- Stats and stuff rough draft:
- Stats and stuff
A character can increase their their ables to do stuff through training their physical, mental and spiritual bodies to achieve great things. Stats are ranked by tier and a character cannot train more than 1 level above their current rank. A starting character can add 5 points to any stat they wish.
The Levels:
D: 1-20
C: 21-30
B: 31-40
A: 41- 50
S: 51-60
SS: 61-70
X: 71-80
H: 81-100
The stats:
Physical body:
Constitution: Your characters health. +1 Stat gain here = +2 to your constitution. IC a healthy constitution could result in a healthy glow about them. (Think Starwars knights of the old Republic or any other game that deals with corruption on the character.)
Strength: Your physical attacking power. +2 stat gain here = +1 damage modifier maxing out at your characters current rank, maxing out at +5 damage to your character's rank. I.e. A d rank mage with level 1 strength deals 5 physical damage while a D rank at level 20 strength could deal 25 physical damage. (Physical damage being punches or kicks or anything that requires physical contact without magic). IC, outside of combat, his culd effect how much your character can loft or push around and such. His also could define how “ripped”your character is. Always wanted those eight pack abbs? Train here to get them! A good mix of strength and dexterity could result in very well defined muscles IE muscle man magazine kind of thing.
Dexterity: Your characters physical resistance. +2 Stat gain here = +1 damage resistance maxing out at +5 to your characters rank. Each point of resistance here negates -2 damage to your character. IC outside of combat this culd define how “ripped” your character is.
Speed: How fast your character can move and their reaction time. +2 stat gain here = +1 meter per second to your characters overall speed and a +0.5 seconds to their reaction time.
Intelligence: Effects spell damage. +2 stat gain here = +0.5 damage to your spells maxing out at half the damage of the rank above you.
Spirit: How much mp and spell resistance you have. +4 gain here adds either +1 to mp or +1% to spell resistance.
So yeah it could obviously use some tweaking and such... anywho what do y'all think?