Slayer Blood Magic
Magic Name: Slayer Blood Magic
Magic Type: Caster (Prevalent, -10% MP cost) and Requip (Auxiliary, max 2 Requip spells at once) Magic
Description: Variation of Blood Magic, which was rumored to be used by a maniacal warrior from ancient times. It magically appeared in some of his descendants, which is why it is called Slayer Blood Magic. That's the only reason for this name. Slayer Blood magic allows user to control his own blood and at a higher level, control blood of his enemies. It’s very versatile ability, focused on devastating techniques, destruction and survival of the user. It is unknown what the exact difference is between Slayer Blood Magic, and typical blood magic. However, user's of this version showed much greater potential in controlling blood, becoming often ones of the most dangerous mages. Users of Blood Magic are often considered monsters, demons and murders, so it's recommended to keep this magic a secret.
Strengths:
Weaknesses:
Lineage:
Spells:
SIGNATURE SPELLS
C/C+ RANK
Magic Name: Slayer Blood Magic
Magic Type: Caster (Prevalent, -10% MP cost) and Requip (Auxiliary, max 2 Requip spells at once) Magic
Description: Variation of Blood Magic, which was rumored to be used by a maniacal warrior from ancient times. It magically appeared in some of his descendants, which is why it is called Slayer Blood Magic. That's the only reason for this name. Slayer Blood magic allows user to control his own blood and at a higher level, control blood of his enemies. It’s very versatile ability, focused on devastating techniques, destruction and survival of the user. It is unknown what the exact difference is between Slayer Blood Magic, and typical blood magic. However, user's of this version showed much greater potential in controlling blood, becoming often ones of the most dangerous mages. Users of Blood Magic are often considered monsters, demons and murders, so it's recommended to keep this magic a secret.
Strengths:
- Very versatile.
- Very good at regenerating HP.
- Making enemies bleed empowers user.
Weaknesses:
- Spells often use HP and MP, instead of only MP, which can result in death.
- Questionable nature of magic, which can lead to problems with some important people.
- To use magic, user needs good amount of blood.
Lineage:
- Glory of The Slayer:
Name: Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
- Ability: Super Body - Zeshin’s blood is mixed with magic, which affected his bones, muscles and all aspects of his body. Thanks to this, he has +25% HP.
- Ability: Blood Power - His magic power was also affected by not-normal blood flowing in his veins. It increased the capacity of his magic tank and upgraded his defenses against magic. Redhead magical damage resistance is increased by 25%. and his magical power by 25%.
- Ability: Regeneration - To survive using this blood magic, his health regeneration speed was strongly increased. User regenerates 5% HP every other post.
- Ability: Blood Compression - passive buff to Magical Damage Resistance and Physical Damage Resistance. Thanks to magic coursing through Zesh veins, he upgraded his body even more. His MDamage and PDamage Resistance is further upped by 25% each.
Spells:
SIGNATURE SPELLS
- ”Power Dash”:
- Name: Power Dash
Rank: D
Type: Utility
Range: max 15 meters
Speed: 15 m/s
Duration: Instant
Cooldown: None
Downside: -
Description: User can perform a burst of speed that allows the to move so fast it appears as if they have teleported. Zesh leaves behind himself afterimage. He is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface he stops on. Zesh can only "teleport" in straight line and his maximum range is 15 meters. He also might want to be careful of any item, like a wall, that could get in the way.
Strengths:- No cooldown
- Very quick movement
- Versatile range
Weaknesses:- Doesn't avoid obstacles
- User can only go in straight line
- No cooldown
- ”Superpunch”:
- Name: Superpunch
Rank: Same as character rank
Type: Burst
Damage: Melee damage + Burst Damage for same rank as the spell
Range: 1/2 Burst Max Range for same rank as the spell
Speed: Burst Max Speed for same rank as the spell
Duration: Instant
Cooldown: 1 post
Downside: -
Description: By magically increasing the flow of blood in his veins, user is able to punch with immense strength. Additionaly, his force is sufficient to create shockwave dealing full burst damage.
Strengths:- Very strong punch
- Creates shockwave, which also deals damage
Weaknesses:- Low range
- Has cooldown
- Very strong punch
- Power Fist:
Name: Power Fist
Rank: D
Type: Passive
Duration: -
Cooldown: -
Description: User enchants blood flowing in his veins, which affects the muscles, increasing his strength by 40%. Pretty simple.
Strengths:- Permament buff to strength (40%)
Weaknesses:- Only boosts strength
- Permament buff to strength (40%)
- Blood Creation:
- Name: Blood Creation: Low-grade Spear
Rank: D
Type: Requip, Creation
Damage: +7HP
Requip/Summon HP: 50HP
Duration: 3 posts
Cooldown: 4 posts
Downside: -
Description: User creates low-level spear from blood. Spear deals additional 7 damage, has 50 HP and a length of 2 metres.
Strengths:- Creating weapons
- Can deal 10 damage to someone when forming weapons
- Quick cast - spear forms in about second.
Weaknesses:- User might need to hurt himself
- Low-grade spear
- Limited duration time
Abilities:- Ability 1: Blood Sucking - To create weapon, user needs to put his hand to open wound - doesn’t need to be his own - and “suck blood out”, which deals 10 damage. Another way to create this spear is by attracting blood surrounding the user to his hand. In this case, it needs to be a big amount.
- Ability 2: Blood Trail - Attacking with this spear leaves behind small trail of blood from which weapon was formed. Alone this does nothing.
- Creating weapons
- Boil:
- Name: Boil
Rank: D
Type: Multi-Target, Offensive
Damage: 30
Range: 30 metres max
Speed: 30 m/s
Duration: 1 post
Cooldown: 2 posts
Downside: -
Description: The spell is quite simple. The user makes his own blood boil. Redhead chooses himself, which blood stains will boil. Boiling deals 30 damage and burn things which were covered in his blood.
Strengths:- Hard, close to impossible, to block or avoid
- User decides which blood stains boil
Weaknesses:- To hurt someone, there has to be user blood on them
- Not very damaging
- Hard, close to impossible, to block or avoid
- Blood Rain:
- Name: Blood Rain
Rank: D
Type: Multi-Target, Offensive
Damage: 30 damage
Range: 45 metres
Speed: 30 m/s
Duration: Instant
Cooldown: 2 posts
Downside: -
Description: User controls blood his own blood to create needles. Needles form outside of his body in the air. User needs to have an open wound and have to sacrifice 10 HP, to create 100 of them (they all together deal 30 damage). After creating needles, the user decides where they go with his mind.
Strengths:- Needles are thin and fast, which makes them hard to dodge
- They leaves behind blood stains
Weaknesses:- User need to damage himself to use it.
- When divided they aren’t very damaging
- Needles are thin and fast, which makes them hard to dodge
- Blood Shot:
Name: Blood Shot
Rank: D+
Type: Single Target
Damage: 60 HP
Range: 90 meters
Speed: 90 m/s
Duration: Instant
Cooldown: 3 posts
Downside: -
Description: User creates in front of his palm blood ball, which later he shoots out. Ball is the size of handball and after hitting the target leaves a stain of users blood behind. There needs to be an open wound on Zesh palm if he wants to form blood ball.
Strengths:- High damage
- Quicker then D rank spell
Weaknesses:- Long cooldown for something like that
- User form ball from his own blood, which deals to him 10 HP damage.
- Needs to cut his own palm to form it, unless there is already wound.
- High damage
C/C+ RANK
- ”Bloody Knowledge”:
- Name: Bloody Knowledge
Rank: C
Type: Passive
Description: When consuming blood of another person, Zeshin gains their knowledge. He also gains their memories, but he can simply reject them. Must have OOC permission for this to work on playable characters.
Strengths:- Easy way to gain knowledge of enemy
Weaknesses:- Needs OOC permission to work on playable characters.
- Depending on memories, he may become broken person.
- Easy way to gain knowledge of enemy
- ”Blood Wings”:
- Name: Blood Wings
Rank: C
Type: Buff, Creation
Damage: 10 damage to user
Speed: 150% Character Speed = Flight Speed
Duration: 5 posts
Cooldown: 6 posts
Downside: Damage to the user of ability
Description: User concentrates magic power in his shoulderblades. After a few seconds, blood wings grow out of them. They work just like normal wings, so damage to them may cause fall.
Strengths:- User can fly fast or hit someone with wing (it deals character unarmed damage)
- Lasts 5 posts
Weaknesses:- Deals damage to user (10 HP)
- Long cooldown
- Wings doesn't repair themselves
- User can fly fast or hit someone with wing (it deals character unarmed damage)
- ”Deep Blood”:
- Name: Deep Blood
Rank: C
Type: Area of Effect
Damage: None
Range: Circle with 20 meters radius
Speed: 30m/s
Duration: 1 post
Cooldown: 3 posts
Downside: -
Description:
Needs to be a pool of blood surrounding Zesh. With Zesh MP, pool of blood becomes very sticky and slowly begins to draw people underground. Effects are similiar to stepping into the quicksand thanks to magic. With this spell, the puddle becomes 1 meter deep, so it’s good only for immobilization. When spell ends, people underground are thrown out.
Strengths:- Immobilization
- Area of Effect
- The deeper you sink, the harder it is to exit the pool
Weaknesses:- Pool isn’t very deep
- Needs to be a pool of blood around the user
- Short duration
- Immobilization
- ”Blood Haze”:
- Name: Blood Haze
Rank: C+
Type: Utility, Area of Effect
Damage: 15 HP damage to user
Range: Circle around user with radius of 80 meters; height of mist = 10 meters
Speed: 40 m/s
Duration: 5 posts
Cooldown: 7 posts
Downside: Hurts user
Description: User expels quickly spreading, bloody mist from their mouth. Mist is quite thick, full of user magic power - which allows user to tell exact location on someone hiding in the mist - and effectively limits sight of persons in her radius. Strong wind techniques may be able to dispel it.
Strengths:- Limits enemies sight
- Allows user to detect people inside the mist
- Big radius
Weaknesses:- Limits sight of everyone inside the mist, even user and his allies
- Wind techniques, shockwaves etc may dispel it
- Mist center stay in place where it was casted.
- Deals 15 HP damage to user
- Limits enemies sight
Last edited by Zeshin on 8th September 2018, 4:08 pm; edited 6 times in total