures, receiving 100% jewels from jobs. (1 effect)
Draw upon the breach: The user is able to draw out the power of the void, increasing their Spell Damage by 60%. By expending S-rank spell worth of MP the user may double this buff for the duration of 10 posts. (2 effects)
Phase Running: The user is able to enter the breach, entering a mixed reality world, and can use it to move past obstacles that he usually wouldn't. On the outside this looks like teleporting as the time flow in the Breach is slower. If the ability is used in combat, the user has to expend S-rank MP and follow burst guidelines for range and speed. The user may also use this to create a Rift Tear in two separate locations from his entry point to his exit point, which other characters may use, for the duration of 3 posts if not closed beforehand by the user. (3 effects)
Fortitude of the traveler: Extreme stamina is required to travel consistently through the rifts, thus the user's HP and MP are increased by 60%. ( 2 effects)
Knowledge of the rifts: The user gains access to 2 S+ advanced spell slots. (2 effects)
Wielder: Killua
Purchase Proof: Proof
Description
The ability to become liberated from the existential principles and constraints of both time and space. Scientists had taken the idea from the VoidWalkers from legends and myths to bolster their soldiers with the ability to travel between realities in order to reach their destination without much danger and opposition for their highly trained assassins. Once the phase magicules were finally created, few test subjects survived, but those that did were aptly named phase runners as they began to weaponize and adjust their abilities to their own liking, each being quite unique in how they could use their ability over the 'Breach' the reality between realities.
Being a Phase Runner Killua is able to shift between the normal world and the 'Breach" to escape danger or pass through obstacles that he would normally not be able to. It's said that while in the phase reality the colored world around him becomes a distorted white and black version of it. While in this dimension he is also able to see different versions of himself in the same scenario each doing something different with a different outcome.
Plot Abilities:
Voices from Beyond: The user can hear outwardly voices, as far as they can tell, it's on their side, as it warns them of incoming danger. Permission is required from Player-made characters or Event-made npc's.
Abilities:
Guides towards treasure: The same voices that usually warn Kil of danger also guide him towards hidden treasures, receiving 100% jewels from jobs. (1 effect)
Draw upon the breach: The user is able to draw out the power of the void, increasing their Spell Damage by 60%. By expending S-rank spell worth of MP the user may double this buff for the duration of 10 posts. (2 effects)
Phase Running: The user is able to enter the breach, entering a mixed reality world, and can use it to move past obstacles that he usually wouldn't. On the outside this looks like teleporting as the time flow in the Breach is slower. If the ability is used in combat, the user has to expend S-rank MP and follow burst guidelines for range and speed. The user may also use this to create a Rift Tear in two separate locations from his entry point to his exit point, which other characters may use, for the duration of 3 posts if not closed beforehand by the user. (3 effects)
Fortitude of the traveler: Extreme stamina is required to travel consistently through the rifts, thus the user's HP and MP are increased by 60%. ( 2 effects)
Knowledge of the rifts: The user gains access to 2 S+ advanced spell slots. (2 effects)
Last edited by Killua on 27th January 2022, 9:58 pm; edited 1 time in total