It was a tad strange traveling again but Quill needs to once in a while, so he set himself to go to the homeland of the golems, geonomia. A land filled with large gem spikes of all kinds even some ruins made of pure gems. Quill has been there before as a vacation spot, the locals always have something fun to do and Quill really like the country though the gem golems can be a little aggressive to him when he has to much fun. He had invited anyone in the allies who was up for the trip to come, he had told him 4 rules they must follow, the first was not to fight anyone even if its for practice or for fun the Gem monks ask you only do that at the training grounds, the second was not to mine any of the gems with out the okay of the Gem monks, the third rule was to listen to the gem monks and agree to do any task for them if it is reasonable, the final rule was to always be friendly to the locals. The last rule is due to how the country sees everyone, most people that visit are greedy thieve so this rule was to insure the locals they are here to have fun and relax.
The land of gems, geonobia (Open social)
Quill Scorchwood-
Lineage : None
Position : None
Posts : 329
Guild : Silver Wolf
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 300
Character Sheet
First Skill: Elemental equipment
Second Skill:
Third Skill:
Quill:Here
Primary magic:Link
Bank: Where all companion/pets can be found
Magic Items:Paradise's Key, Forge Beetle