by Aven Alveron 16th November 2018, 12:01 pm
Samira is right on the money. The fact is, without stats to garner whether one ability is stronger than another, you fall into the all consuming rabbit-hole that is creative freedom. Creating strictures on magic, a wondrous power with no actual base in reality, allows magic to exist in a relatable form, the form of numbers.
Since people have been using the example of a Loli vs. a Giant, let's break that down in real terms. Without the aid of the wondrous power that is magic, a young girl cannot even lift a weapon: even daggers, if you didn't know, are far too heavy to be wielded in any effective manner by a child below the age of ten. If you, then, apply the concept of "magic", and say that the child now has the speed and strength to defeat the giant, but neglect to provide evidence (numbers) as to why that is besides "magic", the loli character's victory is immediately and completely devalued. As writers, literal 4th dimensional gods of the worlds we write of, we are capable of any and all things, and can grant any power or coincidence we wish. Without innate limitations on that power, any struggle a character overcomes is meaningless, as we, the writers, simply decided that they would overcome it. Similarly, any tragedy is senseless, because we, the writers, simply willed the tragedy into existence.
I'm not suggesting that the value of a story is based solely in some arbitrary numbers, and that without them, there's no point to RP: what I am suggesting, however, is that adventuring as a wizard in the Fairy Tail universe is enriched by the existence of limitations on our characters and what they can accomplish at any given time. Need to use a spell to keep your character from being hit with a lot of damage, but you're almost out of mana? That's a tense situation, one that can lead to a real sense of accomplishment when the enemy is defeated despite that.
I'd like to remind everyone that, as is, there is already no actual limitation as to how much one can accomplish in a single post in combat. For purposes of PVP, this is already a massive issue of balance: it would be impossible for PVP to occur in a system without stats, unless both parties agreed beforehand who would win, and at that point, it's not PVP, it's plot.
So, I am in the camp of keeping stats around. They're important, even if they have some drawbacks, and as Nessa said, they really do make you feel as though your character is growing as they rank up, as it should be.