Magic Name: Ink Arsenal
Magic Type: Solitary: ReQuip
Description: After appearing in Earthland, Garnet discovered that he didn't have any of his weapons that he used to use during Splat Battles with him. Instead, he felt imbued with some sort of power, that he then learned was magic. Garnet is now no longer limited to particular weapon sets and his ink tank, anymore. Now he conjures up his old weapons from ink, determined to prove that he is still the champion he is in Inkopolis.
The magic itself is orientated more towards offense, but Garnet has some more defensive options aswell. He is limited to having only one weapon equipped at a time duo to their sizes, but in return, Garnet can use any spell from his extension (second magic coming one day and unless stated otherwise) while he has a weapon equipped and some of his weapons enhance his other abilities. The very same applies to Emperor.
Strengths:
⍵ So many choices - The weapons that Garnet and Emperor have at their disposal could be divided into several types, with each type having a number of different variants of the weapons. Some give them new abilities, some enhance their other abilities or stats.
⍵ Extinguisher - Garnet and Emperor's ink is fairly thick in consistency, which makes it excel at smothering flames. They deals 50% increased damage to fire users.
Weaknesses:
⍵ Washed away - The greatest enemy of the Inkling's ink is water. It can easily wash away the ink he had splatted before, making his squid form that much less effective. An Inkling's body itself is also made of ink, which makes them fairly afraid of water, since they can easily disintegrate after coming into contact with copius amounts of it. Garnet and Emperor take 100% increased damage from water element and spells that are of their rank or above wash away the ink they had splatted around.
⍵ Only one pair of hands - The weapons that Garnet and Emperor handle tend to be on the larger size, needing the usage of both hands to wield them. They are limited to having only one ReQuip weapon active at a time. Summoning a new weapon overrides the current weapon that is in use. In return, they can use spells (soon tm) from the Extension while they have a weapon summoned.
Unique Abilities:
[D Rank UA] ⍵ Ink Turf - Passive - Every weapon, and in future spells, Garnet and Emperor have at their disposal leave behind ink. This ink can be used in conjuction with squid form. It slows enemies by 10% while they are passing through inked areas and the ink lasts for up to 5 posts, unless washed away. The ink can cling onto almost any surface, except for very slick materials or surfaces, that have been oiled up or the like.
[B-Rank UA] ⍵ Squid Form - Passive - Garnet and Emperor can change into this form at will, the colour depending on their current hue of ink. While in this form, they cannot use weapons, but submerge into the ink they have splatted before. Thanks to this, they can also scale walls and pass through grates or fences. Ceilings and ledges that are sticking out, however, are beyond their capabilities. While they are submerged, they are practically invisible, unless they move too fast and create ripples, somebody senses their magic presence or can sniff them out. If they are outside of the ink while in squid form, they move 50% slower. When they are in and only in squid form, they can perform a so-called Super Jump, which allows them to jump in a maximum range of 100m after a small channel. Garnet and Emperor are fully vulnerable while Super Jumping and change into Inkling form mid-flight, making them always land in Inkling form.
Signature spells:
- C Rank Signature - Heavy Splatling Deco (Garnet exclusive):
Name: Heavy Splatling Deco
Rank: Current user's rank
Type: ReQuip Weapon - Splatling
Damage: 21HP
Range: 150m
Speed: 150m/s
Duration: 6 posts
Downside: None
Description: Garnet conjures a weapon out of ink and it appears in his hands, ready to be used. Heavy Splatling Deco is a rather heavy weapon, not only because it is in the name, but also because of the large barrel that is attached to the side of the weapon and has been also prettied up. Before it served as ink storage, but nowadays it is just for show. The barrel changes colour depending on ink colour. The weapon is fired by revving up the main barrel for a little bit, before unleashing a continuous hail of ink bullets. While firing, movement speed is reduced by 20%, to make sure that the aim is kept steady. This weapon is suitable for ranged combat by providing covering fire, but leaves the user more vulnerable to attacks up-close. Cannot be revved up while jumping.
Spell usable only by Garnet
Abilities
Shield Shredder - Active - A special enchantment for the Heavy Splatling Deco. It raises the damage dealt by the weapon to shield spells by 50% for 5 posts to help shred them faster and allow the rest of the team to not worry about them.
Quick Super Jump - Passive - While the Heavy Splatling Deco may lower the movement speed of the user while firing it, it allows the user to perform a Super Jump nearly instantaneously as long as the weapon is currently active, thus making them less vulnerable.
- A Rank Signature - Enperry Splat Dualies (Emperor exclusive):
Name: Enperry Splat Dualies
Rank: Current user's rank
Type: ReQuip Weapon - Dualies
Damage: x
Range: x
Speed: x
Duration: x
Downside: None
Description: WIP spell, ignore for now.
Spell usable only by Emperor
Abilities
Dualie Dash - Active - Dualies have innate ability to allow Inklings who wield them dash for up to three times.
Swift Swim - Passive -
Spells:
- C Rank spells:
- .52 Gal:
Name: .52 Gal
Rank: C
Type: ReQuip Weapon - Shooter
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used. .52 Gal weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the Inkling's ink color. .52 Gal's main gimmick as a weapon is high damage, but paired up with low accuracy and range. The shots can often deviate, which turns .52 Gal into a front-line weapon to ensure that all of the shots connect.
Abilities
Aim stabilizators - Active -
Ninja Squid - Passive - While the .52 Gal is the current weapon in use, swimming fast while in squid form in ink does not create ripples, providing better stealth options for ambushes.
- Krak-On Splat Roller:
Name: Krak-On Splat Roller
Rank: C
Type: ReQuip Weapon - Roller
Damage: 14HP + melee damage if hit directly with a roller flick, deals melee damage if directly bumped into enemy while rolling
Range: 30m
Speed: 30m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used. The Krak-On Splat Roller is a large paint roller with a logo of Krak-On brand on the sides of the roller itself. It covers turf while the user pushes it and can be used as a melee weapon. The weapon can be horizontally flicked to lob ink forward in a cone in front of the user. If the user is jumping and flicks the weapon, it changes the area from a cone to a straight line of ink ahead of the user and increases the reach of the ink by 10%.
Abilities
??? - Active -
Ninja Squid - Passive - While the Krak-On Splat Roller is the current weapon in use, swimming fast while in squid form in ink does not create ripples, providing better stealth options for ambushes.
- Light Tetra Dualies:
Name: Light Tetra Dualies
Rank: C
Type: ReQuip Weapon - Dualies
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Tetra Dash - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing G&E to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but they are rooted in place for a moment after dashing. Range of 1 dash: 10m.
Swift Swim - Passive - Light Tetra Dualies are quite lightweighted weapons, thus they do not burden the user while swimming in squid form.
- B-Rank Spells:
- Carbon Roller:
Name: Carbon Roller
Rank: B
Type: ReQuip Weapon - Roller
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Aim stabilizators - Active -
Swift Swim - Passive -
- Neo Splash-O-Matic:
Name: Neo Splash-O-Matic
Rank: B
Type: ReQuip Weapon - Shooter
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Sharpshooter Syndrome - Active -
Ninja Squid - Passive -
- Kensa Octobrush:
Name: Kensa Octobrush
Rank: B
Type: ReQuip Weapon - Roller
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Aim stabilizators - Active -
Ninja Squid - Passive -
- Kensa Undercover Brella:
Name: Kensa Undercover Brella
Rank: B
Type: ReQuip Weapon - Brella
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Aim stabilizators - Active -
Undercover Canopy - Passive -
Advanced spells
- C+ Rank Spell - Aerospray MG:
Name: Aerospray MG
Rank: C+
Type: ReQuip Weapon - Shooter
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Aim stabilizators - Active -
Ninja Squid - Passive -
- B+ Rank Spell - Kensa Splatterscope:
Name: Kensa Splatterscope
Rank: B+
Type: ReQuip Weapon - Shooter
Damage: 14HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: None
Description: G&E conjure a weapon out of ink and it appears in their hands, ready to be used.
Abilities
Shield penetrator - Active -
Ninja Squid - Passive -
- notes for the forgetful past and future me, please ignore:
Rainmaker / h+
Inkzooka / h
Carbon Roller / b
*** Krak-On! Roller / c
Kensa Dynamo Roller / a
Kensa Charger / b+
Heavy Splatling Deco / b --> change this
*** .52 Gal / c
Tenta 'Brella / a
Neo Splash-O-Matic / b
Tri-Slosher Nouveau / a+
Luna Blaster / s
Zink Mini Splatling / c
Inkbrush / b
Custom Explosher / s
Forge Splattershot PRO / a
Custom Splattershot Jr. / c+
Custom E-Liter 4k / s
Sloshing Machine Neo / a
.96 Gal Deco / a
Cherry H-3 Nozzlenose / s+
3 c spells + 1 c+ ; 4 b spells + 1b+ ; 5 a spells + 2 a+ ; 3 s spells + 1 s+- C Rank Signature - Light Tetra Twins:
Name: Light Tetra Twins
Rank: Current user's rank
Type: ReQuip Weapon - Twins
Damage: 14HP
Range: 20m
Speed: 20m/s
Duration: 5 posts
Downside: None
Description: Garnet conjures a weapon out of his ink and it appears in his hands, ready to be used. A dual weapon, one of Garnet's personal favourites, when he is not battling with his team. It is a weapon that requires Garnet to be quick with his wit and on his feet to make use of the rapid fire the twins bring to the table. With this rapid fire comes a downside of a limited rage.
Abilities
Tetra Dash - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing Garnet to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but Garnet is rooted in place for a moment after dashing. Range of 1 dash: 10m.
Swift Swim - Passive - The Light Tetra Twins are quite lightweight and thus do not weigh Garnet down. While wielding this weapon Garnet gains 20% movement speed while he is swimming in ink in squid form.
- A Rank Signature - Aerospray MG:
Name: Aerospray MG
Rank: Current user's rank
Type: ReQuip Weapon - Shooter
Damage: 30HP
Range: 75m
Speed: 50m/s
Duration: 7 posts
Downside: None
Description: Garnet conjures a weapon out of his ink and it appears in his hands, ready to be used. Aerospray MG is a rather straightforward weapon to use - just pull the trigger and shoot away. The main drawback of this weapon, however, is its horrible inaccuracy and a shooting pattern in a cone in front of Garnet. On other hand, this inaccuracy helps him ink vast amounts of turf, making it easier for him to use his squid form.
Abilities
??? - Active - Twins have innate ability to allow Inklings who wield them dash for up to three times. Tetra Twins, however, have specialised pressure system built into them, allowing Garnet to dash up to four times in a row. After dashing, the weapons enter heavy rapid fire mode, but Garnet is rooted in place for a moment after dashing. Range of 1 dash: 10m.
??? - Passive - The Light Tetra Twins are quite lightweight and thus do not weigh Garnet down. While wielding this weapon Garnet gains 20% movement speed while he is swimming in ink in squid form.
[S Rank UA] ⍵ Thermal Ink - Passive - Any enemy who gets hit by or steps into Garnet and Emperor's ink becomes visible as brightly coloured silhouettes to Garnet, even through walls. The range of this effect is 100m and lasts for 5 posts.