Primary Magic: Arcana Magic: Make Style
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic is a special type of magic only accessible to those with an innate perception of such an ability. It revolves around using the base form of magic, known as Arcana(Arcane Arts)in order to create objects that the user will find sufficient to help him, while adding another ability to this Molding Magic.
It holds the base qualities of all Molding magics, allowing the user to create any inanimate object as per his wish, provided that the user knows what the object looks like. Since it is non elemental at base level, all attained objects have the hardness that the mage wishes, but the hardness cannot exceed that of tempered steel. The created objects are not limited, apart from the factor that the mage cannot create animate objects, and thus is limited to inanimate objects. The mage also requires both hands to cast this magic, as it is too powerful to be cast one handed.
Since Arcana by itself is the original form of magic, it gives the users an added ability during combat- the magic can replicate elemental effects in order to imbibe it's own magic with, as it is the true form of magic, without being transformed into a magic with any natural affinity, it allows the mage to imbibe certain elemental properties, however, the mage can never imbibe a magic which is not elemental, or all the properties of an elemental based magic, otherwise the mage will lose the true form of Arcana that he carries. However, the user can only imbibe elemental effects, and the magic must first absorb the said elemental attack, in order to replicate it in the mage's next attack. Only one elemental affinity can be imbibed at one time, and it only lasts for the span of the thread it was imbibed in. The possible elements to imbibe are:
Note: Only the 'properties' of said elemental attacks can be absorbed. The base properties that can be gained by normal elemental attacks are:
- Fire: Heat (Resultant Effect: Burn)
- Ice: Cold (Resultant Effect: Freeze)
- Wind: Wind speed (Resultant Effect: Increase in speed of attacks)
- Metal: Sharpness (Resultant Effect: Objects created will be sharper and deal more piercing damage, and will be heavier)
- Earth: Crystalline (Resultant Effect: Objects created will be harder, and deal more blunt damage)
- Light: Purify (Resultant Effect: Objects created will emanate a bright light, lighting their surroundings up)
- Darkness: Corruption: (Resultant Effect: Objects created will be pitch black, and dim their surroundings.)
- Lightning: Shock: (Resultant Effect: Objects created will be electric and jagged, and will deal electrical damage)
Please Note: The properties also depend on the type of magic absorbed, and therefore, these are the base properties that can be subject to minor altercations.
Once imbibed, the constructions made by this magic gain all the properties of the magic used against them, with a shroud of Arcana surrounding it. The absorption and imbibing of said magic types is completely at the discretion of the user.
Also, since it is the base form of all magic, it can be used in bursts to give another mages a boost in their respective magic forms. In it's form, it looks like constructions made out of bright light.
Please Note: Once it imbibes a magic, it gains that element's strengths and weaknesses to other elements as well, as per medieval element charts. For example, Fire would have an advantage over Ice, while Earth will have an advantage over Lightning.
Strengths: It can create many inanimate constructions, and take in elemental attacks to replicate their effects against other magics. It also can be used as a boost since it is the main form of magic in order to power up respective magics of elemental mages. While it has the strength higher than that of tempered steel, it doesn't have it's weaknesses at base form, so cannot be melted/broken easily.
Weaknesses: It takes in the weaknesses of the imbibed magics, and is also not base effective against non-elemental magics, since it cannot imbibe the qualities of non-elemental magics. Also, the properties imbibed from the magics can not be as strong as the parent magic.
Abilities/Powers:
- Flow: This magic allows for the mage to flow his energy through any visible object, as per the normal transition of any Make mage. When not elemental, all it does is make the object vibrate, but when infused with any elemental technique, it gains the properties of said elemental with the added vibration. (i.e, if the user were to take a sword, and had imbibed Fire in his magic, the sword could be heated up). The technique, however, cannot be used directly on animate objects, and requires constant physical touch to maintain the transition of energy.
- Imbibe: The magic also allows for ALL spells to be able to absorb elemental magic if they are hit by a spell, provided that the spell used against them does not exceed their own rank. This allows for the mage to then replicate the elemental magic and taint his arcanic energy with it, using it in battle. The mage, however, can only imbibe properties from magics, and can not change properties in mid-spell, as that would require extreme control over the form of magic and it is impossible to gain that level of control.Please note: The spell that is absorbed still deals damage equivalent to it's rank, and the user can not negate the spells until and unless he utilizes another spell to combat the spell.
- Craft: The magic allows for the user to craft small items which have no use in combat without expending any magical energy.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: This magic is a special type of magic only accessible to those with an innate perception of such an ability. It revolves around using the base form of magic, known as Arcana(Arcane Arts)in order to create objects that the user will find sufficient to help him, while adding another ability to this Molding Magic.
It holds the base qualities of all Molding magics, allowing the user to create any inanimate object as per his wish, provided that the user knows what the object looks like. Since it is non elemental at base level, all attained objects have the hardness that the mage wishes, but the hardness cannot exceed that of tempered steel. The created objects are not limited, apart from the factor that the mage cannot create animate objects, and thus is limited to inanimate objects. The mage also requires both hands to cast this magic, as it is too powerful to be cast one handed.
Since Arcana by itself is the original form of magic, it gives the users an added ability during combat- the magic can replicate elemental effects in order to imbibe it's own magic with, as it is the true form of magic, without being transformed into a magic with any natural affinity, it allows the mage to imbibe certain elemental properties, however, the mage can never imbibe a magic which is not elemental, or all the properties of an elemental based magic, otherwise the mage will lose the true form of Arcana that he carries. However, the user can only imbibe elemental effects, and the magic must first absorb the said elemental attack, in order to replicate it in the mage's next attack. Only one elemental affinity can be imbibed at one time, and it only lasts for the span of the thread it was imbibed in. The possible elements to imbibe are:
- Metal
- Ice
- Wind
- Fire
- Earth
- Lightning
- Light
- Darkness
Note: Only the 'properties' of said elemental attacks can be absorbed. The base properties that can be gained by normal elemental attacks are:
- Fire: Heat (Resultant Effect: Burn)
- Ice: Cold (Resultant Effect: Freeze)
- Wind: Wind speed (Resultant Effect: Increase in speed of attacks)
- Metal: Sharpness (Resultant Effect: Objects created will be sharper and deal more piercing damage, and will be heavier)
- Earth: Crystalline (Resultant Effect: Objects created will be harder, and deal more blunt damage)
- Light: Purify (Resultant Effect: Objects created will emanate a bright light, lighting their surroundings up)
- Darkness: Corruption: (Resultant Effect: Objects created will be pitch black, and dim their surroundings.)
- Lightning: Shock: (Resultant Effect: Objects created will be electric and jagged, and will deal electrical damage)
Please Note: The properties also depend on the type of magic absorbed, and therefore, these are the base properties that can be subject to minor altercations.
Once imbibed, the constructions made by this magic gain all the properties of the magic used against them, with a shroud of Arcana surrounding it. The absorption and imbibing of said magic types is completely at the discretion of the user.
Also, since it is the base form of all magic, it can be used in bursts to give another mages a boost in their respective magic forms. In it's form, it looks like constructions made out of bright light.
Please Note: Once it imbibes a magic, it gains that element's strengths and weaknesses to other elements as well, as per medieval element charts. For example, Fire would have an advantage over Ice, while Earth will have an advantage over Lightning.
Strengths: It can create many inanimate constructions, and take in elemental attacks to replicate their effects against other magics. It also can be used as a boost since it is the main form of magic in order to power up respective magics of elemental mages. While it has the strength higher than that of tempered steel, it doesn't have it's weaknesses at base form, so cannot be melted/broken easily.
Weaknesses: It takes in the weaknesses of the imbibed magics, and is also not base effective against non-elemental magics, since it cannot imbibe the qualities of non-elemental magics. Also, the properties imbibed from the magics can not be as strong as the parent magic.
Abilities/Powers:
- Flow: This magic allows for the mage to flow his energy through any visible object, as per the normal transition of any Make mage. When not elemental, all it does is make the object vibrate, but when infused with any elemental technique, it gains the properties of said elemental with the added vibration. (i.e, if the user were to take a sword, and had imbibed Fire in his magic, the sword could be heated up). The technique, however, cannot be used directly on animate objects, and requires constant physical touch to maintain the transition of energy.
- Imbibe: The magic also allows for ALL spells to be able to absorb elemental magic if they are hit by a spell, provided that the spell used against them does not exceed their own rank. This allows for the mage to then replicate the elemental magic and taint his arcanic energy with it, using it in battle. The mage, however, can only imbibe properties from magics, and can not change properties in mid-spell, as that would require extreme control over the form of magic and it is impossible to gain that level of control.Please note: The spell that is absorbed still deals damage equivalent to it's rank, and the user can not negate the spells until and unless he utilizes another spell to combat the spell.
- Craft: The magic allows for the user to craft small items which have no use in combat without expending any magical energy.
- D ranked Spells:
- Name: Arcana Make: Rupture
Rank: D
Type: Arcanic
Description: The user concentrates on his magical energy, and then touches his hands on the ground, having a magic circle appear on the ground. The magic circle glows for a bit, and then disappears. As if on cue, 3.7 meters tall, jagged columns start coming out of the ground, in any formation that the user desires, for a maximum of 10 meters away from the user. The columns summoned can be 8, and are to be predominantly used for close combat offense, or mid-range defense, since the formations can also be summoned in any various formation, including making a complete circle around the user. The columns deal D ranked damage to any individual, and can take a maximum of 1 D ranks before breaking. If the user has imbibed his magic with a property of an elemental magic, the columns will have the property of the elemental magic, for example, if the user has imbibed the properties of a fire based magic, the columns will be able to also cause a first degree burn to the person caught, as the property taken will be "Heat". When not imbibed with any elemental property, the columns look like they are made from a bright light.
Strengths:
- Columns can rise in any formation
- Can be used for offense or defense, based on the battle conditions
- The columns rise fully in two seconds.
Weaknesses:
- Can be dodged easily, provided the opponent is fast enough.
- Limited range.
- Assume weaknesses of the elemental magic they have imbibed.
- Requires the user to be stationary while making the spikes.
- The columns stay in position for 2 posts, and require a cooldown of 3 posts
Name: Arcana Make: Sword
Rank: D
Type: Arcana
Description: The user clasps his hands together, a closed fist on top of an open palm. Concentrating his magic, he pulls his close fist outwards as if he were to be unsheathing a sword, while at the same time a small magic circle appears in front of the user. The closed fist is now holding upon the hilt of a sword, whose blade is 31 inches, and appears to be made out of a bright light(when not imbibed with any elemental property). The sword is extremely sturdy and light, and can deal D ranked damage. It is a one handed sword, and is double edged. It can take up to 2 D and rank damage before it breaks. When imbibed with a property of an elemental magic, it can deal the elemental damage as well when it touches the opponent, for example, if the user has absorbed ice, the blade of the sword can add D ranked freezing to the opponent when it strikes him. The blade has a hardness relative to tempered steel. The blade is formed completely within 2 seconds.
Strengths:
- Very useful for close combat
- Can be made very quickly, allowing for fast attacks.
- Double edged blade allows it to be used offensively in any condition
Weaknesses:
- Very short ranged.
- When imbibed with an elemental magic, gains that elements weaknesses.
- Requires both hands to be created, so only one can be created at a time.
- The sword has a duration of 3 posts, and a cooldown of 4.
Name: Arcana Make: Cannon
Rank: D
Type: Arcana
Description: The user places one of his hands in front of him, and concentrates on his magical power, causing a magic circle to appear in front of his hands. The magic circle encases the user's arm in arcanic magic, creating the shape of a cannon extending from the user's hand. The cannon seems to be a meter long, and has a diameter of a meter and a half. The user then concentrates his magic, and releases a ball of arcana energy, fired from the cannon. The ball itself is slightly smaller than the diameter of the cannon's face. The ball can travel for a maximum of 25 meters, and deals D ranked damage along with a lot of blunt force. If imbibed with an element, it'll deal D ranked damage along with the elemental property it has been imbibed with, i.e, if the element imbibed is Lightning, the ball will deal D ranked damage along with 1st degree burns and shocks. If no element is imbibed, both the ball and the cannon look like they are made out of a bright white light. The kickback from the cannon is high, so the user must place his feet apart, and must be stable while shooting the cannon. The ball travels at 10 m/s. Cannon is made in a time-line of 2 seconds.
Strengths:
- Allows for mid-range combat
- Only requires a single hand
- Can be created fast for quick attacks
Weaknesses:
- High amount of recoil(kickback)
- Requires complete stability to shoot
- Gains all the elemental weaknesses of the imbibed element
- Easy to miss a target, as the ball travels in a straight line
- The cannon only lasts for one post, and requires a cooldown of 2 posts
Name: Arcana Make: Battle-Chain
Rank: D
Type: Arcana
Description: The user places his hands together in the Make magic formation, and a small magic circle appears in front of the closed fist. The magic circle then expands, and then vanishes, while arcanic energy forms in both the hands of the user, who puts them at his side. The Arcanic energy molds itself into a kusarigama, with a scythe and one end, along with a handle, which is linked by a chain to a spiked weighted end, allowing the user to hit with the weighted end, and trap opponents arms/legs, while rushing in with the scythe, or vice versa. The weapon itself is highly durable, having a relative hardness to tempered steel, and appears to be made out of a bright white light when not imbibed with any element's properties. When imbibed, it, like all other weapons made out of Arcana magic, gains the properties and can transmit them through the chain or the scythe. The scythe can deal D ranked damage, and can cause flesh wounds, while the weighted end can cause bruising. The entire weapon is about 14 feet long. The Kusarigama is made in a time-line of 3 seconds. The Kusarigama can take 1 D ranks before shattering.
Strengths:
- Allows for short/mid-range combat
- The weighted chain can be used as bait or a direct offense
- Allows the user to stay clear of a hand-held weapon
Weaknesses:
- The chain can be caught and yanked, pulling the user instead of the opponent.
- The spiked weighted end can hurt friends and foes alike, if the unlucky person steps into the radius.
- It gains all elemental weaknesses of the element imbibed.
- It is relatively slower than a close combat weapon.
- The kusarigama has a duration of 3 posts, and a cooldown of 4.[/b]
- C Ranked Spells:
Name: Arcana Make: Mjolnir
Rank: C
Type: Arcana, Offensive
Description: The user places both of his hands in the molding magic position, i.e, with one fist closed over an open palm, and concentrates his magical energy into it. This allows the user to create a massive hammer anywhere in a radius of 5 meters around the user. The specifications of the hammer are 4 meters x 4 meters, with the handle being 2 meters long. The hammer deals C ranked damage, and can only be wielded by the mage in momentous techniques, and thus direction cannot be changed mid-swing. It can take upto one C rank, and 2 D ranks, before breaking, and once imbibed, gains the quality of the elemental magics. It's special ability is it's ability to send a shockwave through the ground if the user smashes the ground with it, or cause a shockwave on any flat surface, which causes D ranked damage to those caught in the shockwave. The shockwave has a radius of 10 meters. When not imbibed with an element, the hammer appears to be made out of a soft white light. It has the appearance of a large lump hammer, with nordic inscriptions on the hammer. The shockwave, however, will not have any elemental properties, as it is a violent vibration of the ground due to external force.
Strengths:
- Massive
- C ranked Damage
- D ranked shockwave
Weaknesses:
- Can only be used in momentum related moves, making it slower
- Gets the user exhausted quickly.
- Direction cannot be changed mid-swing
- Gains weaknesses of the elements imbibed
- Duration: 3 posts, Cooldown: 4 posts.
Name: Arcana Make: Tonbogiri
Rank: C
Type: Arcana, Offensive
Description: The user concentrates on his magic, and then places his hands in front of him in the Molding magic pose. A magic circle then appears in front of the user's hands, out of which shoots a large spear at C ranked speed, dealing C ranked piercing damage to whatever it touches. The spear is about 10 meters long, and is modeled after the original tonbogiri, joining the blade and the handle via a circular molding. The spear, however, can only be shot for a maximum of 30 meters in a radius around the user, and can only travel in a straight line. It can take upto one C rank, and 2 D ranks, before breaking. The spear, once it collides with an object/person, will also leave Arcana magic in it's wake, damaging any object/person which touches that magic with 1/2 D ranked damage. If imbibed with an elemental magic, it gains the qualities of said element. When not imbibed, the spear looks like it has been made out of a soft white light. It is one of the fastest spells of the certain magic, with the spear taking 1.5 seconds to form and shoot out.
Strengths:
- C ranked piercing damage
- 1/2 D ranked wake damage
- One of the fastest spells
Weaknesses:
- Can only be shot in one direction
- Cannot be controlled after shooting
- Limited by range
- Gains the elemental weaknesses of the elements imbibed
- Duration : 1 post; Cooldown: 3 posts.
Name: Arcana Make: Galahad
Rank: C
Type: Arcana, Defensive
Description: The user assumes the molding magic position, and stretches his hands out, concentrating magical energy as he does so. A massive magic circle appears below him, with a diameter of 7 meters. The user can now summon the specific shield anywhere in this radius, whereupon it covers the user/target completely, erupting forth from the ground as a rugged cone, equivalent to a small mountain. The cone has a 3 meter diameter, and 1 meter in a radius around the target/user. It has a height of 8 feet vertically, and thus, cannot be formed around anything exceeding the limits of the formation. The shield also has spikes on it's surface, which deal D ranked damage if touched. The shield can take 2 C ranks, and 4 D ranks before breaking.
If not elementally imbibed, it seems as if it were made from a dim white light. The shields, however, become slightly weaker at the top, however, due to their slim nature, that point is also hard to attack. But, that point would classify as a weak point.
Strengths:
- Defensive spell
- Can defend other targets as well.
- Can defend against melee attacks via spikes.
Weaknesses:
- Limited by range
- Takes a short time gap to form.
- User/Target cannot move inside the shield.
- Contains all elemental weaknesses when imbibed.
- Duration: 4 posts, Cooldown: 5 posts.
- B ranked spells:
Name: Arcana Make: Chains of Ouroborous.
Rank: B
Type: Arcana
Description: The user concentrates his magic, putting his hands to his side. A magic circle opens up beneath up, shrouding him in a blinding light. When the light fades, the user stands, with chains coiled around each of his appendages, the chains being made of a dim, white light if not exposed to any element beforehand. The chains increase the user's speed by funneling magic through him, increasing his speed, allowing him to move at B rank, and can extend to 5 meters with every melee strike of the user, allowing the user to grab his opponents or lash at them with the chain, dealing B ranked damage. The chains, however, could also be a double edged blade, since they can be caught and the user might be yanked. The user also must take care to move in circular motions so as to not let the chains hit himself. The chains gain the elemental properties of any element imbibed. The chains also have hooks at the end which deal B ranked cutting damage.
Strengths:
- Speed Buff
- Chains, allowing for whip like attacks.
- Chains, allowing for binding attacks.
Weaknesses:
- User needs to be careful of movement.
- Chains can be double edged
- User must use circle-esque techniques
- Duration: 4 posts, Cooldown: 6 posts.
Name: Arcana Make: Apollo's Bow
Rank: B
Type: Arcana
Description: The user assumes the Molding magic position, and concentrates his magical energy, a magic circle appearing in his hand. A greatbow made of Arcana appears in the user's hand, while a quiver appears behind the user with 10 arrows in stock. The user can fire these arrows till a maximum range of 40 meters, however, the arrows will travel like normal arrows and will be affected by gravity and other possible factors. The user can fire singular arrows, which deal B ranked damage, but, however, need to be extremely accurate, or can merge two arrows to create one stronger arrow, that can explode on contact for a 2 meter radius explosion of arcanic energy. The user, if running out of arrows, can also expend more magical energy to gain 10 more arrows, by spending 10 mp. However, the user's accuracy depends on the user himself, while the arrows can also move at B ranked speed. The arrows seem to be made of a dim white light if not elementally imbibed.
Strengths:
- High Range
- Merging arrows.
- Fast spell
Weaknesses:
- Accuracy depends on user
- Easy to dodge since arrows are normal arrow sized.
- Arrows are affected by external forces as normal arrows would be.
- When imbibed, gains all elemental weaknesses.
- Duration 4 posts, Cooldown 6 posts.
Name: Arcana Make: Twin Saiga
Rank: B
Type: Arcana
Description: The user assumes the position of the Molding magic, and concentrates his magical energy. A magic circle appears, and the user is encased in Arcana, which then travels to both of his arms, forming two humongous swords which are both 6 feet long, with the hilt adding on by 1 foot. The swords are in the shape of a greatsword, and are broad, but the user can utilize them as if they were very light, however, if the user wishes, the user can summon just one sword as well, depending on the circumstance. If the dual swords are summoned, then the swords just deal B ranked damage each, and can easily cut through most substances, however, if one sword is called forth, the sword can leave a wave of Arcana(which can travel till 15 meters) which deals B ranked damage, and is 2 meters wide, while the blade itself will also deal B ranked damage. The user's strength is buffed to B rank at the time of this spell, which is what causes the swords to deal B ranked damage. The swords look as if they're made of a dim, white light, when not elementally imbibed.
Strengths:
- B ranked dual swords.
- B ranked single sword with a mid-ranged attack
- Strength buff.
Weaknesses:
- Dual swords have a short range
- Defense is difficult to conduct
- No other constructs can be made at the time of the spell
- Gains all elemental weaknesses of any property imbibed.
- Duration: 5 posts, Cooldown: 7 posts.
Last edited by Ray Ignazia on 16th May 2014, 8:14 pm; edited 15 times in total