SLot avalable since : guild openings as of 1/18/19,
Updated Message: As of now we have met the number of people required to form the guild. At this time, we will be starting dedicated funds counter below to show when we can start the guild formally. Chat has already been created and awaiting everyone in there to add further comments and construction.
5,074,750/5,000,000
(Alternate names might be considered in the future)
The theme concent of this guild is an anarchist-themed shadowy guild that believes that society as a whole is a weakness. The concepts of certain laws, rules, and restrictions that often are seen as things in place for one's security only hinder and prevents people from growing or evolving further as the world demands. Despite magic or technology, nature cannot be controlled-- and neither can those who refuse to be held back. They are believers that "the natural order, is disorder." Chaos is the natural state of the world and only with it can everyone grow.
They exist to bring a sense of conflict and disorder to the world for that is what nature demands. While everyone is free to join for their own self-interested reasons or goals, it is easily a home for those who have nowhere else to go from the judgments of the misguided world. While destruction and carnage is a common occurrence for those involved in this guild, it is viewed as a vital element for the world to function and so they will work to do so.
The following are examples of the types of jobs and duties that this guild would likely perform.
- Eco-terrorism: Sometimes man oversteps their boundaries, by trying to use either technology or magic to control the elements that govern the world. Those who foolishly do not understand that balance must be punished.
- Assassination: There are those in life that the world simply need gone. For where there is life, there is death. There is no point to argue that simple fact or to shun those who exist to see that fate though.
- Chaos:For the sake of a mission, sometimes they must resort to sheer chaos to divert attention, or simply to enact true justice to those who are foolish enough to stand in the way of nature.
- Power: There is no reason simpler, sweeter and more worthy than to obtain more power. For one's self, the guild and the world. Power at any cost is what it means to survive. You are powerful or you are weak. If you are powerful, you will survive.
- Freedom:Sometimes destruction and the dissolution of one thing allows an oppressed party to be 'free'. That freedom is one of the core beliefs of the guild, and none of the other goals are possible without that freedom-- even for clients.
Ultimately, there is no real crime that the guild will not discourage or path for them to takeso long as it does not bring harm to the guild as a whole or to its members. However, if the group is in danger, a call to arms is mandatory. Freedom is what makes the guild what it is-- and to threaten it is a cause for war.
Taking root in the belief that nature is the only true standard of life-- the guild's methods are often "The Law of the Jungle". While that doesn't immediately mean the guild members would kill one another (though contests of strength are not discouraged) , they believe that the concept of laws, rules, and society is often a foolish illusion that both hides people's true nature and pretends to protect them-- but in fact make them weak and docile. In their own way, the guild's goal is to make people learn their folly.
"The natural order is disorder".
Some would consider them a cult or terrorists, but they see themselves as now unhinged by any rules or restraints. True freedom-- and they will fight to maintain it.
We are the strength of the Earth.
We are the howl of the Winds.
We are the whisper of the rain that gives us life.
We are the warcry of the blaze that devours all.
Chaos is the law of the jungle."
The guild location is founded in the heart of a thick rainforest jungle, surrounded by many threats. From both poisonous plants, dangerous beasts and even at times deadly weather phenomenon. Among the ruins of a jungle palace, long since abandoned, they make their home there. While the surroundings offer good protection since only the crazy would brave the jungle without proper preparation, only the strong could safely navigate through on their own who are not members already. Special enchantments will allow guild members safe passage through the jungle to and from their base.
Inside, the guild hall is roughly the ruins of the jungle palace, but inside is furbished enough for casual living. Sections reach further underground to share more space including rooms for members, living space, a small-scale cantina, and training hall.
Further in the jungle is an old classic arena, where ancient warriors used to fight to the death. Now it is used for advanced training and tests of strength for new recruits and members. Bets are welcomed.
While the jungle ruins offer cover, more chambers are below, offering everything from secret passages for emergencies to dungeons for interrogations.
Ranks will be in development, but like there are Aces-- there will be Leaders equal to the rank of Aces, a number that helps runs and make the major calls in the guild. A group of elites like S class mages is, that command the others.
While there will be a grunt status for new members, there will be legions for the others, who earned the repute for their power and proved their worth in missions or the arena.
Combat is not the only focus as stealth and ingenuity are welcomed. While the guild is dedicated to power and strength, they are well aware that strength comes in many forms. Like the jaguar or chameleon, stealth and trickery are welcomed forms of survival in the wild.
Symbol for Guild represents a tribal-like claw, of a simplistic shape. Though 'simple' it represents the savagry and strength of nature-- and relation to the beastly nature of the Rakshasa demon.
An example of some abilities the mark has (via guild spells) are an enchantment to allow the mark to be near invisible to the naked eye or viewed as a different symbol. Only other members can see it or exposed by will. The mark can also transform others cosmetically into half-animal states.
More powerful transformations are avalable via certain privileges. (Example-- Curse mark from Naruto series)
As you can see-- this is a general pitch for the idea and things are still being constructed. If interested in this dark guild, feel free to post below with the character interested. Welcomed dedications to funds are welcomed-- but wont be collected till all requirements are complete so we are aiming to do this but there is time.
Last edited by Zabertooth on 27th February 2019, 9:10 pm; edited 14 times in total