Soul of Chaos - Primordial Warrior
Magic Type
Takeover(Auxiliary), Summoning(Auxiliary), Requip(Auxiliary)
Description
Long ago, after the world was created 7 seals were made to prepare for the eventual destruction of the world. These seals, known as the Seven Seals of the Apocalypse were hidden away and put within various vessels, and mages. The Sixth Seal of the Apocalypse, also known as Aporia, the Seal of Chaos, was given to a mage family that thrived in the darkness. This power was passed through the family, and they became well known for their strength, nature, and magics.
One day, many many years later, the heirs to the original vessel found an ancient tomb, and lost artifact connected to an unknown world. This world was the realm of Chaos, the ancient primordial being. This heir made a deal with Chaos, and became the first Progeny, unknown to the mage at the time this also sealed Aporia, and Chaos together until the Seal was called for her final duty. this deal forced the power of Chaos to be passed throughout the ages from various Progenitors. The most powerful of which would learn to awaken Aporia, and use the seal hidden within them.
Aporia as the personification of chaos is capable of many things, none of which are pleasant. When she is in a good mood and under her angelic blood, she can provide support, summon useful allies, and act as a caring team member. When under the influence of her demonic side, she is dangerous, vindictive, and powerful. Capable of immense strength, and deadly summons.
This Seal can be warped, and molded to allow the Nephilim to gift her power to the user, this is generally done through various means including Takeover magic, and providing access to Aporias Armory within the Domain of Chaos for requip magic. However, this is not all. The magic at its absolute can allow the user to fully submerge themselves within the Seal of Chaos, and be taken over by the magic becoming, for a brief time, like Nephilim. Or, a cunning mage can use this magic to make beings from the darkness, and perhaps even create a vessel for Aporia to walk herself.
Notes:
Statless; 1x H, and 1x H+ from Lineage; 1x H, and 1x H+ from Will of Nature
Lineage :
Progeny of Chaos
Benefits :
Take Over Auxiliary Benefit: +15% HP and MP
Requip Auxiliary Benefit: Can have up to 2 Requip Spells active at once.
Summoning Auxiliary Benefit: Can have up to 2 Summons active at once.
Unique Abilities :
- Dark Control: The user of this magic is truly at one in the dark. As such when in any form of shadow they can literately merge with the shadows itself. When merged with shadows they have no weight, produce no magical aura, scent, or heat, and do not leave any physical trace of their presence. They can not be detected by magical or technological means while merged. In addition, due to their absolute affinity with darkness and void theirs spells cost less to cast, and deal more damage.
- Void Affinity: The user is one with the void, as such they can step in and out of its domain at will. When in Earthland this means they can teleport instantaneously from one position to another by stepping into this realm.
- [Void Armory: The user of this magic has the domain of chaos, its denizens, and its armory at their disposal.
Signature Spells:
- Normal:
- Name: Chaos Soul : Presence of Aporia
Rank: Ranks With User, Caps at S
Type: Partial-Takeover : Self, Chaos
Duration: 1
Description: Aporia merges her mind with Markus, and takes over his body. His eyes turn either white, or black depending on whether she is in her Demon, or Angel Form. A strange aura started to fold out from Markus, as Aporias power overwhelms his body and enters the material realm. This aura radiates out in waves of dark energy.
Abilities: The abilities this Takeover spell has.- Spoiler:
- Aporia's Presence(Active Ability)
Rank: Ranks With User, Caps at S
Type: Signature, Burst, Effect, Primordial, 'Transformation', Lineage
Duration: 1
Description: At will the Seal within Markus can decided to provide him with her magical aura and presence. This presence becomes an anomaly in 'space/time' as it connects the immediate area with the Void and Domain of Chaos. All Spells within a range chosen by the caster are slowed, this effect also effects his allies. - Buff: Spell Speed
- Aporia's Presence(Active Ability)
- Name: Shadow of Aporia
Rank: User Rank(A Cap)
Type: Summon || Darkness, Void
Duration: 7
Description: The user of this ability is able to summon a shadow of the chaotic being known as Aporia.- Spoiler:
- Ability 1:
N/A
- Unused Sig Slot
- Name: Chaos Soul : Presence of Aporia
A-Rank Spells:
- Normal Spells:
- Name: Shadows Homunculus(Planned, but unused)
- Spoiler:
- Name: Living Darkness(Planned, but unused)
- Spoiler:
- Name: Shadows Homunculus(Planned, but unused)
S-Rank Spells:
- Normal Spells:
- Name: Chaos Soul : Aporia's Glory
Rank: S
Type: Partial-Takeover : Self, Chaos
Duration: 10
Downside: N/A
Description: Aporia is a being of chaos, and whim. However, the Angelic side of Aporia is one of understanding and Glory. When thinking properly, and under control she is able to manipulate her bodies magic to cause strange effects.
When overcome by this takeover the user grows two angelic wings, and can fly as a plot ability.
Abilities:- Spoiler:
- Piercing Darkness(Active): At will the user of this takeover can cause one attack per turn to pierce through magical shields and armor. If they do this the attack can ignore said protections, however all damaged is reduced drastically.
- Buff : Spell Damage
- Piercing Darkness(Active): At will the user of this takeover can cause one attack per turn to pierce through magical shields and armor. If they do this the attack can ignore said protections, however all damaged is reduced drastically.
- Name: Shadow Demon(planned, but unused)
- Spoiler:
- Name: Void Wraith(planned, but unused)
- Spoiler:
- Name: Chaos Soul : Aporia's Glory
H-Rank Spell:
- Normal Spells:
- H Rank Requip(planned but unused)
- Name: Void Walkers(planned but unused)
- Void Walkers:
- H Rank Requip(planned but unused)
Advanced Spells:
- Spoiler:
- A+ Chaos Soul :
- Name: Chaos Soul : Reach of the Nephilim
Rank: A+
Type: Partial-Takeover : Self, Buff, Chaos
Duration: 9
Description: When this takeover is activated Markus' skin gets darker, and his muscles looked leaner and more defined. He is able to better manipulate magic, and extend the range of his abilities.
Abilities:- Spoiler:
- Long Shadows(A+ Active): When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition range. An additional effect to this the users melee range spells and attacks instead act as burst.
- Buff: Markus' Spells have their range increased
- Long Shadows(A+ Active): When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition range. An additional effect to this the users melee range spells and attacks instead act as burst.
- A+ Chaos Soul :
- Name: Chaos Soul : Aporia's Wrath
Rank: A+
Type: Partial-Takeover : Self, Chaos
Duration: 9
Description: Aporia is a being of chaos, and whim. However, like most intelligent beings the Nephilim has her anger. Aporia when tapping into her chaotic side can gather and condense intense power. When allowing this takeover to envelop the user they stand taller and their hair changes to a dark color, black streaks through their hair.
Abilities:- Spoiler:
- No Escape(Active) : In her rage Aproia's physical attacks take on a corrupted property. When she hits an opponent with an attack, and the opponent is within range the attack is corrupted with this magic. The attack suddenly weakens the opponent reducing their damage resistances remainder of the turn.(This effect can not stack, but it can be applied once per turn)
- Buff : Strength
- No Escape(Active) : In her rage Aproia's physical attacks take on a corrupted property. When she hits an opponent with an attack, and the opponent is within range the attack is corrupted with this magic. The attack suddenly weakens the opponent reducing their damage resistances remainder of the turn.(This effect can not stack, but it can be applied once per turn)
- S+ Book of Primordial Chaos:
- Name: Book of Primordial Chaos
Rank: S+
Type: Requip Item [Artifact(+)] ; Burst
Duration: 12
Description: Holding out his hand Markus causes the fabric of reality to rip a hole into earthland, for a brief moment connecting the Domain of Chaos with whatever realm Markus is currently in. From this hole in reality a book emerges with a dark and foreboding feeling, causing the air around it to feel cold.
This book almost seems to shift and move in shadows, as if not actually being part of reality, and from its pages a glow emits with an ethereal light. The leather is warn and aged with an unknown amount of time. Strange, and almost unreadable text would be seen by any who is not bounded to the item.
In actuality this book was written by the Primordial Chaos and is a magical Grimoire filled with millenniums of secrets and information. The book itself floats around Marks.
Spell Abilities: +1 Ability for being a purchased item(Linked Above)- Spoiler:
- Secrets of Magic(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Range.
- Secrets of Chaos(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Speed.
- Strike of Chaos(S+ Spell) : Suddenly forming from the book an cloud of pure Chaotic Darkness forms and condenses it into a powerful orb.
Suddenly releasing from the book the orb shoots forward towards a single target chosen by Markus. When the orb hits it suddenly explodes.
- Secrets of Magic(S+ Passive) : While within Burst Range of this book, Markus and his allies get a passive buff to Spell Range.
- Spoiler:
- Book of Magic(S Passive) : The very essence of this book itself is magical, and pure chaotic energy. The owner of this book, currently Markus, must sign their name in blood to gain control of its power. Once this is done the book is bound to them until they die. While bound in this way, and when summoned into the realm they are within, the book naturally attunes itself to the user and the world around them.
As such it the book stores Ethernanos from the air itself within its pages every time magic flows through the owner and a spell is used. - Book of Destruction(S+ Passive) : While within Burst Range of this book, Markus and his Allies get a passive buff to Spell Damage.
- Book of Magic(S Passive) : The very essence of this book itself is magical, and pure chaotic energy. The owner of this book, currently Markus, must sign their name in blood to gain control of its power. Once this is done the book is bound to them until they die. While bound in this way, and when summoned into the realm they are within, the book naturally attunes itself to the user and the world around them.
- H+ Soul of Chaos:
- Name: Chaos Soul : The Sixth Seal of the Apocalypse
Rank: H+
Type: Full Takeover : Burst
Duration: 25
Description: Markus and Aporia Fully Merge and their power is merged in full. Markus gains the full visage of a Nephilim. Markus' hair changes color from the dark red to be streaked with black. His skin grows dark and tighter, his muscles grow becoming cutter, and his body stands straighter. All effects from the associated partial takeovers are also applied to his visage. In addition to this ability the other Chaos Soul partial-takeovers are activated.- Sixth Seal of the Apocalypse:
- Spoiler:
- Durability of the Nephilim (Active Ability)
Rank: H+
Type: Self, Buff, Chaos
Duration: 25
Downside: N/A
Description: The Nephilim are a race of half Angels, and half Demons, which are known for their heartiness and strength, when Aporia takes over Markus her true strength shines threw. Markus' skin hardens and he becomes much harder to kill, in addition to this his blood burns with the mixture of energies and aids the user providing them with self repairing cells.
An additional effect to this is that the Nephilim are masters of their craft, and are provided with a buff to Spell Durability, and Healing, the purative nature of their angelic blood allows them to once per turn, purify a negative effect. - Final Judgement (Active Ability)
Rank: H+
Type: Burst, Charge, Effect, Chaos
Duration: 5
Description: The Seals of the Apocalypse are chosen and created by a divine being for the sole purpose of the destruction of the world. As the Sixth Seal, and the Seal of Chaos, Aporia is close to the Final Judgement, and can cause the chaotic magic within her, and with the divine to force its way into the world. At will Aporia, or Markus depending on who is in control, can start to condense this chaos into a massive wave of destructive energy.
While connected in this way he gets a boost to Spell Range, and can unleash this power when he desires. However, he must force this power to bend to his will. As such, it needs to be charged. Each round this spell is successfully charged it gains additional damage. In order to successfully charge this spell Markus must either fully concentrate on warping it to his will, meaning he can not cast other spells, or he must sacrifice his health to feed the building power, if he sacrifices health he can cast as normal.
When he decides to release the power it surges outwards from his body in a wave of destructive power. - Buff: Spell Damage
- Durability of the Nephilim (Active Ability)
- H+ Blade of Aporia:
- Name: Blade of Aporia
Rank: H+
Type: Multi-Part Requip Weapon[Artifact(+), Artifact(+), Artifact(+)] ; Self
Duration: 25
Downside: This spear can only be summoned once per thread, and cost double mana(from event item).
Description: Holding their hand out the user pulls forth a halberd from the Armory of Chaos. This blade is the personal weapon to Aporia, the Sixth Seal of the Apocalypse, and Personification of Chaos. The blade is made of a strange and shifting black metal, which gives off and ominous dark glow. The weapon when striking causes the full magical power of the user to surge forward.- Spoiler:
- Spoiler:
- Chaotic Reflection (Active)
Rank: H+
Type: Offensive, Single-Target, Reflection, Piercing, Buff
Duration: 1
Description: This blade has a strange property, and seems to feed off magical energy, bolstering its own power. When the user of this weapon is attacked by, or subject to a magical spell, which would damage them directly with magical damage.
As an opponents spell surges towards them, the user of this ability can hold up the spear which suddenly glows with a black energy before turning into a mirror like substance. The spell is then absorbed by the spear and can be reflected within the same post as detailed below.
The next time within the same turn that the user attacks with a melee attack, the spear does additional spell damage equal to the damage of this spell, and they can release the reflected spell above centered on the melee attack, the spell now acting as if cast by them. - True Strike (Active)
Rank: H+
Type: Offensive Multi-Target/Self, Buff, Piercing, Burn
Duration: 25
Description: The dark aura around this item is actually the magical power of the user personified, and this ability can be used as soon as the requip is summoned. The dark aura emanating seems cold, chaotic, and dangerous. Any with sufficient power could tell that the blade is dangerous in more ways then just being sharp. The wielder of this blade gets a buff to spell damage.
When the user hits with a melee attack, and this ability is active its aura flares and the melee attack does additional spell damage equal to the damage of this spell. Due to the chaotic nature of this blade, should it strike an opponents shield it will peirce through, using the void as a means of surconventions, however when it does this the base damage is cut in half. Finally, the chaotic nature of this blade soaks into an opponent, and if it does any damage the opponent is drained of some of their Mana, and HP
- Chaotic Reflection (Active)
- Spoiler:
- Destructive Power(S Passive : The user of this weapons gets a buff to Magical Damage
- Powerful Strikes(S Passive) : The wielder of this weapon gets a passive boost to strength
- Chaotic Magic(S Passive) : The user of this weapon gets a passive buff to Magical Damage
- Master of the Blades(A+ Passive) : The user gets a passive buff to Strength
- Master of Body and Mind(Active) :
Rank: S+
Type: Offensive Multi-Target, Buff, Travel
Duration: 12
Description: The user of this blade becomes attuned with all the past users of this weapon, and previous Vessels of Aporia and has an aura of pure chaotic energy about them which spirals intricately mostly behind their eyes, giving them an ethereal, distant look. Once per turn, they can use the chaotic energy surrounding them, and the change in materialistic ethernanos to forcibly push their body through space at a pace far faster than they usually could. While this spell is active, due to the speed and magical nature of the blade when the user strikes with a Melee attack, this spell does rank multi target damage in addition.
- Destructive Power(S Passive : The user of this weapons gets a buff to Magical Damage
- H+ Personification of Chaos:
[*]Name: Personification of Aporia
Rank: User Rank(H+ Cap)
Type: Immaculate Summon; Chaos, Void, Seal
Duration: 25
Downside: The Personification of Aporia can only be summoned once per thread, and cost double mana to cast. Added from Will of Nature
Description: Aporia was created long ago for one purpose, and that is to be the epidemy of chaos when the 6th seal of the apocalypse is one day opened. Many generations have passed since that day, and the seal has had many hosts. Currently, she has found a connection with Markus that is unlike many others. His will and skill, combined with her power and knowledge has allowed for a spell that is unlike any other in her time of being.
With mass concentration, and a heavy use of magic for a small amount of time the pair is able to summon Aporia into the realm of the living, and force her mind to leave his body. This summon summons a weaker Avatar of the great seal with portions of its power.
When in this form Aporia can true walk as she wishes, until her time runs out. Her magic is attached to Markus however, and her power is severely limited draining on his reserves.- Aporia:
- Spoiler:
- Twinned Souls(Active):
Rank: H+
Type: AoE, Effect, Copy, Regen, Burn, Buff
Duration: 25
Description: Aporia and Markus are linked through the 6th seal of the apocalypse, and this is not a link that can be severed save when Markus dies. However, this bond gives them an unexpected power when Aporia walks among Earthland in her Avatar. Aporia can, once per turn, cast a spell from Markus' spell list with her as the focal point, only if he is within this abilities range. This however counts as 'copy' magic.
Aporia's power is vast, and her range extends far, providing various effects to herself, her allies, and her enemies. Due to being a being of chaos and her resent connection with the void she is able to teleport at will once per turn.
Aporia herself regens health per turn, all allies gain a buff to spell damage, while all enemies are burned =their HP. However, the Avatar walking among the denizens of Earthland is not without is complications, and the seal within Markus fights to return her mind to his body. As such, every other turn she is summoned Markus takes damage, starting on the second turn. - Angelic Aura(Active):
Rank: H+
Type: Burst, Defensive, Anti Piercing, Negation, Buff, Regen
Duration: 25
Description: Aporia as a nephilim is a creature of both Angelic, and Demonic nature. As her aura flares, and her angelic side shines one would feel an overwhelming sense of warmth, and radiance.
All those within range of this ability get the following effects:
Allies gain a shield, which can not be pierced.
Once per turn when a spell contacts one of these shields, the person the shield is effecting can spend mana equal to the opponents spell, and negate its effects and damage.
This radiant aura gives Aporia and all allies within range a damage resistance to magical and physical means(This resistance does not stack with someone's individual resistances). Finally, the aura and Aporias angelic blood provide her a natural regen to HP. - Demonic Pulse(Passive):
Rank: H+
Type: Burst, DoT, Burn, Regen, Buff
Duration: 5
Description: Aporia as a nephilim is a creature of both Angelic, and Demonic nature. At will she can force her demonic nature to surge outwards in a pulse of chaotic energy. This energy feels cold, distant, and strange to all affected, enemies are assaulted with the chaotic nature, while allies are bolstered.
If this pulse hits an enemy, they feel the corrupting nature latching into their system and assaulting them, for the duration they get a burn per turn to Mana, and are damaged over time for the duration.
If this pulse affects an ally, for the duration they get a buff to Magical Damage, and for the duration Aporia gains a regen to HP as her demonic blood repairs her wounds.
- Twinned Souls(Active):
Last edited by MarkusEldridge on 22nd February 2021, 8:01 pm; edited 32 times in total