Magic
Magic Name: Consumer
Magic Type: Lost
Description: Also nicknamed "Vampire Magic" or "The Consuming Curse" to the Black Arts users that know of it. Consumer Magic saps the magical and life energy of it's victims, acting akin to that of a parasite or a poison. It is unknown who had given birth to this type of magic, but what little has been discovered of it has revealed that it is a successful hybridization of curses and magic.
However, one thing that continues to elude the few who have studied it is how the previous users are capable of drawing from their negative emotions while attending to the concentration needed to cast the spells. Under normal circumstances the spells would either be too unwieldy, too weak or not enough of both and thus making the type of magic practically worthless against stronger magi. Sadly, only the users of this magic themselves know of how this is possible. Either seeming aloof or unwilling to speak about it altogether as if something would happen if they revealed too much.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Magic Name: Consumer
Magic Type: Lost
Description: Also nicknamed "Vampire Magic" or "The Consuming Curse" to the Black Arts users that know of it. Consumer Magic saps the magical and life energy of it's victims, acting akin to that of a parasite or a poison. It is unknown who had given birth to this type of magic, but what little has been discovered of it has revealed that it is a successful hybridization of curses and magic.
However, one thing that continues to elude the few who have studied it is how the previous users are capable of drawing from their negative emotions while attending to the concentration needed to cast the spells. Under normal circumstances the spells would either be too unwieldy, too weak or not enough of both and thus making the type of magic practically worthless against stronger magi. Sadly, only the users of this magic themselves know of how this is possible. Either seeming aloof or unwilling to speak about it altogether as if something would happen if they revealed too much.
Strengths:
- Spells only take a moment to cast.
- Magic is equally capable of direct and indirect combat.
- Spells are able to come in several forms, giving them a potentially wide range of elements that they could become.
Weaknesses:
- User recieves 50% more damage from spells that are divine in nature.
- Spells are able to harm allies.
- Can only drain either HP or MP at any time.
- The user will begin to suffer hallucinations that get progressively worse as their MP gets lower.
- Any spells that clash with White Magic will instantly be destroyed without interrupting or interacting with them.
- Very few defensive spells.
Unique Abilities:
- Consumption: Spells will either drain 5% base HP or MP from any living thing struck with a spell. If the caster decides to drain HP then the base HP taken from the victim will occur after they've taken damage.
- Power Through: When spells of this magic are at least two ranks above another, it will power through and destroy it when they clash with each other unless if it collides with a shield. In which case, it will treat the shield's durability normally.
- Soul Burn: When hit with a spell, the victim will feel a lingering pain similar to that of an intense burn.
Spells:
- Coil and Lash:
- Name: Coil and Lash
Rank: D
Type: Area of Effect
Damage: 20
Range: 10 meters
Speed: 10 meters per second
Duration: 1 post
Cooldown: 2 posts
Downside: -
Description: After the user makes a swift circle motion with his hands, Coil and Lash while take the form of a thin veil of darkness to represent the area of effect. The victim/victims will only have a brief moment to escape before a sharp violet light appears and slashes at any living thing inside once before the veil of darkness dissapears.
Strengths:- The user is able to control the violet light if they wish to attack specific targets to avoid attacking allies
Weaknesses:- Only the first person struck will recieve full damage. Any others will only recieve half.
- When controlling the violet light, the user has to concentrate on the area of effect while practically remaining unaware of whatever-else is going on around them.
- The user is able to control the violet light if they wish to attack specific targets to avoid attacking allies
- Scatter and Wilt:
- Name: Scatter and Wilt
Rank: D
Type: Burst
Damage: 40
Range: 15 meters
Speed: 5 meters per second
Duration: 1 post
Cooldown: 3 posts
Downside: -
Description: The user snaps their arms outward as fast as they can before a large amount of dead flower petals shoot outwards around them, shredding their victims apart and reducing their speed by 40% for 2 posts.
Strengths:- The spell has a large amount of coverage due to the numerous petals that it uses.
Weaknesses:- The spell is capable of being blocked if the effected person is fast enough.
- The spell has a large amount of coverage due to the numerous petals that it uses.
- Shattered Flight:
- Name: Shattered Flight
Rank: D
Type: Single Target
Damage: 40
Range: 50 meters
Speed: 15 meters per second
Duration: 1 post
Cooldown: 2 posts
Downside: -
Description: The user holds out their hand before a crackling ball of purple energy forms in their hand before loudly firing off, seemingly leaving a trail of copies as it flies forward. The user can also pay the MP cost of the spell again to make the spell fade past the first obstacle in the spell's path.
Strengths:- It's flight path can be rather unpredictable since it can fade past and obsticle and continue uninhibited.
Weaknesses:- The spell is rather slow, giving potential targets a chance to either evade it or deflect it.
- The fade effect can only be cast one time after the spell has been cast and cannot fade past multiple obsticles.
- It's flight path can be rather unpredictable since it can fade past and obsticle and continue uninhibited.
- Stumbling Haze:
- Name: Stumbling Haze
Rank: D
Type: Area of Effect
Damage: None
Range: 25 meters
Speed: 10 meters per second
Duration: 3 posts
Cooldown: 4 posts
Downside: -
Description: The user holds their hand out forward while a mass of smoke forms a small concentrated ball before firing it at the desired area. The ball will explode upon contact and immediately fill a 10 meter space before filling a 20 meter space in the next post. Anyone who breathes in this snoke will be stricken with blurry vision anda feeling of immense virtigo that will last for 2 posts before fading away on it's own.
Strengths:- Cannot be deflected
- The user can control the smoke to force it's way down an effected victim's throat to strangle them from a distance as long as the spell still lasts.
Weaknesses:- Cannot effect things that aren't alive or have a functioning respitory system.
- Cannot go past water
- Cannot be deflected
Last edited by Narthandulus on 12th September 2018, 4:10 pm; edited 1 time in total