Magic
Magic Name: Bone Make
Magic Type: Lost Magic (Primary) / Summoner (Auxiliary)
Description: Bone Make is a dual school of materializing attacks using magic that has taken on the shape and density of bone, as well as summoning undead made up of bone. Unlike necromancy, the bones and constructs used are not reused corpses or reanimated dead and thus does not effect the departed.
Like many "Make" magic, it can be used as Offensive, Utility, or defensive as the caster pleases. The caster could send out a barrage of sharpened bones at their foe, throw up walls of bone or even walls made up of animate skeletal arms to defend from attacks and hinder foes, or even lay traps like bear trap ribcages. The bone is naturally resistant to some damage, but naturally weaker to others.
Unique Abilities:
Spells:
Name: Bone Make: Shatter, Become fodder and let your Shrapnel become the warning of foes!
Rank: D
Type: Burst / Lost
Damage: 70 Magic total / 20 Magic Initially / 10 Magic DoT
Range: 15 Meters from Source
Speed: 20 MpS
Duration: Instant / 5 Turns
Downside: This spell can only be cast on existing Bone Make creations. Summons, Armor, Weapons, and Structures that last more than an instant cast can be targeted as the source of the burst, but the source will be destroyed. Casting this on higher rank magic does not increase the damage.
Description: Focusing his magic on one of his minions or a remaining piece of another spell, he causes the bones to shatter into tiny pieces of shrapnel that damage nearby enemies. Enemies within 15 meters take Initial Damage of 20 damage, followed by 10 damage every turn from bleeding damage over its duration (for a total of 50 bonus damage)
Name: Bone Make: Archer, Rise from your tomb and make arrows fly once more!
Rank: D
Type: Lost/Summon
Damage: 5HP Physical
Summon HP: 50 HP
Range: 60 Meters
Speed: 15m/s
Duration: 5 Turns
Description: After casting the spell, a hole in the earth opens up and a skeletal warrior frees himself from the ground. The Skeleton wields a bow, with razor tipped arrows, but no additional armor or weapons. Their arrows are Their personality changes each time they are summoned, and serve to fight from a distance. In a Melee situation they choose to grapple their opponent rather than use normal attacks or flee. As a creation of Bone Make, they gain the benefits of it's Unique Abilities.
Abilities:
Name: Bone Make: Bone Gate, Make blockades of the fallen to halt the progress of the living!
Rank: D
Type: Lost/Summon
Damage: No Damage
Summon HP: 50 HP
Range: 15 meters from caster, Up to 6 meters wide x 1.5 meter thick x 3 meters high (20ftx5ftx10ftx)
Speed: N/A
Duration: 5 Turns
Downside: No offensive capabilities, completely immobile.
Description: Within burst range of the caster a hole opens in the ground, as a large wall of stacked skeletons rises from the ground. The stack is sturdy and thick, blocking passage through it or blocking spells for a period of time. The wall will sacrifice part of it's shape to accommodate for close spaces, producing a smaller wall in tight corridors, or if there is terrain blocking part of it. If the wall would be split into multiple walls due to a single area of terrain, it instead sacrifices whatever part of it is not directly blocking the caster.
Abilities:
Name: Bone Make: Bone Thrust, Reach from your tomb and strike back at those still living!
Rank: D+
Type: Single Target/Lost
Damage: 60 HP
Range: 90 Meters
Speed: 90 meters/Second
Duration: Instant
Downside: Short strike distance from it's source, can only be cast where the user has vision and can not be cast behind walls or inside someone's armor.
Description: A hole opens in the air, as a skeletal fist and arm cross through and strike at the opponent quickly. The attack can appear in the air from up to 90 meters from the user, but the attack itself can only strike out melee distance from there, giving the enemy a good chance to dodge. The attack is a simple quick, albeit very brutal, punch that strikes out and either makes contact then retreats to it's hole, or misses and retreats.
Magic Name: Bone Make
Magic Type: Lost Magic (Primary) / Summoner (Auxiliary)
Description: Bone Make is a dual school of materializing attacks using magic that has taken on the shape and density of bone, as well as summoning undead made up of bone. Unlike necromancy, the bones and constructs used are not reused corpses or reanimated dead and thus does not effect the departed.
Like many "Make" magic, it can be used as Offensive, Utility, or defensive as the caster pleases. The caster could send out a barrage of sharpened bones at their foe, throw up walls of bone or even walls made up of animate skeletal arms to defend from attacks and hinder foes, or even lay traps like bear trap ribcages. The bone is naturally resistant to some damage, but naturally weaker to others.
Unique Abilities:
- Density of Death: The bone used in Bone Make is very resistant to most elemental damage, conveying a 40% Magic Damage reduction to all of his Summons and Bone Make structures. This Damage Reduction does not effect himself without the use of additional magic.
- Ability: Locked until B-Rank
- Ability:Locked until S-Rank
- Plot Only Abilities:
(Was told to list this seperate from my combat spells!)- Bone Make: Servants, Rise from the grave and serve the living once again!: During his time practicing Bone:Make, he has acquired the ability to summon two Skeletons, Migi and Hidari. Migi is a sweet female skeleton who is like a caretaker, but one who responds to a lack of manners with hostility and verbal beat downs. Hidari is a lazy and uncaring man who wants to slack off, but loves dirty and crass humor. The married duo can be called upon to help with mundane tasks, and can be called upon with appropriate attire (The attire is ratted up and worthless, but there for aesthetic and fades when they fade) for the summoning reason. They will never engage in combat and will dismiss themselves the moment they feel they may be thrown into battle. While they will carry out Yuuto's desires, they have enough control of themselves to dismiss themselves by choice in any scenario. They do not gain the Density of Bone Unique Ability.
- Bone Make: Servants, Rise from the grave and serve the living once again!: During his time practicing Bone:Make, he has acquired the ability to summon two Skeletons, Migi and Hidari. Migi is a sweet female skeleton who is like a caretaker, but one who responds to a lack of manners with hostility and verbal beat downs. Hidari is a lazy and uncaring man who wants to slack off, but loves dirty and crass humor. The married duo can be called upon to help with mundane tasks, and can be called upon with appropriate attire (The attire is ratted up and worthless, but there for aesthetic and fades when they fade) for the summoning reason. They will never engage in combat and will dismiss themselves the moment they feel they may be thrown into battle. While they will carry out Yuuto's desires, they have enough control of themselves to dismiss themselves by choice in any scenario. They do not gain the Density of Bone Unique Ability.
- Lineage:
Name: Progeny of Nyx
Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortal and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.- Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
- Usage: Night form can only be activated at night and twice per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank or less (75% damage reduction). Physical attacks won't reach you for they will just pass right through you unless they are enhanced through magic somehow which will still be weakened by the damage reduction given, the drawback is you can't use any attacks or magic during this time. Effect lasts for 2 posts with a 4 post cooldown and can't be deactivated or cancelled.
A lesser version can be used passively in which their body is simply darker than normal, half normal looking half night-like. It reduces damage by 25% in general at night and lets you move 50% faster in shadow while still not able to attack or use magic.
- Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
Spells:
Name: Bone Make: Shatter, Become fodder and let your Shrapnel become the warning of foes!
Rank: D
Type: Burst / Lost
Damage: 70 Magic total / 20 Magic Initially / 10 Magic DoT
Range: 15 Meters from Source
Speed: 20 MpS
Duration: Instant / 5 Turns
Downside: This spell can only be cast on existing Bone Make creations. Summons, Armor, Weapons, and Structures that last more than an instant cast can be targeted as the source of the burst, but the source will be destroyed. Casting this on higher rank magic does not increase the damage.
Description: Focusing his magic on one of his minions or a remaining piece of another spell, he causes the bones to shatter into tiny pieces of shrapnel that damage nearby enemies. Enemies within 15 meters take Initial Damage of 20 damage, followed by 10 damage every turn from bleeding damage over its duration (for a total of 50 bonus damage)
Name: Bone Make: Archer, Rise from your tomb and make arrows fly once more!
Rank: D
Type: Lost/Summon
Damage: 5HP Physical
Summon HP: 50 HP
Range: 60 Meters
Speed: 15m/s
Duration: 5 Turns
Description: After casting the spell, a hole in the earth opens up and a skeletal warrior frees himself from the ground. The Skeleton wields a bow, with razor tipped arrows, but no additional armor or weapons. Their arrows are Their personality changes each time they are summoned, and serve to fight from a distance. In a Melee situation they choose to grapple their opponent rather than use normal attacks or flee. As a creation of Bone Make, they gain the benefits of it's Unique Abilities.
Abilities:
- (Passive): The Skeletons use barbed arrows, and when they attack from afar their standard 5hp Physical damage is instead replaced with a DoT, doing 3 physical damage initially then 2 physical damage every turn after for three turns as bleed (For a total of 9 damage)
- (Active): The skeleton moves up to his full speed, then leaps to grapple at an opponent, locking arms and legs around them so they can not move. However the Archer's grips is not the best and can only hold someone like this for one turn.
Name: Bone Make: Bone Gate, Make blockades of the fallen to halt the progress of the living!
Rank: D
Type: Lost/Summon
Damage: No Damage
Summon HP: 50 HP
Range: 15 meters from caster, Up to 6 meters wide x 1.5 meter thick x 3 meters high (20ftx5ftx10ftx)
Speed: N/A
Duration: 5 Turns
Downside: No offensive capabilities, completely immobile.
Description: Within burst range of the caster a hole opens in the ground, as a large wall of stacked skeletons rises from the ground. The stack is sturdy and thick, blocking passage through it or blocking spells for a period of time. The wall will sacrifice part of it's shape to accommodate for close spaces, producing a smaller wall in tight corridors, or if there is terrain blocking part of it. If the wall would be split into multiple walls due to a single area of terrain, it instead sacrifices whatever part of it is not directly blocking the caster.
Abilities:
- (Passive): In addition to gaining the benefits of Density of Bone, Bone Make: Bone Gate also has 40% Physical Damage Reduction.
- (Passive): If used in Bone Make: Shatter, any targets within five meter of the wall take 50% bonus damage from the damage as the cluster of bones during this time are so packed they tear deeper. This applies to the damage over time as well (Boosting the damage from 20 initial and 10 dot to 30 initial and 15 dot)
Name: Bone Make: Bone Thrust, Reach from your tomb and strike back at those still living!
Rank: D+
Type: Single Target/Lost
Damage: 60 HP
Range: 90 Meters
Speed: 90 meters/Second
Duration: Instant
Downside: Short strike distance from it's source, can only be cast where the user has vision and can not be cast behind walls or inside someone's armor.
Description: A hole opens in the air, as a skeletal fist and arm cross through and strike at the opponent quickly. The attack can appear in the air from up to 90 meters from the user, but the attack itself can only strike out melee distance from there, giving the enemy a good chance to dodge. The attack is a simple quick, albeit very brutal, punch that strikes out and either makes contact then retreats to it's hole, or misses and retreats.