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    Ray Ignazia; Magic Application {Done}

    Ray Ignazia
    Ray Ignazia

    Player 
    Lineage : Viktor's Descendant
    Position : None
    Posts : 34
    Guild : Nox Animus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    First Skill: Arcana Make
    Second Skill:
    Third Skill:

    Ray Ignazia; Magic Application {Done} Empty Ray Ignazia; Magic Application {Done}

    Post by Ray Ignazia 24th April 2013, 11:57 pm

    Primary Magic: Arcana Magic: Make Style
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: This magic is a special type of magic only accessible to those with an innate perception of such an ability. It revolves around using the base form of magic, known as Arcana(Arcane Arts)in order to create objects that the user will find sufficient to help him, while adding another ability to this Molding Magic.

    It holds the base qualities of all Molding magics, allowing the user to create any inanimate object as per his wish, provided that the user knows what the object looks like. Since it is non elemental at base level, all attained objects have the hardness that the mage wishes, but the hardness cannot exceed that of tempered steel. The created objects are not limited, apart from the factor that the mage cannot create animate objects, and thus is limited to inanimate objects. The mage also requires both hands to cast this magic, as it is too powerful to be cast one handed.

    Since Arcana by itself is the original form of magic, it gives the users an added ability during combat- the magic can replicate elemental effects in order to imbibe it's own magic with, as it is the true form of magic, without being transformed into a magic with any natural affinity, it allows the mage to imbibe certain elemental properties, however, the mage can never imbibe a magic which is not elemental, or all the properties of an elemental based magic, otherwise the mage will lose the true form of Arcana that he carries. However, the user can only imbibe elemental effects, and the magic must first absorb the said elemental attack, in order to replicate it in the mage's next attack. Only one elemental affinity can be imbibed at one time, and it only lasts for the span of the thread it was imbibed in. The possible elements to imbibe are:

    • Metal
    • Ice
    • Wind
    • Fire
    • Earth
    • Lightning
    • Light
    • Darkness

    Note: Only the 'properties' of said elemental attacks can be absorbed. The base properties that can be gained by normal elemental attacks are:
    - Fire: Heat (Resultant Effect: Burn)
    - Ice: Cold (Resultant Effect: Freeze)
    - Wind: Wind speed (Resultant Effect: Increase in speed of attacks)
    - Metal: Sharpness (Resultant Effect: Objects created will be sharper and deal more piercing damage, and will be heavier)
    - Earth: Crystalline (Resultant Effect: Objects created will be harder, and deal more blunt damage)
    - Light: Purify (Resultant Effect: Objects created will emanate a bright light, lighting their surroundings up)
    - Darkness: Corruption: (Resultant Effect:  Objects created will be pitch black, and dim their surroundings.)
    - Lightning: Shock: (Resultant Effect: Objects created will be electric and jagged, and will deal electrical damage)
    Please Note: The properties also depend on the type of magic absorbed, and therefore, these are the base properties that can be subject to minor altercations.
    Once imbibed, the constructions made by this magic gain all the properties of the magic used against them, with a shroud of Arcana surrounding it. The absorption and imbibing of said magic types is completely at the discretion of the user.

    Also, since it is the base form of all magic, it can be used in bursts to give another mages a boost in their respective magic forms. In it's form, it looks like constructions made out of bright light.

    Please Note: Once it imbibes a magic, it gains that element's strengths and weaknesses to other elements as well, as per medieval element charts. For example, Fire would have an advantage over Ice, while Earth will have an advantage over Lightning.

    Strengths: It can create many inanimate constructions, and take in elemental attacks to replicate their effects against other magics. It also can be used as a boost since it is the main form of magic in order to power up respective magics of elemental mages. While it has the strength higher than that of tempered steel, it doesn't have it's weaknesses at base form, so cannot be melted/broken easily.

    Weaknesses: It takes in the weaknesses of the imbibed magics, and is also not base effective against non-elemental magics, since it cannot imbibe the qualities of non-elemental magics. Also, the properties imbibed from the magics can not be as strong as the parent magic.

    Abilities/Powers:
    - Flow: This magic allows for the mage to flow his energy through any visible object, as per the normal transition of any Make mage. When not elemental, all it does is make the object vibrate, but when infused with any elemental technique, it gains the properties of said elemental with the added vibration. (i.e, if the user were to take a sword, and had imbibed Fire in his magic, the sword could be heated up). The technique, however, cannot be used directly on animate objects, and requires constant physical touch to maintain the transition of energy.

    - Imbibe: The magic also allows for ALL spells to be able to absorb elemental magic if they are hit by a spell, provided that the spell used against them does not exceed their own rank. This allows for the mage to then replicate the elemental magic and taint his arcanic energy with it, using it in battle. The mage, however, can only imbibe properties from magics, and can not change properties in mid-spell, as that would require extreme control over the form of magic and it is impossible to gain that level of control.Please note: The spell that is absorbed still deals damage equivalent to it's rank, and the user can not negate the spells until and unless he utilizes another spell to combat the spell.

    - Craft: The magic allows for the user to craft small items which have no use in combat without expending any magical energy.

    D ranked Spells:

    C Ranked Spells:

    B ranked spells:


    Last edited by Ray Ignazia on 16th May 2014, 8:14 pm; edited 15 times in total
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Ray Ignazia; Magic Application {Done} Empty Re: Ray Ignazia; Magic Application {Done}

    Post by Grizzly 17th May 2014, 1:48 am

    Approved.


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    Lyserg - Grizz - Sinbad

    Character

      Current date/time is 4th November 2024, 8:24 pm