“Chaos is the law of nature; Order is the dream of man.”
― Henry Adams
Order. Discipline. Honour.
Dies Irae [ˈdi.ɛs ˈi.rɛ] is a militarized guild wholly dedicated to improving the world and trying to make it a better place through tactics other people would normally deem unusual, eccentric or even flat-out immoral, it’s goal being the eradication of evil wherever and whenever possible, through any and all means possible, effective and adequate, all while maintaining their own distinct code of morality and honour as well as assisting the people of Earthland where truly needed while, in all other aspects, functioning like a normal legal guild.
Acting as a bastion of force, the guild lives and dies for its own set of virtues and commands its strength with determination, namely seeking physical and magical strength to punish those deemed harmful to the people of Earthland, the guild mages, through rigorous training and iron discipline, striving to become their best possible self and gain the ability to face any and all challenges ahead and emerge victorious. For a mage of Dies Irae, the highest virtue is power, and the greatest achievement is victory in an honourable fight. When one faces a mage of Dies Irae, they can be sure that they are facing a mage skilled in the ways of combat and of the highest fortitude.
● Maintaining strict order and justice while helping the people of Earthland whenever needed
● Perfecting themselves and their magical abilities by attaining power as well as inner and outer strength
● All members are expected to follow the orders of their guild master and help the people of Earthland, upholding and assisting law and morality wherever needed
● As with almost all guilds, members of Dies Irae are forbidden from betraying their fellow guild members and are expected to respect each other as well as the citizens of Earthland
● If on missions in other countries and territories, it is expected that members follow the law of the land and respect local culture and customs
Amber Island
Amber Island, a location to the northwest of Midi and west of Minstrel, formerly the estate to a noble family of Minstrel. The island had always been sparsely populated, though, in an event that occurred decades ago, lost the last of its inhabitants in a brutal bandit attack, nature, over time, gradually reclaiming the remote territory for itself. Today, aside from charred ruins, all traces of civilization have been wiped from Amber Island, thick forests and extensive grasslands covering it. Summers on Amber Island are mild, winters are rainy and oceanic, a climate perfectly suited for the extensive woodlands found all across the territory. The island, formally, is still part of the nation of Minstrel, though has been abandoned for long, the nobles and royals of the nation unwilling to dispute interest to this, in their eyes, worthless land, Dies Irae thus laying claim to it.
The mark that represents Dies Irae is fashioned after the virtues of the guild, an intricate, red cross with pointed ends symbolizing strength, determination, and order.
The uniform of Dies Irae follows the guild theme, a formal, militaristic garb. Minor modifications may be made to the uniform in character, such as headwear, shoes et cetera. Officers and above earn the privilege of choosing their uniform, though it must follow the guild’s strict dress code and colour scheme (black, white, red).
Ambassador
The Leader/s of the guild. The Ambassador is the supreme instance of government on Amber Island and the leader of Dies Irae, exerting undisputed influence over the guild while overseeing all operations of the guild on Amber Island itself and internationally while also determining the direction the guild is taking. In times of conflict, the ambassador additionally acts as the commander-in-chief of the guild and its armed forces.
Commander
Men and women second in command, only exceeded in power by the Ambassador. Commander's have earned the trust of their guild master and can only be installed by them, essentially functioning as the guild's Aces. Commanders are granted control over a part of the forces commanded by Dies Irae as well as extensive influence over the guild, and are bestowed with the ability to use a guild spell.
Officer
Officers are trusted veteran members of Dies Irae. Members of this rank have been with the guild for some time and are granted certain privileges. To obtain this position, a member of Dies Irae must have completed an introduction thread as well as 3 jobs with fellow guild members. They are also granted very limited control over the forces of Dies Irae and wield a small bit of influence within the guild.
Soldier
A regular member of Dies Irae. Soldiers are considered part of the armed forces controlled by the guild and fight for the guilds ideals. To become a Soldier of Dies Irae, one must simply complete their introduction thread into the guild
Neophyte
These are the fresh members who just joined the guild, the "newbies", if you will. All members of Dies Irae automatically attain this rank when they join the guild
This is what we have come up with thus far. If you're interested in joining this guild, comment below and you will be added to the list of interested members. If you have any questions, please don't hesitate to DM me here on site or on Discord (Kebs in the FTRP Discord). The requirements to get this guild up and running are 5 official members as well as 5 million jewels. If you wish to donate jewels, which will strictly go towards the guild's creation, please also comment below with the amount you are donating and send the jewels to this account. Feedback and suggestions are, of course, always welcome and appreciated, and if you have any, please DM me here on site or on Discord so we can talk about it. In closing, I want to extend a big thank you to everyone for taking their time and reading through this guild suggestion, and I hope that, with your assistance, we can make this reality.
Interested Members:
● Johann
● Amalie
● Nea
● Gangting
● 7
● Masha
● Kessicia
● Arc
Donations:
● 2,126,041 | Johann
● 500,000 | Berg
● 124,562 | Mura
● 200,000 | Mythal
● 353,744 | Amalie
● 40,000 | Arc
● 69 | The Ancient One Himself
● 69 | Papa Seijin
● 706,000 | 7
● 700,000 | Aura
● 250,000 | Serilda
Total Funds:
5,000,485/ 5,000,000
Last edited by Johann on 11th March 2019, 7:45 pm; edited 19 times in total